
![]() |

Kalhoun may regret not getting all his weapons modified.
Static Arc Pistol: 1d20 + 9 - 4 - 4 ⇒ (12) + 9 - 4 - 4 = 13 vs. EAC
Electricity Damage: 1d6 + 2 ⇒ (5) + 2 = 7/2
Static Arc Pistol: 1d20 + 9 - 4 - 4 ⇒ (20) + 9 - 4 - 4 = 21 vs. EAC
Electricity Damage: 1d6 + 2 ⇒ (3) + 2 = 5/2
He continues to attune for a potential big attack next round.

![]() |

Boy, this thing is tiresome. Twila-5 grumbles to herself as she stoops to pick up her static arc pistol and swims back to try to get eyes on the elemental.
Yup. That's my turn. Whee.

![]() |

Amy swims up and above it to get a better view before trying again with her weapon.
th: 1d20 + 7 ⇒ (3) + 7 = 10 electricity: 1d6 + 3 ⇒ (1) + 3 = 4
... with predictable results.

![]() |

Stell moves past the kelp and, after her usual feint, fires her static arc pistol, hoping it has not shifted into reflection mode.
Trick Attack, Bluff, Skill Expertise: 1d20 + 15 + 4 + 1d6 - 20 ⇒ (8) + 15 + 4 + (6) - 20 = 13 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits add Trick Attack Damage and target is flat-footed until the start of Stell's next round.
Trick Attack Damage: 1d8 ⇒ 7
Static Arc Pistol, vs EAC, underwater: 1d20 + 8 ⇒ (9) + 8 = 17
Damage, E: 1d6 + 2 ⇒ (6) + 2 = 8 (range: 50')

AbadarCorp Entertainment |

Kalhoun misses once, but his next shot is a resounding hit. He is the only one so far scoring a hit: Twila repositions, and Stell and Amy both miss.
---
Stell
Dirk
---
Twila
Amy
Kalhoun
---
Watery Monster (60)
---

![]() |

Dirk attacks again.
attack: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d6 + 7 + 1d2 ⇒ (3) + 7 + (1) = 11
He strikes.
crit: 1d6 + 7 + 1d2 ⇒ (1) + 7 + (1) = 9

AbadarCorp Entertainment |

Dirk lashes out, and deals a solid blow to the monster. It still remains relentless in its resolve, and retaliates at Dirk
Slam, Dirk: 1d20 + 18 - 4 ⇒ (16) + 18 - 4 = 301d12 + 12 ⇒ (11) + 12 = 23
Slam, Dirk: 1d20 + 18 - 4 ⇒ (9) + 18 - 4 = 231d12 + 12 ⇒ (5) + 12 = 17
Dirk has taken quite a few hits - where are you in terms of health?
---
Stell
Dirk
---
Twila
Amy
Kalhoun
---
Watery Monster (80)
---

![]() |

Since the creature has not resumed its reflective form, Kalhoun can unleash his attuned energy at it.
Electricity Damage: 6d8 ⇒ (1, 2, 1, 1, 6, 3) = 14
Fort DC 17 half
*bzzt*
"Hm, that usually is a bit more exciting than bzzzt..."

![]() |

Stell aims as if she will fire her pistol again, but then jets closer and stabs at the creature with her knife.
Trick Attack, Bluff, Skill Expertise: 1d20 + 15 + 4 + 1d6 - 20 ⇒ (16) + 15 + 4 + (6) - 20 = 21 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits add Trick Attack Damage and target is flat-footed until the start of Stell's next round.
Trick Attack Damage: 1d8 ⇒ 2
Survival knife vs KAC, underwater, flanking: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Damage, S: 1d4 + 3 ⇒ (1) + 3 = 4

![]() |

Swimming forward, Twila-5 executes a flip at the end of her movement, firing a shot at the elemental while still partially upside down.
Trick Attack (Acrobatics): 1d20 + 17 ⇒ (1) + 17 = 18
DC = 20 + target's CR
Static Arc Pistol: 1d20 + 10 ⇒ (7) + 10 = 17
Electric damage: 1d6 + 3 ⇒ (1) + 3 = 4
Trick Attack Damage, if applicable: 3d8 ⇒ (3, 8, 2) = 13
If both Trick Attack and Attack rolls hit, the target is staggered until the start of Twila-5's next turn.
Love those rolls! ;p

![]() |

Amy tries to shoot it again, getting really annoyed at it.
th: 1d20 + 7 ⇒ (8) + 7 = 15 electricity: 1d6 + 3 ⇒ (2) + 3 = 5
Die or run away .... darn it

![]() |

@GM sorry though you were tracking our HP, stamina 0 HP 27
Dirk swings with penalty.
attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d6 + 7 + 1d2 ⇒ (6) + 7 + (2) = 15

AbadarCorp Entertainment |

Kalhoun blasts the monster with electricity, just as Dirk lands a solid hit. Although Stell, Twila and Amy miss, the creature is discouraged enough to make a run for it...
Fort: 1d20 + 9 ⇒ (17) + 9 = 26
Combat over!

