Full Name |
Saphren Darkstep |
Race |
Half Orc |
Classes/Levels |
Unchained Rogue 8 (Scout) | AC 23/25 vs traps T 16 FF 18 | CMB +11 CMD 27 | HP 87/87| F +7 R +13(15 vs traps) W +6 | Init +6 | Perc +17/23 vs traps |
Gender |
M |
Size |
M |
Age |
24 |
Special Abilities |
Darkvision |
Alignment |
NG |
Deity |
? |
Location |
Riddleport |
Languages |
Common, Orcish, Undercommon, Infernal |
Occupation |
Rogue |
Strength |
22 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
7 |
About Saphren
Saphren
Rogue
Half-orc unchained rogue (scout) 8 (Pathfinder RPG Advanced Player's Guide 134, Pathfinder Unchained 20)
NG Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +17 (+19 to discover traps, +19 to find hidden objects (inc. secret doors and traps), determine if food is spoiled, or identify a potion by taste)
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Defense
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AC 23, touch 16, flat-footed 18 (+6 armor, +1 deflection, +4 Dex, +1 dodge, +1 natural)
hp 87 (8d8+15)
Fort +7, Ref +13, Will +6
Defensive Abilities danger sense +2, evasion, sacred tattoo
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Offense
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Speed 30 ft.
Melee;
+1 falchion +13/+8 (2d4+8/18-20) or
dagger +11/+6 (1d4+5/19-20) or
mwk cold iron falchion +13/+8 (2d4+7/18-20) or sap +11/+6 (1d6+5 nonlethal) or
silver sickle +11/+6 (1d6+4)
Ranged:
Melee +1 falchion +13/+8 (2d4+8/18-20) or
dagger +11/+6 (1d4+5/19-20) or
mwk cold iron falchion +13/+8 (2d4+7/18-20) or sap +11/+6 (1d6+5 nonlethal) or
silver sickle +11/+6 (1d6+4)
Spells and effects up:
Special Attacks scout's charge, skirmisher, sneak attack (unchained) +4d6, +1 to attack in the surprise round
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Statistics
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Str 20, Dex 18, Con 12, Int 10, Wis 12, Cha 7
Base Atk +6; CMB +11; CMD 27
Feats Dodge, Extra Rogue Talent , Furious Focus
Finesse, Weapon Focus (falchion)
Traits & Drawbacks: kobold's neighbor, reactionary, Westcrown Firebrand, Righteous Indignation
Skills:
Acrobatics +16
Appraise +6
Bluff +3
Climb +11
Craft Jewelry +7
Diplomacy +5
Disable Device +22
Disguise -1
Escape Artist +12
Fly +4
Heal +1
Intimidate +3
Knowledge Dungeoneering +4
Knowledge Local +6
Linguistics +5
Perception +17 (+23 to locate traps, +19 Secret Doors)
Ride +4
Slight of Hand +14
Sense Motive +12
Stealth +22
Survival +2
Swim +9
Use Magic Device +910
Racial Modifiers scavenger: +2 Perception on traps, hidden objects, etc: +2 Appraise
Languages Common, Orc
SQ trapfinding +2, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered
Gear:
Weapons:
+1 Falchion
MW Cold Iron Falchion
MW Composite Short Bow (Strength +4)
Silver Sickle
Dagger,
Sap,
MW Sap
Sling,
Sling bullets (10);
Softstone sling bullets (10);
Armor:
+2 Shadow Mithral Chain Shirt
Other Magic:
Amulet of Natural Armor +1
Belt of Dex (Dex) +2
Cloak of Resistance +2
Eyes of the Eagle
Slippers of Spider Climbing
+1 Ring of Protection
cracked pale ruby trillian ioun stone
Mundane:
Rogue's kit,
MW Thieves Tools,
Whetstone,
Wrist sheath, spring loaded (Sap)
Wrist sheath, spring loaded (Potion of Invis)
MW Stealth Boots
caltrops
Consumables:
Alchemical Acid,
Alchemical Fire, X5
Antitoxin
blade guard
clear ear
Vermin Repellant X2,
holy weapon balm
2 smokesticks
Cold Iron Arrows - 20 arrows
Blanch Adamantine - Arrows X10
Blanch Ghost Salt - Arrows X10
Weapon Blanch Siver - Arrows X 20
Gold on hand: 3239
Special: Slippers of Spider Climbing
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Special Abilities
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Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4/+6 You can subtract from your attack roll to add to your damage.
Resiliency (1/day) (Ex) When brought to 0 Hp or less, gain 16 temporary Hp for 1 min.
Sacred Tattoo +1 to all saves.
Scavenger +2 Perception to find hidden objects (inc. secret doors and traps), determine if food is spoiled or identify a potion by taste.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Skirmisher (Ex) After move 10 ft, first attack deals sneak attack damage as though foe is flat-footed.
Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it. Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.