GM Sappy's Old Glories (Inactive)

Game Master Sapiens

Why should the young heroes get all the fun?

The Parchment:

Set thee off from Slumbering Cat
Seeking where the Dead are at
Journey north and east apace
To find Medusa’s iron embrace,
Follow now the Spider Star
Behind the Wall that hides its Face
To our Sad, Abandoned Place
If visit ye the Long Deceased
Find the Will to Feed the Beast
Then Begin where all Men End
Light go out and Breath Suspend
Egress through the Stony Door
After turning Face to Floor
Each Adellan Branch has Room
In its Silent, Musty Tomb
For at least one Careless Soul
Wouldst thou fill that Empty Hole?

Maps and Handouts


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HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

The duke has been around the block a few times, so he isn't shocked about the cabin springing up. "Well if I knew there were accommodations, I might have said something different. Though we probably should get started. We're not getting any younger. "


Back from holidays! Business should resume shortly.

Well, how the gateway works is something to be figured out, so for the moment you can only bring it if you're keeping it close to you. You can bring Bob, though.

As Gabriel turns the baton one more time, the face twists again, its eyes crossing. The baton slides down its throat, and the mouth opens wide, wider than you thought possible... or are you shrinking? Everything within 10 feet of the mouth seems to shrink, spiraling into darkness towards the monstruous maw.

You can resist it with a DC 25 Will Save. If you don't, read here:
It's suddenly dark and cramped, and you are alone. Feeling your way around, you only find cold stone all around you. You are buried alive in a sarcophagus!
You can try to force your way open with a Strength check, or you can be creative.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Oh crap. "

str check: 1d20 + 7 ⇒ (8) + 7 = 15


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Will: 1d20 + 12 ⇒ (19) + 12 = 31


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Will Save: 1d20 + 19 ⇒ (9) + 19 = 28


Male Half-Elf Commoner/1

Rasil Will: 1d20 + 15 ⇒ (12) + 15 = 27
Yura Will: 1d20 ⇒ 4

Rasil is unphased by the magical effect he can't even see, but his would-be protoge screams from deep within the earth.

After collecting himself, he searches around the walls and corners of his new arrangements with his hands, searching for anything that might get him out.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Back from holidays! Business should resume shortly.

Duke Vars, Yura:
The sarcophagus is made of clean, polished stone. You can't feel anything around.

Gabriel, Mahb, Rasil:
You see the Duke and Yura disappear, along with some loose dirt and debris in a 10-foot spread from the face, apparently swallowed by the maw of the medusa, while you manage to keep a firm grasp on the material plane. The medusa's face has turned back to its resting expression.

Spellcraft DC 25:
What just happened was a conjuration(teleportation) effect. Apparently a more accurate variant of Plane Shift.


Male Half-Elf Commoner/1

Yura takes out his dagger if he still has it and starts jabbing at the corners of his prison.

Dagger/Strength: 1d20 ⇒ 1


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

Vars will try again. str check: 1d20 + 7 ⇒ (2) + 7 = 9

Maybe I should just keep rolling


Back from holidays! Business should resume shortly.

Duke, Yura:
Ah, sorry if I wasn't clear, you are in separate sarcophagi.
Yura's blade gets stuck in between the sarcophagus and the stone acting as a lid, slipping out of the boy's fingers with a sonorous twang! while Vars' attempt at pushing the lid away has him put his left hand wrong. The bones in his wrist shift uncomfortably, forcing him to wait and readjust his grasp.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

Well at least I'm lying down so I won't throw out my back. My shoulder though...


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Spellcraft: 1d20 + 22 ⇒ (8) + 22 = 30

"Bloody hell - they just got plane shifted! Isn't that what we wanted to happen?" He looks at Mahb and Rasil. "Why are we still here? Is that a good thing?"

Did the baton come back out of the mouth when it returned to it's resting expression?


Back from holidays! Business should resume shortly.

The baton is still inserted. And of course, remember that you can always voluntarily fail a saving throw. Not that it's something players generally do...


HP 46 | AC/T/FF 26/16/21 | CMD 19 | F/R/W +6/+9/+11 | Init +3; PER +10|

Shoot, I forgot to roll for Pye. Let me do that.

Will Save vs DC25: 1d20 + 11 ⇒ (2) + 11 = 13 Also the spell would have to overcome SR20
STR Check: 1d20 + 0 ⇒ (17) + 0 = 17 If needed

DM:
If Pye is buried within 50' of Mahb, I think their telepathy still works. Let me know if that is correct.


