Fey Friend

Hingle McCringleberry's page

153 posts. Organized Play character for thunderspirit.


Full Name

Hingle McCringeberry

Race

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 |

Classes/Levels

F +5 R +5 (+2) W +4 | Prcptn +4 |

About Hingle McCringleberry

Hingle McCringleberrry (PFS #3601-22)
Male gnome Sor5
N Small humanoid (gnome)
Init +6; Senses low-light vision, Perception +4

--------------------
Defense
--------------------
AC 17/13, touch 13, flat-footed 15 (+4 mage armor, +2 Dexterity, +1 size)
hp 37 (5d6+15)
Fort +5, Ref +5, Will +4; +2 vs. illusions
Defensive Abilities defensive training (+2 vs. Giant subtype)

--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +2 (1d3-1/19-20) or
. . quarterstaff +2 (1d4-1)
Ranged heavy crossbow +5 (1d8/19-20)
Special Attacks hatred (+1 vs. humanoids of reptilian & goblinoid subtype)
Spell-Like Abilities (CL 5th; concentration +9)
. . 1/day — dancing lights, ghost sound, prestidigitation, speak with animals
Sorcerer spells known (CL 5th; concentration +9):
0 (at will) — acid splash, daze (DC 14 Will), detect magic, disrupt undead, ray of frost, read magic
1st (7/day) — grease (DC 15 Refl), identify, mage armor, magic missile, ray of enfeeblement (DC 15 Fort) x
2nd (5/day) — glitterdust (DC 16 Will), invisibility, scorching ray
Bloodline Arcane

--------------------
Statistics
--------------------
Str 9, Dex 14, Con 16, Int 12, Wis 10, Cha 18
Base Atk +2; CMB +0; CMD 12
Feats Alertness (familiar bonus), Eschew Materials, Improved Initiative, Point-Blank Shot, Precise Shot
Traits Ease of faith, Resilient
Skills Acrobatics +2 (-2 to jump), Diplomacy +12, Knowledge (arcana) +9, Knowledge (planes) +9, Perception +4, Profession (brewer) +6, Sense Motive +2, Spellcraft +9, Survival +0 (+2 to avoid becoming lost); Racial Modifiers +2 Perception, +2 Profession (brewer)
Languages Common, Gnome, Sylvan, Varisian
SQ arcane bond (Weezy, weasel), bloodline arcana (+1 DC for metamagic spells that increase spell level), gnome magic, metamagic adept (1/day)
Gear lesser extend metamagic rod, potion of cure light wounds (3), scroll of comprehend languages, scroll of disguise self, scroll of enlarge person, scroll of reduce person, scroll of silent image, scroll of sleep, scroll of unseen servant, wand of cure light wounds (43 charges), wand of magic missile (13 charges), wand of magic missile (50 charges), wand of ray of enfeeblement (46 charges), acid (2), alchemist's fire (2), antitoxin (2), holy water (2), oil (2); Other Gear dagger, heavy crossbow, quarterstaff, handy haversack, wayfinder[ISWG], bedroll, belt pouch, chalk (10), hammer, mug/tankard, piton (5), silk rope (50 ft.), sunrod (3), 5115 gp

--------------------
Special Abilities
--------------------
Arcane Bond Familiar: weasel (+2 to Refl saves).
Bloodline Arcana Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.