GM Tektites PFS First Steps Group B (Inactive)

Game Master Hawkwen Agricola


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The Exchange

Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

Danyn goes in for a swift neck-punch.
Neck Punch: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8, Damage: 1d3 + 2 ⇒ (2) + 2 = 4
But he forgets to aim for the neck.

Grand Lodge

Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

Asuna closes the gap and takes a swing at the bartender.
Attack 1d20 + 4 ⇒ (13) + 4 = 17
Damage 2d4 + 3 ⇒ (2, 3) + 3 = 8

Grand Lodge

Paladin 3/ Hp 22/22/ AC 17, T 11, FF 16/ F +8, R +4, W +7/ CMD 16, CMB +5/ Per +2, Init +3/ Melee +6/ Ranged +1/Speed 20 ft with armor on

"Don't let her get away!"

Round 3

Zorlax will move diagonally, then go 1 box north of Rees. That's as far as I can go without stumbling as I am blinded.


Danyn swings and misses.

Asuna swings her scythe and opens up a gash across the gillwoman's midsection.

Zorlax CMB vs DC 14: 1d20 + 4 ⇒ (15) + 4 = 19

Zorlax breaks free of the webs grasp and stumbles blindly past Rees.

Initiative:
Meatbeat
Ulionestia
Zorlax
Takahiro
Asuna
Kassi
Danyn

Kassi and Takahiro then Meatbeat.

MAP

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kassi will step in front of the door and start an inspiring tune

inspire courage +1

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

In due course, Takahiro starts fighting free of the webbing.

Grapple 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

Stats:
  • 16/16 HP
  • AC: 14, FF: 13, T: 9
  • F: +5, R +1, W+2
  • Per: +6, SM: +2
  • Init +3
  • Effects: None
  • Dwarf Barbarian (Drunken Brute+Invuln Rager) 1

    Meatbeat moves up to the casty fish person to flank with Danyn and give them the Pep-Pep standard. He provokes doing so.

    Helmet attack, Rage, Flank: 1d20 + 7 + 2 + 2 ⇒ (15) + 7 + 2 + 2 = 261d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

    "Ha! Old man is so bad at punch, like baby!"

    Grand Lodge

    Paladin 3/ Hp 22/22/ AC 17, T 11, FF 16/ F +8, R +4, W +7/ CMD 16, CMB +5/ Per +2, Init +3/ Melee +6/ Ranged +1/Speed 20 ft with armor on

    Round 4

    "You're lucky you caught me with your flashy little tricks!"

    Zorlax will close the gap between the gillwoman and his greatsword.

    Power Attack: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
    Damage: 2d6 + 3 + 3 ⇒ (5, 1) + 3 + 3 = 12
    Concealment: 1d100 ⇒ 48


    Takahiro, you were never grappled by the webs. With that roll, you can move five feet out of the webs.

    Silver Crusade

    Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

    Ahhh ok, I had taken it I still needed to make the check to be able to move that 5' still - as in there's a chance I could become grappled if I moved.

    Takahiro moves forwards, towards the fighting...possibly upending a table as he moves!


    Web wrote:
    Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.

    Kassi inspires the party.

    Takahiro moves forward and threatens the gillwoman.

    Meatbeat smashes another gillwoman's nose.

    The gillwoman moves away from the party, beginning to cast a spell. (drawing multiple AoOs)

    Initiative:
    Meatbeat
    Ulionestia
    Zorlax
    Takahiro
    Asuna
    Kassi
    Danyn

    I'd say this just about does it.

    Grand Lodge

    Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

    AOO 1d20 + 4 ⇒ (8) + 4 = 12
    Damage 2d4 + 3 ⇒ (4, 1) + 3 = 8


    Asuna scythe cuts the gillwoman down as she flees.

    The End

    Returning back to Absalom, Drang congratulates you on thwarting the gillmen's plans and promises you a bright future in the Society.

    Go ahead and roll Day Jobs. The scenario is already reported except for Asuna, need your PFS number.

    Grand Lodge

    Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

    18601-10. Thanks for running!

    Grand Lodge

    Stats:
  • 16/16 HP
  • AC: 14, FF: 13, T: 9
  • F: +5, R +1, W+2
  • Per: +6, SM: +2
  • Init +3
  • Effects: None
  • Dwarf Barbarian (Drunken Brute+Invuln Rager) 1

    Profession (Miner): 1d20 + 6 ⇒ (19) + 6 = 25 Dwarves!

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Sweet. No day job here. Thanks for running.

    Sovereign Court

    HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

    perform: 1d20 + 8 ⇒ (17) + 8 = 25

    Silver Crusade

    Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

    No job.

    Yay us! Thanks GM :)

    Grand Lodge

    Paladin 3/ Hp 22/22/ AC 17, T 11, FF 16/ F +8, R +4, W +7/ CMD 16, CMB +5/ Per +2, Init +3/ Melee +6/ Ranged +1/Speed 20 ft with armor on

    We're done! Lol I'm blinded the whole time.. No day job for me too.I guess we failed the request by the lady to give the envelope, but with scammers like that then maybe we didn't fail.

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