Valeros

Hengeist Karlsson's page

46 posts. Alias of DBH.


Full Name

Hengeist Karlsson

Race

Human

Classes/Levels

Bloodrager 4 (Aquatic bloodline), AC 17, t12, ff 17 (+5 armor, +2 Dex), hp 40, F +6, R +3, W +1, Per +7, Init + 2

Gender

male

Size

med

Age

24

Special Abilities

SQ aquatic adaptation, aquatic bloodrager bloodline, blood casting, bloodline, bloodrage (12 rounds/day), bonus feat, fast movement, skilled, spells, uncanny dodge

Alignment

cg

Deity

Gorum

Strength 16
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 10
Charisma 13

About Hengeist Karlsson

HENGEIST KARLSSON

Male human (ulfen) bloodrager 4, CG Medium humanoid (human)

Init +2; Senses Perception +7

DEFENSE
AC 17, touch 12, flat-footed 17 (+5 armor, +2 Dex), hp 40 (4d10+12)

Fort +6, Ref +3, Will +1, +2 trait bonus to Fortitude saves vs. poison and drugs, +4 trait bonus to Fortitude saves to avoid the effects of alcohol

Defensive Abilities blood sanctuary, uncanny dodge;

OFFENSE
Speed 40 ft., swim 0 ft.

Melee +1 falchion (two handed) +8 ((two handed) 2d4+5/18-20)
Ranged masterwork underwater crossbow (heavy) +7 (1d10/19-20)

Known Bloodrager Spells (CL 4th, concentration +5):
1st (2/day)—protection from evil. shield

STATISTICS: Str 16, Dex 14, Con 14, Int 13, Wis 10, Cha 13
Base Atk +4; CMB +7; CMD 19

Feats Combat Reflexes, Eschew Materials, Fast Learner, Power Attack

Skills Acrobatics +9 , Acrobatics (Jump) +13 , Climb +7 , Craft (Ships) +7 , Intimidate +7 , Knowledge (Arcana) +6 , Knowledge (Local) +6 , Perception +7 , Spellcraft +6 , Survival +7 , Swim +10

Traits iron liver, world traveler (knowledge (local))

Languages Aquan, Common, Skald

SQ aquatic adaptation, aquatic bloodrager bloodline, blood casting, bloodline, bloodrage (12 rounds/day), bonus feat, fast movement, skilled, spells, uncanny dodge

Combat Gear oil; Other Gear +1 mithral shirt, +1 falchion, oil, silver dagger, cold iron dagger, masterwork underwater crossbow (heavy), handy haversack, ioun torch, traveler's outfit, bedroll, winter blanket, canteen, survival kit (masterwork), string (50 ft.), soap, shovel, shaving kit, sewing needle, wire saw (adamantine), grappling hook, common, silk rope (50 ft.), mess kit, hammer, crowbar, wrist sheath, wrist sheath

SPECIAL ABILITIES

Aquatic Adaptation (Ex) You gain a swim speed of 30 feet and the ability to breathe both underwater and in air

Aquatic Bloodrager Bloodline The anger in your blood rises from the ocean depths,seeded by descent from undersea empires, creeping ichthyic infltrators into remote seaside villages, or something deeper still.

Aquatic Bloodrager Bloodline ~ Bonus Spells

Blood Casting (Su) At 4th level, the bloodrager gains the ability to cast spells even while bloodraging. He can also cast these spells defensively and can attempt concentration checks for these spells while bloodraging. While bloodraging, he can cast and concentrate on only his bloodrager spells (see below); spells from other classes cannot be cast during this state.

Bloodline Each bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. Sometimes this source reflects a distant blood relationship to a powerful being, or is due to an extreme event involving such a creature somewhere in his family's past. Regardless of the source, this influence manifests in a number of ways. A bloodrager must pick one bloodline upon taking his first level of bloodrager. Once made, this choice cannot be changed.

Bloodline Powers BPd

Bloodrage (Su) The bloodrager's source of internal power grants him the ability to bloodrage. A bloodrager can bloodrage for 12 rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours don't need to be consecutive.
A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and a +4 morale bonus to his Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a -2 penalty to Armor Class. The increase to Constitution grants the bloodrager 8 hit points, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter a bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.
Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.
Blood Sanctuary (Su) At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.

Eschew Materials At 4th level, the bloodrager gains Eschew Materials as a bonus feat.

Fast Movement (Ex) A bloodrager's base speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's base speed.

Iron Liver You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.

Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Spells Beginning at 4th level, a bloodrager gains the ability to cast a small number of arcane spells drawn from the bloodrager spell list. To learn or cast a spell, a bloodrager must have a Charisma score equal to at least 10 + the spell level. He can cast spells he knows without preparing them ahead of time. The saving throw DC against a bloodrager's spell is 10 + the spell level + the bloodrager's Charisma modifier.
Like other spellcasters, a bloodrager can cast only a certain number of spells of each level per day. In addition, he receives bonus spells per day if he has a high Charisma score. The bloodrager does not need to prepare these spells in advance; he can cast any spell he knows at any time, assuming he hasn't yet used up his allotment of spells per day for the spell's level.
The bloodrager's selection of spells is limited. Unlike spells per day, the number of spells a bloodrager knows is not affected by his Charisma score, but it is affected by any bonus spells he gains from his bloodline. At 8th level and every 3 levels thereafter, a bloodrager can choose to learn a new spell in place of one he already knows. This swap follows all the same rules as for a sorcerer.

Uncanny Dodge At 2nd level, a bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
If a bloodrager already possesses uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Uncanny Dodge (Ex) You can react to danger before your senses would normally allow you to do so. You cannot be caught flat-footed, nor do you lose your Dexterity bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an opponent successfully uses the feint action against you.
Underwater Attacks (Su) Your bludgeoning and slashing melee attacks underwater ignore the usual underwater penalties (see page 44).

Weapon and Armor Proficiency Bloodragers are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). A bloodrager can cast bloodrager spells while wearing light armor or medium armor without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a bloodrager wearing heavy armor or wielding a shield incurs a chance of arcane spell failure if the spell in question has somatic components.

World Traveler (Knowledge (Local)) Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. You gain a +1 trait bonus on Knowledge (Local), and it is always a class skill for you.