[GM Striker's The Ruins of Azlant] Table 2

Game Master JankInTheTank

Maps and stats
Loot Tracker
Handout 1
Colonists


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F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

oh, I forgot Trieste can look at that necklace too
spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21

do we wanna go ahead and talk to Ramona about the hag or wait til she's less busy?


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Might as well fill her in so the colony is aware of a potential threat but that we will take care of it.


Ruins of Azlant Maps and Info

Trieste, you are not quite able to pinpoint what this necklace does. it has some sort of transmutation magic to it, and seems to affect speed in some way


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

ah well, should have cast guidance before I tried :)


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

That is what Thame and the identify spell is for during downtime


Ruins of Azlant Maps and Info

Hengeist, feel free to jump in at any time you think it makes sense. I imagine you have heard of this group of adventurers that has been working to secure the colony, and perhaps you either seek them out askig to help or you run into one or more of them during the day. maybe the funeral would be a good time to come pay respects for Kaldan and offer your help


male Human Bloodrager 4 (Aquatic bloodline), AC 17, t12, ff 17 (+5 armor, +2 Dex), hp 40, F +6, R +3, W +1, Per +7, Init + 2

Sorry for going missing. I picked up a nasty cold from somewhere on Sunday and have been bedridden since then. It might be a day or two more before things get back to normal.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28
Kragg Stoneheart wrote:

Reposting here for discussion purposes...

2 potions
studded leather armor
Magical ransuer
a masterwork underwater heavy crossbow
12 crossbow bolts
a magical necklace
400 gp worth of gems and coral pieces in a small sack

if you disarm the remaining sahuagin:

8 magical crossbow bolts
10 mundane crossbow bolts
underwater crossbow
masterwork trident
feather token (anchor)
theives' tools
53 gp

From Kaldan...
Possessions glaive +1 (seaborne); glaive +1 (seaborne); studded leather; outfit (explorer's); handaxe; dagger; Wrist Sheath, Spring Loaded [ Dagger (Alchemical Silver); ]; Canteen ; Belt Pouch [ Sewing Needle; ]; Crossbow,

Are we able to sell the rest?


Ruins of Azlant Maps and Info

Thanks for bringing this up, I don't think it was ever explicitly stated by the previous GM.

In gaming terms, the colony is currently a 'hamlet', which has a base limit of 200 and a purchase limit of 1000. this means that selling most things at this level isn't too difficult (as most single items aren't worth more than 2000gp yet), but buying things will be more difficult.

There will be occasional ships to help resupply, but since one arrived at the beginning of this chapter, there won't be another one in the near future.

for buying expensive things or selling better loot, your options are to either wait for a big dump when the next ship arrives, or to find a way to open up trade relations with one or more of the groups of local peoples.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Post tomorrow since mother’s day weekend has tied my up. Sorry for delay


Ruins of Azlant Maps and Info

congratulations, you have set up trade relations with a local people group!

mechanically, there will be a % chance that any specific requested item is available in the supplies the Locathahs have with them, with higher chances for lower valued items.

If there is anything you want that they didn't 'happen' to bring with them, they are willing to retrieve it for you from a larger settlement underwater. it will take 2d6 days, but they can retrieve a much bigger supply of items. items that aid land-dwellers in underwater conditions can be bought at a 25% discount as they are not as valuable for a city of merfolk.

weapon and armor enchantments are also available through this courier arrangement as long as you're willing to let them take the item in question for the 2d6 days.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

ooo, that's kinda sweet


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

Sure beats the slow boat to Andor.


Ruins of Azlant Maps and Info

And to think it only cost you a half orc....


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Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Well worth the price. What if we sacrifice a full orc...do we get 50% off?


male Human Bloodrager 4 (Aquatic bloodline), AC 17, t12, ff 17 (+5 armor, +2 Dex), hp 40, F +6, R +3, W +1, Per +7, Init + 2

Hey!!

I protest of behalf of meatshields everywhere!


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Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Please tell me that the drunk locathah is actually a partof the mod and you did not add it in. If so that is way too ironic that I have put so much time in creating a bar and brewery for just such an occasion lol.


Ruins of Azlant Maps and Info

a Magician never reveals his secrets....


male Human Bloodrager 4 (Aquatic bloodline), AC 17, t12, ff 17 (+5 armor, +2 Dex), hp 40, F +6, R +3, W +1, Per +7, Init + 2

Sorry for my silence, a family matter has had me away from home the last few days. Things are settling and I"ll be back to regular posting tomorrow.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

heads up: I'm travelling over the next few days. I SHOULD still have some access, but will have limited opportunities to post. Please BOT me if needed.


Ruins of Azlant Maps and Info

I may have missed it looking back through the threads, but no one ever went back to speak with the living statues again after you first met them, did they? if you did and I missed it I may have to change some of what Eliza said there.

one of those things you deal with when switching GMs, haha.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

I know we were trying to send another that would be interested from the colony to speak with them. Who it would have been though was up in the air.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28
Kragg Stoneheart wrote:

Good either way though I see merit in exploring for a week to make sure nothing is within the immediate area surrounding the colony. After that work on infrastructure and defenses so we are prepared for what ever may come next.

Also we need to make sure that whomever goes to the constructs to learn is scrutinized each time they come back

The ghost needs to be talked to and told that Arkham was dominated and that is why he was killed.

