GMTrex's PFS [CORE] 04-15 The Cyphermage Dilemma (Inactive)

Game Master Andrew Trexler

Briefing | Tactical Map


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Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Yes, if Hingle can five foot, he will. (Can't see the map at the moment.)

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

Garrick will make a move up and over the railing and forward to be flank blue. He hopes his armor and faith help him through. (take any AoO that needs to be made.)

Garrick takes a swing at blue:
attack with flanking: 1d20 + 8 ⇒ (17) + 8 = 25
damage?: 1d8 + 3 ⇒ (1) + 3 = 4


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

AoO @ Garrick: 1d20 + 6 ⇒ (14) + 6 = 20 HIT Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Garrick swings aboard, getting stabbed but giving nearly as good as he gets! One pirate falls.

Far in the distance atop the quarterdeck, the grippli fires his crossbow at Taerel. The bolt richochets on his armor and skips off to sea.

Bolt @ Taerel: 1d20 + 10 ⇒ (6) + 10 = 16 MISS

Round III -- bold may act!
1. Captain Mumbuckle
2. Taerel (7/28 hp, entangled [2]), Hingle (22/26 hp), Werner, Chip
3. Deckhands (Purple @ 20 dmg)
4. Garrick (7 dmg), Brak (15/34 hp)

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Zipper, get the other one!"

Non Action
Chip steps up into position.

Free Action
He quick draws his short sword in his off hand.

Full Attack
He attacks the Purple deckhand.
Longsword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (3) + 11 - 2 - 2 = 10
Longsword Damage (Power Attack): 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Short Sword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (19) + 11 - 2 - 2 = 26
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Critical
Crit Short Sword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (10) + 11 - 2 - 2 = 17
Crit Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)

Full Attack
Zipper obeys Chip's command and attacks the Red enemy.
Bite Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Bite Damage: 1d4 ⇒ 2

Claw Attack 1: 1d20 + 6 ⇒ (18) + 6 = 24
Claw Damage 1: 1d3 ⇒ 1

Claw Attack 2: 1d20 + 6 ⇒ (13) + 6 = 19
Claw Damage 2: 1d3 ⇒ 3

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Taerel steps away from melee to deal with the crossbow shooter.

5'step then cast scorching ray.
Ranged Attack vs Touch AC: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 4d6 ⇒ (3, 3, 3, 3) = 12

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

Werner takes a step to flank with Chip, and swings his greatsword at the pirate (purple)
Attack w/Greatsword: 1d20 + 8 ⇒ (1) + 8 = 9
... and his swing lacks finesse, professionalism and, any kind of accuracy.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station
Werner Albern wrote:

Werner takes a step to flank with Chip, and swings his greatsword at the pirate (purple)

[dice=Attack w/Greatsword]1d20+8
... and his swing lacks finesse, professionalism and, any kind of accuracy.

While I don't believe in superstition or the supernatural, I suggest you get yourself a dice-exorcism.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Another crewman gurgles on Chip's sword lodged in his throat. Zipper leaps into the face of another, scratching madly. "GR-OFF! GER-OFF!!!"

Taerel fires a blast of flame that is deftly ducked by the grinning grippli. A sail behind him catches fire.

Jeff jeffs by rolling a Jeff.

Round III -- bold may act!
1. Captain Mumbuckle
2. Taerel (7/28 hp, entangled [2]), Hingle (22/26 hp), Werner, Chip
3. Deckhands (Red @ 4 dmg)
4. Garrick (7 dmg), Brak (15/34 hp)


Male Human Consultant/21

I know, I know. Why much roleplaying games involve so much dice??

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Golly! Wands are useful! Hingle thinks to himself. I wonder what happens when one is used up. Does it smoke? Explode? Ooh! That might be neat...
Fourth verse, same as the first! :-): 1d4 + 1 ⇒ (1) + 1 = 2


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Hingle continues to plug away happily at the pirates. The nearest pirate is none too happy about it and he does his best to stab Hingle in the mouth.

Cutlass @ Hingle: 1d20 + 6 ⇒ (18) + 6 = 24 THREAT Confirm: 1d20 + 6 ⇒ (8) + 6 = 14 nope Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Round III -- bold may act!
1. Captain Mumbuckle
2. Taerel (7/28 hp, entangled [2]), Hingle (16/26 hp), Werner, Chip
3. Deckhands (Red @ 6 dmg)
4. Garrick (7 dmg), Brak (15/34 hp)

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Heedless of his wounds, Brak moves straight in to the grappli.

Double move.

-Posted with Wayfinder

Grand Lodge

Male Human (ulfin) Paladin 3(HP: 31/31) | Init: +0 | AC: 19 T: 10, FF: 19 | Perception +1 | F: +8, R: +4, W: +5 CMB: +5 | CMD: 19 | 1* reroll 1/1

Garrick 5 foot steps and attacks
attack: 1d20 + 8 ⇒ (7) + 8 = 15
(he takes his wiff is stride)

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

If Mumbuckle has a weapon out, Brak draws an AoO.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Just a crossbow for the moment.

