
Kappi Matarito |

So, lets be better at not only dividing out treasure but having us put it on our character sheets and REMEMBER to use it!
I'm guilty of this. While I did put down the Cockroach Vest on my sheet, I kinda forgot about it. I didn't go back and do the math, but it might have kept Kappi from going unconscious in the last fight and he wouldn't have wasted an action or two just getting back on his feet.
Does Vojtek want the Giant Ice/Frost WarHammer of Killing?
and the +2 Belt of Con?
Kappi would accept the Talisman of Freedom
What about the Rod of quickening and stuff?
Lets get it divided out.

Davosh the Wanderer |

Agreed!
Quickened is likely best for Ali. Magi need help with action economy.

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Does Vojtek want the Giant Ice/Frost WarHammer of Killing?
Yes if he stops throwing his weapons and going with his "claws" Of course Ed can use it, but he's more of a ranged guy.
and the +2 Belt of Con?
Ed can use it, your healing comes from his hp pool, the longer I can not waste actions on healing me is the more damage I can do.
Kappi would accept the Talisman of Freedom
What about the Rod of quickening and stuff?
I trust Davosh on this, if Ali needs help with action economy then it's hers.

Kappi Matarito |

Kappi Matarito wrote:
Does Vojtek want the Giant Ice/Frost WarHammer of Killing?
Yes if he stops throwing his weapons and going with his "claws" Of course Ed can use it, but he's more of a ranged guy.
Quote:and the +2 Belt of Con?Ed can use it, your healing comes from his hp pool, the longer I can not waste actions on healing me is the more damage I can do.
Quote:Kappi would accept the Talisman of Freedom** spoiler omitted ** Is this a one time use item? Sounds like it will be good against the Spider we have in our future. All of us can use it, but our largest damage dealer is Vojtek if he can be free for 3 rounds it could be a game changer. Ali and Kappi can avoid area attacks easier than Vojtek right?
Quote:What about the Rod of quickening and stuff?I trust Davosh on this, if Ali needs help with action economy then it's hers.
Excellent point about the Talisman of Freedom for Vojtek. Likely super useful vrs the bigbadspider

Davosh the Wanderer |

Agreed on the talisman. Let's give it to Vojtek for the spider, and likely Kappi after if it doesn't get used then, since Kappi is more likely to get stuck than Vojtek under normal conditions.

Ali'yanah D'ohr'hein |

Hell, Ali would take the hammer as a new & improved backup weapon! But only if no one else does.
On the Rod: can that be stuck in the belt & touched at will, or must it be in-hand to use? Because that would be a little counter-indicated, savvy?

Vojtek Wartooth |

Vojtek would ordinarily be a good choice for the Con, but I took extra rage for him to the point where he has more rounds of rage than he would ever need. So Edward seems like the best choice for that.
He'll wear the talisman for the next fight then yield it to Kappi.
That hammer tho... THAT is right up his alley.

GM thunderspirit |

Is this a one time use item?
Yes, it's a lesser talisman.
A lesser talisman carries only enough magical energy to protect its wearer once, after which it crumbles to dust.

GM thunderspirit |

Housekeeping (thanks for the reminder, Edward): defeating the frost giants, svathurim, and Vsevolod earns 20,500 xp total.

GM thunderspirit |

Recovering both keys to Baba Yaga's Hut hidden in the Three Sisters yields 18,000 xp.

Vojtek Wartooth |

Sorry being quiet... work plus doing a ton of nug work for a big project I'm working on with DM S.

Davosh the Wanderer |

Aye, and Ali. We've got a mountain now, which hopefully tapers off.

GM thunderspirit |

Real Life Comes First [tm], gents. I know what you're working on. This game isn't going anywhere.

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KI AH! The game Kempo go on later. :P. Consider the characters resting and learning proper spells for the Belbith.
Of course the DM could let us know if Jadrenka is willing to help us navigate within the sisters, or a boon to help deal with the demon spider.

