GM thunderspirit's Reign of Winter AP

Game Master thunderspirit

Baba Yaga's Hut

current Encounter mode map

THE STORY SO FAR


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Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

No sooner has Ratibor flown unceremoniously off the porch, that the Hut settles back down to rest, seemingly content to be rid the barbarian at last.


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F Elf Magus - 9 Init +9; HP: 64/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
FullAttack, GMW:
[dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

Some in this party may not object to being "tossed off"

ref: 1d20 + 7 ⇒ (13) + 7 = 20

Grand Lodge

Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

Ref save: 1d20 + 13 ⇒ (18) + 13 = 31

Ed still gaining his balance from Ratibor's twirl was grabbing a post when the Hut came to life. It's sudden violent motion reminds Ed that this hut is very very powerful.

Easy girl I see you weren't happy with him either. Ed says with a whisper. Hoping that the Hut doesn't take umbrage with the gender assumption.

As the hut settles back on it's legs. HAHAHAHAAAAA!!! Ratibor how do you manage to make a house mad? Ed says with a chuckle.

Well I was going to ask you if you wanted to stay here, and deal with the giants in the area, or come back in and maybe get off at our next destination, but that question is now moot. We have to leave, but do you need food or any equipment that you might have left inside?


male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

Reflex Save 1d20 + 13 ⇒ (18) + 13 = 31

The lad's arms windmill wildly and his hips sway in extreme contortions, yet somehow he keeps his feet and manages to stay on the porch.


Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • "Hohoho! A frisky little hut!" Davosh floats down at a comfortable pace.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Someone can poke Votjek for his save (or bot him, whichever). The damage here isn't nearly as important as the Hut's reaction.

    Ratibor picks himself up and rubs his backside. Damned witch got one last shot in, even as you managed to release me.

    He remains grateful, if rather sore, and lays claim to nothing inside — the furs he wears and equipment he carries is more than enough. He presents the party with the gold necklace he wears before departing.

    DC 19 Spellcraft:
    The necklace is actually an amulet of natural armor+2.


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • "Ratibor! What will you do now? Where will you go? Who will write your story?"

    Spellcraft T10 for 30 "Ah! This necklace will make you a bit like a pachyderm!"


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    botting for Adam/BoyTech

    Reflex 1d20 + 6 ⇒ (13) + 6 = 19

    The barbarian is flung off the porch. As he flies through the air, Vojtek seems to flex his shoulders in a strange way. Almost as if he expected wings to sprout and unfurl...
    The wiry little man smashed into the ground and seemed quite surprised that he wasn't able to gently land.


    Character Sheet | Tactical Map | XP

    Sorry I've been AFK...

    Vojtek somberly asks Ratibor for one thing in return. He knows the pain of friends lost, of family killed. He also knows the warmth of newfound brother and sisterhood with his current companions.

    Vojtek asks Ratibor for a simple thing, but something that has proven again and again to be the ONLY thing he has. "Ratibor, I ask you for your friendship"

    Vojtek adds, "and for myself, I offer you mine." He looks at his companions, hoping one of the more eloquent among them might be able to convince Ratibor the Bold to more formally declare himself an ally, even if the road takes him for from the group for now while he exercises his newfound freedom.

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    Ed gives a nod. Well said Vojtek.

    Ed then turns to the hut. Well girl shall we head to our next adventure. Nazhena will no longer be a problem and imprison you. Then walks into the hut.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |
    Vojtek Wartooth wrote:

    Sorry I've been AFK...

    Vojtek somberly asks Ratibor for one thing in return. He knows the pain of friends lost, of family killed. He also knows the warmth of newfound brother and sisterhood with his current companions.

    Vojtek asks Ratibor for a simple thing, but something that has proven again and again to be the ONLY thing he has. "Ratibor, I ask you for your friendship"

    Vojtek adds, "and for myself, I offer you mine." He looks at his companions, hoping one of the more eloquent among them might be able to convince Ratibor the Bold to more formally declare himself an ally, even if the road takes him for from the group for now while he exercises his newfound freedom.

