GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

Gozrek slays a guard with a snowball. Unrak slices through Drelev's guard, drawing two deep red gashes along his side. The Baron parries the Dreadful Bear's third swing. Two hits, no crits.

Bytor, there is a solid wall between you and Unrak.

Round III
1. Gozrek (30/52 hp), Augrym (86/95 hp, confused), Unrak (confused, must attack Drelev), Bytor (confused, may act normally)
2. Guards, Drelev (47 dmg)
3. John, Taranis
4. Quintessa (16 dmg)


Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

Attack 1: 1d20 + 16 ⇒ (6) + 16 = 221d8 + 8 ⇒ (8) + 8 = 16
Attack 2: 1d20 + 11 ⇒ (8) + 11 = 191d8 + 8 ⇒ (5) + 8 = 13

Sorry, the map isn’t loading for me, if I need to move first, remove the second attack.


Bard Level 8 HP 68/75| BP: 29/29 | Spells: 1st: 3/5, 2nd: 0/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

Sorry, I was unable to see the map when I posted.

Bytor double moves closer to rejoin his companions.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

Augrym Attack Nearest: 1d3 ⇒ 3

Augrym swings for the remaining guard, missing twice. Per Slack Bytor uses his momentary lucidity to clear Augrym's mind of its fogginess.

The guard slashes back at Augrym, to no better effect.

Guard @ Augrym: 1d20 + 11 ⇒ (13) + 11 = 24 MISS

The Baron's visage darkens with rage. "You will pay for that!"

Greater Disarm @ Unrak: 1d20 + 19 + 2 + 2 ⇒ (9) + 19 + 2 + 2 = 32 SUCCESS
Greater Disarm @ Unrak: 1d20 + 14 + 2 + 2 ⇒ (9) + 14 + 2 + 2 = 27 SUCCESS
Direction: 1d8 ⇒ 4

Unrak's bastard sword goes flying, piercing the headboard of the expansive bed and lodging in the southwest wall.

Round III
1. Gozrek (30/52 hp), Augrym (86/95 hp), Unrak (disarmed, confused, must attack Drelev), Bytor (confused)
2. Guards, Drelev (47 dmg)
3. John, Taranis
4. Quintessa (16 dmg)


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

Taranis delays until after the elementals and John. Will post his actions after seeing how these go:

The larger elemental continues to attack:
Slam 1 v. Drelev: 1d20 + 16 ⇒ (14) + 16 = 30 for DMG: 1d8 + 6 ⇒ (8) + 6 = 14
Slam 2 v. Drelev: 1d20 + 16 ⇒ (20) + 16 = 36 THREAT
Slam 2 v. Drelev: 1d20 + 16 ⇒ (20) + 16 = 36 for DMG: 2d8 + 12 ⇒ (5, 4) + 12 = 21
Battering the erstwhile "lord"

The smaller one works on the guard before him:
Slam 1 v. Guard: 1d20 + 11 ⇒ (15) + 11 = 26 for DMG: 1d6 + 5 ⇒ (2) + 5 = 7
Slam 2 v. Guard: 1d20 + 11 ⇒ (2) + 11 = 13 for DMG if hit: 1d6 + 5 ⇒ (2) + 5 = 7


John risks getting hit, confident that he can take one and deliver MUCH more:

ATK: 1d20 + 21 - 3 ⇒ (9) + 21 - 3 = 27 for DMG: 1d8 + 9 + 6 + 2 ⇒ (2) + 9 + 6 + 2 = 19


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

Drelev grunts under the heavy blows of the elemental. Its smaller cousin breaks the nose of the remaining guard; John follows that up by putting an arrow through his shoulder.

AoO John: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 MISS

Round III
1. Gozrek (30/52 hp), Augrym (86/95 hp), Unrak (disarmed, confused, must attack Drelev), Bytor (confused)
2. Guard (26 dmg), Drelev (82 dmg)
3. John, Taranis
4. Quintessa (16 dmg)


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

Still invisible, Taranis closes in while casting Barkskin on himself.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

A slick of oil appears on either side of the door frame. Augrym and John both need to make Reflex saves.

Guard Reflex: 1d20 ⇒ 11

The lone guard slips and falls.

