GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

It takes two days of careful maneuvering to escape the Glenebon Hills with Tamary and the other rescued women in tow---after all, hundreds of Armag's Tiger Lords are encamped in scattered hillsides about the small canyon where Gozrek lost his life. But once past that immediate danger, the journey to Wyverstone Bridge is swift across the empty plains.

Facing John is less easy.

Despite the heavy blow, the man is stoic as ever, and you are soon again on your way. You reach the now-fortified town of Tatzylford on 30th Desnus, just in time to hold council for Sarenith two days hence. In the meantime, the reunification of Tamary with her sister Kisandra and her father Terrion is a sorely needed source of joy. And also 4 Liberation Points!

We can RP as much or as little of the above as you like, or proceed straight to Kingdom phases.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis opts to meet with John in private. The conversation is heavy, not because the Duke feels guilt, but because the young boy's story may or may not be over. John, who has already lost so much, has lost yet again... This time though, the Duke is here with options. [i]Taranis can, given time, reincarnate Gozrek. Given a location with someone holy enough, we could raise him... Thoughts?

Taranis also spends some time connecting in order to give a complete update on Kisandra’s Plea


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Jhod Khavken approaches Taranis in Tatzylford. "I offer my condolences, my Duke. To see so young a soul snuffed out! I have prayed for him. I may... I may be able to help, though I know not if I have the strength."

As you have grown in experience, so has your High Priest. With the proper resources and funds, he may be willing to attempt a Raise.

Taranis also conferences with the Numesti family. The defeat of Baron Drelev has done much to bring peace and stability to Fort Drelev, but the threat of the Tiger Lords---and the vengeful Armag in particular---still hangs over the city. Fort Drelev will not be truly liberated until that threat is removed. You have accumulated 16 Liberation Points, which is still short of what you need to win over the city. Slaying Armag would seal the deal.


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(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging
Quote:
Slaying Armag would seal the deal.

It's a trap! We're not ready for this! Side quests and Kingdom first!


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(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis returns to the Huntsmen. "Gentlemen, Gozrek's fight is not yet over. We need him, and he deserves another go around. John has agreed to help as he can. The Fletcher family has suffered enough. Just as a tiger licks its wounds, so must we. We pushed too hard and too fast. Let's turn our attention inward."

Suggest we do a Kingdom phase, then do some side quests. I also STRONGLY suggest we also check our gear and spend some gold. We each need to donate 1125 to the cause. I'm going to assume no one objects, so I'll adjust the tracker now.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Indeed, the petitioners soon gather in Tatzylford's town hall for this month's courtly business.

Month of Sarenith, 4722 AR

Upkeep Phase

Step 0 - Ruler: Declare the Duke's modifiers (Economy, Loyalty, or Stability).
Step 1 - Stability: Roll Stability Check. If successful, reduce Unrest by 1 (to a minimum of 0).
Step 2 - Consumption: Consumption has been deducted from the treasury. See "Ledger" tab.
Step 3 - Magic Items: 1d4d4 ⇒ (3, 1, 1, 1) = 6.
Varnhold: 1d5 ⇒ 4 Fochlucan 1d2 ⇒ 2 Minor Wondrous 1d100 ⇒ 79 Ioun Stone, Dusty Rose Prism
Solasgaard: 1d5 ⇒ 2 Green Faith Temple 1d3 ⇒ 1 Minor Potion 1d100 ⇒ 71 Greater Minor 1d100 ⇒ 96 L2, CL3 1d100 ⇒ 20 Common 1d100 ⇒ 85 Potion of Resist Energy, Electricity
Solasgaard: 1d4 ⇒ 3 Luxury Store 1d3 ⇒ 3 Minor Wondrous 1d100 ⇒ 76 Slotless 1d100 ⇒ 94 Greater Minor 1d100 ⇒ 74 Singing Bell of Striking
Solasgaard: 1d3 ⇒ 3 Green Faith Temple 1d3 ⇒ 1 Minor Potion 1d100 ⇒ 39 Lesser Minor 1d100 ⇒ 63 L1, CL1 1d100 ⇒ 24 Common 1d100 ⇒ 77 Potion of Reduce Person
Step 4 - Modify Unrest: Roll Loyalty Check to reduce Unrest, if desired (cannot be reduced below 0). Failure incurs permanent -1 penalty to Loyalty.

