GM SpiderBeard's Second Darkness (DrEvil Group) (Inactive)

Game Master Barvo Delancy

Chapter 4: Endless Night

Online Maps | Loot Tracker


351 to 400 of 1,577 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

M Human Commoner/1, Expert/1

In that case it'll be down to Saphren and Reza's perception rolls to give us forewarning, I suppose. But two free potions should suffice :)


I have sold the 325 gp worth of good and distributed it to the 5 players (65gp per player). I have also given the amulet of armor to Blossom. There is still the unappraised jewelry in the pot as well.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

How many pieces of jewelry? With a guidance spell Saphren can get:

Appraise: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16

Appraise: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Muttering something about using divine powers to hawk jewelery, Reva taps Saphren on the head and gives him a small orison to help with his appraisal.


Just one jewelry. Saphren appraises the necklace worth about 400gp.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Any reason not to sell it?


None that I am aware of. Consider it sold for 400gp


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

So that works out to 80 per player, so Trig should have 342.07 currently. I'll update her to reflect that.

Scroll purchases:

A scroll with 4 castings of CLW on it, which Trig will give to Reva. (100g)
A scroll of expeditious retreat (25g)
A scroll of 2 grease (50g)
A scroll of Mage armor (25g)

Trig currently has a scroll of 2xexpeditious excavation (not sure why I have this, but it sometimes is useful), a scroll of magic weapon, and a scroll of 2xinfernal healing.


So it's 200gp worth of scrolls, all of which should be readily available in Riddleport. No problem. I have updated your cash showing the purchase. Thanks!


.

Woo! Thanks Trig. :D


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Hey everyone. Sorry I haven't posted in a while. Today is hectic for me, but I will make a gameplay post tonight, I promise.


Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)

Ha! Clanky and cranky.


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Sooo...

I received a call this evening that a dear friend died today. On his birthday, no less.

I'm not sure exactly how this is going to affect me, but if I wind up going longer than you need, please go ahead & 'bot' me.


My condolences. I know how that feels from recent experience. We'll be here when you can get back to the game.


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Sorry for your loss.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Yes, very sorry. You have had more than your share of challenges of late. Take some time if you need it. Come back to us and we will be here for you.


Bú nìng yīng huā jié wrote:

Sooo...

I received a call this evening that a dear friend died today. On his birthday, no less.

I'm not sure exactly how this is going to affect me, but if I wind up going longer than you need, please go ahead & 'bot' me.

I will DM-PC Blossom if she hasn't made a post by tonight. Just giving her a chance if she happens to drop in.


M Human Commoner/1, Expert/1

Agreed. I hope things pick up for you soon. :(


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

I'm so sorry :( My heartfelt condolences.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

I wanted to give a heads up that I'll be traveling from Wednesday through Sunday (going to Gen Con) and my posting will be limited. I'll still try to check this game at least once a day, but will likely be posting from a phone when I do post.


Have a good trip. Will get it moving again today if possible.


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Have fun at Gen Con. I just helped my room mate's pack their car for the trip. (they actually help with the organizational side so they go in earlier.)


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Have fun storming the castle!


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

I just remembered, Saphren is at Gen Con. We likely won't get a post from him until Monday or so...


I don't mind waiting for him at this point.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Well, I am headed off tomorrow for DragonCon and will not be back until Monday night. I'll have a laptop and should be abel to post most days but likely not more than once a day. Please bot me if you need to. Everyone have a good Labor Day weekend.

Saphren has an alchemist fire and will use it if he can next turn. He also has vermin repellant if things get bad.


You are up now, Saphren. Throw that fire for all your worth. Against the swarm, if you tell me which square you actually target, it'd be better for determining misses etc.

Have fun at Dragon Con!


Many of the characters have wounds after teh battle in the swamp. By my count:

Saphren 7/16
Magnus 20/26
Trig 13/13
Reva 10/12
Blossom 11/11

Also the elf stranger is wounded.

Leveling Up

HP are either the PFS manner (1/2 HD +1) or rolling, but you need to choose in advance. If you roll a 1, you can roll again, subtracting 1 from teh result.

Please show level up (feats, skills, etc) here in Discussion so I can update my file for you also.

Congratulations again!


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Yay!

I'll take the half HP one.

Sorceror level 3!