Garrick and Brak get into position for a better strike next time. Mumbuckle adroitly steps deeper onto the quarterdeck and rips free his rapier. "If that's how it be, I'll stab you to death instead!" He does his best. It's not enough.

Rapier @ Brak: 1d20 + 4 ⇒ (11) + 4 = 15 MISS

Round IV -- bold may act!
1. Captain Mumbuckle
2. Taerel (7/28 hp, entangled [2]), Hingle (16/26 hp), Werner, Chip
3. Deckhands (Red @ 6 dmg)
4. Garrick (7 dmg), Brak (15/34 hp)

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Taerel moves a bit closer, and send a telekinetic blast at the grippli.

RTA: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 ⇒ 3

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Hingle continues to try to make holes in Red.
1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak levels a toothy grin at the grippli. He accentuates it with a spin of his axe in hand, a habit he picked up from his brother Dorvhan.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Double Move
Chip heads towards the grippli.


Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)

Full Attack
Zipper continues to attack the Red enemy.
Bite Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Bite Damage: 1d4 ⇒ 4

Claw Attack 1: 1d20 + 6 ⇒ (15) + 6 = 21
Claw Damage 1: 1d3 ⇒ 2

Claw Attack 2: 1d20 + 6 ⇒ (13) + 6 = 19
Claw Damage 2: 1d3 ⇒ 1


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

"Get it OFF! OFF! OW!!!" shouts the last remaining crewman, trying desperately to prevent the snarling badger from burrowing into his nostrils. He swings wildly. Hingle plugs away at him, aided by stronger magic than Taerel's force-punch -- which the grippli ducks.

Cutlass @ Zipper: 1d20 + 6 ⇒ (5) + 6 = 11 MISS

Round IV -- bold may act!
1. Captain Mumbuckle
2. Taerel (7/28 hp, entangled [2]), Hingle (16/26 hp), Werner, Chip
3. Deckhands (Red @ 12 dmg)
4. Garrick (7 dmg), Brak (15/34 hp)

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

Going to act since I assume the skipping of Werner is accidental.

Werner rushes the last crewman, chopping at him with his greatsword.
Charge w/Greatsword: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak tries to harry the grippli, but his axe swing is a little high.

Axe: 1d20 + 7 ⇒ (6) + 7 = 13


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Werner nearly manages to finish of the crew, and Garrick completes the job.

Attack: 1d20 + 8 ⇒ (13) + 8 = 21 HIT Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Retreating backwards, the grippli fences with Brak to the best of his ability. Which is to say, not much. He is, however, uninjured as of yet, and the dwarf is quite bloodied.

Rapier @ Brak: 1d20 + 4 ⇒ (19) + 4 = 23 THREAT Confirm: 1d20 + 4 ⇒ (18) + 4 = 22 CONFIRMED Damage: 2d4 ⇒ (4, 2) = 6

Round V -- bold may act!
1. Captain Mumbuckle
2. Taerel (7/28 hp, entangled [1]), Hingle (16/26 hp), Werner, Chip, Garrick (7 dmg), Brak (9/34 hp)

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Move Action
Chip heads up to the grippli, dropping his short sword next to the frog.

Standard Action
Twohanding his longsword, he tries to swipe the grippli.
Longsword Attack (Power Attack): 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Longsword Damage (Power Attack): 1d6 + 7 + 6 ⇒ (5) + 7 + 6 = 18

"Zipper, attack here!"


Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)

Double Move
Zipper heads over, following Chip's command.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"You call that an attack! Bah! I'll not cuddle you grippli!"

Unfortunately Brak thinks too hard about his braggadocio, and not enough about his counter attack: Axe: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Taerel points his sword at the grippli and casts Daze (DC14).

Grand Lodge

Male Human (ulfin) Paladin 3(HP: 31/31) | Init: +0 | AC: 19 T: 10, FF: 19 | Perception +1 | F: +8, R: +4, W: +5 CMB: +5 | CMD: 19 | 1* reroll 1/1

Garrick double moves towards the melee

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

Werner moves, then calls upon Cayden Cailean. He grasps his holy symbol, and a burst of controlled positive energy flows over his allies only.
Channel Positive to Heal w/Selective Channeling: 1d6 ⇒ 5


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Will: 1d20 ⇒ 14

The captain ignores the Pathfinders assault, swatting aside both Chip's blade and Brak's axe. He retreats further up the quarterdeck and hurls an explosive at Chip, risking Brak's fury! Provokes from Brak.

Ranged Touch @ Chip: 1d20 + 9 ⇒ (13) + 9 = 22 HIT Fire Damage: 3d6 + 3 ⇒ (4, 3, 4) + 3 = 14
Brak and Zipper are caught in the splash for 6 fire damage, or 3 on a DC 15 Reflex save

Meanwhile, the goo finally flakes off of Taerel!