Any other loose ends?


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

Some of my comments re: the statues--

5/18/18; "One thing we might want to do is see if any of the colonists want to visit that shrine that we promised the constructs we'd return to. The problem is offering them any sort of security if they go there."

6/7/2018: "I figured Perrell would be the natural for staying with the statues. She's the more studious of the 2 explorers. Although the elf might work better for her longevity, Lyra doesn't seem as interested in staying put for a long time"


Ruins of Azlant Maps and Info

OK, cool. so there was discussion about who to send and that something should be set up, but the details weren't necessarily figured out. with all the downtime you guys had I'm sure there was time to figure those details out, so I'll leave it up to you.

I'll leave it up to Kragg, since he was the one who was most interested in gettign that taken care of. did you use some of your time to make arrangements to send more students to the statues, or did all fo the other adventures and demands on your time distract you and make you forget to deal with it?

Either way is fine by me, it's not a huge change to anything I've done, just a potentially interesting side plot.


Ruins of Azlant Maps and Info

BTW, 4 day weekend coming up for me starting on Thursday. I am going to try to keep posting, but we may be pretty busy those days.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

As it was an oath to Abadar Kragg would have definitely sure that his obligation was fulfilled. However it seemed to get glossed over in discussions so never really pushed it further. Kragg would have offered it to whomever would want to study with the living statues with Perell being offered first.


Ruins of Azlant Maps and Info

alright, we seem to be stalling out a bit here. let'e try to pick up the pace, I'd hate to lose anyone due to things not moving along. now that the long weekend is over, hopefully we can get more posts out this week. It seems like you guys are finished with Eliza for now, where would you like to head next?


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

quick heads up: I will be travelling for the next few days (Thurs-Sun). I may or may not have internet access. Apologies in advance

I hope to be here to take care of all my rolls :)


Ruins of Azlant Maps and Info

thanks for the heads up!


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

I have to do one more bout of travelling. This will probably be it for a while though. Looks like Tues thru Sunday. Will do my best to check in as I can, but no guarantees. Apologies in advance


Ruins of Azlant Maps and Info

I added a blue circle to the bigger island map to show where you are. you have seen a lot of the coast on this side of the island so far, at least to the north. there is a marked location to the south, and a lot of items on the opposite side of the island. you have also not seen much of the northwest quadrant of the island, but don't have any information from Carter Hastings about that area either.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

There is the large X that we need to look at along with location C. Let’s keep heading south and explore that. We can then back track after those if need be. Then we grab the boat and head around to the other side of the island.


Ruins of Azlant Maps and Info

The large X is Talmandor's Bounty


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Oh well then just head where ever we need to go next lol. Abadar guide us to our next location.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

so we haven't been to C, right? head there?


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

C seems as good a place as any. Let's do it!


male Human Bloodrager 4 (Aquatic bloodline), AC 17, t12, ff 17 (+5 armor, +2 Dex), hp 40, F +6, R +3, W +1, Per +7, Init + 2

There might be something to see there. :)


Female Human (Taldan) Bard 8 (archaeologist) Portrait

All in favor, say "eye" (I?)?


Ruins of Azlant Maps and Info

location C is the "sunken laboratory" mentioned by Carver. he didn't give you much information about it, other than that it was a possibly Azlanti structure that has been mostly swallowed by the earth


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

ooo, yeah, that sounds cool


Human Wizard (Illusionist) 6 | HP 32/32 | AC 12 T 12 FF 10 | F +4 R +5 W +6 | CMB +3 CMD 15 | Init +6 | Perception +0

A sunken laboratory sounds like something Thame would avoid. Throw in possible Azlanti artifacts/architecture/history, and it becomes something he probably would avoid but can be shamed into going. Let's do it!


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lara does have an Indiana Jones thing going for her (or a Lara Croft thing, if one prefers). I think that means we're pretty much unanimous about going to C next.


male Human Bloodrager 4 (Aquatic bloodline), AC 17, t12, ff 17 (+5 armor, +2 Dex), hp 40, F +6, R +3, W +1, Per +7, Init + 2

Si.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Sounds good to me as well. Just to be clear on spells though are we stopping first at the colony for the night to refresh before heading to C? Whichever way works for just want to know.


Female Human (Taldan) Bard 8 (archaeologist) Portrait

May as well go back to the (HMS?) Bounty first.


F Changeling Druid(Kraken Caller)-4 | HP 30/30 | AC 19 T 10 FF 19 | F+7 R+2 W+10 | CMB+5 CMD 15 | Init+0 Percep+13, darkvision 60' | Current effects:

I'm good either way.


Ruins of Azlant Maps and Info

probably no posts from me this weekend, and might be limited on Monday through Wednesday. running a large workshop for my job for those three days. should give everyone a chance to post some more actions. be sure to mark where you are on the map and indicate when you want to try to descend.


Male dwarf Cleric 7 Holy Vindicator 1 hp 61. saves 10/4/13 AC 23/11/23 Current:28

Busy as well as had people quit and now on call every night. Will try to get a response from the spoiler up tomorrow.


Ruins of Azlant Maps and Info

sorry about that, not sure how i missed a channel in the middle of all of that. updated your health on the slides, will show the healing correctly on the next post.

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