
GMTrex |

It takes two days of careful maneuvering to escape the Glenebon Hills with Tamary and the other rescued women in tow---after all, hundreds of Armag's Tiger Lords are encamped in scattered hillsides about the small canyon where Gozrek lost his life. But once past that immediate danger, the journey to Wyverstone Bridge is swift across the empty plains.
Facing John is less easy.
Despite the heavy blow, the man is stoic as ever, and you are soon again on your way. You reach the now-fortified town of Tatzylford on 30th Desnus, just in time to hold council for Sarenith two days hence. In the meantime, the reunification of Tamary with her sister Kisandra and her father Terrion is a sorely needed source of joy. And also 4 Liberation Points!
We can RP as much or as little of the above as you like, or proceed straight to Kingdom phases.

Taranis Redleaf |

Taranis opts to meet with John in private. The conversation is heavy, not because the Duke feels guilt, but because the young boy's story may or may not be over. John, who has already lost so much, has lost yet again... This time though, the Duke is here with options. [i]Taranis can, given time, reincarnate Gozrek. Given a location with someone holy enough, we could raise him... Thoughts?
Taranis also spends some time connecting in order to give a complete update on Kisandra’s Plea

GMTrex |

Jhod Khavken approaches Taranis in Tatzylford. "I offer my condolences, my Duke. To see so young a soul snuffed out! I have prayed for him. I may... I may be able to help, though I know not if I have the strength."
As you have grown in experience, so has your High Priest. With the proper resources and funds, he may be willing to attempt a Raise.
Taranis also conferences with the Numesti family. The defeat of Baron Drelev has done much to bring peace and stability to Fort Drelev, but the threat of the Tiger Lords---and the vengeful Armag in particular---still hangs over the city. Fort Drelev will not be truly liberated until that threat is removed. You have accumulated 16 Liberation Points, which is still short of what you need to win over the city. Slaying Armag would seal the deal.

Taranis Redleaf |
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Slaying Armag would seal the deal.
It's a trap! We're not ready for this! Side quests and Kingdom first!

Taranis Redleaf |
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Taranis returns to the Huntsmen. "Gentlemen, Gozrek's fight is not yet over. We need him, and he deserves another go around. John has agreed to help as he can. The Fletcher family has suffered enough. Just as a tiger licks its wounds, so must we. We pushed too hard and too fast. Let's turn our attention inward."
Suggest we do a Kingdom phase, then do some side quests. I also STRONGLY suggest we also check our gear and spend some gold. We each need to donate 1125 to the cause. I'm going to assume no one objects, so I'll adjust the tracker now.

GMTrex |

Indeed, the petitioners soon gather in Tatzylford's town hall for this month's courtly business.
Month of Sarenith, 4722 AR
Upkeep Phase
Step 0 - Ruler: Declare the Duke's modifiers (Economy, Loyalty, or Stability).
Step 1 - Stability: Roll Stability Check. If successful, reduce Unrest by 1 (to a minimum of 0).
Step 2 - Consumption: Consumption has been deducted from the treasury. See "Ledger" tab.
Step 3 - Magic Items: 1d4d4 ⇒ (3, 1, 1, 1) = 6.
Varnhold: 1d5 ⇒ 4 Fochlucan 1d2 ⇒ 2 Minor Wondrous 1d100 ⇒ 79 Ioun Stone, Dusty Rose Prism
Solasgaard: 1d5 ⇒ 2 Green Faith Temple 1d3 ⇒ 1 Minor Potion 1d100 ⇒ 71 Greater Minor 1d100 ⇒ 96 L2, CL3 1d100 ⇒ 20 Common 1d100 ⇒ 85 Potion of Resist Energy, Electricity
Solasgaard: 1d4 ⇒ 3 Luxury Store 1d3 ⇒ 3 Minor Wondrous 1d100 ⇒ 76 Slotless 1d100 ⇒ 94 Greater Minor 1d100 ⇒ 74 Singing Bell of Striking
Solasgaard: 1d3 ⇒ 3 Green Faith Temple 1d3 ⇒ 1 Minor Potion 1d100 ⇒ 39 Lesser Minor 1d100 ⇒ 63 L1, CL1 1d100 ⇒ 24 Common 1d100 ⇒ 77 Potion of Reduce Person
Step 4 - Modify Unrest: Roll Loyalty Check to reduce Unrest, if desired (cannot be reduced below 0). Failure incurs permanent -1 penalty to Loyalty.
Edict Phase
Step 0 - Spymaster: Declare Spymaster's modifier (Economy, Loyalty, or Stability).
Step 1 - Assign Leadership: Assign new leadership or fill vacancies, if desired.
Step 2 - Claim Hex: Claim up to 4 new hexes of territory, if desired. All hexes must be fully explored to be claimed.
Step 3 - Abandon Hex: Abandon any number of hexes of existing territory, if desired.
Step 4 - Build Terrain: Pay for up to 7 terrain improvements in existing territory, if desired.
Step 5 - Settlements: Found up to 2 new settlements in existing territory. A site must first be prepared for settlement. Additionally, pay for construction of up to 10 new buildings in your existing settlements. The construction of a single house, tenement, noble villa, or mansion does not count against this limit, but must still be paid for.
Step 6 - Army: Raise up to 2 new military units (less any new settlements founded this month), or upgrade or repair existing ones, as desired. Pay any recruitment costs.
Step 7 - Edicts: Issue any new edicts as desired.

Taranis Redleaf |

Upkeep Phase Summary
Edict Phase Summary

Taranis Redleaf |

Income Phase Summary

GMTrex |

Month of Sarenith, 4722 AR
Income Phase
Step 1 - Withdraw from Treasury: Withdraw resources from the treasury for personal use, if desired.
Step 2 - Deposit to Treasury: Deposit personal resources into the duchy's treasury, if desired.
Step 3 - Sell Items: Sell up to 2 personal magical items to benefit the treasury.
Step 4 - Roll an Economy check for tax collection. With modifications, roll increases to 100. Income 52 (33 economy revenue, 19 industry revenue).
Event Phase
1d100 ⇒ 32 No event

Taranis Redleaf |

The Duke convenes the Hunstmen.
"Let's make haste with Gozrek. I also want you to each use some funds to shore up either your will power against magic, or swarms... or both. I'm going to see if I can commission an upgrade to my cloak. Then I suggest we look within for a bit. We can spends some time living up to our namesake hunting either manticore, giant flies, or giant slugs. What say you?"