Back from holidays! Business should resume shortly.

Mahb:

Together with Yura and Vars, Pyewacket is transported away from you too. You instantly feel your telepathic bond break, but the empathic link remains in place. Angust. Cold. Claustrophobic.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

I also neglected to roll a will save for Anton. At only a +5 will save, only a nat 20 will help
Will: 1d20 + 5 ⇒ (12) + 5 = 17
....nope. Note that, as a figment archetype, if he goes more than 100ft away from me he will disappear until the next time I rest. Sad pony.

Looking at Mahb and Rasil, Gabriel says "Should we assume that was the normal activation of the gate? I can try to activate it again, and not resist the effect this time."


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

"No. Pye feels trapped - somewhere cold. Start diggin' maybe." The hag sounds worried. "Unless this is the feed the beast / begin where all men end bit. Then maybe we have to turn over and push open the stony door, whatever that is." Ideas pile on each other as the old woman thinks it through. "Yes, trigger it again!"


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

I forgot to roll for Akumu, but since we're just going to activate and fail the throw...

Rasil braces himself against any physical ramifications that may come from the impending plane shift to which he will now submit.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

"Alright then, here goes." Gabriel focuses on the baton again, twisting it until the gate once again activates.

Assuming the same setup occurs for us as for Vars et al...:

Finding himself in the dark, enclosed space, Gabriel doesn't bother with trying to force the lid open with his lackluster strength. Instead, he focuses on the lid, and applies the full brunt of his telekinetic strength against it. Trying to telekinetically lift the lid off, I would assume that with him being able to lift 1500lbs worth of matter he could force the lid open, but let me know if that doesn't work.


Back from holidays! Business should resume shortly.

Since the teleported area is kind of small, I don't think that you'd keep the horse or the tumbril so close, unless you were trying to bring them inside on purpose. So right now they remain outside.

Duke Vars, Yura:
You can keep trying to open the sarcophagus. You still have all your equipment.

Gabriel:
Once again, the medusa widens its maw into a gaping abyss, and you feel pulled into it. This time, without resisting, you feel the familiar, slightly unpleasant sensation of teleportation, before finding yourself entombed in stone.
It only takes a few prods with your telekinetic skill to lift the heavy marble cover, and you find yourself in a richly decorated octagonal chamber with a domed ceiling. There are twelve sarcophagi on the floor, and you hear faint grunts and thumping coming from four of them.

Rasil:
Once again, the medusa widens its maw into a gaping abyss, and you feel pulled into it. This time, without resisting, you feel the familiar, slightly unpleasant sensation of teleportation, before finding yourself entombed in stone.
One snap of your tongue allows you to perceive your surroundings: you are entombed in a sarcophagus, topped by a heavy stone lid.

Mahb:
Once again, the medusa widens its maw into a gaping abyss, and you feel pulled into it. This time, without resisting, you feel the familiar, slightly unpleasant sensation of teleportation, before finding yourself lying on something hard, in complete darkness.
Something feathery flaps frenetically around your face, and in that same instant, Pyewacket's telepathic link snaps back into place. He's trapped with you, and tells you what you suspected: you are buried alive in a sarcophagus.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

perception: 1d20 + 26 ⇒ (16) + 26 = 42

Assuming he heard one of the lids moving he will call out "Hello out there. I'm not dead yet!" However "I'm getting better" would likely be going too far


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb gathers the bird to her chest before turning over, to face downward. "Well, this is cozy. Don't worry, we've got a couple ways out of this trap. Let's try something mundane first. Push when I do."

The hag's hair grows and writhes like tentacles. It fills the space and presses against the sarcophagus with its mistress' monstrous intellect.

Pye STR AA: 1d20 + 0 ⇒ (10) + 0 = 10 Success
Hair STR Check: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 with AA


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Pressing on the stone, Rasil doesn't think his frail form will be able to push it open, but he understands that he has no choice but to try. STR: 1d20 - 1 ⇒ (20) - 1 = 19

Yura saddened by the apparent loss of his dagger, feels around for his grappling hook, and uses it for leverage instead. STR: 1d20 ⇒ 20


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Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Stepping out of the stone sarcophagus, Gabriel shakes his head. "Waking up in a bloody sarcophagus - I'm getting to old for this s++&." Sorry, it had to be said at least once.

