GM Sappy's Old Glories (Inactive)

Game Master Sapiens

Why should the young heroes get all the fun?

The Parchment:

Set thee off from Slumbering Cat
Seeking where the Dead are at
Journey north and east apace
To find Medusa’s iron embrace,
Follow now the Spider Star
Behind the Wall that hides its Face
To our Sad, Abandoned Place
If visit ye the Long Deceased
Find the Will to Feed the Beast
Then Begin where all Men End
Light go out and Breath Suspend
Egress through the Stony Door
After turning Face to Floor
Each Adellan Branch has Room
In its Silent, Musty Tomb
For at least one Careless Soul
Wouldst thou fill that Empty Hole?

Maps and Handouts


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Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb moves toward a wall and motions to her allies to separate. "Step aside and let the elementals pass. They have been trapped here and are trying to escape. I'm not sure whether the Efreet will go with them or not."

Ignan:
"Go free, brothers. We are not here to stop you."


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Sure, why not?" and he moves out of the way so the elementals may pass.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Gabriel, still flying near the ceiling, will frown slightly at this, but makes no move to intercept them.


Back from holidays! Business should resume shortly.

With the excited roar of a summer bonfire, the three large flames burn brightly, a pyroclastic torrent speeding past you, intense heat washing over your face. The flames speed out of the entrance, and suddenly they are gone, fire light fading against the night stars.

The efreet roars in frustration sdeeing his fellows go, screaming incoherent syllables in Common and the four elemental languages. Suddenly, bright flames envelop him and he disappears from view.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"That was rather odd. " he says to nobody in particular.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

The hag looks skeptical. She quickly mouths a spell...

Cast See Invisibility

If I see the Efreet, I'll immediately hit it with Glitterdust.

Status:
HP: 92 / 92 | AC:29/T21/FF24
8th (2):
7th (3):
6th (4): x
5th (6):
4th (6):
3rd (6): xx
2nd (7): x
1st (7):
Variable Slot (1):
Dancing Lights (3):
Detect Secret Doors (1):
True Strike (1):
Scry on Familiar (1):
Spider Climb (10 min):
Rod of Acid (3):
Wand CMW (50):
Resiliency (1):

Spell Effects:
Ascendant Mage Armor - +6 AC, 50% critical hit or sneak attack becomes normal hit - 15 hours
See Invisibility - 150 mins


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Gabriel, already mentally off-balance from the sudden departure of the firy foes, notices Mahb's reaction and becomes more worried. Rather than landing, he will stay airborne, and likewise slowly fade from view.

Casting telekinetic invisibility


Back from holidays! Business should resume shortly.

Mahb, you can see the efreet, but you don't seem to have prepared either that or Glitterdust as a quickened spell, so unless I'm wrong you should cast next round.

Vars, Rasil, you are up.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

You are correct, sir. Given the back-and-forth nature of PbP, I listed my next action as a heads-up to you in case it would be useful when you posted again. I didn't mean it as a valid action that round. Sorry for the confusion.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

Since people seem to be doing something, that means it didn't just go away. Thus Vars will move towards the last seen location.

As he has blindsight 30' from Blinded Master, he will eventually be able to see the critter. He will just move up adjacent to him. If there's reach he will provoke (and not particularly care). Getting there will be a double move.


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Is Rasil still invisible? If not, he spends another ki point to vanish, then assuming he can blind-sense the creature's current location,

Rasil does what he can to get the creature between him and Vars, even if he has to tumble in close quarters with the being. If he does so successfully, he has Disorienting Maneuver for a +2 on attacks against that opponent. He'll then attack the being with his dual wakizashis, after which he'll move away to a position from where he can easily return to flanking with Vars.

Wakizashis: 1d20 + 15 ⇒ (1) + 15 = 161d20 + 14 ⇒ (19) + 14 = 33 And remember, these are made from Reinforced Viridium, not that it necessarily matters.

Crit Confirm: 1d20 + 14 ⇒ (10) + 14 = 24


Back from holidays! Business should resume shortly.

GM Rolls:

Rasil's Acrobatics: 1d20 + 21 ⇒ (12) + 21 = 33
Vars' Acrobatics: 1d20 + 5 ⇒ (20) + 5 = 25
AoO on Rasil: 1d20 + 18 ⇒ (2) + 18 = 20
AoO on Vars: 1d20 + 18 ⇒ (11) + 18 = 29
Rasil's damage: 1d6 - 1 + 8d6 ⇒ (4) - 1 + (5, 2, 6, 5, 2, 4, 5, 6) = 38

Concentration check (defensive casting): 1d20 + 17 ⇒ (17) + 17 = 34


To keep invisibility, you have to spend another ki point. 15 rounds go quickly, out of combat.

