GM thunderspirit |
Sorry, was going off the character sheet. You can do the mathing with the associated DRs.
Vojtek has a flurry of miss!
aura of cold for Ali and Vojtek: 1d6 ⇒ 5
With a roar equal parts fury and malice, the dragon emits another cone of frost breath, catching both Vojtek and Ali in its icy grip!
cold dmg: 14d4 ⇒ (4, 3, 1, 2, 2, 1, 4, 3, 2, 3, 3, 4, 1, 2) = 35 DC 23 Refl for half
Then it sets off through the air, flying away from the party! Now 100' up
Round 4
Davosh — GO (haste)
Vojtek — GO (haste, enchanted with fly)
Round 5
Edward — GO (haste)
Ali — GO (haste, enchanted with fly)
Kappi — GO (haste)
white (but not THE white) dragon — TBD
Davosh — TBD
Vojtek — TBD
Davosh the Wanderer |
Davosh, frustrated beyond belief, tries a spell of his own as a full-sized bolt of lightning erupts from his Big Eye at the dragon:
SR: 1d20 + 9 ⇒ (7) + 9 = 16 Because Obviously.
Edward W.Fell |
Round 5
The the silent lightning flashes from the witch, and the dragons scales somehow deflect the bolt as it ascends higher. Ed takes a step towards the cover of a boulder hoping to entice the dragon back down, into more of a kill zone, and cause it to use its cold breath on just him and not his friends. Now if I can get a few arrows to stick, and piss it off whites aren’t known for their intelligence. Just need a few seconds to dive behind the boulder for some cover.
That’s it run away little dragon run away!! The Oradin of Apsu growls in draconic.
Longbow +Smite and haste
Longbow: 1d20 + 13 + 5 + 1 ⇒ (8) + 13 + 5 + 1 = 27
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Longbow: 1d20 + 8 + 5 + 1 ⇒ (5) + 8 + 5 + 1 = 19
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Longbow: 1d20 + 13 + 5 + 1 ⇒ (19) + 13 + 5 + 1 = 38
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
LoH Self: 2d6 + 1d6 + 3 ⇒ (2, 3) + (5) + 3 = 13
[ooc]So Ed heals 14. 43/79 hp [/dice]
Ali'yanah D'ohr'hein |
Iassume, since I was close enough to strike it, I get an AoO for the movement--and Vojtek does as well?
if so...
1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
1d10 + 4 + 1d6 ⇒ (10) + 4 + (2) = 16
Ref: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Dodging some of the breath, it nonetheless takes a toll on Ali, who is badly wounded. She casts a spell onto her blade, closes with the dragon, and STRIKES!!
cast Vampiric Touch
SR: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 -->nope
attack: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20 <--bloody heck
damage: 1d10 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12
GM thunderspirit |
No AoO for the breath weapon, but for the movement, sure.
However, by my count Ali's movement should be 90 feet with fly and haste. The dragon moved 100.
GM thunderspirit |
Can the dragon move 100? I thought it was limited to 1/2 move due to entangle?
Full movement for it is 200 feet. So, yep.
Ali'yanah D'ohr'hein |
Ali, covered in dragon frost and pretty wrecked, glances at Vojtek & Kappi to see if the party is keen on pursuing...
delay, then!
Edward W.Fell |
Edward W.Fell wrote:Can the dragon move 100? I thought it was limited to 1/2 move due to entangle?Full movement for it is 200 feet. So, yep.
Dang that’s some pretty good speed.. Dragons are dangerous. <chuckle>
Kappi Matarito |
Ali, covered in dragon frost and pretty wrecked, glances at Vojtek & Kappi to see if the party is keen on pursuing...
delay, then!
Waiting for Adam to post. I know right now he is driving back to NH so probably wont be till late at night.
Looks like Peter Griffon's fly speed is 80', so could reach dragon on a double move... But am happy to let dragon fly off if it will.
GM thunderspirit |
Edward does hit with a single shot, though it's not nearly enough to stop the dragon.
Is Vojtek willing to let the dragon escape?
RAGING VOJTEK!!!! |
Saving Throw!: 1d20 ⇒ 12 plus...
- Fortitude: +13 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3
- Reflex: +6 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3 | Vs. Traps: +2
- Will: +6 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3
Vojtek is buffeted and battered by the intense burning cold of the dragon's breath weapon.
