GM Sappy's Old Glories (Inactive)

Game Master Sapiens

Why should the young heroes get all the fun?

The Parchment:

Set thee off from Slumbering Cat
Seeking where the Dead are at
Journey north and east apace
To find Medusa’s iron embrace,
Follow now the Spider Star
Behind the Wall that hides its Face
To our Sad, Abandoned Place
If visit ye the Long Deceased
Find the Will to Feed the Beast
Then Begin where all Men End
Light go out and Breath Suspend
Egress through the Stony Door
After turning Face to Floor
Each Adellan Branch has Room
In its Silent, Musty Tomb
For at least one Careless Soul
Wouldst thou fill that Empty Hole?

Maps and Handouts


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Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Prescience: 1d20 ⇒ 13

Seeing one of Rasil's arrows strike home, and sensing that an attack would go well, Gabriel takes aim for the same creature. He gathers his power, causing a loud, swirling mass of energy to appear centered around his invisible self, then releases a torrent of water streaked with electricity flowing straight toward the injured foe.

Using my prescience die result of 13 for a total attack roll of 13+28=41. PBS bonus has been applied. Using empowered charged water blast, total burn cost of 3, reduced by 2 from gather power move action, and spending my last 1 from the internal buffer to cover the other 1, so take 0 burn.
Damage: 16d6 + 34 ⇒ (1, 3, 3, 6, 2, 1, 4, 5, 4, 6, 5, 6, 4, 4, 3, 6) + 34 = 97
Empowered damage then would be 97*1.5, or 145.5, half bludgeoning and half electricity

Now back in plain view, his invisibility shattered by his attack, Gabriel grins and says "Hi sunshine" with a little wave.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

The old woman hobbles into the room and whistles appreciatively at Gabriel's pummeling electro-aquatic blast. She doesn't know much about these creatures except they seem to like light and heat. But Outsiders had so many changing immunities, it was impossible to know what would affect them. Given that, she falls back on 'the old reliable'. She screeches to the elemental lords and is rewarded as a bolt of lightning lashes from her clawed hand, whips into the Shining Child Gabriel ignored, then arcs and grounds itself in the other Child.

MOVE: On Map
STAND: Cast Chain Lightning

BOOM:
Chain Lightning
RANGE: 400 +40/lv (1120') & all targets within 30' of each other
DURATION: Instantaneous
EFFECT: Primary Target + 1 Secondary/lv (18 max)
All Targets take Electrical DAM: 18d6 ⇒ (4, 4, 2, 5, 3, 5, 1, 4, 1, 1, 1, 3, 6, 6, 4, 2, 5, 1) = 58 unless:
Primary - Reflex Save vs DC:29 for 1/2 DAM
Secondary - Reflex Save vs DC:27 for 1/2 DAM

CL Check vs SR: 1d20 + 22 ⇒ (8) + 22 = 30

Status:
HP: 92 / 92 | AC:3229+1+2/T21+1/FF24+2 : +1 AC/T ; +2 Shield
8th (2):
7th (3): xx
6th (4): x
5th (6):
4th (6):
3rd (6): xx
2nd (7): x
1st (7):
Variable Slot (1):
Dancing Lights (3):
Detect Secret Doors (1):
True Strike (1):
Scry on Familiar (1):
Spider Climb (10 min):
Rod of Acid (3):
Wand CMW (50):
Resiliency (1):

Spell Effects:
Ascendant Mage Armor - +6 AC, 50% critical hit or sneak attack becomes normal hit - 15 hours
See Invisibility - 150 mins
Celerity - +1 attack on FULL Action; +1 AC/T; +1 Reflex - 15 rnds


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Seeing his attack, quick and hidden as it was, did little in the way of impeding the enemy's onslaught, he drops his bow, runs stealthily up under the nearest enemy (if any have survived) while drawing a single wakizashi, jumps, and attempts to touch it with his free hand.

If successful, Rasil employs his natural tie to the Shadow Plane to shift this creature there, effectively taking them out of play. Whether it succeeds or not, he falls back to the ground, sword at the ready.

Active: Invisible Blade, Haste
Free: drop bow
Move: Stealthy running high jump Acrobatics: 1d20 + 25 ⇒ (8) + 25 = 33 8' Stealth: 1d20 + 33 ⇒ (2) + 33 = 35 + draw wakizashi
Std: SLA: Plane Shift 1/1 DC 22


Back from holidays! Business should resume shortly.

Rasil, your fetchling SLA is self-only unless I'm missing something. I'd change it for an attack if that's alright. Also, nice damage, y'all. I might have to crank up some enemies later.

