
Davosh the Wanderer |

"Heh..." Davosh snickers. "Haha!" he laughs. HAHAHAHAHAHAHAHAHAHAhahaha" he crescendos.
He looks around, sitting out webbing. "That's better than last time!"
First day of school. I'm swamped

Ali'yanah D'ohr'hein |

I need a DC 23 Fort save from Ali and a second DC 23 Fort save from Vojtek.
I did have 4 mirror images...unless this thing had True Sight or something...
1 hits Ali: 1d5 ⇒ 4
...it only hit an image! (it also took an AoO against Vojtek, so unless it also has combat reflexes, it didn't even get that attack, did it?)

GM thunderspirit |
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Forgot the mirror images, so Ali is not hit; but as for the previous AoO, that was before its normal turn.

Kappi Matarito |

"Heh..." Davosh snickers. "Haha!" he laughs. HAHAHAHAHAHAHAHAHAHAhahaha" he crescendos.
He looks around, sitting out webbing. "That's better than last time!"
First day of school. I'm swamped
Kappi can't help but also give out a cheer. Though his smile is quickly turned to a look of disgust and horror as super gross spider guts are coating not only his blade but half his arm and... Blah, arrgghhh! The lad realizes its also on his face and he is spitting some of it out that got on his lips.
He starts to exclaim this is the most disgusting thing he has every had on himself but he stops suddenly realizing he has seen some serious shite in his travels with his Winter Comrades. Kappi is lost in thought as he does his best to wipe his face off and clean his sword.With a bit of a reminder, he helps the others to search the room for treasure.
Perception 1d20 + 14 ⇒ (18) + 14 = 32

GM thunderspirit |

A handful of tightly-wrapped cocoons extend from the ceiling some 40 feet overhead.
A sixth lies on the floor among the massive strands of webbing. The one on the floor contains the partially liquefied remains of some hapless elf. Its backpack has somehow survived being dissolved; it contains a trio of potion bottles (Davosh knows they are a potion of tongues, a potion of heroism, and a potion of barkskin) along with a pair of small statuettes, one metallic and resembling a griffon, the other jade and resembling an owl (Ali recognizes both as figurines of wondrous power).

RAGING VOJTEK!!!! |

Saving Throw!: 1d20 ⇒ 6 plus...
- Fortitude: +13 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3
- Reflex: +5 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3 | Vs. Traps: +2
- Will: +5 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3
Ouch

GM thunderspirit |

Ali recovers in short order.
Vojtek, on the other hand...

Davosh the Wanderer |

Davosh immediately rushes over to the wiry northerner. "Swallow this NOW!" He reaches into a pocket and pulls out a jar of something resembling yogurt. He takes a big dollop on his cupped fingers and rams it into Vojtek's mouth.
Neutralize Poison: 1d20 + 5 ⇒ (19) + 5 = 24

GM thunderspirit |

Rot (Su)
A bebilith's bite causes a horrible withering and weakening of the flesh, resulting in a hideous melting and foul rotting effect. This catastrophic withering begins on the round the creature is bitten and continues for another 4 rounds thereafter, for 5 rounds of withering in all.
Davosh's restorative ointment would not check the rot.

Davosh the Wanderer |

Heal: 1d20 + 6 ⇒ (8) + 6 = 14 Le sigh

GM thunderspirit |

Edward's Heal check: 1d20 + 4 ⇒ (5) + 4 = 9 moar of the same
Vojtek's wounds heal, but the withering does not cease or go away. Vojtek, please check the spoiler above for saving throw info.

Davosh the Wanderer |

Davosh looks at poor Vojtek as he dishes out the items:
Potion of Tongues to Edward
Potion of Barkskin to Ali
Potion of Heroism to Kappi
Jade Owl to Davosh
Bronze Griffon to Vojtek
you guys cool with that? I was thinking griffon to Davosh so he can bring it forth for combat, but I'm not sure.

