Gnome

Trig Glittergold's page

623 posts. Alias of Paladin of Baha-who?.


Full Name

Trig Glittergold

Race

Gnome

Classes/Levels

Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Gender

F

Size

Small

Age

54

Alignment

LN

Deity

Abadar

Location

Riddleport

Languages

Common (Taldane), Dwarven, Gnome, Sylvan

Strength 8
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 10
Charisma 20

About Trig Glittergold

Trig Glittergold
Female gnome sorcerer (wildblooded) 6 (Pathfinder RPG Ultimate Magic 70)
LN Small humanoid (gnome)
Init +6; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 19, touch 13, flat-footed 17 (+4 armor, +2 Dex, +2 shield, +1 size)
hp 35 (6d6+6)
Fort +6, Ref +6, Will +7; +2 vs. illusions
Defensive Abilities warden of nature
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Offense
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Speed 20 ft.
Melee club +3 (1d4-1) or
. . dagger +3 (1d3-1/19-20)
Ranged light crossbow +6 (1d6/19-20)
Special Attacks tremor, warden of nature
Spell-Like Abilities (CL 6th; concentration +11)
. . 1/day—dancing lights, ghost sound (DC 16), prestidigitation, speak with animals
Sorcerer (Wildblooded) Spells Known (CL 6th; concentration +11)
. . 3rd (4/day)—summon monster III
. . 2nd (6/day)—create pit[APG] (DC 18), darkvision, glitterdust (DC 18)
. . 1st (8/day)—enlarge person (DC 11), expeditious excavation[APG], glue seal[ACG], grease, magic weapon, snowball (DC 12), vanish[APG] (DC 17)
. . 0 (at will)—acid splash, daze (DC 15), detect magic, ghost sound (DC 16), mending, message, read magic
. . Bloodline Bedrock
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Statistics
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Str 8, Dex 14, Con 12, Int 12, Wis 10, Cha 20
Base Atk +3; CMB +1; CMD 13
Feats Augment Summoning, Eschew Materials, Improved Initiative, Spell Focus (conjuration)
Traits gifted adept, looking for work, resilient
Skills Acrobatics +2 (-2 to jump), Bluff +9, Diplomacy +6, Intimidate +10, Knowledge (arcana) +5, Knowledge (dungeoneering) +9, Knowledge (local) +2, Knowledge (planes) +2, Perception +10 (+12 to notice unusual stonework), Spellcraft +9, Stealth +9; Racial Modifiers +2 Perception to notice unusual stonework
Languages Common, Dwarven, Gnome, Sylvan
SQ gnome magic
Combat Gear cold iron crossbow bolts (20), cold iron crossbow bolts with silver weapon blanch (10), potion of cure moderate wounds, universal solvent, wand of expeditious retreat (50 charges), wand of mage armor (41 charges), wand of protection from evil (45 charges), antiplague[APG] (5), antitoxin (5), wismuth salix[UE]; Other Gear +1 mithral buckler, club, dagger, light crossbow, cloak of resistance +2, handy haversack, page of spell knowledge (enlarge person)[UE], page of spell knowledge (snowball)[UE], bedroll, belt pouch, chalk, flint and steel, ink, inkpen, magnet[APG], parchment (5), scroll case, spell component pouch, trail rations (7), whetstone, winter blanket, 32 gp, 8 sp, 7 cp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bedrock (grants DR 3/Adamantine) Your earth magic is more defensive than offensive.

Associated Bloodline: Deep Earth.

Bloodline Arcana: Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/ adamantine equal to 1/2 your sorcerer lev
Darkvision (60 feet) You can see in the dark (black and white only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Tremor (CMB +11, 8/day) (Sp) At 1st level, as a standard action, you can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using your sorcerer level plus your Charisma modifier in place of your CMB. You can use this ability a numb
Warden of Nature +1 to hit and +2 AC vs. aberrations, oozes and vermin.
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Trig was the daughter of a family of wealthy gnomish merchants in Korsova, but they left during the trouble that recently plagued that city after the death of the king. As she had recently reached the traditional age of Gnomish adulthood, her parents refused to allow her to live with them in the city of Magnimar where they settled, but sent her off to find her fortune. During the years since then, she has had to endure hardships she had never felt during her childhood and adolescence, but she found reserves of inner fortitude and continued on. She has recently come to Riddleport looking for employment.

She enjoys telling the tales of her grandfather, who was a deep gnome or svirfneblin, who told her fanciful stories of life deep underground, most of which she only barely remembers, since he died when she was young. Some details of his stories may come bubbling up from her memory at opportune times, however, should she ever find herself in such an environment.

Having come to Riddleport recently to work, she finds herself drawn to the gruff, bearded men in the dwarven taverns, finding a chance to flirt and befriend others.

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