As Gabriel disappears from view, Mahb points the efreet's direction to her allies, who manage to flank him. Rasil dodges a colossal fist by a hair and manages to stab at the moster with one of his blades, while Vars deflects one against his armor plates, standing in a tight guard. The creature then rises five feet from the ground before opening his arms and roaring. Fire, ash and lavic stones start clouding the air, coating the ground with threacherous, slippery dust.

Rasil, Vars, you take 3d6 ⇒ (6, 1, 5) = 12 fire damage and2d6 ⇒ (3, 1) = 4 bludgeoning damage, no save. In the orange zone the ground is difficult and Perception checks suffer a -4 penalty.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

At five feet he should still be in reach, so Vars will attack.

power attack, blindsight
to hit: 1d20 + 29 ⇒ (7) + 29 = 36 damage: 1d8 + 28 ⇒ (2) + 28 = 30
to hit: 1d20 + 24 ⇒ (9) + 24 = 33 damage: 1d8 + 28 ⇒ (6) + 28 = 34
to hit: 1d20 + 19 ⇒ (14) + 19 = 33 damage: 1d8 + 28 ⇒ (4) + 28 = 32

"Making a mess on the floor like that's not very nice. I could take a nasty fall. At my age, that won't do. "


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

I'm assuming whole party is up again?

Been a long time since I've done this...

Gabriel focuses himself, and begins drawing energy toward him. A swirling, rushing mass of aetheric energy rushes into him, and he prepares to unleash a blast at the creature.

A stream of water pours forth from his extended hand, with little bolts of electricity flowing through it, causing Gabriel to fade back into view as the stream pours in toward the firey creature.

Move action to gather power, which reduces blast burn cost by 2
Standard action to fire Charged Water Blast, a composite blast (normal burn cost 2), with the Magnetic substance infusion (normal burn cost 2), but Infusion Specialization pays for the Magnetic burn, and the Gather Power pays for the composite burn, so total burn cost is 0. Point-blank shot bonuses already applied, for being within 30 feet.
Attack: 1d20 + 28 ⇒ (2) + 28 = 30
Damage: 16d6 + 34 ⇒ (2, 1, 1, 4, 3, 5, 3, 1, 2, 2, 4, 5, 1, 5, 2, 4) + 34 = 79
If it hits, then the efreet becomes mildly magnetic until the end of my next turn, granting all attacks made by anyone with metal objects a +4 on their attacks


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Since it seems everyone can see the efreet, Mahb adjusts her plans and waits to see what kind of shape the creature is in after the multi-pronged assault.

DELAY to see the results. If he's still up, I'll post an action.


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Does Rasil know/Can Gabriel tell him about the magnetic/metal weapons thing?


Back from holidays! Business should resume shortly.

All strikes hit home, causing significant harm to the creature's extraplanar flesh. It roars in agony, pain and frustration.
He's up, but in bad shape. Rasil can know about the magnetic property if he's told, or if he wields anything metallic.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Based on the wounds already suffered by the efreet, Mahb is quite certain these old fogeys will finish him quickly. She decides to save her eldritch power.

"Boy, you should flee, if you can. You are overmatched."

Intimidate: 1d20 + 19 ⇒ (7) + 19 = 26

No other action this round.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Seeing his blast strike home, Gabriel grins in satisfaction. Still got it...

"Our friend's magnetic now, boys. Metal weapons should find their mark more easily than not."


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Neat trick that. "


Back from holidays! Business should resume shortly.

If the efreet heard Mahb's words, he chose to ignore them. Showing only madness and violence on his face, he started gathering power for another devastating spell.


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Actually, now that I'm doing the math, switching to my metal weapon wouldn't be any better...sorry for making y'all wait for nothing.

Rasil continues slashing at the enemy from his vantage.

Wakizashi On-Hand: 1d20 + 15 ⇒ (12) + 15 = 271d20 + 10 ⇒ (5) + 10 = 151d20 + 5 ⇒ (1) + 5 = 6 Wakizashi Off-Hand: 1d20 + 14 ⇒ (13) + 14 = 271d20 + 9 ⇒ (4) + 9 = 131d20 + 4 ⇒ (6) + 4 = 10

You're welcome for taking up all the bad rolls...ugh...unless a 27 hits...


