
Brijetta Slatehound |

Fortitude (expert): 1d20 + 14 ⇒ (13) + 14 = 27
HP 55/84
AC 23
Fort +14, Ref +13, Will +12; sonic resistance 3
Hero points: 3
Infused regents: 5
Thermal nimbus: fire resistance 6 in kinetic aura (10-foot emanation); enemies take 3 fire damage
Effects:
Brijetta is far too mild to be filled with spite, though the forge spirits around her continue to burn the naga and now the wight. She blasts the former with another spray of metal shards, then spins, summoning a hammer from the metal bits swirling around her to strike the undead.
Shard Strike, Kinetic Blast
Shard Strike spines, 30-foot line, piercing (DC 22 Reflex), inspired: 3d6 + 1 ⇒ (5, 5, 2) + 1 = 13
Clumsy 1 until the start of my next turn on a critical failure
Elemental Blast, melee, inspired: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
Piercing, Slashing, one action: 2d8 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12
Crit? 1d6 persistent bleed damage; if the creature has the metal trait or is made of metal, it instead takes 1d6 persistent damage with no type from rust.

Uhe Stonethorn |

Uhe's blue eyes widen in suppressed excitement at the drumming the Nagaji takes from his friends!
No be any pressure den...ha!
The Investigator sizes of the Nagaji!
DaS: 1d20 ⇒ 14
Uhe begins to use Word of Faith, but then recalls that Skysunder is lying on the ground 10' away....
Instead, the annoyed dwarf glares Intimidatingly at her!
Intimidation(E) to Demoralize, Frightened 1: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
Ranged(E) +1 striking Shortbow, DaS, CA, Frightened 1: 14 + 15 + 1 - 1 = 292d6 + 2d6 + 1 ⇒ (4, 2) + (4, 5) + 1 = 16 Traits Deadly d10 P Range 60'

DM Brainiac |

Reflex vs Shards: 1d20 + 17 ⇒ (7) + 17 = 24
Mal mauls the naga while Brijetta slashes her with shards and Uhe fires an arrow into her body. Gig grazes the wight while Brijetta delivers a critical hit, badly damaging it.
Hissing in pain, the naga lets the summoning spell go, the wight crumbling to dust. She casts a spell to give herself sanctuary and try to ward off further harm. "Enough!" she calls. "You are obviously more formidable than I had anticipated. I propose a cease to hostilities. I will offer you all the treasures I have gathered here in exchange for my life!"

Giggikam Rumstone |

"We'll take your treasure and leave you your life," Gig offers. "Can you cooperate and tell us what is going on in this fortress? We thought that it was abandoned."

Uhe Stonethorn |

Uhe inches forward to pick up his Skysunder. Backing up again, the dwarf is seen wearing a stupid grin and giving a thumbs up.

DM Brainiac |

"It was abandoned when I got here," the naga hisses. "I've made it my nest for the past several years. But now I suppose I'll need to find a new lair." She slithers off, leaving you to dig through her sizable hoard.
Piled haphazardly in the southern corner of the room are 123 gp worth of loose coins (copper, silver, and gold), a suit of +1 low-grade cold iron splint mail with a ready rune etched into the gorget, a spellguard shield, and assorted gems, jewelry, weapons, and art objects worth a total of 200 gp. She also has multiple pages of Kalmaug’s Journal scattered around her hoard. Combined with the pages you've recovered, you are able to complete the first chapter, transforming it into a powerful relic!
If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, when you cast a non-damaging spell prepared from this grimoire, you can Step or Stride up to half your Speed after Casting the Spell. To scribe additional spells into the grimoire, you must provide additional silver plates at the cost of 10 gp per spell when Learning the Spell.
Forming the Bond: The PCs locate and bind together the silver plates for Chapter One.
Advancing the Bond: Locate additional chapters of the journal and bind them together.
Minor Gifts ease burden, word of faith
Major Gifts underground bounty
Everybody gains a Hero Point!

Uhe Stonethorn |

Uhe finishes assembling, reading and wishing he were a proper Wizard, before the Archeologist happily helps gather all the loot!

DM Brainiac |

You move on from the watchpost. After several more days, you reach a crossroads. This is where you must decide if you're returning to Highhelm or following Narseigus to Hagegraf. The route to Highhelm turns southeast, leading upward and eastward to connect to the same tunnel you left by. The road to Hagegraf requires a diversion straight north to the legendary Long Walk just a few miles west of the city gates.

Giggikam Rumstone |
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"Well, I wouldn't mind a rest, but we won't get to the bottom of this cult unless we follow Narseigus," Gig considers. "What do you think?"
Gig will also take the spellbook. Since he has polymath muse, he can use it!

Mal Hazkazi |

"Yeah... I reckon we should see this through."

DM Brainiac |

You follow the way to the Long Walk. Ahead, the road is partially blocked by a trade caravan that has stopped in the middle of the road. A trio of pack lizards stand in the road, piled high with bags and crates, while several xulgath drovers stand idly by. A kobold wearing well-made clothing yells angrily up at a rugged xulgath, with a half-dozen kobold warriors adding their voices in support. The xulgath tries to reply to the kobold but is interrupted by their continued tirade. A lanky human leans against one of the lizards, patiently listening to the arguments and looking annoyed.

Mal Hazkazi |

"I don't know, but I really really should've learned Sakvroth..."

Uhe Stonethorn |

Uhe walks up to the blockage with Gig. The Investigator seems ready to pronounce the proper etiquette in such situations to the boisterous kobold....
Cave Lore(T) to know proper cave travel etiquette: 1d20 + 12 ⇒ (15) + 12 = 27

DM Brainiac |

The human man turns towards you as you approach. "Oh, hello there. Don't mind us, the others are just being stubborn."
"Speak for yourself!" the kobold snarls. "I'm telling you, it's better if we stay here and let them come to us."
"Madness!" the xulgath hisses. "If we don't move now, we lose out on potential business!"
"And I've already told you, it doesn't matter!" the human says, throwing up his hands.
After a bit of conversation, the crux of the argument becomes clear. The caravan is bound for Hagegraf and they are debating whether to break camp or press on to the city.
The xulgath, Truki the Pale, has a contact in the court of King Orgukagan, a minor functionary who deals with external trade. She has offered the xulgaths their top choice in contracts if they sign up immediately on arrival.
The kobold, Draxacca, knows of a group of kobolds living in the city, who are open to business dealings with outsiders and rumored to be some of the finest trapsmiths in Nar-Voth, but they’ll be more eager to sell their wares if they have to sit and wonder if the caravan will show up.
The human, Chalmer, is the only one of the three who has been to Hagegraf before. He knows that business is busy enough in the hryngar city and none of this arguing matters.
It's clear that Truki is starting to lose her patience and things may come to blows without intervention.

Giggikam Rumstone |

"Now, now: I'm no merchant, but I'm from a busy city myself. You won't make any money just sitting here on the side of the road! It might earn you a bit better deal in some places, but you are costing yourselves any opportunities that might pop up in the meantime," Gig argues.
Diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24

Uhe Stonethorn |

Uhe points down the road to Hagegraf.
Diplomacy(T) to Aid DC 15: 1d20 + 7 ⇒ (4) + 7 = 11
He appears to be pointing at a wall ...
Uhe then notices that it's a Caravan.
Gots any Runes? Me weapons and armor need sum.