Round IV
1. Gozrek (30/52 hp), Augrym (Reflex, 86/95 hp), Unrak (disarmed, confused, must attack Drelev), Bytor (confused)
2. Guard (26 dmg), Drelev (82 dmg)
3. John (Reflex), Taranis
4. Quintessa (16 dmg)


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Running really low on magic, Gozrek knows his time invisible is drawing to a close, and he's not a skilled enough sword fighter to take on Drelev. He casts an extremely basic attack spell at the guard:

Ray of Frost: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 for DMG: 1d3 + 3d6 + 1 ⇒ (1) + (5, 3, 6) + 1 = 16 + Bewildered.

Bewildered:

The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue.

He then bounds his way out. Acrobatics v. Grease: 1d20 + 14 ⇒ (18) + 14 = 32


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

Gozrek obliterates the remaining guard with a hail of icicles and slides to safety in the hallway.

I do not think Augrym has a way to handle the Confusion effect, so:

Unrak Confusion: 1d100 ⇒ 40 "Leprechaun categories binarize petrification!"
Bytor Confusion: 1d100 ⇒ 84 Nearest Creature: 1d2 ⇒ 1

Round IV
1. Gozrek (30/52 hp), Augrym (Reflex, 86/95 hp), Unrak (disarmed, confused, must attack Drelev), Bytor (confused, must attack John)
2. Guard (26 dmg), Drelev (82 dmg)
3. John (Reflex), Taranis
4. Quintessa (16 dmg)


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Per Slack: Can Gozrek (or Taranis for that matter) on locating the source of the verbal component to the Grease spell?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5
Gozrek Fletcher wrote:
Per Slack: Can Gozrek (or Taranis for that matter) on locating the source of the verbal component to the Grease spell?

You can make a check if you like, but the DC is going to be very high given the distraction of a crowded battle in an already small space.


Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

Reflex: 1d20 + 7 ⇒ (10) + 7 = 17


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Bard Level 8 HP 68/75| BP: 29/29 | Spells: 1st: 3/5, 2nd: 0/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

In his confusion, Bytor steps up and strikes at John with his longsword.

"You will not get me, you vile peasant!"

Longsword +1: 1d20 + 7 ⇒ (2) + 7 = 9
Slashing Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

John barely registers Bytor's addled treachery. Augrym keeps his feet.

Round IV
1. Gozrek (30/52 hp), Augrym (86/95 hp), Unrak (disarmed, confused, must attack Drelev), Bytor (confused)
2. Guard (26 dmg), Drelev (82 dmg)
3. John (Reflex), Taranis
4. Quintessa (16 dmg)


John.... REF: 1d20 ⇒ 16 is most likely okay.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

John, too, keeps his feet.

Round IV
1. Gozrek (30/52 hp), Augrym (86/95 hp), Unrak (disarmed, confused, must attack Drelev), Bytor (confused)
2. Guard (26 dmg), Drelev (82 dmg)
3. John, Taranis
4. Quintessa (16 dmg)


Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

Augrym adds Bane to his weapon and goes to hit (as per slack).

attack: 1d20 + 18 ⇒ (13) + 18 = 311d8 + 10 + 2d6 ⇒ (7) + 10 + (1, 6) = 24


Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

Acrobatics: 1d20 + 13 ⇒ (12) + 13 = 25


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

Augrym strides confidently through the grease and lays about Drelev with his blade.

"Another challenger, eh?" Drelev snarls through gritted teeth. "And another feral beast dressed up in cheap finery, too!" He flicks his blade at Augrym's wrist.

Greater Disarm @ Augrym: 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28 SUCCESS Direction: 1d8 ⇒ 8

Augrym's sword goes flying, crashing through the stained glass window to plunge into the courtyard below! Faint shouts can be heard trickling up from several stories down...

"Ha! Too easy." Drelev thrusts at Augrym's belly, inflicting a light wound as the edge slides along the half-orc's ribs.

Drelev @ Augrym: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 THREAT
Confirm?: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 nope
Slashing Damage: 1d8 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Round IV
1. Gozrek (30/52 hp), Augrym (disarmed, 73/95 hp), Unrak (disarmed, confused, must attack Drelev), Bytor (confused)
2. Drelev (106 dmg)
3. John, Taranis
4. Quintessa (16 dmg)


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

Taranis tries to pinpoint where he thinks to Quintessa was when she cast that spell, and then a burst of green faerie fire spreads over the area:
Perception: 1d20 + 19 ⇒ (13) + 19 = 32

The elementals close in to attack Target may change depending on Faerie Fire, but I'll assume the bewildered Drelev.

