GM Tektites PFS First Steps Group B (Inactive)

Game Master Hawkwen Agricola


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Grand Lodge

Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

"What is the woman doing up on the ledge? Is she okay?"
Asuna yells up the side of the cliff.


Zorlax tries to follow the other two, but looses his footing on the talus and slides back down harmlessly.

Danyn grabs a fistful of coins and though he is not struck down, he seems to perceive the clouds darkening ever so slightly and he begins to think he may not have a very lucky day.

The Exchange

Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

Danyn tries putting the money back to see if that fixes it. He'll even throw in a copper and see if he feels better.

How much money does it look like?


Approximate value of gems and coins? About 585 gp and one copper piece.

Danyn returns the fistful of coins and immediately feels more lucky. After he tosses in the copper piece, he feels a wave of warmth amd well-being flow over him.

The Exchange

Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

Hmm... tough choice.

Danyn looks at Meatbeat, then waves at the offerings expectantly.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kassi attempts to climb the cliff to join the rest of the group.
1d20 ⇒ 5

When she finally does she attempts to identify the woman after placing a gold peice in the offering bowl. 1d20 ⇒ 19 plus modifiers depending on what the roll is

Grand Lodge

Stats:
  • 16/16 HP
  • AC: 14, FF: 13, T: 9
  • F: +5, R +1, W+2
  • Per: +6, SM: +2
  • Init +3
  • Effects: None
  • Dwarf Barbarian (Drunken Brute+Invuln Rager) 1

    The dwarf looks to Danyn's waving. "Clouds went dark. I am not theif from bowl woman. Dwarves do not do good with the sky. I like the ground."


    Kassi also feels a wave of warmth after placing the gold piece. She tries to identify the statue. She thinks it might represent a Taldan woman, but her knowledge in this area lacks formal training.

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Danyn decides to loot the bowl anyway and then throw a copper back for good measure.

    Silver Crusade

    Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

    Takahiro takes his time to pick his way up and find out what is going on "A shrine to a friendly mountain spirit? We have those at home, make sure we leave a small offering or it might send rocks crashing upon us!" Takahiro will leave a silver if he can make it up there. After Danyn has taken the bowl...

    Grand Lodge

    Paladin 3/ Hp 22/22/ AC 17, T 11, FF 16/ F +8, R +4, W +7/ CMD 16, CMB +5/ Per +2, Init +3/ Melee +6/ Ranged +1/Speed 20 ft with armor on

    "Well toss a silver piece for me, for good luck. If you guys are done there, I think we should move on."


    Everyone is able to make it to the ledge with little difficulty. After Danyn removes the offerings, the rest of the party leaves their own offerings. Returning to the path, the party makes good time as the trail wends it's way down out of the mountains. The party manages to get to the foothills before having to stop and make camp. The night passes uneventfully and the next morning, all rise in good spirits. The following day on the trail, the air begins to feel warmer and more humid. Shortly thereafter, the ground begins to get muddy and eventually the party finds themselves trekking through swampy lowlands.

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Probably my fault. Darn my pilfering.

    Sovereign Court

    HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

    If it was for nobility my roll would have been a 27

    Silver Crusade

    Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

    "A swamp, how unpleasant"

    Grand Lodge

    Paladin 3/ Hp 22/22/ AC 17, T 11, FF 16/ F +8, R +4, W +7/ CMD 16, CMB +5/ Per +2, Init +3/ Melee +6/ Ranged +1/Speed 20 ft with armor on

    "Well try walking with this armor on.." as Zorlax treks the swampy land carefully.

    Are walking on difficult terrain?

    Silver Crusade

    Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

    "Mine not so good either, may have to take off"

    Grand Lodge

    Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

    Asuna carefully navigates the swamp. Attempting to stay on dry ground whenever possible while traveling through this area.

    Grand Lodge

    Stats:
  • 16/16 HP
  • AC: 14, FF: 13, T: 9
  • F: +5, R +1, W+2
  • Per: +6, SM: +2
  • Init +3
  • Effects: None
  • Dwarf Barbarian (Drunken Brute+Invuln Rager) 1

    "Sparkle Elf is so much more easy to understand in water forest. Dead men coats are not much help now, though," Meatbeat adds, still wearing the Cold Weather clothes.


    As the party makes their way into the swamp, thick blobs of fog dance in between large tickets as the foul stench of swamp gas pollutes the air. Several exotic species of vines twist along the vapor-shrouded path, creating an ethereal seeming tangle. At random intervals, a splash of fetid water sounds in the distance, signaling the presence of frogs
    or other bog creatures.