Hearing Vars calling for help, he goes over to his sarcophagus. "Vars, is that you? Are you not out of there yet? We even gave you a head start!"

Using detect magic, do the sarcophagi show up as magical? Wondering if I can animate one of them with Aether Puppet, which I would assume can only work on non-magical objects.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Yes, it's me dammit! Damned lid is really heavy and I can't get any leverage. "


Back from holidays! Business should resume shortly.

The sarcophagi are not magical, but you feel an aura permeating the whole complex.

As Gabriel approacher Vars' sarcophagus, the one next to it bursts open, moved my a mass of squirming, tentacular white hair. At the same time, Rasil and Yura both manage to push their own lids off enough to squeeze through the openings. Those of you who aren't still trapped take a better look at the mausoleum.
The octagonal chamber is made of fine, polished white marble. The domed ceiling peaks twenty-five feet overhead, decorated with frescoes of people in billowing robes, hands joined, looking down with pity on those below. Braziers along the base of the dome filled with flickering flames faintly illuminate the chamber. Twelve carved stone sarcophagi lie beneath the dome, surrounding a large carving on the floor of a leering medusa’s face.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Frowning at the sarcophagus still entombing Vars, Gabriel says "Can't you please let the poor fellow out already?" As he asks this, he animates the sarcophagus, and causes it to open itself up and let Vars out. "People never think to ask politely."

He then looks around the room some after this. "Fine place, this is. There are worse places to be laid to rest." He begins to investigate the room further, looking for any points of interest.

I am assuming that my familiar disappeared after being sucked through to here when I did not, since he is a figment. I have adjusted my perception due to the loss of alertness and initiative from loss of familiar bonus.
Perception: 1d20 + 25 ⇒ (6) + 25 = 31


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Thanks. I was started to think I was looking at my future. Maybe I'll just get created. " he says as he climbs stiffly out of the sarcophagus.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Her hair shrinks back to its normal bird-nesty proportions, then Mahb rises from the grave, stroking the ruffled and unhappy bird. "I expected that to be more restful." She glares at the statues, "Arrogant bunch, ain't they?"

Any obvious exits? Does Detect Magic pick up anything interesting?


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

Grr, just noticed the type it was 'cremated'


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

what happened to Akumu? I didn't dip a save throw, but by the time I realized it, we were letting it happen...


Back from holidays! Business should resume shortly.

Looking around the mausoleum you notice that, indeed, there do not seem to be doors. However, at the foot of each sarcophagus there is a baton, looking just like the one Dellum gave you, but made of brown stone instead of white marble.
Taking a closer look at the medusa head on the floor, you notice that on the edges of the iron disc, at each of the four compass points, is a circular hole that looks like it could fit the batons.

Looking around, Perception DC 35:
The northern wall is actually a heavy stone door, but it's locked in place and you can't find any triggers. However...

The check above and Disable Device or Knowledge(engineering) DC 30:
...your knowledge of devices help you figure out that some sort of crank might raise the slab, likely connected to the medusa head.

Akumu's stayed outside, because I assumed that you'd park your hippogryff before exploring, not always keep him within 5 feet of you, and the teleportation only affected a spread around you. Same with the tumbril.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

the Duke walks around the room inspecting it, squinting, perception: 1d20 + 26 ⇒ (16) + 26 = 42

knowledge engineering: 1d20 + 25 ⇒ (12) + 25 = 37

"I think if he use those batons to rotate the medusa head, we can open that door over there. Yes, it's a door. Well hidden, but a door. "

He grabs a baton and sticks it into one of the holes in preparation for some help rotating it.


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

"Muscles aren't what they used to be, " Gabriel says, as he focuses on one of the batons, "but I'll see if I can lend a hand, so to speak." The baton he is focusing on rises into the air, and inserts itself into one of the four holes. Once there, Gabriel raises an eyebrow at his other companions, waiting for their help as well. He then slowly fades from view. "Ready whenever you are"

Activating telekinetic invisibility, it functions as invisibility, so I would assume normal duration (1 min/level) unless an offensive action is taken. Let me know if that is not the case.

Also, a fun side note for Rasil, telekinetic invisibility also deadens sound, unlike normal invisibility, and so avoids automatic detection from those with blindsight/blindsense. It doesn't grant the +10 to stealth vs blindsight/blindsense, though.


