GMTrex's Kingmaker Campaign
Game Master
Andrew Trexler
The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking
(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging
Holy shit.... has it really been since December 2020‽‽‽
|
1 person marked this as a favorite.
|
Humble John Fletcher Level 8
I took straight 6 HP rather than roll for it.
New HP is 68
Skills: Climb, Perception, Stealth, Swim, UMD
Feat: Manyshot
M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7 Spells L1:3/3 L2:1/2; L3 2/2
1d10 ⇒ 9 <--yasssss
Feats: Improved Init (bloodline), improved crit: Greatsword
spells: 1st level (forgot to take new spell last level) Tracking Mark
2nd level: Iron skin
Humble John Level 9
HPs: Straight 6 - New total is 76
Skills: Handle Animal, Perception, Stealth, Survival, UMD
Feat: Improved Precise Shot
In lieu of Weapon Training: Spirit Warrior
Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24
Hit Points: 1d8 ⇒ 4
Updating the character sheet after this post.
(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging
I'm going to be at a convention from this evening (31-Oct) until Sunday afternoon. I'd expect my posting to be either not existant or extremely limited. Will post as soon as I can.
(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging
Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)
Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +17 (+20 v. Traps, Magical Trap Spotter), F: +4, R: +11 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|
Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24
More spells on this level. Took some healing ones and Greater Invis.
HP: 1d8 ⇒ 6
M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7 Spells L1:3/3 L2:1/2; L3 2/2
HP: 1d10 ⇒ 2 <--faaak I suppose I was due that
levelling complete. I'd been shorting myself some spells known; this is updated. Trex, feel free to chekc my profile, I've linked all spells. A couple are ones I wasn't familiar with, but are in the Archives of Nethys website as Bloodrager spells.
(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging
Unrak, Tess, Bytor, and Taranis are all at a convention this weekend (Augrym should be, but isn't.)
Recent threads in Play-by-Post Discussion
|