![]() |

"Oh my word. I need more time on the practice range." Twila-5 replaces the battery in her rifle while she remembers and checks to make sure she has all her gear. "Who needs to rest a few minutes. Dirk? You look pretty hurt."

![]() |

You're not the only one Amy grouses. I'm never going to hear the end of it from Chryssi and Rani when they find out
She floats nearby.

![]() |

Stell says little, as she has become grumpy over her inability to fight effectively under water, despite having advantages of hydrojets and weapons designed to function normally under water.
She will conserve energy to recover some from the fight.
Spending an RP to regain SP.

![]() |

Also spending 1 RP to regain SP.

![]() |

I think Kalhoun only took 1 damage. If that's the case, eh will not bother healing now.

AbadarCorp Entertainment |

Fortunately, with the watery creature having gone away, the group can rest up undisturbed.
Are you ready to move on?

![]() |

Let's go.

AbadarCorp Entertainment |

Pushing further into the complex, the group comes upon a spire. The exterior walls of the spire are worn and pitted from the persistent battering of the ocean waves, and coated in barnacles, coral, and countless ocean plants. Beneath the buildup of ages, there remains complex carvings of stars, planets, and constellations, spreading across the spire like a star chart. Along the lower half of the tower, a series of perfectly circular openings are cut into the rock.
Inside, magical pinpricks of light mimic the same constellations on the outer walls, casting the tower’s interior in dim light. The lower levels are empty and hollow, but a breaching platform halfway up the spire hints to a transition from underwater to above—though today it all remains flooded.
From the landing platform, a ramp spirals up the tower, opening at last to the observatory’s central chamber through a hole in the wall.
A circular arch opens into a submerged observatory cast in eerie red light. A massive hybrid telescope sits in the center of the main chamber, with a series of magical consoles on the west wall and a ramp on the east wall, directly above the entrance. This ramp leads up 20 feet to a mezzanine that encircles the observatory. Three strange magical devices consisting of polished shell, glowing glass orbs, and delicate mechanical components line the mezzanine, each at the center of its own, smaller circular area. Above, three smaller domed ceilings ring a larger domed ceiling, its many roof panels—once capable of spiraling open to provide a view of the stars—are now rusted shut from years of disuse and neglect. Throughout the entire observatory, images are carved into the shell walls: morlamaws swimming through a sea of stars.
Hinevera floats at the control console, turning from her work to glare with glowing white eyes. Foul energy seeps from her every pore, lighting the water around her with a dull glow. She opens her mouth to speak, but a mournful scream pours from her lips, echoing through minds and souls as easily as she slips through the water.
Hinevera is clearly possessed, and releasing her from that possession takes a number of Bluff, Diplomacy, Medicine, or Mysticism checks, each of which would take a standard action.
The central chamber is an observatory platform currently 20 feet below the outer mezzanine. At its height, the consoles in the west wall could open the domed roof panels and raise this platform, thrusting the telescope into the air and offering an unparalleled view of the unobstructed skies. Today, the mechanisms that open the dome and raise the platform are damaged and don’t function.
Please place your icon somewhere in the center of the map
Twila-5: 1d20 + 7 ⇒ (2) + 7 = 9
Stell: 1d20 + 5 ⇒ (17) + 5 = 22
Kalhoun: 1d20 + 4 ⇒ (11) + 4 = 15
Amy: 1d20 + 2 ⇒ (15) + 2 = 17
Dirk: 1d20 + 0 ⇒ (13) + 0 = 13
Hinevera: 1d20 + 3 ⇒ (6) + 3 = 9
---
Stell
Amy
Kalhoun
Dirk
Twila
---
Hinevera
---