GM Rolls:

Reflex save: 1d20 + 10 ⇒ (5) + 10 = 15
Rasil Attack: 1d20 + 15 ⇒ (19) + 15 = 34
Rasil Crit Confirm: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 2d6 + 1 + 8d6 ⇒ (6, 6) + 1 + (6, 2, 6, 2, 2, 4, 5, 5) = 45
Child's Attack 1: 1d20 + 19 ⇒ (20) + 19 = 39
Child's Attack 1 crit confirm: 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 8d10 ⇒ (10, 10, 9, 1, 2, 6, 6, 3) = 47
Miss?: 1d100 ⇒ 46
Child's Attack 2: 1d20 + 19 ⇒ (10) + 19 = 29
Miss?: 1d100 ⇒ 14
Damage: 4d10 ⇒ (4, 4, 4, 3) = 15

Child 2: -103

The barrage of offensives drops one of the hideous monstrosities, and the combination of Mahb's spell and Rasil's blade grievously injure the survivor. In a blind rage, the creature lashes at the ninja with clawed hands, but his strikes fail to connect.


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

You're absolutely right, my bad. I spent too much time reading about the spell proper...

Rasil swiftly dodges the monster's attacks, and channels his ki into his sword arm to return with his own lightening fast attacks. Waki: 1d20 + 16 ⇒ (7) + 16 = 231d20 + 16 ⇒ (7) + 16 = 231d20 + 16 ⇒ (1) + 16 = 171d20 + 11 ⇒ (9) + 11 = 201d20 + 6 ⇒ (3) + 6 = 9


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Gabriel once more takes a deep breath, and a large and loud display of energy begins to swirl around him. It almost looks like droplets of water are being pulled out of the air around him. He then lets loose another spray of water, this time lacking the streaks of electricity.

Move action to gather power
Standard action to use Empowered Water Blast, for a total burn cost of 0
Attack, PBS: 1d20 + 27 + 1 ⇒ (11) + 27 + 1 = 39
Damage, PBS: 8d6 + 25 + 1 ⇒ (3, 2, 3, 6, 5, 1, 6, 2) + 25 + 1 = 54
Empowered damage would be 54*1.5, or 81


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

Seeing Gabe blast the thing again, Vars decides that it's probably not going to last long enough for him to engage, so he stays clear to avoid providing cover for it.


Back from holidays! Business should resume shortly.

As Rasil's jump is mis-timed and hs strike goes to miss, Gabriel's blast hits the being square in the chest, throwing it against the ceiling with a sound of cracked stone. Plummeting to the ground, the bodies of the two creatures start dissolving into fine dust, until there's nothing left.

Exploring the room:

In the four alcoves are seated four mummies, the ancient builders of these catacombs. They have been apparently buried with significant treasures, according to the ancient Taldane custom.

I'll just put their names, since you'll manage to identify them easily at this level.
- axiomatic shortbow
- scroll of forcecage
- scroll of mage's sword
- lyre of building
- violin of blasting (works like a horn of blasting)


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Pretty sure I can't use either of those scrolls. Gabriel, are they on your list?

"They weren't very personable. No respect for their elders."


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Indeed. This new generation of monsters just got brought up wrong. "


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

"Aye, whatever happened to liches bent on world domination? Or Orc chieftains wanting to expand their territory? You could at least understand the motivation there."


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

With a +25 UMD score, everything is on my list :D

"At least they provided a bit more of a challenge than the last bloke" Gabriel says, after chuckling lightly at the other's complaints. He begins to examine the various treasures, and nods appreciatively. "And were guarding good loot too. I'll admit to being a little disappointed at the lack of animated mummies, though."

Gabriel will collect the scrolls and stow them in his pack.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

"They're saving the 6-armed mummies and draco-liches until later."


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Always good to have something to look forward to. "


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Rasil sneaks along the hallway to the south, scouting the path.

Stealth: 1d20 + 33 ⇒ (2) + 33 = 35+2 in dark/dim light
Perc: 1d20 + 20 ⇒ (1) + 20 = 21


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"It seems that I'm blind" he says as he looks around blinking. "Does anyone have the means to fix that? I mean, my eyes have been going for a while now, but this would be a hell of a coincidence. I can compensate, but it is annoying. "


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

"You're not blind, just dazzled by my beauty." She lets out a dramatic sigh at how hard it is to be so gorgeous. Then she slaps Duke lightly on the forehead and his vision clears. "Better?"

Duke, the Heal I hit you with cures blindness so I think you are good.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

Oops, forgot that.

"Oh, I guess you're right. My eyes have got so bad, it's hard to tell at times. " as he continues to blink the fuzzy shapes get a bit more distinct.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Gabriel snorts at the romantic exchange between the two, and quickly collects the remaining loot. He then fades from view again and moves to join Rasil heading south.

The rest seemed like party-items, so I just collected them, not to personally keep.

Stealth: 1d20 + 28 ⇒ (3) + 28 = 31
Perc: 1d20 + 25 ⇒ (7) + 25 = 32


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

The hag follows after the vanishing scouts, very much visible.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

Vars goes clanking along into the room in his normal not at all stealthy manner.


Back from holidays! Business should resume shortly.

Looking around, you appear to have two options: a door opening on the left of the corridor, or two branches on the eastern side of the catacombs.


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Rasil checks the door for traps and locks.

