GM Sappy's Old Glories (Inactive)

Game Master Sapiens

Why should the young heroes get all the fun?

The Parchment:

Set thee off from Slumbering Cat
Seeking where the Dead are at
Journey north and east apace
To find Medusa’s iron embrace,
Follow now the Spider Star
Behind the Wall that hides its Face
To our Sad, Abandoned Place
If visit ye the Long Deceased
Find the Will to Feed the Beast
Then Begin where all Men End
Light go out and Breath Suspend
Egress through the Stony Door
After turning Face to Floor
Each Adellan Branch has Room
In its Silent, Musty Tomb
For at least one Careless Soul
Wouldst thou fill that Empty Hole?

Maps and Handouts


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HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"How will we tell?"


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

"If I try to kill you, I'm probably not acting normal."


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"OK, that's a good baseline. Give it a whirl. "


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

"Heh - what could possibly go wrong? Give it a shot." Right after saying this, Gabriel again fades from view, moves back a reasonable distance from the witch, and raises his shield.

Using telekinetic invisibility, then spamming force sphere


Back from holidays! Business should resume shortly.

As Mahb places on the amulet, the abjuration aura spreads over her body... and nothing much happens. She does feel pleasantly warm, though.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

"Oh, it's feels like a hot water bottle. I like it... and I have no desire to kill either of you. Looks like it ain't cursed."


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Ok, let's move on. " and he heads for the stairway with the weird fog.


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Walking again down the stairway, Vars finds himself once again in the burial chamber of Drusus Adella. Nothing has changed.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

Ok, did you mean check out the stairwell itself? Any other locations to check? Do we need to magic types to take a look?


Back from holidays! Business should resume shortly.

Well, it's meant to be a bit of a puzzle, but if you are lost...

Careful analysis of the archway leading to the stairs:
The three tiles showing the medusa heads are not just decorations: the howling one is slightly depressed with regard to the others.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

Vars will push on the depressed one.


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It's already as down as it can go.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Ok, there's something odd here, but I don't understand what. "
he'll try pushing in a different face.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Gabriel tilts his head, watching warily as Duke presses things.

Not much to add, still here, but not great at puzzles.


Back from holidays! Business should resume shortly.

The pushed tile, bearing the image of a mocking medusa, clicks down as the previously lowered one raises back up. With hushed whispers, the mist in the stairway swirls furiously before coalescing back again into a curtain.

Spellcraft DC 30:
The mist is likely a sort of portal, and it may have just changed its destination.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Ok, something changed, might as well check it out. " and he heads down into the mist.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Taking 10 on Spellcraft

Gabriel frowns a little at the mist."Appears to be some kind of portal, I think. Going someplace different now. Only one way to find out where too, though." He moves to follow Vars through the portal.


Back from holidays! Business should resume shortly.

The corridor at the end of the stairs splits into forks heading east and west. Broken marble fragments lie strewn across the east and west alcoves. The fragments suggest rather beautiful sarcophagi once stood in these areas, apparently obliterated by a powerful and malignant force. A magnificent marble sarcophagus, carved with all manner of sea creatures—dolphins, squid, sharks, shellfish, and merfolk—remains in the northern alcove.

Chiseled in delicate script on the lid of the one remaining sarcophagus are three names and sets of dates: “Malachi Voxus Adella, 4372–4422”, “Trepso Voxus Adella, 4374–4438”, and “Lexana Voxus Adella, 4378–4449” along with the phrase, “We Shall Not Be Mocked.”
Opposite the northern alcove stands the Voxus mocking medusa in bas-relief on a massive stone block that fills the entire wall, apparently a door. Two spherical indentations are where the eyes should be.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

Do we have anything which would seem to fit in the indentations.


Back from holidays! Business should resume shortly.

The amulet you grabbed from the sarcophagus seems to fit, but it's only one.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Ok, looks like we still need something to pass this. Gotta look around some more. "

I'm a bit fuzzy on what we have left to investigate.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

"I think there was one more amulet, the one old Mab said was cursed or some such thing. Dinnt we? In the other sarcophagus?"


Back from holidays! Business should resume shortly.

There was a room with a sarcophage like the one you've opened, but its contents are a mystery, except for the divination spell Mahb cast.
As for places to explore, there is still one pushable tile in front of the mist passage. Additionally, you can try to open the door the old-fashioned way.

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