GM thunderspirit |

For the record, and something I mentioned to Davosh a little while back: this particular book has been my least favorite Tim Hitchcock adventure ever. (That covers some ground, as that non-exhaustive list suggests.) I'm more than ready to move on to the next phase.
I'm fine with y'all tackling the bebelith after a rest, and assuming you survive Jadrenka will give you a get-out-of-the-Three-Sisters-free card, plus it will give you enough experience to reach level 9.

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For the record, and something I mentioned to Davosh a little while back: this particular book has been my least favorite Tim Hitchcock adventure ever. (That covers some ground, as that non-exhaustive list suggests.) I'm more than ready to move on to the next phase.
I'm fine with y'all tackling the bebelith after a rest, and assuming you survive Jadrenka will give you a get-out-of-the-Three-Sisters-free card, plus it will give you enough experience to reach level 9.
I'll take your word for it that his other stuff is better. So far the only Pathfinder official stuff I have done has been CotCT, one PFS adventure, some of Skulls and Shackles, and this with you.
As a whole, and I'm not commenting on your GMing, I think this is the weakest AP. I know that there is much behind the scenes that the GM gets to read, but so far this story is lacking much. Like that last boss Vselvod he was just there, there was no build up, no reason for him to be there, 2 frost giants in a small room that begs the question "how did they get there?" crawl through the dungeon that was to small for them? Not to mention, 2 more large creatures that couldn't fit though the doors.
So finish book 3 and be 9th level? What level does the AP end at? should we expect 18th level for the final portion of the last book, or less?

GM thunderspirit |
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The AP level guides are designed for four PCs when calculating APL; with a fifth character, you guys are a tad behind their curve but have never been more than one level down, and I intend to keep it that way. You guys will probably be 16th level at the AP's end.
Book 3 was very much exploring Iobaria and the centaur realm (Vurnirn in particular), and the Three Sisters felt...I dunno, tacked on, I guess? The missed golden opportunity to foreshadow Vsevolod in Vurnirn is glaring, and coupled with the "He's evil, that's motivation enough" sketchiness of his villainy just makes me shake my head.
Ah, well. I hope we all enjoy Book 4 better. :-)

GM thunderspirit |

Defeating the advanced bebilith earns 8500 xp.
...do I hear a ding? I believe I do!

Vojtek Wartooth |

HPs FTW: 1d12 + 3 ⇒ (11) + 3 = 14
Feat: History of Scars
Skillz: Fly & Survival

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GM thunderspirit |

DMTS can you please update the link on the campaign tab to this sheet?
Done.

Vojtek Wartooth |

Vojtek Wartooth wrote:[dice=HPs FTW]1d12+3
Feat: History of Scars
Skillz: Fly & Survival
I dont think we are rolling for hit points.
Class die+1, +con bonus, + whatever else
I think it's only if you roll crappy. I rolled well, ipso facto fourteeno.

Kappi Matarito |

Kappi Matarito wrote:I think it's only if you roll crappy. I rolled well, ipso facto fourteeno.Vojtek Wartooth wrote:[dice=HPs FTW]1d12+3
Feat: History of Scars
Skillz: Fly & Survival
I dont think we are rolling for hit points.
Class die+1, +con bonus, + whatever else
TS, can we get a ruling please? Is Adam cheating?

Vojtek Wartooth |

Vojtek Wartooth wrote:TS, can we get a ruling please? Is Adam cheating?Kappi Matarito wrote:I think it's only if you roll crappy. I rolled well, ipso facto fourteeno.Vojtek Wartooth wrote:[dice=HPs FTW]1d12+3
Feat: History of Scars
Skillz: Fly & Survival
I dont think we are rolling for hit points.
Class die+1, +con bonus, + whatever else
Dude!?!

GM thunderspirit |

Vojtek Wartooth wrote:TS, can we get a ruling please? Is Adam cheating?Kappi Matarito wrote:I think it's only if you roll crappy. I rolled well, ipso facto fourteeno.Vojtek Wartooth wrote:[dice=HPs FTW]1d12+3
Feat: History of Scars
Skillz: Fly & Survival
I dont think we are rolling for hit points.
Class die+1, +con bonus, + whatever else
Always. :-D
Nah, he's good, based on this post from...jeez, 2013. :-o

Davosh the Wanderer |
2 people marked this as a favorite. |

HAHAHAHAHAHAHAHAHA I am legit laughing wicked hard at Phil's slapping of Adam.

