Verik Vancaskerkin

Eydor's page

104 posts. Alias of Zamdoc.


Full Name

Eydor

Race

Human

Classes/Levels

Magus (Bladebound) 2: HP 14/19; AC 15, FF14, T11; Init +7; Fort +5, Ref +1, Will +3; CMD: 15 Perception +6; Arcane Pool 3/3

Gender

Male

Size

Medium

Age

20

Alignment

Lawful Neutral

Deity

Nethys

Strength 18
Dexterity 12
Constitution 14
Intelligence 15
Wisdom 10
Charisma 8

About Eydor

Crunch:

LN Magus level 2 (Bladebound)
Init: +7; Senses: Perception +6

DEFENSE
AC: 15, Touch: 14, Flat Footed: 11 (+1 Dex, +4 Chain Shirt)
HP: 11 (1d8+2+1)
Fort: +5, Ref: +1, Will: +3

OFFENSE
Speed 30ft
Melee: Masterwork Scimitar +6 (1d6+4/18-20x2)

Space: 5ft; Reach: 5ft

Special Attacks
Spell Combat (Ex): This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty).
Spell Strike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

STATISTICS
Str 18, Dex 12, Con 14, Int 15, Wis 10, Cha 8
Base Attack 1 CMB 4 ; CMD 15

Feats
Weapons: Simple, martial
Armor: Light
Additional Traits
Improved Initiative

Traits
Fanatic (Race): You gain a +1 trait bonus to Knowledge (arcana) and Knowledge (history) checks. One of these skills (your choice) is always a class skill for you.
Gifted Adept (Shocking Grasp) (Magic): Pick one spell when you choose this trait—from this point on, whenever you cast that spell, its effects manifest at +1 caster level.
Reactionary (Combat): You gain a +2 trait bonus on initiative checks.
Seeker (Social): You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Skills

Knowledge (Arcana, History): 7, Knowledge (Dungeoneering, Planes): 6, Climb: 6, Perception: 6, Profession (Lumberjack): 5, Spellcraft: 7, Swim: 6

Languages: Common, Elf, Varisian

SPECIAL ABILITIES
Arcane pool (3/day)

SPELLS

Known
0 - All
1 - Shocking Grasp, True Strike, Shield, Color Spray, Magic Missile, Chill touch, Expeditious retreat

Prepared:
0 - Detect Magic/Arcane Mark/Daze/Light
1 - Shocking Grasp/True Strike/Magic Missile

Inventory:

Backpack:

Platinum Pieces: 9
Gold Pieces: 35
Silver Pieces:
Copper Pieces:

Background:

Eydor was born on Galduria and raised in a family of lumberjacks. Dedicating himself to the same work since he was young, he soon found that his mind needed something to do in such a boring job. Woodcutting would keep his body busy and trained, but he soon found that his mind needed that same training or it would eventually rot.

He soon found that books would fill what physical excercise would not, and as soon as he started earning money, he joined the Twilight Academy. Eydor had a knack for magic, and soon learned the basics of it, but even that wasn't enough for him.

Eventually, he found that all his years of work could serve well if mixed with his newfound magic, and started to mix them. He switched for a better weapon and learned to use it properly. But he still lacked something in his life, and he didn't know what it was.

Even then, he soon found that four walls were not the place for him. He'd been reading about history, magic, and everything he could get his hands on, but... What is it even worth if you don't live and experience it? So, one day, he decided to leave. He bid farewell to his loved ones, grabbed all his belongings, and left.

He wanted to experience life, and learn not from a book, but from life itself. And what couldn't you learn from a festival in Sandpoint? That probably was a good start. He'll see soon.