GM SpiderBeard's Carrion Crown (Inactive)

Game Master motteditor

Chapter Six: Shadows of Gallowspire
Motteditor's Combat map / Campaign Maps / Our Heroes / Loot Spreadsheet / Carrion Crown Poem


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M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

I think Arval would be really creeped out by that... And if not him it would be probably me ;P


Male Tengu Druid 10 HP 72/72 | AC 20, T 13, FF 17 | CMB 8, CMD 21 | F:8 R:6 W:11 | Init. 3, SPD 20 | Perc. 18, SM 4 |

Level 6

HP 5+1 from con +1 favored class

Fire resist 10, wild shape elemental, wild shape 2/day

Linguistics +1
Fly +1
perception +1
survival +1

spells
level 2 burning gaze
level 3 cure mod

BAB +1

Fort +1, Reflex +1, Will +1

languages learned, gnome and halfling.

Also laying eggs is something for the ladies of the flock. Feel free to attempt that on Wren.


Male Halfling Bard/10 (HP 83/83 | AC:19 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:6 | CMD:19 | Fort:+6 | Ref:+10 | Will:+7 | Fear:+3 | All other saves:+1 | Init:+3 | Perc:+14 | Speed 20)
Abilities / Spells:
Bardic Performance: 23/25 | Lv1: 6/6 | Lv2: 5/5 | Lv3: 4/4 | Lv4: 1/2 | Inspired: 1/1 | Lore Master: 1/1

Level 6: +1 level in Bard

+5 HP from level & +2 HP from Con +1 from Fav Class Bonus --> 51 HP

+1 BAB: +4
CMB --> +3
CMD --> 16

+1 Fort --> +5
+1 Ref --> +9
+1 Will --> +6

+2 rounds of Bardic Performance per day.

+1 level 2 spell per day.

+1 level 2 spell known: Cure Moderate Wounds

Suggestion (Sp):
A bard of 6th level or higher can use his performance to make a suggestion (as per the spell) to a creature that he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). A bard can use this ability more than once against an individual creature during an individual performance.

Versatile Performance:
At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.

Perform (Dance) was chosen, to substitute Acrobatics and Fly.

+7 skills ranks:
+1 Perception --> +11
+5 Perform (Dance) --> +12
+1 Perform (Oratory) --> +12

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Apologies, but it is the last week of university, and life is very busy. (I am a tutor). I will be intermittent this week, so bot me at need.


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Just to let you all know the insanity in my life this past week has settled down and I should be reliable once again. Thanks for your patience!


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

Cool! Everything all right again?


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Whoops, missed this. Yep! It's all good now. That said no updates until tomorrow, I'm out for the evening.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

May i ask, why did my spell not affect the golem?


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Your spell did affect the golem! It's an unthinking automaton and so doesn't give much reaction. You can even see the damage and fortitude save in the rolls.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Fair enough


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Haha, sorry. The flavour text can be misleading at times. I'll endeavour to be clearer in the future.


Male Tengu Druid 10 HP 72/72 | AC 20, T 13, FF 17 | CMB 8, CMD 21 | F:8 R:6 W:11 | Init. 3, SPD 20 | Perc. 18, SM 4 |

Sorry for not posting, nasty stomach virus hit the family this weekend. Finally feeling better and will catch up tomorrow.

-Posted with Wayfinder


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Ack! Feel better!


1 person marked this as a favorite.
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To briefly rant, I adore this AP, but the Schloss Caromarc has some major issues. It's a great concept (basically the crazy castle of a mad scientist) that has some ideas I love, but the execution in general is weak.

The motivation to find the count isn't there because he's not established as someone the PCs should give a s!$@ about, the loot is largely possessions of the count a good party has no motivation for stealing, and the Whispering Way stuff is way too subtle. There are also obstacles and problems that really have risk, no reward, and little narrative value aside from "this guy is kooky!".

In retrospect I should have rewritten this section of the AP because the actual design is great, but oh well.

Anyways, your motivation is Brodur was supposed to meet you here, the owner is missing, and the Big Bads of the campaign are apparently behind it. Work with what you can. We're almost done chapter 2. :D


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Thanks for clarifying. I'll put the blinders on and continue to bull bird rush through this.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Yeah, I've been trying to push through that particular weak spot. There is absolutely no reason for Whiskeyjack to be here, but we do what we have to. :D


Male Halfling Bard/10 (HP 83/83 | AC:19 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:6 | CMD:19 | Fort:+6 | Ref:+10 | Will:+7 | Fear:+3 | All other saves:+1 | Init:+3 | Perc:+14 | Speed 20)
Abilities / Spells:
Bardic Performance: 23/25 | Lv1: 6/6 | Lv2: 5/5 | Lv3: 4/4 | Lv4: 1/2 | Inspired: 1/1 | Lore Master: 1/1

Merry Christmas! :)


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Merry Merry! I hope Sinterklaas filled your klompen with oats or however the hell that works!

