GMTrex's PFS [CORE] 04-15 The Cyphermage Dilemma (Inactive)

Game Master Andrew Trexler

Briefing | Tactical Map


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Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |
Brak Thunderstriker wrote:
Can't we ID those potions first?

Good call. Hingle's take 10 on Spellcraft is 17.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Hingle identifies the two lighter-blue potions as potions of cure light wounds. The nature of the darker blue one eludes him, though from context...

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"If you lads don't mind, I'mma takin the dark blue one."

He looks at the side as the boat approaches, "Look lads, I ain't gunna lie to you. It'll take me all day to climb up the side of this thing. If you sneaky types want to get up there, more power to you. If someone can make me quiet, awesome. Otherwise I'm going slow and steady up that chain..."

He'll wait and go last, taking the chain.
Climb: 1d20 + 3 ⇒ (10) + 3 = 13

Good thing, it'd be a swimming Brak otherwise.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

I need decisions, marching order, and rolls from the rest of the party.

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Hingle has a chance along the anchor chain; otherwise he might as well just stay here on the dock.

DC 10 Climb check, cos why not?: 1d20 - 1 ⇒ (20) - 1 = 19

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

Werner, knowing how poor a climber he is, will follow behind Brak.
Climb (DC 10): 1d20 ⇒ 6
He at first makes no progress, and tries again.
Climb (DC 10): 1d20 ⇒ 4
And... I think I'll need to use my re-roll now.
Climb (DC 10): 1d20 + 3 ⇒ (2) + 3 = 5
...
...
...
I give up.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Weiner is drunk. He meant to rake 10

-Posted with Wayfinder

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Taking 10 on climb for 11 on the chain. Zipper will follow along on the side of the ship, taking 10 for 22.

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Taerel will take the alchemist fires. As they approach the ship =, he will try to quietly climb up the side.

Climb, Explorer boon: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

As Hingle rounds the gunwhale, trying not to rattle the anchor chain, several things happen at once. A low whistle snaps across the deck and the gnome is greeted by the leering faces of two armed deckhands. Taerel, also getting over the side but midships, spots two more with crossbows pointed in Hingle's direction. Finally, there is a loud splash as Werner slips into the drink despite never really leaving the boat.

Initiative!:

Brak: 1d20 + 1 ⇒ (5) + 1 = 6
Chip: 1d20 + 4 ⇒ (10) + 4 = 14
Garrick: 1d20 + 0 ⇒ (11) + 0 = 11
Hingle: 1d20 + 6 ⇒ (11) + 6 = 17
Taerel: 1d20 + 3 ⇒ (19) + 3 = 22
Werner: 1d20 + 0 ⇒ (17) + 0 = 17
Baddies: 1d20 + 6 ⇒ (5) + 6 = 11
Mumbuckle: 1d20 + 9 ⇒ (18) + 9 = 27

Chip and Zipper are each a move action from the deck; Brak and Garrick are still in the boat and are a double-move from the deck (I'll need a Climb check from Garrick). Lucky Werner needs a DC 10 Swim check to stay afloat, and then a move action to climb into the boat, then a double move with a Climb check to get to the deck.

Round I -- bold may act!
1. ???
2. Taerel, Hingle, Werner, Chip
3. Deckhands
4. Garrick, Brak

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Free Action
"Zipper, attack!"

Move Action
Climb: 1d20 + 1 ⇒ (2) + 1 = 3
Reflex to Catch Himself: 1d20 + 6 ⇒ (3) + 6 = 9
Not sure how far it is, but he make take falling damage.

Move Action
Chip stands up.


Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)

Move Action
Zipper finishes climbing up. Take 10 for 22. Can take 10 in combat due to having a climb speed.

Standard Action
He attacks the Blue enemy.
Bite Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Bite Damage: 1d4 ⇒ 1

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

Swim check: 1d20 ⇒ 11
Werner struggles, barely managing to stay afloat. He lifts himself back into the boat.

Seeing that his friends are engaged with the enemy, the Caydenite calls upon his deity to bless them. Cast Bless

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Weiner, take 10!

-Posted with Wayfinder

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Oh! Oh, my! Hingle squeaks as he spies the deckhands. Brak, we're gonna have company!

He pulls a wand out of his haversack and lets a magic missile fly at Blue!

1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human (ulfin) Paladin 3(HP: 31/31) | Init: +0 | AC: 19 T: 10, FF: 19 | Perception +1 | F: +8, R: +4, W: +5 CMB: +5 | CMD: 19 | 1* reroll 1/1

tries to climb up

1d20 - 1 ⇒ (10) - 1 = 9
He tires again
1d20 - 1 ⇒ (9) - 1 = 8
one last time:
1d20 - 1 ⇒ (1) - 1 = 0

why the hell can't I have a positive climb check?