Kappi Matarito |
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Davosh looks at poor Vojtek as he dishes out the items:
Potion of Tongues to Edward
Potion of Barkskin to Ali
Potion of Heroism to Kappi
Jade Owl to Davosh
Bronze Griffon to Vojtekyou guys cool with that? I was thinking griffon to Davosh so he can bring it forth for combat, but I'm not sure.
Vojtek could ride it into battle right? Giving him a way to fight flying creatures with his melee skills is probably a good idea.

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GAH it seems that I’ve not put anything into healing.. I will have to rectify that next level
As requested by Vojtek
The Northman raged against the rot coursing through him. His body and mind refused to let some insignificant bug affect him. It almost did, but with with a raging heroic act Vojtek bit down with his famous war tooth, and removed the offending skin. Ed was taken back by the barbarism, but his healing magic soon started to knit the wound closed and healed.
Fort Save: 1d20 + 13 ⇒ (17) + 13 = 30
Fort Save: 1d20 + 13 ⇒ (7) + 13 = 20 Skip that, spend hero point to reroll
Fort Save: 1d20 + 13 ⇒ (20) + 13 = 33

GM thunderspirit |

Vojtek opts for an unconventional approach to resolving the withering corruption bestowed by the bebilith's bite. It is gruesome, but whether by sheer force of will or by the grace of the gods, it is effective. Success!

Davosh the Wanderer |
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Davosh thinks it through more. "Aye. Vojtek, take the griffon and get that sword in the face of flying foes. What's a better arrow than a Northman! HAHAHAHA!"

GM thunderspirit |

Davosh the Wanderer wrote:Vojtek could ride it into battle right? Giving him a way to fight flying creatures with his melee skills is probably a good idea.Davosh looks at poor Vojtek as he dishes out the items:
Potion of Tongues to Edward
Potion of Barkskin to Ali
Potion of Heroism to Kappi
Jade Owl to Davosh
Bronze Griffon to Vojtekyou guys cool with that? I was thinking griffon to Davosh so he can bring it forth for combat, but I'm not sure.
No objection, beyond pointing out that such a plan will require Vojtek to make Ride checks. It also only works twice a week (though for six hours each time).
Is everyone else okay with the division of treasure here?
Also:
A handful of tightly-wrapped cocoons extend from the ceiling some 40 feet overhead.

Davosh the Wanderer |

"Or save them my boy. SAVE THEM!"
Davosh floats himself to the top as he wags a finger towards Kappi. "SAVE THEM." He checks for signs of life... Heal: 1d20 + 6 ⇒ (9) + 6 = 15

GM thunderspirit |

With all dead, well, with all dead there's usually only one thing you can do...

Davosh the Wanderer |

Davosh takes forth a knife and rather dispassionately says, "Look out below."
He cuts the dead from their prison.

GM thunderspirit |

Thump
Thump
ThumpThump Thump
Five disparate cocoons land on the floor below. Two split open from the impact, revealing the half-digested carcass of a forlarren in one and nearly-dessicated corpses of a pair of halflings in the other. Kappi deftly slices two of the remaining ones, within which are a mangled demon of some type Kn (planes) to identify and a ghastly hag. Ali opens the last, revealing another withered elf.

Ali'yanah D'ohr'hein |

Ali bows her head briefly, whispering a few elven words of farewell to the dead, before relieving them of their treasures.
Whoa, nice finds here. And this...
She stares intently at the pouch, concentrating while turning it over in her hands
spellcraft: 1d20 + 17 ⇒ (18) + 17 = 35

Davosh the Wanderer |

Planes: 1d20 + 16 ⇒ (6) + 16 = 22
"HA! Look at that! Also, check out that demon."
Would you lot mind if I held onto that necklace? I don't have much offensive power, and this would see immediate use." The eagerness of Davosh's voice is a bit off-putting.