    GM Rolls:
    A: 1d20 + 5 ⇒ (1) + 5 = 6
    M: 1d20 - 3 ⇒ (15) - 3 = 12
    Z: 1d20 - 3 ⇒ (3) - 3 = 0
    T: 1d20 - 5 ⇒ (1) - 5 = -4
    K: 1d20 + 6 ⇒ (15) + 6 = 21
    D: 1d20 + 5 ⇒ (15) + 5 = 20

    A: 1d20 + 5 ⇒ (12) + 5 = 17
    M: 1d20 - 3 ⇒ (15) - 3 = 12
    Z: 1d20 - 3 ⇒ (16) - 3 = 13
    T: 1d20 - 5 ⇒ (9) - 5 = 4
    K: 1d20 + 6 ⇒ (14) + 6 = 20
    D: 1d20 + 5 ⇒ (10) + 5 = 15

    A: 1d20 + 5 ⇒ (1) + 5 = 6
    M: 1d20 - 3 ⇒ (20) - 3 = 17
    Z: 1d20 - 3 ⇒ (16) - 3 = 13
    T: 1d20 - 5 ⇒ (14) - 5 = 9
    K: 1d20 + 6 ⇒ (18) + 6 = 24
    D: 1d20 + 5 ⇒ (20) + 5 = 25

    A: 1d20 + 5 ⇒ (5) + 5 = 10
    M: 1d20 - 3 ⇒ (15) - 3 = 12
    Z: 1d20 - 3 ⇒ (14) - 3 = 11
    T: 1d20 - 5 ⇒ (1) - 5 = -4
    K: 1d20 + 6 ⇒ (12) + 6 = 18
    D: 1d20 + 5 ⇒ (14) + 5 = 19

    A: 1d20 + 5 ⇒ (1) + 5 = 6
    M: 1d20 - 3 ⇒ (19) - 3 = 16
    Z: 1d20 - 3 ⇒ (20) - 3 = 17
    T: 1d20 - 5 ⇒ (9) - 5 = 4
    K: 1d20 + 6 ⇒ (20) + 6 = 26
    D: 1d20 + 5 ⇒ (17) + 5 = 22

    A: 1d20 + 5 ⇒ (3) + 5 = 8
    M: 1d20 - 3 ⇒ (10) - 3 = 7
    Z: 1d20 - 3 ⇒ (6) - 3 = 3
    T: 1d20 - 5 ⇒ (11) - 5 = 6
    K: 1d20 + 6 ⇒ (16) + 6 = 22
    D: 1d20 + 5 ⇒ (20) + 5 = 25

    A: 1d20 + 5 ⇒ (1) + 5 = 6
    M: 1d20 - 3 ⇒ (10) - 3 = 7
    Z: 1d20 - 3 ⇒ (13) - 3 = 10
    T: 1d20 - 5 ⇒ (20) - 5 = 15
    K: 1d20 + 6 ⇒ (16) + 6 = 22
    D: 1d20 + 5 ⇒ (14) + 5 = 19

    A: 1d20 + 5 ⇒ (11) + 5 = 16
    M: 1d20 - 3 ⇒ (15) - 3 = 12
    Z: 1d20 - 3 ⇒ (1) - 3 = -2
    T: 1d20 - 5 ⇒ (11) - 5 = 6
    K: 1d20 + 6 ⇒ (13) + 6 = 19
    D: 1d20 + 5 ⇒ (17) + 5 = 22

    Asuna: 6d2 ⇒ (2, 2, 2, 1, 1, 1) = 9
    Meatbeat: 3d2 ⇒ (1, 2, 1) = 4
    Zorlax: 6d2 ⇒ (1, 2, 2, 2, 1, 2) = 10
    Takahiro: 7d2 ⇒ (2, 1, 1, 1, 2, 1, 2) = 10

    A Fort: 1d20 + 3 ⇒ (11) + 3 = 14
    A Fort: 1d20 + 3 ⇒ (17) + 3 = 20
    A Fort: 1d20 + 3 ⇒ (16) + 3 = 19
    A Fort: 1d20 + 3 ⇒ (19) + 3 = 22
    A Fort: 1d20 + 3 ⇒ (18) + 3 = 21
    A Fort: 1d20 + 3 ⇒ (18) + 3 = 21

    M Fort: 1d20 + 5 ⇒ (7) + 5 = 12
    M Fort: 1d20 + 5 ⇒ (14) + 5 = 19
    M Fort: 1d20 + 5 ⇒ (19) + 5 = 24