- Round the Fourth
- Current HPs: 38-33=5
As the billowing snows and ice of the breath weapon swirl around him, the barbarian retreats into himself and plummets to the ground below. Only at the last minute does he exert the will to fly enough to avoid crashing into the stones and debris littering the field.
GM thunderspirit |
I'll take that as a yes, especially at 5 hp. :-) Out of combat.
As Edward gives a parting shot to the white dragon as it sails off, Vojtek collapses to the ground in a frost-bitten heap. Edward hurries over and re-establishes his life link so that the Northman does not perish from falling out of rage.
GM thunderspirit |
Once recovered somewhat, the group moves further downriver, where eventually the centaur city of Vurnirn comes back into view, a welcome sight for a bit of down time.
Davosh can locate a map to help him get some bearings for the party.
Also, shopping is available!
For game purposes, you can liquidate all the various goods you have and turn them into cash. There's a 67% chance that anything you want for 5000 gp or less is available here. Go shopping for real this time, folks! ^.^
Davosh the Wanderer |
Holy crap! This is going to take me a long time! I have NOT tracked loot in this campaign since I'm doing it in so many others.
Someone tell me what we've got
GM thunderspirit |
Holy crap! This is going to take me a long time! I have NOT tracked loot in this campaign since I'm doing it in so many others.
Someone tell me what we've got
Vojtek did a bunch of the leg work on this already, starting here. Time to sort that all out, I'd say!
GM thunderspirit |
If y'all will please list what you bought (narrating it too is great) here, that would be grand. It helps me and also helps remind others what you have at your disposal in the future.
We'll roll once everyone has chimed in.
Edward W.Fell |
We rested in relative comfort as Kappi and Ali laid out our accumulated treasure before us. Ed isn’t sure how he missed the description of the belt before, but the leather belt with the inlaid iron bear struck his fancy. We were pretty sure that it would increase his endurance. We talked over different items of magic that would help us and figured that Ed has expensive tastes. Settling on a new bow would be in order for Edward. Neither were exactly what he desired but they are a good starting point.
GM thunderspirit |
The party takes a few days to themselves as a welcome respite.
Davosh and Liska make their way through the market stalls, where the warlock finds a grimy headband smudged with sage and inlaid with symbols both arcane and occult. The color doesn't suit him, but never mind: he dons it as soon as he hands the coin over, Liska sniffing it suspiciously before snuggling back to sleep in his coat.
Ali's research leads her to the Vurnirn arcane guild tower, with its basic, simple construction and wide, short-stepped stairways such a contrast to the towering spires in her homeland. Her investigations bear fruit in finding a spell that makes her appear apart from where she is, and she sets to scribing it at once. After a warm meal with the warlock and Varisian lad, she sets off to the Vurnirn smith to discuss improvements to what she already has.
Kappi finds a handful of scrolls and hatches a wild plan to uncover the magic within them himself. Even as he converses about the act of faking his way through the magic with Ali and Davosh, his mind drifts regularly to Deidre, the pretty blond human girl working the scroll cart whose smile warmed his heart and flushed his face. She didn't even seem to notice the scowl from her father — I guess it was her father? — as she and Kappi exchanged glances below the canopy.
Edward W.Fell |
Ed uses his gifts from Apsu to help the village. Not many in this area have heard of the Dragon God, but it matters not Ed spreads His word anyway.
Eventually each of us starts to feel the for now gentle push from the mantle of the black rider to continue searching for Baba Yaga. With little communication between the five of us we each come to the common area with our bags packed ready to return to our borrowed chicken legged hut.
GM thunderspirit |
New goods procured, the quintet bids farewell to the city of centaurs and makes their way back through the Hoofwood to the clearing where they left the Hut.
(to be continued later this evening)
GM thunderspirit |
Will post in the morning here, finally finished building this encounter.
Ali'yanah D'ohr'hein |
Ali confers with the Vurnirn folk, settling on increasing the protection of her cloak. She also spends time each day recharging her Staff of Minor Arcana.
Cloak to +2. Ready.
GM thunderspirit |
The clearing looks much as it did when you departed two weeks ago, save for the presence of the frost giants last time.