GM thunderspirit |

I'm going to take Ali's roll and move it to Use Magic Device.
As Ali turns the pouch over in her hand, frustrated that she can see no magic aura emanating from it, she feels a very subtle vibration from the bag, and when she opens it find a dozen sapphires inside! They were absolutely not there before!
With a quizzical look (though again, it's hard to tell, cos Davosh), the warlock looks over the pouch. He has heard of something like this before, while sharing a tea and an ale with an old acquaintance of his from bygone years, one Bruxo Machi — a Varisian hex master who worked for a confederation of archaeologists based in Absalom called the Pathfinder Society.

Davosh the Wanderer |

"Ha! Ha! There was a tribe in the North, well, west now I guess who called these kylpytuotteiden laukku. Fascinating! Look at that!"
The horrors of the statue melt away for a moment as the Wanderer shakes and moves the bag, looking for more.

Davosh the Wanderer |

"Can I borrow your holy symbol? It's okay, trust me."

Kappi Matarito |

Kappi doesnt understand most of what OjosLocos says.
The rogue is fingering the +1 ghost touch short sword though. He gives it a few practice swings. He then tries some double short sword moves. It is a little different than the sh sword and knife style he sometimes uses. Moving slow the lad dances about with blades making slow yet smooth cuts and thrusts.
where to next?

Davosh the Wanderer |

Davosh gives a demonstration of putting in the bag, showing that the bag is empty, and then pulling it out. The entire scene comes with the flare of a county faire magician's show.
Super busy today. Will follow if someone leads. give the blade to Kappi.

GM thunderspirit |

The pouch is a Pathfinder pouch. The sapphires, 13 in all, Kappi estimates to be worth about 400 gp each.
As the Varisian lad returns the gems to Ali, his sharp eyes spot the outline of a portal well behind the webbing. Ali reignites flames along her blade and they make short work of the webbing. Near the closed door, Jadrenka appears again. Through this gate your fate awaits! Climb the stair to lead you there! With a toothless cackle, she vanishes as quickly as she appeared.
Beyond the door is a steep flight of steps that ascend into the darkness.

Kappi Matarito |

moved people on the map
Kappi smiles and laughs a little at Davosh's "magic show". It reminds him a little of life back home living in the Caravan.
Now through the hidden portal the party goes. The Varisian rogue leads the way. He is careful to be constantly scanning for hidden traps. He goes all the way to the door with the others only slightly ranging behind.
He carefully listens and checks the door.
Perception/Listen 1d20 + 14 ⇒ (4) + 14 = 18
Perception door 1d20 + 18 ⇒ (6) + 18 = 24
He will open it if he doesn't hear anything or find any traps.

GM thunderspirit |

The steps climb and climb for what seems an interminable period of time. The party grows weary, and even Vojtek's well-tuned muscles begin to cry out on pain from the effort. The fleeting thought occurs to you more than a few times: What if Jadrenka misled you...?
When at last the door at the too is opened, a rush of chilled air greets the party, along with a fetid odor of moldy, decaying wood. The heroes are indeed on a plateau again, though all about them is a withered and decrepit thick copse of trees, and the smell of death hangs in the air like a dense fog. The canopy is dense with browned leaves and blots out the sky above.
Kappi can catch a sliver of the waning moon in the sky behind the trees. It is well after midnight.

Kappi Matarito |

The rogue leads the party out into the cold winter marshy wood. Being well after midnight they look for a decent place to make camp till morning.
The barbarian of the northlands takes charge of picking out a good camp, he takes advise from Ed and even smiles at Kappi's growing Survival skills. The boy remembered how to gather wood that would not smoke for a small fire.
Vojtek, Survival 1d20 + 10 ⇒ (20) + 10 = 30
Ed assists, Survival 1d20 + 9 ⇒ (2) + 9 = 11
Kappi assists Survival 1d20 + 7 ⇒ (4) + 7 = 11
After camp is set. The rogue takes a moment to retie his head scarf. Then he sets out for a very quick scout around just to get a look at the lay of the land.
Perception 1d20 + 15 ⇒ (12) + 15 = 27
Stealth 1d20 + 18 ⇒ (8) + 18 = 26
Know Geography 1d20 + 8 ⇒ (11) + 8 = 19

GM thunderspirit |

Quiet as a mouse, Kappi scouts his way across the opening as the party prepares to bed down. It takes him only a few minutes to circle the area. The group has emerged on the surface behind the head of The Crone.