    Z Fort: 1d20 + 4 ⇒ (6) + 4 = 10
    Z Fort: 1d20 + 4 ⇒ (9) + 4 = 13
    Z Fort: 1d20 + 4 ⇒ (3) + 4 = 7
    Z Fort: 1d20 + 4 ⇒ (15) + 4 = 19
    Z Fort: 1d20 + 4 ⇒ (2) + 4 = 6
    Z Fort: 1d20 + 4 ⇒ (12) + 4 = 16

    T Fort: 1d20 + 1 ⇒ (16) + 1 = 17
    T Fort: 1d20 + 1 ⇒ (8) + 1 = 9
    T Fort: 1d20 + 1 ⇒ (14) + 1 = 15
    T Fort: 1d20 + 1 ⇒ (1) + 1 = 2
    T Fort: 1d20 + 1 ⇒ (1) + 1 = 2
    T Fort: 1d20 + 1 ⇒ (3) + 1 = 4
    T Fort: 1d20 + 1 ⇒ (13) + 1 = 14

    M: 1d3 ⇒ 1
    Z: 1d3 ⇒ 3
    T: 1d3 ⇒ 1

    Navigating through the swamp proves vexing for most of the party. Danyn and Kassi manage to keep to dry ground the eight hours it takes to navigate the swamp, but everyone one else slips and falls into the mire at some point. Takahiro tkaes the worst of it, slipping once an hour except the last. As the party finds dry ground again, Meatbeat, Zorlax and Takahiro feel as if the miasma they inhaled when falling seems to have gone to their lungs. Everyone but Danyn and Kassi also notice that their spills in the swamp have allowed leeches to attach themselves.

    Leeches: Meatbeat has four, Asuna has nine, Zorlax and Takahiro have ten leeches each.

    Leeches:
    Each leech deals 1 point of Constitution
    damage that is recovered as soon as the PC is healed in
    any way (a DC 12 Fortitude save negates this damage).
    Once a leech deals damage, it becomes bloated and falls
    off. Leeches can be pulled or burnt off (which deals 1 hp
    of damage to the host), or can be rubbed with salt until
    they drop off (which deals no damage to the host). Any
    creature with at least 1 point of natural armor can ignore
    the effects of the leeches.

    Grand Lodge

    Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

    "What are these things?"
    Asuna asks in a panic, trying to remove the numerous leeches from her arms and legs.

    Grand Lodge

    Stats:
  • 16/16 HP
  • AC: 14, FF: 13, T: 9
  • F: +5, R +1, W+2
  • Per: +6, SM: +2
  • Init +3
  • Effects: None
  • Dwarf Barbarian (Drunken Brute+Invuln Rager) 1

    "I do not know. Perhaps more are under shirt. You should look now. We can help and see." Meatbeat suggests, removing the dead-guy clothing that is now apparently filled with leeches. Should his ruse work, he then readies to high-five Danyn (or nearest bro).

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    "Juuuus leddim folof onner own. Wigicha fikstup."

    Spoiler:
    "If you let the leeches fall off on their own, we can make sure to heal everyone before moving on after that."

    Grand Lodge

    Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

    "They eat through steel?"
    She responds, alarmed and confused at the thought while looking down the front of her shirt at the chain armor she is wearing.

    Grand Lodge

    Stats:
  • 16/16 HP
  • AC: 14, FF: 13, T: 9
  • F: +5, R +1, W+2
  • Per: +6, SM: +2
  • Init +3
  • Effects: None
  • Dwarf Barbarian (Drunken Brute+Invuln Rager) 1

    bluff: 1d20 - 3 ⇒ (4) - 3 = 1

    "Yes." Meatbeat states with the biggest grin on his face, his gaze telling of his true motives.

    Grand Lodge

    Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

    I can't fail this check, lol.
    Sense Motive 1d20 ⇒ 3
    "Sir Dwarf, we do not know much about this land or its people, but we think you are trying to take advantage of us."
    She says slightly disappointed while releasing the collar of her shirt.

    Sovereign Court

    HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

    Perhaps it would be best to remove the leeches now. Does anyone have any skill in this?

    Grand Lodge

    Stats:
  • 16/16 HP
  • AC: 14, FF: 13, T: 9
  • F: +5, R +1, W+2
  • Per: +6, SM: +2
  • Init +3
  • Effects: None
  • Dwarf Barbarian (Drunken Brute+Invuln Rager) 1

    @Asuna "I am not try to take advantage of you and your flesh mounds."