Slam v. Drelev: 1d20 + 11 ⇒ (1) + 11 = 12 MISS
Slam v. Drelev: 1d20 + 16 ⇒ (13) + 16 = 29 for DMG: 1d8 + 6 ⇒ (8) + 6 = 14
Slam v. Drelev: 1d20 + 16 ⇒ (14) + 16 = 30 for DMG: 1d8 + 6 ⇒ (4) + 6 = 10


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

Seeing no clear depression on the bed, Taranis opts to direct his illumination spell on the southeast corner, filling the space with a sparkling light. Quintessa remains hidden.

Meanwhile, the elementals hammer Drelev for all they are worth, pummeling him twice. The Baron staggers back, barely able to withstand the force of the blows.

Round IV
1. Gozrek (30/52 hp), Augrym (disarmed, 73/95 hp), Unrak (disarmed, confused, must attack Drelev), Bytor (confused)
2. Drelev (130 dmg)
3. John, Taranis
4. Quintessa (16 dmg)


John, tired of all this, finally gets to the room, REF: 1d20 ⇒ 10 confidently stepping on the dead guard's body atop the grease. "Drelev. This is for the fallen." The staccato twang of arrows fills the room:

=
RANGED FULL ATTACK
Haste, Point Blank Shot, Manyshot, Clustered Shots with Adaptive Compound Longbow +3. No idea on the specifics. These are my best guesses.

ATK 1: 1d20 + 21 + 1 + 1 ⇒ (5) + 21 + 1 + 1 = 28 for DMG: 2d8 + 12 + 1 ⇒ (6, 6) + 12 + 1 = 25
ATK 2: 1d20 + 16 + 1 + 1 ⇒ (11) + 16 + 1 + 1 = 29 for DMG: 1d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Haste: 1d20 + 21 + 1 + 1 - 2 ⇒ (12) + 21 + 1 + 1 - 2 = 33 for DMG: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

The first *twang* of John's bow sends twin arrows plunging into Drelev's eye sockets. As the erstwhile baron opens his mouth to scream in agony, John sends two more down his gullet, silencing him forever!

The singing that filled the room abruptly stops. There is a slight popping noise that follows, then relative silence marred only by the shouting in the courtyard that filters in through the broken window.

DC 19 Spellcraft:
The pop of a dimension door is unmistakable.

Still, some deadly magic lingers.

Unrak Confusion: 1d100 ⇒ 37 "Irresistible looms! They come to skies! Elf beer rummager!"
Bytor Confusion: 1d100 ⇒ 56 Bytor smacks himself in the face with his sword. Damage: 1d8 + 0 ⇒ (7) + 0 = 7

Round V
1. Gozrek (30/52 hp), Augrym (disarmed, 73/95 hp), Unrak (disarmed, confused), Bytor (confused, 68/75 hp)
2. Drelev (130 dmg)
3. John, Taranis
4. Quintessa (16 dmg)


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15 "The song's gone, but where is she? If she brings reinforcements, we're frelled."

Gozrek moves to the window to look outside, Perception: 1d20 + 16 ⇒ (12) + 16 = 28


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

Gozrek pokes his head out the window. In the courtyard far below are a handful of guards and couple of giants. One of the guards points at your window and gives a shout; two others open fire with longbows.

Longbow @ Gozrek: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Longbow @ Gozrek: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14

One well-placed shot shatters another pane of glass, sending a spray of shards at Gozrek's face. You suffer 1 point of slashing damage.

Round V
1. Gozrek (29/52 hp), Augrym (disarmed, 73/95 hp), Unrak (disarmed, confused), Bytor (confused, 68/75 hp), John, Taranis


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

"Take the body and force our friends to follow. Now!" Taranis moves to fireman's carry the body out the way came.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

The Duke picks up the Baron, groaning mightily under the strain. Spurts of deep red blood jet in all directions, staining the plush carpeting and rich curtains of the four-poster. With a STR of 10, you can barely lift him and are effectively Staggered.

Round V
1. Gozrek (29/52 hp), Augrym (disarmed, 73/95 hp), Unrak (disarmed, confused), Bytor (confused, 68/75 hp), John, Taranis


Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

"Give my mighty arms the body to carry. Also, does anyone see any chance of getting my sword? It belonged to that mostly slaughtered family, I would feel bad losing it."