No posts, but I'm going to push things anyways.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Hope you all had a Merry Christmas


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

That sort of works :P

I had a couple of very tiring but fun and delicious days.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

I cut off 1/3 of my nail and a lima-bean sized chunk of the tip of my finger while making Christmas dinner. 2 hours in the ER getting patched up. But otherwise, yep had a great time :)

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Ouch!
Hope that heals quick.


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

Ouch... Hope the nerves are all right. Have seen a few people without any feeling in some parts of their hands! I myself have been very lucky in the past...


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Happy new year to all y'all. :)


Male Halfling Bard/10 (HP 83/83 | AC:19 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:6 | CMD:19 | Fort:+6 | Ref:+10 | Will:+7 | Fear:+3 | All other saves:+1 | Init:+3 | Perc:+14 | Speed 20)
Abilities / Spells:
Bardic Performance: 23/25 | Lv1: 6/6 | Lv2: 5/5 | Lv3: 4/4 | Lv4: 1/2 | Inspired: 1/1 | Lore Master: 1/1

Happy New Year!


Male Human

Happy new year!

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

hmm, who has use magic device? Lena has +12 on it.


Male Halfling Bard/10 (HP 83/83 | AC:19 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:6 | CMD:19 | Fort:+6 | Ref:+10 | Will:+7 | Fear:+3 | All other saves:+1 | Init:+3 | Perc:+14 | Speed 20)
Abilities / Spells:
Bardic Performance: 23/25 | Lv1: 6/6 | Lv2: 5/5 | Lv3: 4/4 | Lv4: 1/2 | Inspired: 1/1 | Lore Master: 1/1

I have +7 on UMD.


Male Tengu Druid 10 HP 72/72 | AC 20, T 13, FF 17 | CMB 8, CMD 21 | F:8 R:6 W:11 | Init. 3, SPD 20 | Perc. 18, SM 4 |

How many people could I carry as a dire bat?


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Huh, good question. This isn't covered in the RAW. It says you can't fly in medium in heavy armour, but medium and heavy armour is about constricting movement as much as it is about weight.

With your strength (+2 from the wild shape), one halfling is a light load, one halfling + wren or two halflings is medium, and Arval or Whiskeyjack are both heavy.

I'll say no problem with a light load, half speed with a medium, and a difficult fly check for the heavy - consequences being that you lose altitude.


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

We don't all have to go up there. Arval wouldn't be able to control anyone :P Arval and Whiskey could go from the bottom.


Male Tengu Druid 10 HP 72/72 | AC 20, T 13, FF 17 | CMB 8, CMD 21 | F:8 R:6 W:11 | Init. 3, SPD 20 | Perc. 18, SM 4 |

So you want to break rule 1?


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren is happy to go from the bottom as well. Also, we could use rope to get to the top too, right? Not that Wren has rope, of course.


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Rope would work. The tower is three floors high before the exposed contraptions at the top, and each floor is 15'. So that's 45' from floor to top of tower to climb.

As for breaking rule 1, it's written with armour in mind, not encumbrance and all I found reading online was a lot of disagreement from GMs.

For me, I think a giant bat carrying a dwarf is more awesome than a giant bat NOT carrying a dwarf. So I'll go with it.

Shadow Lodge

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Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

So here is a plan
wren and kawrock fly eldon and lena to the roof (can i use featherfall to reduce my encumbrance to my flyer?)
Whiskeyjack and arval take off their armour while the others tie off a rope and wren flies the end back to the big fellas.
the two biggers climb while wren flys nearby, aiding, and lena stands ready to featherfall them if they fall.
Once all on the roof, lena activates the storm caller with eldon aiding.
Party buffs
Once done we all descend. Lena and eldon (wren?) go for the bondslave, arval and whiskyjack distract the beastie with harsh words and blows.
bruder arrives and party ends beastie
victory and waffles at that point


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage
Vladlena wrote:
victory and waffles at that point

+1. You had me at waffles.