    @Kaneka "I am skill at rip and tear bug. Is easy with muscles." Meatbeat quickly rips one off, and makes another very unsettling face at the resulting feeling. He deftly draws his mug and drinks a hefty chug. He then wiggles his now bloodied fingers at Asuna. "See? If there are bug to rip under shirt, let Meatbeat. I will do if you not want. I also have ale to help pain not happen."

    Grand Lodge

    Paladin 3/ Hp 22/22/ AC 17, T 11, FF 16/ F +8, R +4, W +7/ CMD 16, CMB +5/ Per +2, Init +3/ Melee +6/ Ranged +1/Speed 20 ft with armor on

    "I believe Meatbeat's intentions are true and I'll prove it. Meatbeat please check under my shirt and remove all these leeches."

    Silver Crusade

    Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

    "How disgusting!"

    Takahiro stands by to begin healing people as the leeches come off.

    Channel 1d6 ⇒ 5
    Channel 1d6 ⇒ 2
    Channel 1d6 ⇒ 6

    Everyone should come through ok!

    "Sooner we leave this place, the better!"


    The party finds a dry place to camp and is able to remove the leeches. The night passes uneventfully and everyone is able to recover from the leech wounds with the aid of Takahiro. The following morning, the party rises, the sunlight having a sickly green-yellow in the miasma. Meatbeat finds he is coughing a lot and not feeling well.

    The party sets out and after short time the come across a large log that rests across the dirt path, standing five feet tall. A moldering wood door covers one of the hollow ends of the log, and a makeshift mud chimney emits a thin wisp of blue smoke. From behind the crude house come the sound of someone humming an off-key tune.

    Meatbeat Fort.: 1d20 + 5 ⇒ (17) + 5 = 22
    Taka Fort: 1d20 + 3 ⇒ (14) + 3 = 17
    Zorlax Fort: 1d20 + 4 ⇒ (14) + 4 = 18

    Meatbeat takes one point of WIS. damage

    Fogshroud Miasma:
    Type disease, inhaled; Save Fortitude DC 13
    Onset 1d3 days; Frequency 1/day
    Effect 1 point of Wis damage; Cure 2 consecutive saves

    Edit: I forgot to roll Zorlax and Takahiros Fort Saves. Meatbeat's disease had an onset of one day. The other two have an onset of three days.

    Grand Lodge

    Stats:
  • 16/16 HP
  • AC: 14, FF: 13, T: 9
  • F: +5, R +1, W+2
  • Per: +6, SM: +2
  • Init +3
  • Effects: None
  • Dwarf Barbarian (Drunken Brute+Invuln Rager) 1

    Oh, no! A disease that afflicts my only decent mental stat! -1 Perception, Profession (Miner), and Will save right now.

    Meatbeat drinks in response to coughing, resulting often is coughing up ale everywhere.

    Grand Lodge

    Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

    "Oh look, a little house. Maybe a helpful spirit lives there?"
    Asuna thinks out loud as they approach the makeshift home.

    Silver Crusade

    Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

    Looks like the save was made?

    Takahiro accompanies Asuna to the house...

    Grand Lodge

    Stats:
  • 16/16 HP
  • AC: 14, FF: 13, T: 9
  • F: +5, R +1, W+2
  • Per: +6, SM: +2
  • Init +3
  • Effects: None
  • Dwarf Barbarian (Drunken Brute+Invuln Rager) 1

    It's two saves to cure. I likely had a lesser onset time. Meatbeat, having been slightly delusional, did accept Zorlax's offer to prove his intent, despite not realizing it made no sense to accept.

    Silver Crusade

    Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

    Ahhh gotcha, went back and looked again at the bajillion saves :)


    Sorry for the lack of explanation, was in a hurry this morning. I did post that you weren't feeling good. Your and Zorlax's onset time is three days, so I was going to wait to address your if you didn't make two consecutive saves.

    Silver Crusade

    Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

    All good boss, we are right on top of it :)

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Danyn eyes the house suspiciously.
    "Mayhowmightamaybehavumsoup."

    Spoiler:
    "Perhaps they are making soup that they would be willing to share."

    Grand Lodge

    Paladin 3/ Hp 22/22/ AC 17, T 11, FF 16/ F +8, R +4, W +7/ CMD 16, CMB +5/ Per +2, Init +3/ Melee +6/ Ranged +1/Speed 20 ft with armor on

    I'm a little bit confused lol! So I'm sick right now?


    Zorlax wrote:
    I'm a little bit confused lol! So I'm sick right now?