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Why aren't you taking 10 again?

-Posted with Wayfinder

Grand Lodge

Male Human (ulfin) Paladin 3(HP: 31/31) | Init: +0 | AC: 19 T: 10, FF: 19 | Perception +1 | F: +8, R: +4, W: +5 CMB: +5 | CMD: 19 | 1* reroll 1/1

-1 on a take ten is a 9. can't do it.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

We're in combat anyway, so can't Take 10.

Chip crashes into the boat Falling Damage: 1d6 ⇒ 1 with a loud thud, while Garrick slips into the water. Swim check! Werner clambers back into the boat like a wet rat and Brak curses everyone.

The dwarven angler who rowed the party here silently produces a grappling hook attached to a knotted rope. She holds up five fingers again, then extends her palm. 5 gp to borrow the grappling hook.

Up on deck, Hingle does his best to defend himself as Zipper comes charging over the side!

Round I -- bold may act!
1. ???
2. Taerel, Hingle, Werner, Chip
3. Deckhands (Blue @ 6 dmg)
4. Garrick, Brak

Grand Lodge

Male Human (ulfin) Paladin 3(HP: 31/31) | Init: +0 | AC: 19 T: 10, FF: 19 | Perception +1 | F: +8, R: +4, W: +5 CMB: +5 | CMD: 19 | 1* reroll 1/1

swim check
1d20 - 1 ⇒ (10) - 1 = 9

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Cayden's codpiece! Pay the man and get up there!"

Oops, I missed the -1 part ;-)


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

You can pay her too, Brak, as you're standing next to her. I'll give Taerel until morning and then move along.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"I'm good for me word, Ill pay ye! But AFTER!"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The fishwife eyes Brak with deep suspicion, but hands the grappling hook to the fury-filled dwarf. She turns to gaze with minor amusement at Garrick flapping about in the waves. A successful Swim needed to stay afloat, then another one to get back to the boat. Unless someone throws you a line.

On deck, Taerel hesitates and is immediately beset by one of the ship's mates. The other three focus on Zipper and Hingle. The badger and mage duck and dive, letting the gunwhales take the blows!

Teal Cutlass @ Taerel: 1d20 + 6 ⇒ (13) + 6 = 19 HIT Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Purple Crossbow @ Zipper: 1d20 + 4 ⇒ (14) + 4 = 18 MISS provokes from Taerel
Blue Cutlass @ Zipper: 1d20 + 6 ⇒ (1) + 6 = 7 MISS
Red Cutlass @ Hingle: 1d20 + 6 ⇒ (8) + 6 = 14 MISS

Round I -- bold may act!
1. ???
2. Taerel (20/28 hp), Hingle, Werner, Chip
3. Deckhands (Blue @ 6 dmg)
4. Garrick, Brak

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Double move to get aboard, yes?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Yes, and you need to throw the hook first. Then it's a DC 5 Climb (x2).

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Throw the hook: 1d20 + 4 ⇒ (8) + 4 = 12

Climb 1: 1d20 + 3 ⇒ (20) + 3 = 23

Grand Lodge

Male Human (ulfin) Paladin 3(HP: 31/31) | Init: +0 | AC: 19 T: 10, FF: 19 | Perception +1 | F: +8, R: +4, W: +5 CMB: +5 | CMD: 19 | 1* reroll 1/1

Garrick tries to grab the rope and climb.
climb: 1d20 - 1 ⇒ (5) - 1 = 4


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Thanks for your patience, everyone!
@Brak: your Benevolent Almighty GM will reward your critical success and say you climb rapidly enough to arrive on deck this round.
@Garrick: you're still floundering in the waves and not in a position to climb yet: Swim (Stay Afloat): 1d20 - 1 ⇒ (17) - 1 = 16 success Swim (Get to Boat): 1d20 - 1 ⇒ (14) - 1 = 13 success! You manage to cough and sputter your way into the boat and can now attempt a climb. DC 5, double move.

As soon as Brak comes over the side to stare down a surprised pirate, a loud bang echoes from the rear of the ship as the cabin door explodes open. Standing framed in the dark doorway are two large, round, and glowing eyes that steam fury from the gloom. The figure steps forward, revealing a frog-faced humanoid with slick green skin, wrapped in several bandoleers filled with small multi-colored vials. "REPEL BOARDERS!!!" he commands, flinging a bag of tar at Taerel.