Round VI -- bold may act!
1. Captain Mumbuckle
2. Taerel (7/28 hp), Hingle (16/26 hp), Werner, Chip (34/49 hp; Zipper 16[19]/22 hp, Reflex!), Garrick (7 dmg), Brak (3[6]/34 hp, Reflex!)

EDIT: looks like I skipped Hingle -- my bad! Feel free to act twice. He's got full HP left.

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

"Ah! I'm free!"

Taerel moves aft and casts his magic missile spell at the frogman.

Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

It's okay, Hingle is small and easy to miss. ;-)

Two separate wand charges on the Grippli!
1d4 + 1 ⇒ (3) + 1 = 4
1d4 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

Werner moves closer and channels to heal a second time.
Channel Positive Energy: 1d6 ⇒ 5


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The magical attack begins to wear on the grippli! Werner pulls several of his comrades from the brink of death.

Round VI -- bold may act!
1. Captain Mumbuckle (15 dmg)
2. Taerel (17/28 hp), Hingle, Werner, Chip (40/49 hp; Zipper 21[22]/22 hp, Reflex!), Garrick, Brak (13[16]/34 hp, Reflex!)

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Now Brak is REALLY mad. He tries his best to dodge the splash: REF: 1d20 + 1 ⇒ (17) + 1 = 18

As he returns himself to balance he aims for the top of the grippli's head with a downward chop:
ATK: 1d20 + 7 ⇒ (20) + 7 = 27 THREAT
CONFIRM: 1d20 + 7 ⇒ (9) + 7 = 16 for DMG: 1d12 + 8 ⇒ (1) + 8 = 9

Doh! 3d12+24 would have been nice, instead minimum damage.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Good golly that burns! You'll pay for that."

Move Action
Chip manuevers around back

Standard Action
He lets loose on the alchemist.
Longsword Attack (Power Attack): 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Longsword Damage (Power Attack): 1d6 + 7 + 6 ⇒ (4) + 7 + 6 = 17


Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)

Reflex Save: 1d20 + 6 ⇒ (16) + 6 = 22
Zipper manages to avoid the blast entirely. Evasion

Full Attack
Zipper does what he knows best at the enemy in front of him.
Bite Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Bite Damage: 1d4 ⇒ 4

Claw Attack 1: 1d20 + 6 ⇒ (8) + 6 = 14
Claw Damage 1: 1d3 ⇒ 2

Claw Attack 2: 1d20 + 6 ⇒ (12) + 6 = 18
Claw Damage 2: 1d3 ⇒ 2


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Brak and Chip team up to cut the scallywag down!

Out of combat!

In the captain's cabin, the Pathfinders find correspondence with the pirate Alejia Netrav herself, which instructs Captain Mumbuckle to meet her at sundown one day hence at a small offshore island.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Any hint as to which island? Directions?

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Wand of Cure Light Wounds (x3): 3d8 + 3 ⇒ (2, 6, 4) + 3 = 15

Chip picks up his weapons and searches the crew for any useful gear they may have.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak hands his wand off to someone who can use it on him CLW: 2d8 + 2 ⇒ (6, 6) + 2 = 14


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Yes, and there are navigational directions on how to get there... if any of you can sail a ship.

There's also the matter of the pilot in the boat who you owe 5 gp to. Hint hint.

Liberty's Edge

1 person marked this as a favorite.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

Knowing that he'd not be alive without the timely help of the boat pilot, Werner pays the man 5gp, plus 5gp as a tip.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Ummmm. Werner. We need him to pilot this boat now."

-Posted with Wayfinder

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

"Ah yes. A very good point. Vell then, good man. There's more coin for you if you'll pilot this thing." Werner smiles warmly. "And aftervards, ve have a drink. On me!"

This NPC pilot is getting some mileage. Does he have a name? :)


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

She does!

The quiet dwarfwoman comes swiftly up the side with a nimbleness not often seen in dwarves, and quickly collects the coins. She steps over behind the ship's wheel and a long moment of silence breaks out. Then she barks orders like a mad dog.

"Up and at it! Get that boat stowed! Weigh anchor! C'mon you louts, are you in a hurry or not! Captain Gultrock will whip ye if need be!"

Before long, the ship is underway. The Lionfish arrives the next day as the noonday sun sets fire to the shining whitecaps. The only landing point on the rocky islet called Viper Cove seems to be through a cavern entrance that leads to a shallow cove concealed within the island itself. The walls of the cavern are lined intermittently with torch-adorned sconces, and another ship is already moored on the northeastern side of the embankment -- Topaz Titan is emblazoned across its hull in orange letters that shine brilliantly even in the limited light. Several hastily-sealed cans of paint, a wood rasp, and sandpaper are barely visible on the ship’s deck. On the eastern side of the large cavern, two exits lead further into the cave complex.

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

Before resting, Werner will utter a number of prayers to the Lucky Drunk. Positive energy washes over his allies, healing them. All Remaining Channels: 3d6 ⇒ (6, 2, 6) = 14

The next day Werner thanks Captain Gultrock, collects his things, and asks, "Vell, vhat next? "

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"We land, we find a pirate, and we make her pay."

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