Ali: 1d20 + 2 ⇒ (12) + 2 = 14
Davosh: 1d20 + 6 ⇒ (14) + 6 = 20
Edward: 1d20 + 9 ⇒ (5) + 9 = 14
Kappi: 1d20 + 15 ⇒ (3) + 15 = 18
Vojtek: 1d20 + 4 ⇒ (10) + 4 = 14
Davosh catches some movement out of the corner of his eye, perhaps wary of the white dragon's attack previously, so he is not surprised by the shape flying out of the sun to attack!
It is Nazhena, who has tracked you down from the assault on her Pale Tower, seeking to exact her vengeance. She rides on a winged serpent! Kn (arcana) to identify.
Nazhena/drake: 1d20 + 10 ⇒ (9) + 10 = 19
Ali: 1d20 + 8 ⇒ (14) + 8 = 22
Davosh: 1d20 + 2 ⇒ (3) + 2 = 5
Edward: 1d20 + 3 ⇒ (11) + 3 = 14
Kappi: 1d20 + 5 ⇒ (9) + 5 = 14
Vojtek: 1d20 + 2 ⇒ (5) + 2 = 7
Surprise round
Nazhena/mount — move (60' up)
Davosh — GO
Round 1
Ali — TBD
Nazhena/mount — TBD
Kappi — TBD
Edward — TBD
Vojtek — TBD
Davosh — TBD
GM thunderspirit |
Davosh the Wanderer |
Knowledge (Arcana): 1d20 + 16 ⇒ (14) + 16 = 30
"A frost drake! Hit it with fire, and beware its icy breath!"
Davosh hits it with a spell of Mind Fog about the foes! Will DC 23 Neg
GM thunderspirit |
Davosh tries a cloud of bong smoke!
Nazhena DC 23 Will: 1d20 + 13 ⇒ (10) + 13 = 23 w00t!
frost drake DC 23 Will: 1d20 + 4 ⇒ (1) + 4 = 5 natural Jeff! boo!
Round 1
Ali — GO
Nazhena/mount — TBD
Kappi — TBD
Edward — TBD
Vojtek — TBD
Davosh — TBD
Ali'yanah D'ohr'hein |
Ali glances at Davosh, and nods. Holler if you need help! She grasps the rod in her belt, and Hastens the party. Then she hustles forward and fires off some magic missiles at the rider.
MM damage: 4d4 + 4 ⇒ (1, 1, 1, 4) + 4 = 11
GM thunderspirit |
Ali casts a pair of spells! Nazhena tries in vail to fend off the missiles that strike unerringly!
With a flash of white, the drake accelerates preternaturally, and a cloud explodes from its mouth, enveloping the group in its icy tendrils!
cold: 8d6 ⇒ (2, 6, 6, 4, 1, 5, 1, 3) = 28 plus icy (difficult) terrain for 2d4 ⇒ (4, 4) = 8 rounds, DC 20 Refl for half damage
Then Nazhena casts a spell!
Springing up about the party is a sickly cloud of yellowish green vapors! Everyone in the cloud takes CON dmg: 1d4 ⇒ 4. DC 23 Fort save for half
FD: -10 WIS/Will
Round 1
Ali — casting spellz
Nazhena/mount — casting spellz and breathing weapons
Kappi — GO
Edward — GO
Vojtek — GO
Davosh — GO
Round 2
Ali — GO
Nazhena/mount — TBD
Kappi — TBD
Edward — TBD
Vojtek — TBD
Davosh — TBD
GM thunderspirit |
Is Ali in both effects? (I moved forward and north--map is correct)
Think you're on the wrong map for this encounter, Ali.
Use this one: MAP
Ali'yanah D'ohr'hein |
gah...i was on the wrong map, but moving now would be unfair. I'll eat it.
ref vs. breath: 1d20 + 7 ⇒ (10) + 7 = 17
fort: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 <--+1 for Warded vs. Witchery, evil arcane caster
ouchies.
GM thunderspirit |
Nah, that's not cool. Go ahead and move. I'll adjust as needed.
Davosh the Wanderer |
REF: 1d20 + 6 ⇒ (9) + 6 = 15
FORT: 1d20 + 5 ⇒ (7) + 5 = 12
Both effects ravage Davosh. "I don't think so. Not today!" Davosh immediately opens his Big Eye. His very gaze burns away the fog around him. He stands without coughing. Standard to use SUNOFA! I have Aura of Purity, which won't stop a Cloudkill until NEXT level. Freaking A man. Such a niche ability, and I can't use it.
