GM SpiderBeard's Second Darkness (DrEvil Group) (Inactive)

Game Master Barvo Delancy

Chapter 4: Endless Night

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Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Watch, now I'm going to roll a one on Perform (dance)...


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

There's always Take 10.


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

True, but I have a feeling that performing in front of one of the City Bosses, one who specifically has it in for my own employer, might not qualify for 'calm, controlled' circumstances...

edit: This is why it is a bad idea to check the lists before I head to class. I get distracted & then realize I gotta leave...
Will make a gameplay post when i get back from class.


It is difficult for me to see how the Take 10 rule applies for nearly any perform skill in front of an audience.


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

I can see how it might apply. That is why professional theatre performers rehearse continually after all. However, this isn't really one of those situations. Particularly as I haven't posted anything about Blossom regularly rehearsing her performances after all. Something to consider for the future...


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Wow, this is kind of weird. Having a copy of both Burnt Offerings (The first Pathfinder AP Adventure) & the Second Darkness Player's Guide. I have read both Orik & Lil's side of the events.
Which makes things particularly odd because I am beginning to feel like Blossom may be about to inadvertently parallel that triangle if she goes any farther with Clegg Zincher.
Now a part of me/Blossom really wants to revive Clegg's brother to get his side of what actually went down...

I should have a gameplay post later today. Getting ready for work now.


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Are we waiting on me? I'm sorry, work was incredibly draining yesterday. I will make a post today, I promise.


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Ok guys, Real Life (TM) just hit me hard. I have a family emergency which I seem to be the only effective adult for, so I suspect it is going to be several days to a week before I am in a position to post again. Doctor Evil, please 'bot' me as needed until I post I'm back.


Will do. Good luck. Being the adult sucks sometimes.


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F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Sucking snake venom out by mouth is actually safe, as long as you don't have cuts in your mouth, because it does damage in the bloodstream, but not via contact or ingestion. In real life, it's also not very effective in preventing venom damage. However, it's got a long history in adventure narratives, in which one hero gets bit and another hero sucks out the venom, so when I hit preview and saw an effective Heal check, I figured it would be an appropriately cinematic way of having Trig save Bu.


It makes good theater. Nice job!


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8
Quote:
You each earn 70xp for killing the snake. This gives you 1037 xp or about 35% of the way to Level 2.

Is this AP on the slow advancement track?


No should be on Medium track, just my math skills that are slow. I was dividing by 3000 instead of 2000. It's more like 52% to level 2. Thanks for catching it...


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

I would like to say the drama is over, but the truth is it is simply at an abeyance. I am however, back. Ready when you are Doctor!


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Yay!


You missed a snake bite and a bloodsucking, but not much else. Glad you're back!


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Who got bit? That seemed a bit confusing in the posts.


you did silly, and would've been close to dying if it hadn't been for Trig's quick lips


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Ah. That seemed to be the case, but I wanted to be certain.

As I said, the posts were confusing, but some of that could simply be age/distraction/what-have-you.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

I am camping this weekend, leaving early this afternoon, and will be away from all computers and internet. I'll be back and able to post Sunday evening.


M Human Commoner/1, Expert/1

I tend to make a point of ACTING rather than discussing every move over PbP. Doesn't help that Magnus isnt much the type for talking things out in character. If the party wants to go the diplomacy route then someone just has to grab him by the cloak and say "slow down, Bucko."

I'm a little less cautious by PbP because of its slow-moving nature. I'm eager to find my way into trouble and fight my way out if I think it'll move us along through the plot quicker. So this is more an expression of my own playstyle than blatant subordination.


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Kicking ass first and asking questions later has served us pretty well so far.


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

I never, ever begrudge someone if they wanna speed things up in PbP. :D


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Considering that my own intent with the character is somewhere between Luna Lovegood & Wednesday Addams, being described as weird is about perfect.


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

If Luna Lovegood, Wednesday Adams, and an octopus had a baby...


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Headed out in a few to camp tonight. Will be back and posting tomorrow.


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Yay level 2! We level up immediately? How do we do HP, rolling or average?

-Posted with Wayfinder


A Note on Leveling

Go ahead and discuss your changes here. Use any Paizo hard-back reference book you like for your additional feats etc. if any.

You can choose to take mid-point HP (rounded down, ie 1d6 =3)or roll new HP, but re-roll any 1's, subtracting 1 from the new result, but you must choose in advance of rolling...make sense?

Once you think you've got your build, prompt me and I'll review and update my file on you.

Congrats again!


Trig Glittergold wrote:

Yay level 2! We level up immediately? How do we do HP, rolling or average?

-Posted with Wayfinder

Sorry you ninja'ed my level up post.

I always level up immediately, especially if I have big fights planned for you. you can choose average or luck of the dice, but i want you to choose before you roll...You can re-roll a 1, but must subtract 1 from the second roll...hope that's not too confusing.


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

I'll try rolling and see what I get.

1d6 ⇒ 1 Ouch, thanks for the reroll option.
1d6 - 1 ⇒ (6) - 1 = 5

Hey, not bad.


Bad luck the first time, good luck the second, almost like Vris is still here...

Go ahead and do your full level up and post your changes and crunch (or just upate your alias) and I'll check them all out and update my profiles.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Saphren takes another level of rogue, though I considered fighter based on his role and behavior.