Perception: 1d20 + 20 ⇒ (17) + 20 = 37


Back from holidays! Business should resume shortly.

There is only a simple lock that can be opened rather effortlessly.


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

If he is not invisible, Rasil will spend another point of ki to vanish; or readied spending of it to remain so.

Rasil opens the door and listens inside.
Perception: 1d20 + 20 ⇒ (8) + 20 = 28


Back from holidays! Business should resume shortly.

As you peek inside, you spot what seems to be a thoroughly looted treasure room. Empty chests, barren weapons racks, and unadorned armor stands litter the floor, while three squat urns of fired clay painted with funeral scenes sit on the floor against the southern wall.


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Rasil examines the urns for hidden goods that might have been overlooked by the previous looters.

perception: 1d20 + 20 ⇒ (4) + 20 = 24


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

Hearing no word from the scout, Vars heads in after him and looks around squinting.

perception: 1d20 + 26 ⇒ (4) + 26 = 30


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb sniffs around the room. "Mebbe it's my optimist nature and chipper attitude...but I don't want to believe this room has been looted. And also, who looted it when everything else seems untouched?"

Hit the whole place with detect magic in addition to See Invisible which is already up and running.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"That's a good point. It could be a trick. "


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

"Heh, didn't peg you for a chipper optimist, Mahb. Maybe the looters ran afoul of our glowy friends in the other room before they could loot anything else?" Gabriel takes the time while everyone else is searching the empty room to take another swig of his flask.


Back from holidays! Business should resume shortly.

I'm really sorry for my slow posting. I thought you wanted some RP room, then forgot for a couple of days. My workload at university should lessen in a couple of weeks, hopefully then I'll be more frequent.

The detect magic spell doesn't show anything in the room... except for the urns. Apparently, the looters thought them to be just funerary vases, and left them alone. This turns out to be good for you, as you recover a vast amount of precious stones: agates, aquamarines, zircons, but also several opals, rubies and a single sapphire of the purest blue. All in all, you can estimate their worth around ten thousand gold pieces.
Three of the stones, one from each urn, are decidedly magic: a blue sphere, an iridescent spindle, and an orange prism.

Spellcraft DC 27:


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Rasil loads the gems into Yura's pack without even really asking, and awaits the magic users' assessments of the magical items.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb can't fail the spellcraft roll so I'm leaving it out.

The old woman examines the magical stones and describes what they do.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

"A fine haul, to be sure. Shall we move on?" Gabriel flies back out of the room and heads south.

I have no interest in any of those ion stones. Not sure the +1CL would apply to me, already have a +2 enhancement bonus to Wisdom from ABP, and am just fine breathing on my own :)


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Yes, still not getting any younger. Go get em Rasil. "


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Rasil tilts his head indignantly and sticks his arm out down the hall for Vars, as if to say, "After you."


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Ok, the scout doesn't want to scout. Fine with me. Make sure nobody sneaks up on us at least. " and he will take the lead and head to the south and then east.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb puts two of the magical stones in her pocket - in case they became useful at some point. She sets the Orange Prism spinning around her head.

She hobbles along behind Duke.

If anyone needs a stone, let me know, and I'll deliver it via hair.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

While Rasil and Vars are bickering about who goes first, Gabriel will scout ahead, while flying and invisible. He'll keep an eye out for any enemies or traps.

Taking 10 on perception checks for a score of 35, and on stealth checks for a score of 40 (counting the +10 from telekinetic invisibility). In the event of combat, remember that I always act in the surprise round - if one is initiated with no threat immediately visible, Gabriel will bring up Force Barrier. I also still have See Invisibility up.


Back from holidays! Business should resume shortly.

Because of the labyrinthine design of the tomb, it takes you about an hour to make sure that you have explored every corridor, but you find nothing else. Apparently there are no more rooms in these catacombs.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

"All that walking didn't do my bunions much good." She wiggles a foot painfully, "Where to next?"


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Well we are looking for keys of a sort. Did we find anything which fit the riddle?"


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

"We found that bloody knife."


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

"Aye, and possibly the lockless key as well" Gabriel agrees with a grunt. All that bloody sneaking around, and nothing more? Bah... "Best get back surface-side and check the next building."

Any pings on the alarm spell I left at the top of the stairs GM?


Back from holidays! Business should resume shortly.

No pings, everything undisturbed.


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Rasil rolls his sightless eyes at the word "scout," "I haven't been a scout for over a century, little one..."

In spite of his words, the assassin--finding that there were no new discoveries--bounds upstairs and listens out the door to ensure nothing and no one new had appeared since they entered the crypt.

Perc: 1d20 + 20 ⇒ (16) + 20 = 36


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Little one? Hurmph. " he mutters listening to the odd comment from the scrawny guy. Not worth an argument. I'm too old for that.

and he heads back upstairs to move onto the next building.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb offers gleefully, "Well he is blind as a bat... maybe you sound short."


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

"He sounds human, which means I'm around thirty years older than he is." Rasil mutters over his shoulder.

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