Augrym takes the body on his shoulders and follows Taranis.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

Augrym takes the corpse from Taranis, getting a great deal of blood all over both of them in the process.

John, unsure of what to do, simply watches.

Unrak Confusion: 1d100 ⇒ 1 act normally
Bytor Confusion: 1d100 ⇒ 13 act normally

Round VI
1. Gozrek (29/52 hp), Augrym (disarmed, 73/95 hp), Unrak (disarmed, confused), Bytor (confused, 68/75 hp), John, Taranis


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek leads the way down the stairs, checking that there's no one waiting for them. If it's clear to descend one level, he'll whistle back to the group to follow.


M Human Bloodrager 9 HP 98/110(104/136) AC 25(23) Rage 21/21 F 10 R 7 W 6 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+19[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+19[/dice]
Spells L1:2/3 L2:1/2

Unrak retrieves both his weapons (prioritizing greatsword if necessary), sheathing them so that they're not in-hand if he loses his mind to the infuriating magic again.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

The stairs look safe for now, so Gozrek whistles. Unrak retrieves and sheathes his greatsword. 5' plus move to retrieve and move to sheathe.

Round VI
1. Gozrek (29/52 hp), Augrym (disarmed, 73/95 hp), Unrak (disarmed, confused), Bytor (confused, 68/75 hp), John, Taranis


Bard Level 8 HP 68/75| BP: 29/29 | Spells: 1st: 3/5, 2nd: 0/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

Confusion Roll: 1d100 ⇒ 55

In his confusion, Bytor decides to stab himself.

Longsword Damage: 1d8 ⇒ 2


(HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

Bytor, you act normally this round.

Taranis follows his charge.


Bard Level 8 HP 68/75| BP: 29/29 | Spells: 1st: 3/5, 2nd: 0/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

Sorry, I missed that roll.

Bytor takes a moment of clarity to move up and casts cure light wounds upon Gozrek.

CLW: 1d8 + 5 ⇒ (2) + 5 = 7


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

Bytor gives Gozrek a modicum of healing. Taranis tries to follow Acrobatics: 1d20 + 0 ⇒ (4) + 0 = 4 but slips on the grease en route. He slowly gets back to his feet.

Round VI
1. Gozrek (29/52 hp), Augrym (heavy load, disarmed, 73/95 hp), Unrak (confused), Bytor (confused, 68/75 hp), John, Taranis


Male Inquisitor 9 (HP 95/95), Init: +9, AC 25 (T 13, FF 23), Perception +19, Fort +11, Ref +7, Will +11, CMB+12 / CMD+25

Augrym follows the crowd, leaving a blood mess in his wake.
Double move.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

Indeed, a comatose bloodhound would have no trouble following the trail down the hallway.

Round VI
1. Gozrek (29/52 hp), Augrym (heavy load, disarmed, 73/95 hp), Unrak (confused), Bytor (confused, 68/75 hp), John, Taranis


Uh, do we have healing? I don't want this to come down to getting hunted down. John moves too.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

My bad, team. Sorry for the delay.

John heads towards the stairs with the others. Lady Quintessa's magic continues to take its toll...

Bytor Confusion: 1d100 ⇒ 31 "Leprechaun griddles sarcastically mud-branched!"
Unrak Confusion: 1d100 ⇒ 84

Unrak looks threateningly at the nearest elemental.

Round VII
1. Gozrek (29/52 hp), Augrym (heavy load, disarmed, 73/95 hp), Unrak (confused, must attack elemental), Bytor (confused, 68/75 hp), John, Taranis


M Human Bloodrager 9 HP 98/110(104/136) AC 25(23) Rage 21/21 F 10 R 7 W 6 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+19[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+19[/dice]
Spells L1:2/3 L2:1/2

whelp, I guess he draws his greatsword and strikes!!

assuming I've dropped out of rage.

Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d6 + 16 ⇒ (6, 2) + 16 = 24


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 5

Unrak inflicts a heavy blow on the elemental!

Round VII
1. Gozrek (29/52 hp), Augrym (heavy load, disarmed, 73/95 hp), Unrak (confused), Bytor (confused, 68/75 hp), John, Taranis

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