Ranged Touch @ Taerel: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17 HIT @ Taerel: You are Entangled for 2d4 ⇒ (4, 1) = 5 rounds and must make a DC 15 Reflex or be glued in place!

Round II -- bold may act!
1. Captain
2. Taerel (20/28 hp, entangled [5], Reflex save!), Hingle, Werner, Chip
3. Deckhands (Blue @ 6 dmg)
4. Garrick, Brak

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

A Yuletide present indeed!

-Posted with Wayfinder

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Double Move
Chip tries to climb up the rope.
Climb: 1d20 + 1 ⇒ (15) + 1 = 16
Climb: 1d20 + 1 ⇒ (1) + 1 = 2
He makes it halfway up but is having trouble making progress beyond that.


Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)

Full Attack
Zipper continues to attack the Blue enemy.
Bite Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Bite Damage: 1d4 ⇒ 4

Claw Attack 1: 1d20 + 6 ⇒ (8) + 6 = 14
Claw Damage 1: 1d3 ⇒ 2

Claw Attack 2: 1d20 + 6 ⇒ (10) + 6 = 16
Claw Damage 2: 1d3 ⇒ 3

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Sorry, gang - the holidays travel and hoopla just swamped me this week. I will try to catch up here. Will limit round 1 to something that can't change the course of events.

Round 1:
Taerel reaches out a hand and uses his telekinetic power to smack the teal thug.
Ranged Touch Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 ⇒ 3

Round 2:
While unable to dodge the blow teal delivers in response, Taerel does see the tar sack attack coming and leaps to the side in the nick of time to avoid being glued to the deck.
DC 15 Reflex: 1d20 + 4 ⇒ (16) + 4 = 20

Then he turns his attention back to teal, and swings his sword, imbued with a bit of his own magic.

Attack, entangled: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Damage, 2H: 1d8 + 5 ⇒ (6) + 5 = 11

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

Can more than one of us climb the rope? I'm presuming that Chip is halfway, and we won't be able to climb until he's up (or use some other means). If so, Werner will delay until he can climb.

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Hingle sends another missile charge at Blue!

dmg: 1d4 + 1 ⇒ (2) + 1 = 3


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

@ Werner: you can at least climb up to Chip, leaving only a move action to get on deck.

Taerel knocks two teeth from the closest pirate with a telekinetic punch and follows it with a vicious sword slash. Hingle pokes a hole in his adversary, and Chip and Werner take advantage of the rope to make their way up the side. Reinforcements are on their way!

The Lionfish crew presses the attack in a ferocious attempt to push the Pathfinders back into the sea.

Teal @ Taerel: 1d20 + 6 ⇒ (17) + 6 = 23 HIT Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Purple @ Brak: 1d20 + 6 ⇒ (15) + 6 = 21 HIT Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Blue @ Zipper: 1d20 + 6 ⇒ (12) + 6 = 18 MISS
Red @ Hingle: 1d20 + 6 ⇒ (11) + 6 = 17 HIT Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Round II -- bold may act!
1. Captain Mumbuckle
2. Taerel (13/28 hp, entangled [4]), Hingle (22/26 hp), Werner (Climb check), Chip
3. Deckhands (Teal @ 14 dmg, Blue @ 9 dmg)
4. Garrick, Brak (27/34 hp)

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Now fight me like a dwarf you crooked pirate ponce!" Brak swings for the pirate right in front of him.
ATK: 1d20 + 7 ⇒ (14) + 7 = 21 for DMG: 1d12 + 8 ⇒ (6) + 8 = 14

Step NW 5'

-Posted with Wayfinder


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Brak's huge axe buries itself in the pirate's chest and comes away in a red tide. The pirate wobbles from the blow.

Round II -- bold may act!
1. Captain Mumbuckle
2. Taerel (13/28 hp, entangled [4]), Hingle (22/26 hp), Werner (Climb check), Chip
3. Deckhands (Teal @ 14 dmg, Purple @ 14 dmg, Blue @ 9 dmg)
4. Garrick, Brak (27/34 hp)

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

Werner will try and climb...
Climb check: 1d20 ⇒ 8
DC 5? If not, he'll retry.
Climb check: 1d20 ⇒ 14

Grand Lodge

Male Human (ulfin) Paladin 3(HP: 31/31) | Init: +0 | AC: 19 T: 10, FF: 19 | Perception +1 | F: +8, R: +4, W: +5 CMB: +5 | CMD: 19 | 1* reroll 1/1

Garrick tried the rope again.
climb: 1d20 - 1 ⇒ (19) - 1 = 18


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

1d20 - 1 ⇒ (9) - 1 = 8

Running up to the quarterdeck, the grippli hucks a small vessel of fiery fluid in Taerel's direction, and it goes sailing past to explode between the feet of Brak and his foe!