However, if there is going to be ropes, then Wren doesn't need to use her fly spell. She can climb up on a knotted rope like a chump.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

:D


Male Tengu Druid 10 HP 72/72 | AC 20, T 13, FF 17 | CMB 8, CMD 21 | F:8 R:6 W:11 | Init. 3, SPD 20 | Perc. 18, SM 4 |
GM SpiderBeard wrote:

Rope would work. The tower is three floors high before the exposed contraptions at the top, and each floor is 15'. So that's 45' from floor to top of tower to climb.

As for breaking rule 1, it's written with armour in mind, not encumbrance and all I found reading online was a lot of disagreement from GMs.

For me, I think a giant bat carrying a dwarf is more awesome than a giant bat NOT carrying a dwarf. So I'll go with it.

Sorry by rule 1 I was referring to never split the party.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*
Kawrock of the Phoenix Clan wrote:
GM SpiderBeard wrote:

Rope would work. The tower is three floors high before the exposed contraptions at the top, and each floor is 15'. So that's 45' from floor to top of tower to climb.

As for breaking rule 1, it's written with armour in mind, not encumbrance and all I found reading online was a lot of disagreement from GMs.

For me, I think a giant bat carrying a dwarf is more awesome than a giant bat NOT carrying a dwarf. So I'll go with it.

Sorry by rule 1 I was referring to never split the party.

That's my Rule #1 also.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

I thought rule one was when encountering a small seemingly harmless old man, be very cautious and rethink your options.


Male Tengu Druid 10 HP 72/72 | AC 20, T 13, FF 17 | CMB 8, CMD 21 | F:8 R:6 W:11 | Init. 3, SPD 20 | Perc. 18, SM 4 |

Not familiar with that one. Sounds like a good rule 2 though.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

No no no, rule one. Because if you split up, you may survive.

:D


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

It seems everyone has different rules :P


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage
GM SpiderBeard wrote:
I'm hand-waving here because this fight is weird. You are on a ledge with an enormous creature beneath you and within easy whacking distance are its head and some tentacles. So no cover penalty. However, it has to attack over the rim of the ledge to get at you, which gives you cover against it. So it's at a disadvantage against you unless it climbs out of the hole.

I'm fine and happy with the handwaving. Wren is out of good options to help, but wanted to clarify the rules.

There is no special rules (at least that I know of) for differences of cover for higher ground. Higher ground bonus (+1) should apply to our melee attacks, however, from my understanding of the cover rules, I think it's more likely that it has cover from us and not vice versa.

Again, there is no special higher ground rule (unless you're decreeing it GM Spiderbeard), but the diagram shows (#2) that the rogue attacks through cover, and the ogre (with reach...uses the rules for ranged combat for deciding cover) does not. We should be attacking down with cover penalty and with higher ground bonus (to melee only)...so -3 to hit. And it should be whacking the AoO loving bejeezus out of us.

In our situation, that's how I see it, but don't feel we should worry about it.


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I spent a while constructing a fairly elaborate argument and even started a diagram in gimp because I know the cover rules, and felt they did not fit this situation.

Then I remembered my first rule of a happy table - if there's a disagreement over rules with a player, and the player is reasonable, the player always wins.

The Promethean has partial cover against everyone on the top of the tower and vice versa. CASE DISMISSED!

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

So It has been written, so It shall be done

sorry, couldn't resist


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Congratulations for completing Chapter 2 of Carrion Crown!

This next week is going to be on easy mode as we wrap up the chapter, and give you guys time to level up and of course get new shiny gear.

We have completed two of our monsters of the week, er, year. The first was a haunted house, this was of course the Frankenstein's monster. Next up: werewolves!


Male Halfling Bard/10 (HP 83/83 | AC:19 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:6 | CMD:19 | Fort:+6 | Ref:+10 | Will:+7 | Fear:+3 | All other saves:+1 | Init:+3 | Perc:+14 | Speed 20)
Abilities / Spells:
Bardic Performance: 23/25 | Lv1: 6/6 | Lv2: 5/5 | Lv3: 4/4 | Lv4: 1/2 | Inspired: 1/1 | Lore Master: 1/1

Awesome! Good job, everyone! :D

GM, after chapter 1 you gave those who wanted it a PFS chronicle sheet. Could you report this game as well, for those who'd like a sheet? :)


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Sure. Chronicle sheets for whoever wants one.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Awesome! Can you get a chronicle sheet just for playing? You don't have to have a PFS-legal character or anything?

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