Back from holidays! Business should resume shortly.

GM Rolls:
Attack damage: 2d6 - 2 + 16d6 ⇒ (6, 6) - 2 + (4, 6, 3, 6, 3, 6, 4, 2, 3, 3, 3, 5, 6, 2, 1, 2) = 69

Rasil's blades cut deeply into the outsider, wounding him to death. The body falls to the ground, rotting away unnaturally fast, leaving behind only a small pile of ashes. From the pile, however, the image of the efreet rises again, although it is ghostly and translucent. His face is no longer raging, instead calm and serene. His voice resonates clearly in your mind.

"I thank you, travelers, for twice you released me. A prison of iron held my body, a prison of madness held my mind, and you shattered both. Let me not go with a debt unpaid."
"In my long inprisonment, I could listen to those who worked here. I know there is some hidden cache in this room, items stowed away for days that never came. And I know that more and more treasure can be found in the inmost sanctum, Bartolomae Adella's tomb."
"How to reach it, I know not. But I know there are no doors or paths leading to it, and the way could be opened only with four items."
"A lockless key. A dagger befouled. A sister's keepsake. Thrasillus' voice. I hope this can help you. Is my debt to you repaid by such information?"


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

In a brief moment of uncharacteristic transparency, Rasil reappears, and chokes back tears doing everything he can to keep composed. I've killed so many. Never have they thanked me for doing so.


Male Half-Elf Commoner/1

Seeing his master in such a state, Yura reaches out thinking he might comfort the old man, but thinks better of it, replacing his hand on his dagger-hilt. And addressing the spirit, "I don't speak for everyone, but your gratitude is certainly well received by myself and my master."

Wow, he thinks, two spirits in one day.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Gabriel gently lands, drawing his cane back to his hand and settling his weight onto it as he regains his feet, flinching slightly as he does. He looks at the spirit with a frown and says "A lockless key, a dagger befouled, a sister's keepsake, and Thrasillus' voice? What the blazes sort of riddle is that? Why can't people just use a bloody key? I appreciate the help, spirit, but do you have any further clues about where to find these things?"


Back from holidays! Business should resume shortly.

"It pains me to tell you that I do not know. For scores and centuries I was trapped behind those bars, for spite and revenge. I can tell you what I heard from my captors, but I know nothing more than I said: those four items shall lead the way to the crypt which no path can reach."


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

"Go in peace, Brother. Bask in the Eternal Flame." She waits for the spirit to depart before responding to Gabriel. "I've got no idea what any of those things are. Guess we'll just have to keep our eyes open."


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Yeah, you only know what you know. "


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

I seem to remember hearing that there was a door on the other side of the room? I can't remember if it's an open passageway or a closed door...

After regaining his ample composure, Rasil makes his way to the doorway, listening for any more potential threats.

Perc: 1d20 + 20 ⇒ (15) + 20 = 35


Back from holidays! Business should resume shortly.

"Thank... you..."

As the spirit fades away, you check the north wall. After a small amount of time, you manage to find a hidden, locked door, too small to be a passage. Likely, the cache the efreet was speaking about.

There is the map in the link to the top of the page.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb rubs her hands together briskly. "Right! Which one of you strong lads is going to open this door... or do I have to do it?"


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"You folks are getting so paranoid. Not like anything has tried to hurt us yet. I'm starting to think this place is all smoke and no fire. " and he will head over to D3 and see what is what in there.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Gabriel shakes his head in dismay. "Really, Duke, you're just asking for it with a line like that. It's like asking 'what could possibly go wrong'."

He then frowns slightly at the locked door, and with a flick of his head, attempts to telekinetically pick the lock.

Disable Device: 1d20 + 31 ⇒ (9) + 31 = 40


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Bah. I've lived this long taking stupid risks, why change things now?"


Back from holidays! Business should resume shortly.

The alcove pops open, showing three items hidden inside. The first is a silver and sapphire necklace, exquisitely crafted. The second is a wand, and the third is an iron key, engraved with a cross-eyed medusa.

Appraise DC 25:
The necklace is worth about 2000-2500 gp.

Detect magic:
The wand radiates an evocation aura, the key faint transmutation.