Davosh the Wanderer |

Will update tonight to be ready tomorrow.

Vojtek Wartooth |

HAHAHAHAHAHAHAHAHA I am legit laughing wicked hard at Phil's slapping of Adam.
DUDE!?!?!?!?!

Kappi Matarito |

Kappi Matarito wrote:Dude!?!Vojtek Wartooth wrote:TS, can we get a ruling please? Is Adam cheating?Kappi Matarito wrote:I think it's only if you roll crappy. I rolled well, ipso facto fourteeno.Vojtek Wartooth wrote:[dice=HPs FTW]1d12+3
Feat: History of Scars
Skillz: Fly & Survival
I dont think we are rolling for hit points.
Class die+1, +con bonus, + whatever else
You have kind of set a precedence and can only blame yourself.
I will apologize on this account as I am wrong.
However, in another game you have a character that seems to pick and choose what ability modifier he uses for at least one skill.

Ali'yanah D'ohr'hein |

Vojtek Wartooth wrote:Kappi Matarito wrote:Dude!?!Vojtek Wartooth wrote:TS, can we get a ruling please? Is Adam cheating?Kappi Matarito wrote:I think it's only if you roll crappy. I rolled well, ipso facto fourteeno.Vojtek Wartooth wrote:[dice=HPs FTW]1d12+3
Feat: History of Scars
Skillz: Fly & Survival
I dont think we are rolling for hit points.
Class die+1, +con bonus, + whatever else
You have kind of set a precedence and can only blame yourself.
I will apologize on this account as I am wrong.
However, in another game you have a character that seems to pick and choose what ability modifier he uses for at least one skill.
is it wrong to say "the math kinda checks out here..."?

Ali'yanah D'ohr'hein |

HP: 1d8 ⇒ 5 +1 con, +1 toughness, +1 FC
Magus Arcana: Pool Strike, Clinging
Feat: Intensify Spell
i'm having trouble picking spells. Any ideas for 2 new spells, max level of 3, from the Magus spell list?

GM thunderspirit |

Greater magic weapon is a level 3 Magus spell. Get. It.
Clay skin is pretty good. Displacement is a nice defensive buff.
Lightning bolt and fireball are classics, of course. Dispel magic is utilitarian, though you'll frequently have better things to do with your Standard action, and you'll struggle with MAD, so it may not be the best choice.

GM thunderspirit |

They don't stack, so you only get the highest plus; but in your case you'd spend the pool points for other stuff.
And GMW lasts a looooong time.

Ali'yanah D'ohr'hein |

hmmm...especially considering the sparseness of treasure this is probably A Good Thing to have. Tx for the tip.
I was eyeing Displacement & Clay Skin too...

GM thunderspirit |

Fighting off the white dragon ambush earns the party 8000 xp.

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My shopping list is small, but sadly expensive :(
Bracers of the Merciful Knight 15,600
Phylactery of Positive Channeling 11,000
Headband of Alluring Charisma (or belt of physical stats str and con) +2 4k, +4 16k, +6 32k
Of course I could use a better bow. A +1 adaptive Comp long bow is only 3550

GM thunderspirit |

We'll say both the +2 belts and headbands are available, no roll needed.
longbow: 1d100 ⇒ 91
The dice are not in your favor this time. Not available in Vurnirn.

GM thunderspirit |

Although...the adaptive quality is only necessary for a STR rating. Edward doesn't currently have one to factor in. So we'll say a +1 composite longbow is available, just not an adaptive one.

Ali'yanah D'ohr'hein |

1) he probably wants adaptive for str buffs
2) it’s a cheap add-on (not even a +1 equivalent, just a straight 1k) so I’ll bet he could add it later...no?