Kappi Matarito |

Quiet as a mouse, Kappi scouts his way across the opening as the party prepares to bed down. It takes him only a few minutes to circle the area. The group has emerged on the surface behind the head of The Crone.
Kilt takes first watch after he gets back.
He then wakes Vojtek.
Then Ali
Then Davosh
Then last is Edward.
Not being in any rush, the party ensures everyone gets 8 hours.
In the morning while eating his oatmash, the rogue asks the others. So where to from here?

Davosh the Wanderer |

"Agreed. Respite and succor would do us a world of good. Is there anything near by?"
Knowledge (Geography): 1d20 + 10 ⇒ (11) + 10 = 21

GM thunderspirit |

Davosh recalls that the centaur village of Vurnirn is down the river a ways.
DC 18 Survival to ensure you're going the right direction.

Kappi Matarito |

Kappi and Vojtek take on the task of leading the party to the village of Vurnirn.
Survival Kappi 1d20 + 7 ⇒ (10) + 7 = 17
Survival Vojtek 1d20 + 10 ⇒ (17) + 10 = 27
The rogue keeps his eyes peeled for danger and traps while Vojtek makes occasional course correction.

Davosh the Wanderer |

"Onward!" If there's selling and buying to be done.... I'm going to need time. I haven't looked at the loot chart in a LONG time.

GM thunderspirit |

The cold morning is clear as you set out from the Three Sisters, though the sun never truly warms the chill air. As the party makes its way back to the gorge carved by the Myrfrus River, steam rises from the water to the top of the cliffs, muting the sun's brightness as the day goes along. The wind whips down Deeprun Crevasse from the north as they party finds the river and turns south.
Not unlike their previous time in the gorge, game and fauna appear spare, almost non-existent. Only the sounds of your own effort and the nearby water break the quietude.
Suddenly you can see a massive white form soaring out of a patch of fog in the morning sky! It has gotten exceptionally close, near a clifftop about 40 feet away — so close that it and Kappi are the only ones who can act in the surprise round!
baddie: 1d20 + 5 ⇒ (11) + 5 = 16
Ali: 1d20 + 8 ⇒ (10) + 8 = 18
Davosh: 1d20 + 2 ⇒ (9) + 2 = 11
Edward: 1d20 + 3 ⇒ (17) + 3 = 20
Kappi: 1d20 + 5 ⇒ (13) + 5 = 18
Vojtek: 1d20 + 2 ⇒ (5) + 2 = 7
Surprise round
Edward — :-o
Ali — :-o
Kappi — GO (single standard action only)
white (but not THE white) dragon — TBD
Davosh — :-o
Vojtek — :-o

Kappi Matarito |

Surprise Round
The lad has trouble with conscious thought. He pulls one of his magic blade as he moves and tries to get out of the killing ground.
Part of his unconscious thought makes something happen. To his friend's surprise as the rogue screams and suddenly rushes forward he vanishes!
Kappi moves and uses his majormagic rogue talent to Vanish as the first level spell

GM thunderspirit |

Awesomesauce! I love it!
Kappi shouts out a warning and, nearly as quickly, disappears from sight!
The beast he identified as a dragon takes no time proving his conclusions correct. It does not appear to see the rogue but lets forth a blast of ice and cold from its maw!
cold dmg: 14d4 ⇒ (4, 2, 1, 1, 3, 4, 4, 2, 3, 3, 1, 1, 4, 4) = 37 DC 23 Refl for half. Dragon will auto-make Fly check to remain in the air.
Round 1
Edward — GO
Ali — GO
Kappi — GO
white (but not THE white) dragon — TBD
Davosh — :-o (flat-footed)
Vojtek — :-o (flat-footed)