HP = 13+4+1 = 18

Feat: Augment Summoning

Skill ranks (4): 1 into Perception (+7 total), 1 into Spellcraft (+6 total), 1 into Stealth (+7 total), and 1 into Knowlege (local) (+2 total)

Spells known (level 1) Expeditious excavation (bloodline), Grease


M Human Commoner/1, Expert/1

Total HP 36
Ref and Will +1
Sledgehammer ability (+2 to bullrush, overrun, sunder and trip)
Skill Points (favored class) - Perception +6, Sense Motive +5

As for feats I'm a little torn between Improved Initiative and Steel Soul. My total lack of Dex and landspeed (and perception) has kept me out of a lot of fights, but the latter is more in line with the tanky path I had in mind for Magnus. Feedback?


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

I'll do my levelling later on today.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Saphren levels as a rogue, gaining:

+1 BAB
+1 die sneak attack
+1 to Fort Saves
+1 to Will Saves
+7 hit points
The Power Attack feat

And 8 skill points allocated thus:
Acrobatics
Disable Device
Knowledge Dungeoneering
Knowledge Local
Perception
Sleight of Hand
Stealth
Swim


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

In common with Magnus/Twigs, I also am asking for feedback from the rest of you. Specifically, Do you think Blossom as she is now has been effective enough to justify staying White Haired Witch rather than retraining or petitioning Doctor Evil to let her switch over to simple Witch?
If you think she still works alright as is, I am pretty much definitely going to wind up multiclassing into a Prestige Class later to increase her utility with her hair. Right now my options are either Eldritch Knight, (chief advantage greater BAB, which will aid in my accuracy & Combat Maneuvers), which will require a level dip into a Martial first to meet all the requirements & I likely won't make the switch-over until after eighth so I have 15' reach with my hair.
or I go for Evangelist out of Inner Sea Gods. Evangelist won't give me as much in the way of BAB or Hit points, but all but the first level also count as Witch levels for everything, not just spell progression.
I will be holding off on selecting a Feat and allocating my last three skill points until after I hear back from the rest of you.

Witch (White Haired Witch) level 3

Hit Die: 1d6 ⇒ 5 + 1 for Favored Class gets me six. I'll take it.
Familiar Hit points improve by three.

Fort +1
Reflex +1

Spellcasting: Access to Second level spells, new Spells known; Blindness/Deafness, Cure Moderate Wounds

Skills:
Diplomacy +1
Knowledge (Arcana) +1
Spellcraft +1


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

@Magnus - Hrrrrrrm. I rarely find a reason to say no to improved initiative. I also think we should rethink our tactics a bit to take advantage of the fact you're a tank. Let the enemies come to you rather than scamper off.

@Blossom - I'll read a bit and get back to you. Not entirely sure yet.

Reva's level:

Base attack goes up by 1

Hp gained: 5 (average)
Reflex: +1
Spells: Learned Lend Judgement and Stabilize.

Skills:
+1 to Intimidate, Perception, Sense Motive, Spellcraft, Stealth, Knowledge Local, Heal, Knowledge Religion, Heal

New abilities:
Teamwork feats/Solo Tactics: Allows me to use teamwork feats as if an ally possesses the matching feat. I can also switch my teamwork feet 3/day as a standard action.

New feats: Weapon focus (longsword), and teamwork feat Precise Strike (basically a 1d6 sneak attack when flanking).


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Hey, I will have you know Blossom was suspicious of this guy before it was cool...


Reva - You are good to go

Seldon - There will be more classic dungeon crawling in tight spaces coming up if that helps make the decision...

Also, Sense Motive isn't a class skill for you (unless you have some feat I can't recall) so it's only a +2 when you add a rank (+1 Wis + rank).

Saphren - you are good to go.

Blossom - I have you with 17 hp now, not 18. You only had 11 before. Otherwise, you are done until you make choices about feats and skills.

Reva- you listed Heal twice on your skills known, but you already have max ranks there. What is the other one going in? Otherwise you are good also.


F Half-Elf NG Inquisitor 5 | HP 23/27 | AC 20 T 12 FF 18 | CMB +5 CMD 17 | F +3 R +4 W +6 | Init +7 | Perc +12 | Judge 2/2 | Bane 5/5 | Spells: 5/5, 3/3 | Relentless (6/day) | 29 CLW Charges

Crap, sorry. That point went into survival.


Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)

Oh, you're right! So it isnt. I took the trait in Knowledge (history) instead it seems. I'll take a point in Climb for now and pad out my available knowledges later.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps
Bú nìng yīng huā jié wrote:

In common with Magnus/Twigs, I also am asking for feedback from the rest of you. Specifically, Do you think Blossom as she is now has been effective enough to justify staying White Haired Witch rather than retraining or petitioning Doctor Evil to let her switch over to simple Witch?