![]() |

OH MY GHODS! Amy exclaims when she sees the telescope It's BEAUTIFUL
If she wasn't distracted by all the other stuff in here, she'd probably swim up and actually hug it.
She then becomes aware of the possessed morlamaw
mysticism: 1d20 + 13 ⇒ (4) + 13 = 17

![]() |

Twila-5's eyes are immediately drawn to Hinevera's glowing eyes. Gone is the warmth and kindness that was present the last time she saw her. Swimming toward her slowly, the android intones: "Hinevera, it's me, Twila-5. Do you remember? Come back. Your team is worried about you." For now, she keeps her hands away from her weapons.
Mysticism: 1d20 + 12 ⇒ (19) + 12 = 31

![]() |

Kalhoun hugs the corner, drawing in ambient electricity in case violence is unavoidable. Still, he does all he can to prevent that eventuality.
Diplomacy: 1d20 + 15 ⇒ (17) + 15 = 32
"Hinevera, this is Lt. Kalhoun of the Stewards. This team and myself assisted you when the Manta Corps fell to Oshessa. We are here to assist once again."

AbadarCorp Entertainment |

Amy recognises the Morlamaw for possessed, but doesn't manage to convince the ghost to leave the Morlamaw in peace. Twila causes a contortion, and the words of Kalhoun seem to further weaken the bond, but falls short of breaking it altogether.
Two successes, more needed
---
Stell
Amy
Kalhoun
Dirk
Twila
---
Hinevera [2 successes]
---

AbadarCorp Entertainment |

Can I get actions for Stell and Dirk?

![]() |

Stell thinks fast, hoping the possessing entity can be fooled into leaving Hinevera. "You have a beautiful observatory here and I'm sure when the seas were lower the view of the cosmos was breathtaking. Don't you know, however that we allies of the one you possess can take you from this ruin and out into space where you can see the stars in all their glory? All you have to do is leave Hinevera and we'll take you there."
Bluff, Skill Expertise: 1d20 + 15 + 1d6 ⇒ (9) + 15 + (6) = 30

AbadarCorp Entertainment |

Stell manages to coax the ghost to leave the shell of Hinevera, but drops to the floor in unconscious exhaustion. When the morlamaw's hand lets go of her spear, the emerging ghost narrowly avoids it with a sour face, then turns to the adventurers Never! I will not give up my life's work, and it's not for you to corrupt!
The fiery gaze of this ghost is particularly distressing, and chills the bones by even making eye contact.
There's still time to avoid your eyes here, though that does give the ghost concealment
---
Stell
Amy
Kalhoun
Dirk
Twila
---
Heliotherum the angry ghost
---

![]() |

Is the ghost in Hinevera's space?
Kalhoun continues to attune and tries to find out what concentrated sound will do to a spirit.
Underwater Thunderstrike Blindmark Rifle: 1d20 + 9 ⇒ (12) + 9 = 21 vs. EAC
Sonic Damage: 2d4 ⇒ (4, 1) = 5

![]() |

Never! I will not give up my life's work, and it's not for you to corrupt!
Not sure "life" is the correct word to use here, Twila-5 muses wryly as she looks up at the ghost. Fortunately she's smart enough to keep her wise crack to herself. Instead, she draws her pinhole rift rifle and activates her Holographic Clone. Looks like this is about to get ugly.
How many clones?: 1d4 ⇒ 3
Suddenly there are three more Twila-5s, all floating so close to each other that it's difficult to tell which is the real one.

![]() |

Don't you worry about your work. I'm thinking of continuing it. Now rest in peace or pieces.
She hurls a Force Disk at the ghost.
v EAC: 1d20 + 7 ⇒ (10) + 7 = 17 damage: 3d6 ⇒ (5, 6, 2) = 13

AbadarCorp Entertainment |

Force definitely hurts the ghost, and Kalhoun's shot blasts the incorporeal. Twila 5 suddenly becomes Twila 5-8, who rapidly crisscross like the android version of the shell game. Amy hurls a forcedisk, but misses.
---
Stell
Amy
Kalhoun
Dirk
Twila
---
Heliotherum the angry ghost (5)
---

![]() |

Stell pops out from the wall near the entrance, twirls around with a well practiced dance move to create some mystery about her next action. When she comes back around, she fires her static arc pistol in the general direction of the ghost while not making eye contact.
Trick Attack, Bluff, Skill Expertise: 1d20 + 15 + 4 + 1d6 - 20 ⇒ (19) + 15 + 4 + (4) - 20 = 22 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits add Trick Attack Damage and target is flat-footed until the start of Stell's next round.
Trick Attack Damage: 1d8 ⇒ 1
Static Arc Pistol, vs EAC, underwater: 1d20 + 8 ⇒ (11) + 8 = 19
Damage, E: 1d6 + 2 ⇒ (3) + 2 = 5 (range: 50')
Miss = 1-20: 1d100 ⇒ 4
Unfortunately, her aim is affected and the electricity hits the ground near the ghost. I think it is still flat-footed until the start of Stell's next turn.