    Ratibor stares at Vojtek for a long moment, then draws his dagger, cutting his palm and offering it, pommel out, to the Northman.


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    Character Sheet | Tactical Map | XP

    Vojtek solemnly accepts the dagger, cuts his own flesh and clasps hands with Ratibor the Bold. Mixing blood in the way if the ancients signifies a bond of brotherhood, and Vojtek Clanless is deeply moved by the gesture. He scrubs the mixed blood off the blade with a bit of snow and wipes it clean with a rag. Upon handing it back to Ratibor, he nods silently, afraid the lump in his throat might betray his emotions if he tried to speak.

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    Lets sleep here, then we can put the keys into the cauldron so the hut will take us to our next destination. Ed suggests. Maybe while we rest, we can fully explore inside the hut. It seems to change with each new destination.


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    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • "Liska, myself, and all your dead relatives agree with Edward."


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    With Ratibor and Vojtek having become brothers in blood, the barbarian departs to seek his fortune in modern Iobaria, while the party turns its attention back to the Hut. The door opens by itself as you file onto the porch, and you quickly find yourselves in the room you first met Ratibor, with everything as it w—

    You! Why you come into Zorka's Hut? Shoo! Shoo, all of you! The familiar, unfriendly voice of Zorka emerges from the floor below, as her straw broom thrashes about in some odd cleansing ritual. Oh! You lot are back! Well, get out of Zorka's way, Zorka need to clean this room of the stench of that Ratibor fellow. Shoo! SHOO!

    She chases you all out of the room and back into the eternal hallway of the Hut. The double doors leading to the cauldron room are clearly visible across the hall, and it seems as good a place as any to rest.


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • "How rude! Bah! Well, yes, let's sleep, rest, and prepare for the morrow. We're going on a grand adventure!"


    F Elf Magus - 9 Init +9; HP: 64/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
    FullAttack, GMW:
    [dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

    Maybe Vojtek can cook us up a stew!!


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    Character Sheet | Tactical Map | XP

    Vojtek nods. He doesnt mind performing women's work occasionally, especially since Ali seems to be under the sway of the lunar influence today. He'd rather take no risks.

    He does his best to keep his own bloody rag clear of the ingredients.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    The party beds down in the cauldron room. They feel comfortable enough inside the confines of the Hut that they don't set up formal watches.

    Upon arising the next...is it morning? afternoon? evening? Who knows? Davosh stands aside the cauldron, dropping the nugget of gold and the dragon scale into the cauldron, where they rapidly sink into the unappetizing stew. The warlock again grasps the heavy, giant spoon and stirs.

    The room around them shimmers and a bit, and the very walls themselves dissolve the items in the room fade into and out of focus.

    A moment later, the shimmering and fading stops. The wooden walls of the hut disappear, replaced by large windows set in delicate iron traceries that look out in all directions over a wide, gloomy garden. Thick clouds hang unnaturally low over overgrown stands of trees, barren flower beds, and white pebble paths. The sky and distant landscape seem peculiarly artificial, almost as if they were part of a faded and blurry watercolor painting.

    The large iron cauldron sits atop a round, marble-topped table this time, surrounded by four white wooden chairs in the center of the circular room. A set of framed stained-glass doors to the south provide the only exit.

    Map updated.


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    Kappi is both excited and nervous. Are we still in the hut?

    The lad starts to poke about

    Perception 1d20 + 15 ⇒ (11) + 15 = 26


    Character Sheet | Tactical Map | XP

    Vojtek joins his little brother. Perception: 1d20 + 4 ⇒ (11) + 4 = 15


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    From their vantage point inside the glass room, neither Kappi nor Vojtek have any indication that they are still in the Hut save for the massive cauldron on the table. They see nothing stirring in the woods and fields beyond the glass.


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • "Well that was unexpected." Davosh looks around. "We can't stay here. Vojtek, step outside and check for dragons."

    Once outside I'll try to figure out where we are.


