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About Hengeist KarlssonHENGEIST KARLSSON Male human (ulfen) bloodrager 4, CG Medium humanoid (human) Init +2; Senses Perception +7 DEFENSE
Fort +6, Ref +3, Will +1, +2 trait bonus to Fortitude saves vs. poison and drugs, +4 trait bonus to Fortitude saves to avoid the effects of alcohol Defensive Abilities blood sanctuary, uncanny dodge; OFFENSE
Melee +1 falchion (two handed) +8 ((two handed) 2d4+5/18-20)
Known Bloodrager Spells (CL 4th, concentration +5):
STATISTICS: Str 16, Dex 14, Con 14, Int 13, Wis 10, Cha 13
Feats Combat Reflexes, Eschew Materials, Fast Learner, Power Attack Skills Acrobatics +9 , Acrobatics (Jump) +13 , Climb +7 , Craft (Ships) +7 , Intimidate +7 , Knowledge (Arcana) +6 , Knowledge (Local) +6 , Perception +7 , Spellcraft +6 , Survival +7 , Swim +10 Traits iron liver, world traveler (knowledge (local)) Languages Aquan, Common, Skald SQ aquatic adaptation, aquatic bloodrager bloodline, blood casting, bloodline, bloodrage (12 rounds/day), bonus feat, fast movement, skilled, spells, uncanny dodge Combat Gear oil; Other Gear +1 mithral shirt, +1 falchion, oil, silver dagger, cold iron dagger, masterwork underwater crossbow (heavy), handy haversack, ioun torch, traveler's outfit, bedroll, winter blanket, canteen, survival kit (masterwork), string (50 ft.), soap, shovel, shaving kit, sewing needle, wire saw (adamantine), grappling hook, common, silk rope (50 ft.), mess kit, hammer, crowbar, wrist sheath, wrist sheath SPECIAL ABILITIES Aquatic Adaptation (Ex) You gain a swim speed of 30 feet and the ability to breathe both underwater and in air Aquatic Bloodrager Bloodline The anger in your blood rises from the ocean depths,seeded by descent from undersea empires, creeping ichthyic infltrators into remote seaside villages, or something deeper still. Aquatic Bloodrager Bloodline ~ Bonus Spells Blood Casting (Su) At 4th level, the bloodrager gains the ability to cast spells even while bloodraging. He can also cast these spells defensively and can attempt concentration checks for these spells while bloodraging. While bloodraging, he can cast and concentrate on only his bloodrager spells (see below); spells from other classes cannot be cast during this state. Bloodline Each bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. Sometimes this source reflects a distant blood relationship to a powerful being, or is due to an extreme event involving such a creature somewhere in his family's past. Regardless of the source, this influence manifests in a number of ways. A bloodrager must pick one bloodline upon taking his first level of bloodrager. Once made, this choice cannot be changed. Bloodline Powers BPd Bloodrage (Su) The bloodrager's source of internal power grants him the ability to bloodrage. A bloodrager can bloodrage for 12 rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours don't need to be consecutive.
Eschew Materials At 4th level, the bloodrager gains Eschew Materials as a bonus feat. Fast Movement (Ex) A bloodrager's base speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's base speed. Iron Liver You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol. Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Spells Beginning at 4th level, a bloodrager gains the ability to cast a small number of arcane spells drawn from the bloodrager spell list. To learn or cast a spell, a bloodrager must have a Charisma score equal to at least 10 + the spell level. He can cast spells he knows without preparing them ahead of time. The saving throw DC against a bloodrager's spell is 10 + the spell level + the bloodrager's Charisma modifier.
Uncanny Dodge At 2nd level, a bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
Uncanny Dodge (Ex) You can react to danger before your senses would normally allow you to do so. You cannot be caught flat-footed, nor do you lose your Dexterity bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an opponent successfully uses the feint action against you.
Weapon and Armor Proficiency Bloodragers are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). A bloodrager can cast bloodrager spells while wearing light armor or medium armor without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a bloodrager wearing heavy armor or wielding a shield incurs a chance of arcane spell failure if the spell in question has somatic components. World Traveler (Knowledge (Local)) Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. You gain a +1 trait bonus on Knowledge (Local), and it is always a class skill for you. |