Bomb @ Taerel (Touch): 1d20 + 9 ⇒ (1) + 9 = 10 MISS
Miss Direction: 1d8 ⇒ 4

Fire Damage to Brak, Taerel, Purple: 6 = 6 (DC 15 Reflex for half)

1d20 ⇒ 9

Moments later, Werner appears on deck! Assuming Chip makes a Climb check, you'll have a Standard left. I'm counting your second roll as a success.

Round III -- bold may act!
1. Captain Mumbuckle
2. Taerel (7[10]/28 hp, entangled [4], Reflex!), Hingle (22/26 hp), Werner (standard action only), Chip
3. Deckhands (Teal @ 14 dmg, Purple @ 20 dmg, Blue @ 9 dmg)
4. Garrick, Brak (21[24]/34 hp, Reflex!)

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Move Action
Chip tries to finish climbing up the rope.
Climb: 1d20 + 1 ⇒ (14) + 1 = 15

"Finally!"

Free Action
He quickdraws his longsword, wielding it in both hands.

Standard Action
He tries to do a swipe at the enemy in Blue garb.
Longsword Attack (Power Attack): 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
Longsword Damage (Power Attack): 1d6 + 7 + 6 ⇒ (3) + 7 + 6 = 16
LOL - the dice hate me this game


Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)

Full Attack
Zipper continues to attack the Blue enemy.
Bite Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Bite Damage: 1d4 ⇒ 4

Claw Attack 1: 1d20 + 6 ⇒ (13) + 6 = 19
Claw Damage 1: 1d3 ⇒ 3

Claw Attack 2: 1d20 + 6 ⇒ (14) + 6 = 20
Claw Damage 2: 1d3 ⇒ 2

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Ref: 1d20 + 1 ⇒ (19) + 1 = 20 "Nice try frog-face!"

-Posted with Wayfinder

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

After all the struggle with the rope, Werner plants his feet on deck. Greatsword in hand, he swings it (on purple)
Attack w/Greatsword: 1d20 + 6 ⇒ (5) + 6 = 11
The blade sails wide though, the cleric's movement slowed by his water-logged state.

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Reflex Save: 1d20 + 4 ⇒ (10) + 4 = 14

Taerel is taking a beating, but he believes a good defense usually involves knocking the other guy down, so he continues to attack teal. Unfortunately, he is just too distracted by all of the attacks and goo, and can't make it work.

Attack, entangled: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Hingle sends a third missile charge at Blue (or Red, if Blue has fallen)!
dmg: 1d4 + 1 ⇒ (3) + 1 = 4


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Any volunteers to make room for Garrick with a 5-foot step? Lol.

The Pathfinders struggle in the thick melee. Zipper and Hingle put some holes in one pirate, but not quite enough to put him down. Brak takes a slash across his spine in the counterattack.

Cutlass @ Brak: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 HIT Damage: 1d6 + 3 + 2d6 ⇒ (2) + 3 + (3, 1) = 9
Cutlass @ Brak: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 MISS
Cutlass @ Zipper: 1d20 + 6 ⇒ (12) + 6 = 18 MISS
Cutlass @ Hingle: 1d20 + 6 ⇒ (7) + 6 = 13 MISS

Garrick can get on deck if someone makes room for him, otherwise it will require a move/Acrobatics to an open square.

Round III -- bold may act!
1. Captain Mumbuckle
2. Taerel (7/28 hp, entangled [3]), Hingle (22/26 hp), Werner, Chip
3. Deckhands (Teal @ 14 dmg, Purple @ 20 dmg, Blue @ 18 dmg)
4. Garrick, Brak (15/34 hp)

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"We need to kill that durned frog!"

Brak opts to try and clear out some of the pirates, cutting viciously with his axe. Teal

ATK: 1d20 + 7 ⇒ (13) + 7 = 20 DMG: 1d12 + 8 ⇒ (10) + 8 = 18

Regardless of the outcome, he moves 5' north to open space and flank.

"Quit messin around!"

-Posted with Wayfinder


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Brak buries his axe in a pirate's chest! One down.

Round III -- bold may act!
1. Captain Mumbuckle
2. Taerel (7/28 hp, entangled [3]), Hingle (22/26 hp), Werner, Chip
3. Deckhands (Teal, Purple @ 20 dmg, Blue @ 18 dmg)
4. Garrick, Brak (15/34 hp)

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