Edict Phase

Step 0 - Spymaster: Declare Spymaster's modifier (Economy, Loyalty, or Stability).
Step 1 - Assign Leadership: Assign new leadership or fill vacancies, if desired.
Step 2 - Claim Hex: Claim up to 4 new hexes of territory, if desired. All hexes must be fully explored to be claimed.
Step 3 - Abandon Hex: Abandon any number of hexes of existing territory, if desired.
Step 4 - Build Terrain: Pay for up to 7 terrain improvements in existing territory, if desired.
Step 5 - Settlements: Found up to 2 new settlements in existing territory. A site must first be prepared for settlement. Additionally, pay for construction of up to 10 new buildings in your existing settlements. The construction of a single house, tenement, noble villa, or mansion does not count against this limit, but must still be paid for.
Step 6 - Army: Raise up to 2 new military units (less any new settlements founded this month), or upgrade or repair existing ones, as desired. Pay any recruitment costs.
Step 7 - Edicts: Issue any new edicts as desired.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Upkeep Phase Summary

  • Step 0 - Ruler: Duke Redleaf decides to focus on the Economy first, and Stability second this month
  • Step 1 - Stability: Akiros, Warden of the Marchlands guides the realm: Stability: 1d20 + 88 ⇒ (6) + 88 = 94
  • Step 2 - Consumption: GM subtracted our Consumption value. See "Ledger" tab.
  • Step 3 - Magic Items: Rolled by the GM
  • Step 4 - Modify Unrest: Augrym, Justicar of the Marchlands, decided to leave things alone

    Edict Phase Summary

  • Step 0 - Spymaster: Humble John Fletcher, Recon master of the Realm decides to train locals in mutualistic hunting and scouting practices to improve the economy
  • Step 1 - Assign Leadership: No change
  • Step 2 - Claim Hex: Duke Redleaf recommends the Official Annexation of 115, 116, 35, 48
  • Step 3 - Abandon Hex: none
  • Step 4 - Build Terrain: In Hex 115 and 116 he builds sawmills. In Hex 48 a Fihery
  • Step 5 - Settlements: Commissions a Dance Hall in Reykalaston. It's called the 4718 club after the Founding of the Marchlands. In Solasgaard he commissions the upgrade of the Temple to a full Cathedral of Gozreh. It may be the first of it's kind, as the juxtaposition of the faith and the construction of a cathedral is... odd. The cathedral is a work of art. It eschews the angular methods of tradition and uses curving stone in the elven style to evoke an ocean. The ceilings are all covered in sky motifs.
  • Step 6 - Army: Nothing this month
  • Step 7a - Festival (Holiday) Edicts: Jhod Kavken High Priest of the Marchlands, declares a medium number
  • Step 7b - Promotion Edicts: Duke Redleaf declares no change
  • Step 7c - Taxation Edicts: Oleg Leveston, Treasurer of the Realm leaves the Taxation to its typical rate.


  • (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Assuming nothing Untoward happens:

    Income Phase Summary
  • Step 1 - Withdrawal: None
  • Step 2 - Deposits: None
  • Step 3 - Sell Items:
  • Step 4 - Collect Taxes: Oleg Leveston, Treasurer of the Realm Economy: 1d20 + 94 ⇒ (5) + 94 = 99.
  • The Marchlands earned [color=Green]50 Bp[/color] this month.
  • 33 Bp in Taxes
  • 17 Bp in Basic Income

  • Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Month of Sarenith, 4722 AR

    Income Phase

    Step 1 - Withdraw from Treasury: Withdraw resources from the treasury for personal use, if desired.
    Step 2 - Deposit to Treasury: Deposit personal resources into the duchy's treasury, if desired.
    Step 3 - Sell Items: Sell up to 2 personal magical items to benefit the treasury.
    Step 4 - Roll an Economy check for tax collection. With modifications, roll increases to 100. Income 52 (33 economy revenue, 19 industry revenue).

    Event Phase
    1d100 ⇒ 32 No event


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    The Duke convenes the Hunstmen.

    "Let's make haste with Gozrek. I also want you to each use some funds to shore up either your will power against magic, or swarms... or both. I'm going to see if I can commission an upgrade to my cloak. Then I suggest we look within for a bit. We can spends some time living up to our namesake hunting either manticore, giant flies, or giant slugs. What say you?"

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