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    Kappi goes with Vojtek over to the south facing door. The lad looks them over before opening.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    The pair open the door to the gazebo after Kappi checks it out. Open grassy land with meandering cobblestone paths are immediately nearby, while various areas further out contain a forest of coniferous pines to the north, a well-maintained orchard and garden to the east, a tangle of briars and thorny weeds weeds to the south nearby a thick copse of deciduous trees, and a teeming jungle of tropical trees and undergrowth to the west.

    DC 30 Perception:
    While the sounds associated with such forests and fauna are present, no breeze is detectable at all, leading to suggest all are still inside the Hut.

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    Zorka I'm pretty sure you can hear me. Do you know where we are?


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    Perception, 1d20 + 15 ⇒ (20) + 15 = 35

    The lad points out there is no breeze at all. There should be something in this open area. After discussing it with Ojos Locos and Edward, they decide they are all still probably inside the Hut.
    Well, which way should we go first?


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • "Well, let's go out and check it out! Lead the way, northwest!"


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)
    Davosh the Wanderer wrote:
    "Well, let's go out and check it out! Lead the way, northwest!"

    The Varisian lad reties his headscarf and then leads the way.

    moved people on the map


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |
    Edward W.Fell wrote:
    Zorka I'm pretty sure you can hear me. Do you know where we are?

    Zorka appears standing on the ceiling of the gazebo, sweeping feverishly with her broom. Zorka not see this grove before, she says before turning back to a particularly stubborn cobweb. But Zorka know you not find out where you are by staying here! Now SHOO!

    ★ ---- ★ ---- ★ ---- ★

    As Kappi leads the party down the cobblestone path heading northwest, all note the same still air that the Varisian rogue did. The path has a crossroad up ahead, a handful of garden plots to the right and a dirt pathway that leads into the tropical growth to the left.


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • "Kappi, scout a SHORT distance in each direction."


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)
    Davosh the Wanderer wrote:
    "Kappi, scout a SHORT distance in each direction."

    At a word from Davosh, the young rogue slips down the western path just a short distance.

    Perception 1d20 + 15 ⇒ (9) + 15 = 24

    Stealth 1d20 + 18 ⇒ (16) + 18 = 34


    Character Sheet | Tactical Map | XP

    Vojtek eyes the grove suspiciously. He hates the odd closed-in feeling.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Vojtek's claustrophobia doesn't show signs of letting up, while Kappi observes that the dirt path rounds a corner back out of sight, though curiously it seems to track back toward the edge of the treeline.


    Character Sheet | Tactical Map | XP

    So the path goes out of sight, then loops back to where it started?


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)
    GM thunderspirit wrote:
    Vojtek's claustrophobia doesn't show signs of letting up, while Kappi observes that the dirt path rounds a corner back out of sight, though curiously it seems to track back toward the edge of the treeline.

    Kappi goes a little bit further. moved on map


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Perplexed, Kappi moves forward and sees that, while the path moves back toward the cobblestone, it soon separates into a T intersection.
    Map updated, hope it makes sense now.


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    Im checking in on my phone. I wont get to a computer till tonight. If anyone wants to take the reigns. Feel free to post/move on the map to keep things rolling.

    Somewhat perplexed, though Kappi is used to being confused. The lad heads back to his comrades and gives his report.


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    Staying in stealth mode the lad checks the first right hand path.

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    Before he left, Ed reminded Kappi to stay within the area of Ed’s life link.

    Ed will follow with his bow out. Everyone, lets let Kappi scout, we can follow, but at a distance, remember quiet as we can. He gives Vojtek a look that stops the barbarian from exclaiming that he is always as quiet as he needs to be.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    FWIW, I am having difficulty editing the map in Google Drawings on my mobile devices, so I'm going to try moving to Google Slides. Please let me know if this causes anyone trouble editing the map after this change.

    Also, moved Kappi back a bit, for reasons...

