Full Name |
Werner Albern |
Race |
Human |
Classes/Levels |
Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1 |
Gender |
Male |
Size |
Medium |
Alignment |
Chaotic Good |
Deity |
Cayden Cailean |
Location |
Absalom |
Languages |
Common |
Occupation |
Aspiring Brewer |
Strength |
16 |
Dexterity |
11 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
15 |
Charisma |
14 |
About Werner Albern
Werner Albern
Male human cleric of Cayden Cailean 4
CG Medium humanoid (human)
Init +0; Senses Perception +3
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 19 (+7 armor, +1 deflection, +1 natural)
hp 35 (4d8+12)
Fort +6, Ref +3, Will +8
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee mwk greatsword +7 (2d6+4/19-20)
Ranged javelin +3 (1d6+3)
Special Attacks channel positive energy 5/day (DC 14, 2d6)
Domain Spell-Like Abilities (CL 4th; concentration +9)
. . 6/day—strength surge (+2)
Cleric Spells Prepared (CL 4th; concentration +9)
. . 2nd—bull's strength[D], lesser restoration, sound burst (DC 15), spiritual weapon
. . 1st—bless, comprehend languages, longstrider[D], remove fear, shield of faith
. . 0 (at will)—create water, light, purify food and drink (DC 13), read magic
. . D Domain spell; Domains Strength, Travel
--------------------
Statistics
--------------------
Str 16, Dex 11, Con 12, Int 10, Wis 16, Cha 14
Base Atk +3; CMB +6; CMD 17
Feats Martial Weapon Proficiency (greatsword), Selective Channeling, Toughness
Traits deft dodger, focused mind
Skills Diplomacy +9, Heal +7, Knowledge (planes) +4, Knowledge (religion) +7, Sense Motive +7, Spellcraft +4
Languages Common
SQ agile feet (6/day)
Combat Gear potion of cure light wounds, wand of cure light wounds; Other Gear +1 breastplate, javelin (3), mwk greatsword, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, spell component pouch, trail rations (4), waterskin, wooden holy symbol of Cayden Cailean, 12 pp, 4 gp, 8 sp
--------------------
Special Abilities
--------------------
Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 2d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Selective Channeling Exclude targets from the area of your Channel Energy.
Strength Surge (6/day) (Sp) Grant +2 to a melee attack or strength check.