Detect magic and Spellcraft DC 25:
The wand is a wand of fireballs, with less than half its charges. The key does not bear enchantments of its own, looks like the aura of something else rubbed on it.

Area D3:
Once an elegant domed shrine, this place of reverence has been foully and thoroughly defiled: statues lie broken on the floor, and the mosaic symbol of Aroden under the great dome is smeared with all manner of filth. The walls, bearing once-beautiful frescoes of deeds of the god, are soiled with ordure. Pools of red-tinged water stand to the north and south, while a scorched curtain that once sheltered the altar to the west hangs in tatters.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

As soon as his eyes land on the wand, Gabriel holds out his hand and the wand snaps into it. He casts Detect Magic, and examines the wand.
Spellcraft: 1d20 + 22 ⇒ (9) + 22 = 31

"Ah, a wand of fireballs, this could be fun." He puts the wand into his quiver with an eager grin, then looks back up. He squints back into the room, ignores the necklace, and focuses on the key.

"A faint transmutation aura on the key, but it doesn't seem to be magical itself; almost seems like the aura of something else rubbed onto it. I wonder if this is our lockless key?"

Hope nobody minds that I took the wand - figured I could make the most use out of an evocation wand by far, and seemed in-character to just grab at it.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

Vars will give the area a good search before heading back to the rest.

perception: 1d20 + 26 ⇒ (17) + 26 = 43


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb looks over the necklace and clucks in speculative approval. "Looks expensive." She holds it at hair height for the scarred raven to see. Regarding the key, she merely shrugs. "Pocket it. Hopefully, it will prove useful."

Appraise: 1d20 + 11 ⇒ (10) + 11 = 21
Can't fail the Spellcraft DC, so no roll included.


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HP 46 | AC/T/FF 26/16/21 | CMD 19 | F/R/W +6/+9/+11 | Init +3; PER +10|

The raven casts a greedy eye on the necklace and hisses "Shhhhiney." Then it snatches the item from her hand and adds it to the hair-nest.


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Seeing that the rest of the geriatric wing had made quick work of the secret cache's contents, Rasil makes his way to D3, taking in all he can with his remaining senses.

perc: 1d20 + 20 ⇒ (13) + 20 = 33


Male Half-Elf Commoner/1

Following his master, the farm boy gasps at the sight of the desecrated temple, "Erastil's bow!" he swears.


Back from holidays! Business should resume shortly.

Vars finds a dagger lying in a pool of reddish water, pieces of gore still clinging to it, although the metal does not show traces of rust, and still gleams with the silvery sheen of mithral. There is also a word written in dried blood on the ruined mosaic.
Abandoned.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

Realizing that the gunk is probably bad for his weak liver, he calls out "Hey, found a nice dagger in here, but it's in a pool of some gunk. Anyone able to get that out without touching gunk?"


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Gabriel grabs the floating key in front of him, and stows it in his bag. He then flies over to join the others. At Vars' question, Gabriel gives a grin. "Heh, I think I can manage..." With a glance in that direction, the blade rises up out of the pool of water, then bobs up and down a couple of times, causing droplets of water to bounce off. It then sets back down on a clear space on the floor. He then casts Detect Magic on the blade.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Thanks. I really didn't like the looks of that puddle. "


Back from holidays! Business should resume shortly.

Detect Magic shows that the dagger carries the same faint transmutation aura that the key had. Also, there are residues of some strong necromancy, likely coming from the red-tinged water.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Gabriel nods to Vars. "Good thing, too - the water seems to be radiating some pretty strong necromancy. The dagger itself doesn't seem to be magical; it has some faint auras, but they almost seem rubbed off of something else, like the key." He then stops investigating the dagger (pointedly not actually picking up the dagger that had been floating in necromancy juice...), and proceeds to look around the room more, to see if there was anything else of interest.

Sweep the room with detect magic, avoiding the death puddle. Also, will investigate with normal vision as well. Won't actually touch anything.
Perception: 1d20 + 25 ⇒ (7) + 25 = 32


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

The hag glances at the men in the room - all avoiding the dagger like it asked to marry them - and snickers. She takes the dirty hem of her dress and uses it to pick up the weapon and place it carefully in the small bag at her hip.


Back from holidays! Business should resume shortly.

After an accurate analysis of the room, you find nothing more of interest. Everything here than was sacred or precious has been thoroughly smashed and defiled, in an act of blasphemy against the Dead God.

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