    Towering tropical vegetation grows in profusion here, and the canopy of green foliage gives the impression of a leafy ceiling overhead. Thick creepers choke the trees and taller shrubs, each straining to reach the light above.

    As Kappi creeps forward, he sees two massive, twisted trunks clustered with bulbous blossoms begin to stir, evidently oblivious to him but stirred to action by his companions! Each holds up a gaping mouth large enough to swallow a victim whole!

    Kappi gets to act in a surprise round, single Standard action. Kn (nature) to identify.

    initiative:

    Ali: 1d20 + 8 ⇒ (2) + 8 = 10
    Davosh: 1d20 + 2 ⇒ (4) + 2 = 6
    Edward: 1d20 + 3 ⇒ (4) + 3 = 7
    Kappi: 1d20 + 5 ⇒ (6) + 5 = 11
    Vojtek: 1d20 + 2 ⇒ (19) + 2 = 21
    baddies: 1d20 + 6 ⇒ (18) + 6 = 24

    Surprise round
    baddies
    Vojtek
    Kappi — GO
    Ali
    Edward
    Davosh

    Round 1
    baddies — TBD
    Vojtek — TBD
    Kappi — TBD
    Ali — TBD
    Edward — TBD
    Davosh — TBD


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    Whoa! Can Kappi not just back up to give a quick report to his comrades? Does Kappi think these plant monsters can actually give chase?


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Kappi:
    They do not seem to have noticed Kappi yet; their stirring appears to have been caused by them noticing the rest of the party.

    Since Kappi gets to act in the surprise round, he can move and reasonably expect they don't have the ability to react to his surprise round action. Unless they have Combat Reflexes or something similar.


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    While the lad’s blade hand feels itchy, he knows he is part of a team. He quickly slips back to inform his comrades of the plant monsters

    If they are going to attack it should be as a coordinated effort. Kappi also figures he can still slip ahead of his comrades with his Vanish trick to land the first blow anyway


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Kappi retreats to the party. Plants! he hisses to his comrades. Moving plants tha—

    The plants he mentions abruptly make their presence known as they erupt from the foliage to engage the party!

    Red lashes out at 1d4 ⇒ 2 Edward!

    tentacle 1 vs. flat footed AC 16: 1d20 + 15 ⇒ (4) + 15 = 19
    damage: 1d8 + 6 ⇒ (4) + 6 = 10

    tentacle 2 vs. flat footed AC 16: 1d20 + 15 ⇒ (4) + 15 = 19
    damage: 1d8 + 6 ⇒ (6) + 6 = 12

    bite vs. flat footed AC 16: 1d20 + 17 ⇒ (19) + 17 = 36
    nom nom nom: 2d6 + 11 ⇒ (4, 3) + 11 = 18
    plus Grab: 1d20 + 25 ⇒ (17) + 25 = 42 and grabbed
    Total on Edward is 64 damage from three hits.

    Edward is savaged by the strange plant beast!

    Blue shambles forward and emits a blinding flash of light!

    Quote:
    Light Pulse (Su) As a standard action, a moonflower can release a pulse of bright light. All creatures within a 50-foot burst that can see the moonflower must make a DC 22 Fortitude save or be blinded for 1d4 rounds. Moonflowers are immune to this ability.

    GM stuff:
    Blue reset: 1d4 ⇒ 3

    Round 1
    baddies — baddie stuff
    Vojtek — GO
    Kappi — GO
    Ali — GO
    Edward — GO
    Davosh — GO

    DC 18 Kn (nature):
    These are moonflowers, alien plant beings which have never been known to communicate with other creatures, even
    druids and others who regularly converse with plants, but possess some manner of strange telepathy and are in constant communication with their nearby brethren. They have plant traits.

    DC 23 Kn (nature):
    Moonflowers swallow their prey and quickly encase them in a restrictive cocoon-like state, expelling them nearby and digesting them in this manner.

    DC 28 Kn (nature):
    They are resistant to weapons that do not cut, and to cold energy.

    DC 33 Kn (nature):
    They are immune to electricity, in addition to their plant trait immunities.