Davosh coughs and sputters his way out of the area. Once fee he eyes the drake and casts a spell of Confusion on the drake. Will DC 22 to Neg.
Given the Mind Fog, this should work on anything but a 1.
GM thunderspirit |
Davosh really means it should work on anything but a 20: 1d20 + 5 - 10 ⇒ (2) + 5 - 10 = -3 which that is not
Davosh snaps the mind of the drake!
FD: -10 WIS/Will, confused
Round 1
Ali — casting spellz
Nazhena/mount — casting spellz and breathing weapons
Kappi — GO
Edward — GO
Vojtek — GO
Davosh — gambit achievement: UNLOCKED!
Round 2
Ali — GO
Nazhena/mount — TBD
Kappi — TBD
Edward — TBD
Vojtek — TBD
Davosh — TBD
Kappi Matarito |
Saves
Ref 1d20 + 13 ⇒ (8) + 13 = 21 The rogue takes no damage
Con 1d20 + 5 ⇒ (2) + 5 = 7 But gets a full lung of cloudkill
Round 1
The rogue leaps and dives and somehow avoids the drakes icy breath, only to come up choking and coughing from vicious poisonous cloud. Knowing he doesn't have a great option Kappi pulls a javelin to hurl at the rider.
throwing attack 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13
javelin 1d6 + 1 ⇒ (6) + 1 = 7
GM thunderspirit |
Kappi coughs at just the wrong moment and it robs any distance he can muster on his javelin!
N: 11
FD: -10 WIS/Will, confused
Round 1
Ali — casting spellz
Nazhena/mount — casting spellz and breathing weapons
Kappi — javelin miss
Edward — DC 20 Refl and DC 23 Fort saves, then GO
Vojtek — DC 20 Refl and DC 23 Fort saves, then GO
Davosh — gambit achievement: UNLOCKED!
Round 2
Ali — GO
Nazhena/mount — TBD
Kappi — TBD
Edward — TBD
Vojtek — TBD
Davosh — TBD
Edward W.Fell |
Sorry I missed the updates. Enjoy your vacation.
Ref Save: 1d20 + 10 + 1 + 1 ⇒ (6) + 10 + 1 + 1 = 18
Fort Save: 1d20 + 13 + 2 + 1 ⇒ (6) + 13 + 2 + 1 = 22
The Oradin's skips and skates out of both areas his enhanced speed allows him to get to the hut's porch. Nazhena you've made a mistake tracking us down. You're current Queen's reign is on limited days. Baba Yaga will be freed and return Irrisen to order. Now feel the rage of Apsu.
In draconic Dump your rider and you may yet live.
Longbow +1 w smite, haste: 1d20 + 14 + 5 + 1 ⇒ (16) + 14 + 5 + 1 = 36
Damage: 1d8 + 1 + 7 ⇒ (8) + 1 + 7 = 16
Ed trait allows for full move over icy terrain. Ed takes 28 and hp total is lowered to 70 (fn ouch) 42/70 hp's remaining. Life link will start next round.
RAGING VOJTEK!!!! |
DC 20 Reflex Saving Throw!: 1d20 ⇒ 13 plus...
- Fortitude: +13 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3
- Reflex: +6 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3 | Vs. Traps: +2
- Will: +6 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3
Looks like success! Take 14 damage, Vojtek is really good and walking on frozen stuff... no penalty for icy conditions.
DC 23 Fortitude Saving Throw!: 1d20 ⇒ 16 plus...
- Fortitude: +13 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3
- Reflex: +6 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3 | Vs. Traps: +2
- Will: +6 | Vs. Cold: +1 | Vs. Fear, paralysis, & sleep: +3
Success! -2 CON
- Round the First
- Current HPs: 129 - 14 = 115/120
Vojtek swifty launches multiple Black Arrows of Death at the rider to follow the same track as Ali's cute little magic girl-arrows. He also steps out of the horrible cloud.
Composite Longbow of the Centaur +5: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18 for Damage: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8.
Composite Longbow of the Centaur +5: 1d20 + 12 + 1 - 5 ⇒ (14) + 12 + 1 - 5 = 22 for Damage: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14.