If you think she still works alright as is, I am pretty much definitely going to wind up multiclassing into a Prestige Class later to increase her utility with her hair. Right now my options are either Eldritch Knight, (chief advantage greater BAB, which will aid in my accuracy & Combat Maneuvers), which will require a level dip into a Martial first to meet all the requirements & I likely won't make the switch-over until after eighth so I have 15' reach with my hair.
or I go for Evangelist out of Inner Sea Gods. Evangelist won't give me as much in the way of BAB or Hit points, but all but the first level also count as Witch levels for everything, not just spell progression.

Bu,

Like Rogue, White Haired Witch is considered a little underpowered by the boards. One of the great things you do get is reach so I concur and applaud your choice not to leave the class until you have that. But I find that a player's specific build and play style can easily overcome limitations of the class. I say stick with Witch for a while and take Extra Hex if you can. Thought I had not considered the advantages of Evangelist with its ability to stack witch levels.


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

Evangelist would help you do what you can do, by increasing your BAB and HP, which are important for grappling.

-Posted with Wayfinder


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Fortunately, Blossom already pretty much follows the Calistrian Obedience now. The feat just means she will just get a mechanical benefit from it.

Inner Sea Gods; Calistrian Obedience wrote:

Obedience: Engage in sexual activity with another individual in exchange for money, information, or another valuable resource. This must be a willing act on both your parts; you should not endanger yourself or otherwise enter a situation that makes you uncomfortable. Pray aloud to Calistria before and after the act, and encourage your partner to do the same.

If no suitable partner is available, wrap yourself in yellow silk and hold your holy symbol against your chest. Meditate on the teachings of Calistria and fantasize about taking vengeance against one who wronged you. Gain a +4 sacred or profane bonus on Charisma checks and Charisma-based skill checks when interacting with an intelligent creature that could be sexually attracted to you. The type of bonus depends on your alignment—if you’re neither good nor evil, you must choose either sacred or profane the first time you perform your obedience. Once made, this choice can’t be changed.

Edit: So Blossom's 3rd level Feat is Deific Obedience & her new skills are Knowledge (religion) x3.


M Human Commoner/1, Expert/1

Great! I'm excited to see how she pans out.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

Is Saul dead or unconscious? That will matter a lot to what Saphren does.

As business partners can we legitimately claim ownership of the Goblin?

Do we still have all our employees to both work for us and to take care of?


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

I think those questions will all need to be answered in RP...

edit: On a related note which I keep forgetting to ask, whatever happened to Samaritha?


Saul is not dead, yet. The rest of those questions should be resolved in character, I agree.

Samaritha resigned after being accepted into the cyphermages. Her appearance in this book is limited, but she has more scenes in the AP before all is said and done.


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

Ah. Mostly, I just wondered because I didn't recall the bit about her getting accepted into the Cyphermages. Blossom would have made efforts to maintain a friendly relationship, invited Samaritha for lunch, probably tried to get into her pants, things like that.

Actually, scratch the probably. She would have definitely taken no for an answer, but she would have tried.


M Half Orc Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps

If Saul is not dead, is the Imp freed? We still have the eagles attacking the imp I believe. I am good either way, but do not want the imp sneaking back to free Saul later. Imps are good at ding such things. :)


Witch (White-Haired Witch)/4 HP: 15/21 Spells 0/5 1st, 0/3 2nd AC 12 12 10 F+1 R+5 W+3 Per+3 Init+2

From the description given, I believe the Imp at least thinks Saul is dead. It also read to me as though theirs was not a willing partnership on the Imp's part. Unless it was because of some manner of Infernal Contract, which I am not ruling out, I doubt it will be back. Of course, precautions against that are entirely reasonable.


F Gnome Sorceror (Bedrock) 6 | HP 35/35 | AC 19 T 13 FF 17 (+2 dodge bonus vs. aberrations, oozes and vermin) | Ft +6 Rf +6 Wi +7 (+2 vs illusions) | Perc +10 (+2 for stonework) | Init +6 | Spells 8/8 6/6 3/4 | Tremor 8/8

In hospital. Gmpc me as needed.

-Posted with Wayfinder


M Human Commoner/1, Expert/1

Hope you have a speedy recovery, Trig! :(

351 to 400 of 1,577 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Dr Evil's Second Darkness Discussion All Messageboards

Want to post a reply? Sign in.