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • FORT: 1d20 + 5 ⇒ (5) + 5 = 10
    LISKA Fort: 1d20 + 5 ⇒ (20) + 5 = 25 This may matter

    Knowledge (Nature): 1d20 + 16 ⇒ (8) + 16 = 24

    "AH! They're brainless, but dangerous! They'll swallow you whole!" Trying to help as best he can, he casts a spell of Blessing of Fervor


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    Fort Save 1d20 + 5 ⇒ (15) + 5 = 20

    Round 1

    Kappi swears loudly Desna's dimpled arse!
    He can't understand how the party is RIGHT BEHIND HIM while he is supposed to be scouting.
    Not much can be done now, the lad takes a cut at the red plant. And then screams again as he is blinded by the other plant monster.

    1st attack 1d20 + 14 ⇒ (9) + 14 = 23 miss 1d100 ⇒ 36
    sh sword 1d6 + 7 ⇒ (3) + 7 = 10

    offhand attack 1d20 + 14 ⇒ (10) + 14 = 24 miss 1d100 ⇒ 42
    sh sword 1d6 + 7 ⇒ (2) + 7 = 9

    2nd attack 1d20 + 9 ⇒ (18) + 9 = 27 miss 1d100 ⇒ 83 HIT!
    sh sword 1d6 + 7 ⇒ (5) + 7 = 12

    I'm assuming the last attack did hit. Going to use the rogue talent Positioning Attack to get to other side of the red plant.

    Knowing things have all gone to hell, the rogue makes his move when his blade finds purchase.


    Character Sheet | Tactical Map | XP

      Round the First
    • Current HPs: 129/129

    Vojtek steps forward instantly. His rage bubbles to the surface. He cant wait to sink his axe into the vegimal in front of him.

    Great Axe: 1d20 + 18 - 3 ⇒ (16) + 18 - 3 = 31 for Damage: 1d12 + 12 + 9 ⇒ (2) + 12 + 9 = 23

    Great Axe: 1d20 + 18 - 3 - 5 ⇒ (10) + 18 - 3 - 5 = 20 for Damage: 1d12 + 12 + 9 ⇒ (3) + 12 + 9 = 24

    And Wartooth Gnash!: 1d20 + 12 ⇒ (7) + 12 = 19 for Damage: 1d4 + 4 ⇒ (1) + 4 = 5.

    BoF Attack: Great Axe: 1d20 + 18 - 3 - 5 ⇒ (8) + 18 - 3 - 5 = 18 for Damage: 1d12 + 12 + 9 ⇒ (7) + 12 + 9 = 28


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    I'll take that first roll as the Fort save, so Vojtek is not blinded. The 10 becomes a 25, which hits; the subsequent 7 and 8 will both miss, and then...
    BoF attack, which should be at Vojtek's highest BAB: 1d20 ⇒ 18
    That will hit. Two hits for 51 total damage. Red takes it all.

    Vojtek's axe takes to chopping down the oversized plants well, while Kappi manages to flip himself to the other side, despite the blinding flash!

    GM stuff:
    R 51, U
    Kappi blind for 3 ends

    Round 1
    baddies — baddie stuff
    Vojtek — not blind, flurry of rage
    Kappi — blind, spiffy Rogue sh!t
    Ali — Fort save and GO
    Edward — grabbed, Fort save and GO
    Davosh — Fort save and GO

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    The plant pummels the Oradin almost to a pulp and then tries to ingest him.

    DC 22 Fort Save: 1d20 + 13 ⇒ (9) + 13 = 22

    Apsu bless this servant with the freedom from ingestion.

    Escape Artist +Liberating command: 1d20 + 4 + 18 ⇒ (7) + 4 + 18 = 29

    If he breaks free, Ed will take a 5' step back, and LoH. If not LoH

    LoH Self: 2d6 + 2 ⇒ (4, 5) + 2 = 11

    Ed takes 60, Heals 11 for 49 Damage. he has 39/88 HP left

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