Hit Points: 1d8 ⇒ 5 hmm. That is not going to make him too tough. Better take the faired class bonus to hit points.

4 Skill points go into new skills:
Appraise, Bluff, Diplomacy, Escape Artist

And 4 go into improving existing skills:
Acrobatics, Disable Device, Perception, Stealth

And then there is the matter of the Rogue Talent:
Saphren chooses: Weapon Training, gaining Weapon Focus Falchion


Saphren, I have all those changes made to my profile. You are good to go. You have (had?) greataxe in your original build, did you chuck that in favor of a falchion when you got the Arabic guards costume?


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

HP: 1d8 ⇒ 4

Could be worse!

HP gain: 4
Favored class: 1 skill

Skill ranks: 9
1 skill rank to survival (new skill)
1 skill rank to knowledge: nature (new skill)
1 each to intimidate, sense motive, stealth, perception, heal, knowledge religion, spellcraft

Base attack gain: +1
Save increase: +1, 0, +1

Spells:
Added: 1/1 (read magic, protection from evil)
Cast: +1 at level 1

Special: Cunning initiative (add wisdom to init), detect alignment (at will use detect evil/chaos/law/good), track (add 1/2 level to find tracks).


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps
DM DoctorEvil wrote:
Saphren, I have all those changes made to my profile. You are good to go. You have (had?) greataxe in your original build, did you chuck that in favor of a falchion when you got the Arabic guards costume?

No, Saphren is a man of many blades. :) The falchion seems to be working out for him so he is going with it. I'll update the alias.


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

6 new HP.
New 0-level spell Daze.
1 additional spell per day.
Skill points in Bluff, Diplomacy, Intimidate, Perception.

That's about it.


I have updated my files for both Trig and Reva, and they are checked off to continue.

I had no idea inquisitors had so much going on, even at second level. Spells, alignment, judgments, tracking, nice little package...

Still waiting on Blossom and Magnus to respond.


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Sorry all, yesterday was busier than normal for me. Good busy, but still busy. Before I update, I've got five skill points currently 'soft', any recommendations/'wish lists'? I haven't checked to be certain, but we seem a bit lacking in some Knowledge skills like Arcana. Would it be helpful if I put ranks into some of those?


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Knowledge arcana is a good choice. Reva hasn't taken it because I assumed someone else in the party had it covered. She'll grab it eventually, but it won't be super high - just use the inquisitor bonus for IDing monsters. Use magic device is also always useful.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Saphren will never be good at knowledge checks, He currently is trained in Local and will eventually have Dungeon.


Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)

Health: (average for 9, total 26/26hp)
Bonus Feat: Cleave
Fighter/2 for: Bravery+1
one skill rank to: Appraise +3 (+1 when bargaining)
and my favored class skill rank for: Profession Cook +5

I'm still up in the air about Magnus' feat progression. I know I want a smattering of defensive feats, but from there I'm not so sure. I'll probably forgo weapon specialization for more versatility, like the shatterspell and cleave through lines from the Advanced Race Guide. His archetype gives him a little boost to his manuevers, further expanding his options.


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F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

How does magnus have such high HP?

-Posted with Wayfinder

Edit: nevermind, just noticed 19 Con. That's some impressive stamina -- obviously why Trig likes him. ;)


Magnus I have you checked out. You are good to go. Only Blossom is left.


Going to go ahead with the gameplay. Blossom can update us when she can, otherwise she'll still run at first level.


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Level 2 Witch (Favored Class)

HP: 1d6 ⇒ 5... Yeah, I'll take it.

New Spells:
Dancing Lantern
Ill Omen

BAB: + 1 (+ 1 to CMB & CMD)

Saves: + 1 Will

Skills: (2 + Int {4} + Favored Class) [7]

+ 2 Diplomacy
+ 2 Knowledge (Arcana)
+ 1 Knowledge (Nature)
+ 1 Knowledge (Planes)
+ 1 Spellcraft

Class Abilities: White Hair now has the Constrict ability & can do damage to grappled foe while still grappling.

White Hair wrote:
Constrict (Ex): At 2nd level, when the white-haired witch's hair successfully grapples an opponent, it can begin constricting her victim as a free action, dealing damage equal to that of its attack.

Sorry this took me so long, had finals & many other events kind of jump down on me. Every time I got home I discovered I had zero energy left for anything that wasn't vital household stuff. Things are better now.


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

We're up to date now, Bú, go ahead and assume you have any abilities, HP or stats related to 2nd level.


Yep, what she said. About the only thing that doesn't come immediatly with the new level up would be cleric or wizard spells, since they have to be studied overnight.


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Or, in this case, witch spells.


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Wow, what a weekend. Spouse and I got paid friday, we go shopping, take kids out for a nice dinner, buy a tree, bring it home atop the car, come in the house, and find out we've been robbed! Someone smashed in the back sliding glass door, grabbed the family computer (an old laptop), the Wii, and the oldest's personal laptop. Kids are very upset and there's glass all over the kitchen floor. Took some serious effort to get things back to normal.

Saturday night we had set up and decorated the tree, and then we were sitting there watching National Lampoon's Christmas Vacation, and suddenly the tree starts toppling over! I make a dive for it and catch it before it hits the floor, saving many ornaments.

Then on Sunday we saw Hobbit, which was excellent. So, crazy weekend.


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Yeesh! Glad to hear you managed to turn matters around.

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