Composite Longbow of the Centaur +5: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18 for Damage: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8.
GM thunderspirit |
Confirmed that the Icewalker trait is a great boon here, and while your GM knows that, Nazhena should not. :-)
Only one of Vojtek's arrows hits home, and Edward's smite is effective as usual!
FD: -10 WIS/Will, confused
MAP
Round 2
Ali — GO
Nazhena/mount — TBD
Kappi — TBD
Edward — TBD
Vojtek — TBD
Davosh — TBD
Ali'yanah D'ohr'hein |
I went ahead and moved where I would have moved, had I been on the correct map. TS, let me know if I should still take the breath weapon & cloudkill effects.
Ali casts a spell, then moves over to Vojtek and gives him a "Good Game." Get up there and wreck her--or do you prefer to stand out of the way and PEW PEW?
cast fly, and touch Vojtek. I'm leaving my pog in the original location, though, so TS can adjudicate whether I still take damage. Sorry about the confusion...the Tactical Map is still pointing to the wrong one!
GM thunderspirit |
1 person marked this as a favorite. |
It is, and that's on me (also probably not changing it now), which is why I'm ruling that Ali moves prior to the breath and spells going off.
Ali grants Vojtek the boon of flight!
1d100 ⇒ 97 Attacks nearest creature. This will not go well for Nazhena...
GM thunderspirit |
bite: 1d20 + 15 ⇒ (3) + 15 = 18
dmg: 2d6 + 8 ⇒ (3, 3) + 8 = 14 plus cold: 1d6 ⇒ 6
tail: 1d20 + 8 ⇒ (18) + 8 = 26
dmg: 1d8 + 5 ⇒ (6) + 5 = 11
The drake turns on its rider! The bite misses, but the tail does not!
In a fury, Nazhena leaps off the back of the drake but does not fall, instead flying away from her treacherous pet, provoking!
AoO bite: 1d20 + 15 ⇒ (4) + 15 = 19
dmg: 2d6 + 8 ⇒ (6, 5) + 8 = 19 plus cold: 1d6 ⇒ 5
The AoO misses too!
I expected a lot worse from that. LOL
N: 51
FD: -10 WIS/Will, confused
Round 2
Ali — moar spellz
Nazhena/mount — stuff
Kappi — GO
Edward — GO
Vojtek — GO
Davosh — GO
Round 3
Ali — GO
Nazhena/mount — TBD
Kappi — TBD
Edward — TBD
Vojtek — TBD
Davosh — TBD
Davosh the Wanderer |
T10 on Spellcraft for a 30 to determine if she's flying via spell.
If she's flying via spell: "Not so fast lady!" Davosh weaves a dweomer of Dispel Magic. Caster check: 1d20 + 9 ⇒ (18) + 9 = 27.
If not: Davosh's Big Eye darkens from icy blue to a deep cerulean mixed with vibrant purple. A bolt of lightning erupts from it and streaks towards Nazhena. Elec: 9d6 ⇒ (2, 6, 3, 2, 6, 1, 4, 1, 6) = 31 REF DC 21 for half
Edward W.Fell |
Round 2
Ed plants his feat, and feels the guiding hand of Apsu aim his his hastened arrows. He then heals swiftly himself after the life links do their job.
EYE LIGHTNING!! NOW THAT’S IMPRESSIVE DAVOSH! Witch you’re demise is close. Would you surrender? Yield and leniency may be shown.
Full attack w/Haste & smite
Longbow: 1d20 + 14 + 5 + 1 ⇒ (3) + 14 + 5 + 1 = 23
Damage: 1d8 + 1 + 7 ⇒ (6) + 1 + 7 = 14
Longbow: 1d20 + 9 + 5 + 1 ⇒ (6) + 9 + 5 + 1 = 21
Damage: 1d8 + 1 + 7 ⇒ (3) + 1 + 7 = 11
Longbow: 1d20 + 14 + 5 + 1 ⇒ (9) + 14 + 5 + 1 = 29
Damage: 1d8 + 1 + 7 ⇒ (1) + 1 + 7 = 9
LoH Self: 2d8 + 2 + 1 ⇒ (6, 6) + 2 + 1 = 15
Davosh, Kappi, Vojtek gain 5 hp back. Ed takes 15 gains 15 so hp still 42/70