AbadarCorp Entertainment |

Stell does the sensible thing, and avoids the gaze of the ghost. Her shot also avoids the ghost altogether.
Can I have an action for Dirk?

![]() |

He moves and uses his solarian blade.
attack: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 + 7 + 1d2 ⇒ (3) + 7 + (1) = 11
But kelp gets in his eyes.

AbadarCorp Entertainment |

Dirk takes a shot, but misses. Meanwhile, the ghost advances, making a frightful moan and looking around the room with a cold gaze...
Everyone who didn't avert their eyes and who is within 30 feet
Cold Damage: 2d10 ⇒ (3, 4) = 7
Charisma Damage: 1d4 ⇒ 2 DC 18 Fort save to avoid Cha Damage
The moan is blood-curdling, and causes anxiety just by hearing it.
Everyone within 30 feet
Frightened: 2d4 ⇒ (1, 4) = 5 rounds DC 18 Will to ignore. Hearing, mind-affecting
---
Stell
Amy
Kalhoun
Dirk
Twila
---
Heliotherum the angry ghost (5)
---

![]() |

DC 18 Fort vs. 2 Charisma damage: 1d20 + 7 ⇒ (2) + 7 = 9 ...Failure
DC 18 Will vs. Frightened for 5 rounds: 1d20 + 6 ⇒ (20) + 6 = 26 ...Success
Well, that didn't feel good. Twila-5 flips around, sights along the barrel of her weapon, and fires at the ghost.
Trick Attack (Acrobatics): 1d20 + 17 ⇒ (17) + 17 = 34
DC = 20 + target's CR
Pinhole rift rifle: 1d20 + 10 ⇒ (9) + 10 = 19
Force damage S: 1d10 ⇒ 4
Trick Attack damage, if applicable: 3d8 ⇒ (8, 8, 6) = 22
If both Trick Attack and weapon attack hit, the ghost is Staggered until the start of my next turn.
Then she quickly looks away. No need to tempt fate again.

![]() |

Stell averted her eyes, so this is for the moan.
Will: 1d20 + 6 ⇒ (16) + 6 = 22
Trick Attack, Bluff, Skill Expertise: 1d20 + 15 + 4 + 1d6 - 20 ⇒ (5) + 15 + 4 + (4) - 20 = 8 = CR affected.
Success: Target is flat-footed against the trick attack; if attack hits add Trick Attack Damage and target is flat-footed until the start of Stell's next round.
Trick Attack Damage: 1d8 ⇒ 7
Static Arc Pistol, vs EAC, underwater: 1d20 + 8 ⇒ (16) + 8 = 24
Damage, E: 1d6 + 2 ⇒ (6) + 2 = 8 (range: 50')
1-20 miss: 1d100 ⇒ 97
Stell deals with the moan, using a trick from her music performances of disregarding crowd noise. Then she learns from her previous miss, leans out, fakes a shot while saying, "Boo, you!" while keeping her eyes on the ground near the ghost. Then she fires for real.

![]() |

fort: 1d20 + 2 ⇒ (6) + 2 = 8
will: 1d20 + 8 ⇒ (11) + 8 = 19
I'm not afraid of no ghost
She does back off beyond the 30ftmark then hurls another force disk.
v EAC: 1d20 + 7 ⇒ (20) + 7 = 27 damage: 3d6 ⇒ (4, 2, 3) = 9

![]() |

Fortitude Save: 1d20 + 5 ⇒ (8) + 5 = 13
Will Save: 1d20 + 4 ⇒ (9) + 4 = 13
Kalhoun ain't afraid of no ghosts...
Will Save, Shirt Reroll, 3 Novas: 1d20 + 4 + 3 ⇒ (13) + 4 + 3 = 20
He powers up his proton pack solarian attunement and blasts the ghost, being careful not to cross the streams.
Electricity Damage: 6d8 ⇒ (5, 6, 1, 6, 4, 1) = 23
Fort DC 17 half