    Not at the moment.

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    You have an illness. It has not manifested like it has in meatbeat. Yours will onset in two more days unless you make the saves. For now, you have no symptoms, so essentially no, you're not sick yet.

    Grand Lodge

    Stats:
  • 16/16 HP
  • AC: 14, FF: 13, T: 9
  • F: +5, R +1, W+2
  • Per: +6, SM: +2
  • Init +3
  • Effects: None
  • Dwarf Barbarian (Drunken Brute+Invuln Rager) 1

    "I like soup." Meatbeat replies, looking at Danyn. He stares for a second, coughs, then speaks again. "Did you old man know your head is shiny?"

    Sovereign Court

    HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

    Kassi finally pokes her head up, after checking her self, Did someone say Soup?

    Grand Lodge

    Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

    Asuna makes her way up to the small door and knocks while saying. "Hello, is anyone home?"

    Grand Lodge

    Paladin 3/ Hp 22/22/ AC 17, T 11, FF 16/ F +8, R +4, W +7/ CMD 16, CMB +5/ Per +2, Init +3/ Melee +6/ Ranged +1/Speed 20 ft with armor on

    "You guys must be really starving, we don't even know if it's edible or it might be made by some unknown creature."

    "Anyway I'll go around the back and check if there's another entrance."


    Asuna walks around the log to the small door, knocking on it. At that point she notices a small figure hunched over a small garden.

    Zorlax starts to walk around the other side of the log and is surprised by a large alligator emerging from the bog to snap it's jaws at him.

    Alligator Attack: 1d20 + 5 ⇒ (6) + 5 = 11
    Damage: 1d6 + 3 ⇒ (3) + 3 = 6

    The alligator's jaws snap at air as Zorlax is able to dodge the ferocious bite.

    GM Rolls:
    Z: 1d20 + 1 ⇒ (15) + 1 = 16
    A: 1d20 + 4 ⇒ (18) + 4 = 22
    M: 1d20 + 3 ⇒ (8) + 3 = 11
    D: 1d20 + 2 ⇒ (1) + 2 = 3
    T: 1d20 + 2 ⇒ (16) + 2 = 18
    K: 1d20 + 2 ⇒ (7) + 2 = 9
    B: 1d20 + 3 ⇒ (20) + 3 = 23
    C: 1d20 + 6 ⇒ (1) + 6 = 7

    Initiative:
    Kobold
    Asuna
    Takahiro
    Zorlax
    Meatbeat
    Kassi
    Alligator
    Danyn

    The humanoid stands up at the commotion and Asuna recognizes the creature to be a kobold. The kobold steps back and chants a few words as the club she is holding begins to glow.

    Everyone but Danyn are up. The log requires a DC 10 Climb to go over. The area north of the log counts as difficult terrain.

    MAP!

    Grand Lodge

    Paladin 3/ Hp 22/22/ AC 17, T 11, FF 16/ F +8, R +4, W +7/ CMD 16, CMB +5/ Per +2, Init +3/ Melee +6/ Ranged +1/Speed 20 ft with armor on

    "I'll take care of this one here, that glowing club is a priority!"

    Power Attack on Alligator: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7
    Damage: 2d6 + 3 + 3 ⇒ (2, 6) + 3 + 3 = 14

    Grand Lodge

    Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

    I am unable to view that map, can I make it to the kobold with my movement?

    "Okay we will take care of it."
    Asuna responds while beginning to move towards the kobold and drawing her scythe from her back.

    Grand Lodge

    Stats:
  • 16/16 HP
  • AC: 14, FF: 13, T: 9
  • F: +5, R +1, W+2
  • Per: +6, SM: +2
  • Init +3
  • Effects: None
  • Dwarf Barbarian (Drunken Brute+Invuln Rager) 1
    Asuna wrote:
    Get to the kobold?

    Depending on Tektite's interpretation of corners, it looks like a double-move through the difficult terrain would get you just barely to it.

    ---
    What would be my chances of making a "door" in the log, Kool-Aid Man-style? Strength check, a sunder, or something? In the thought of efficiency, I'll throw a d20 out there, and see if it's relevant. If the Kool-Aid options aren't open, then it's a climb, which is a +0 (due to check penalty.)

    Something?: 1d20 ⇒ 6 Heck, that wouldn't even climb it.

    After failing while trying to hazily rip a hole in the log, Meatbeat gives up and tries to climb up the log with his remaining move action.

    Climb: 1d20 ⇒ 3

    And even less luck doing that.

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