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

perc: 1d20 + 20 ⇒ (7) + 20 = 27

do we have time to take ten? Or can Rasil even perceive what we're supposed to perceive?


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

Vars will start to yank on the baton to rotate the face in cooperation with Gabriel. He'll try to rotate it the same way as the baton outside.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Mahb pulls another of the batons and prepares to insert it."Sure you boys don't want to try jiggering the door without setting off something else?"


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Rasil picks up the batons in front of his and Yura's sarcophagae twisting them back and forth in his fingerless-gloved hands in an attempt to discover any writing or recognizable markings.

Perception: 1d20 + 20 ⇒ (4) + 20 = 24


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Gabriel's voice echos out in response to Mahb, "Heh, I'm not the one touching the thing, so no skin off my back either way. I could also try forcing the door open without the crank."

I'm capable of lifting up to 1500lbs, or up to 15,000lbs if I take a point of burn. I could just try lifting the bloody door open, if you think the crank might have traps, but I'm not terribly concerned either way.


Back from holidays! Business should resume shortly.

The batons do not have any signs on them. Once inserted on the holes, they click into place but don't rotate like the one outwards.

Rasil:
Vars already found out what there was to find out. You can take 20, however, if you want, and you'd realize what's written there, you have time.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

I was rotating the face, not the baton.


Back from holidays! Business should resume shortly.

GM Rolls:
Strength: 1d20 + 7 ⇒ (13) + 7 = 20

Pressed by Vars' powerful arms, the face starts rotating counterclockwise, and the wall on the northern side of the mausoleum slowly begins rising.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Ok, that worked, why don't we see what's outside?" and he puts on his shield, drawls his falcata, and walks outside.


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Is Rasil still an Invisible Blade? 1 round/level, 6 seconds/round means 1.5 minutes. If he is, he doesn't waste time trying to read. If he's not, he takes 20 for a total of 40 to read what's written on the baton.


Back from holidays! Business should resume shortly.

There's nothing written on the baton, and you are still invisible.

The stone door clicks in place, and you can walk out. On the other side of a door, you see a magnificent sight. It's the necropolis as you had seen it from Mahb's spell, under a dark night sky. A marble-paved road departs from the mausoleum where you currently are, towards a tall, domed building with a small chimney sprouting from the rooftop. At the sides you see smaller mausoleums (mausolea?). On the grass at the sides of the road are hundreds of smaller tombs, marked by limestone.

It is evident, despite the richness and opulence of the constructions, that the place is in deep disrepair. Sickly tufts of grass are growing within the stone slabs paving the road, dead trees are rotting, and there is moss growing over the walls of the mausoleum.

Refer to map. You are outside B.


HP 124/124 AC 43 T 18 FF 39 Fort +16 ref +20 Will +22, CMD 46 (grapple, dirty trick) 61, Per + 26, Init +1

"Ok,l this seems to be what it's actually supposed to look like. Pretty swanky. A lot of money spent on dead people though. Seems a waste. Should we just head for the closest building? This place is pretty big. "


Male Half-Elf Commoner/1

Yura having heard, but not seen his master leave the sarcophagus near his, follows the others out the door.

"So what, we're searching for the most recent graves?"

He looks at the different mausolea looking for the building with the shortest plants, and the least overgrowth.

His master, on the other hand, hurries invisibly to the first building D, using the path as a guide. He feels along the outside for a window or door, trying to locate the weakest/thinnest area in the construction. Once he thinks he finds it, he uses his gloves of reconnaissance to listen into the interior.

Stealth: 1d20 + 33 ⇒ (19) + 33 = 52Perception for Construction strength: 1d20 + 20 ⇒ (15) + 20 = 35Perception for Inside: 1d20 + 20 ⇒ (4) + 20 = 24


Male Human Kineticist 15 || HP 186/186 + 50 Temp - 75 NL || AC 36 T 26 FF 26 || Fort +21 Ref +24 Will +12 || CMD 32 (+2 vs dirty trick) || Per + 29 || Init +21 || Internal Buffer 2

Gabriel, also still invisible, will respond to Vars - "I'll check out the view from above, and meet you at the big building"

He will then fly up above the tops of the buildings a ways, and try to get a birds-eye view of the place. Looking for anything that may indicate recent activity or potential danger.

Perception: 1d20 + 25 ⇒ (3) + 25 = 28


Back from holidays! Business should resume shortly.

Rasil's invisibility has worn off by now.

While headed towards the closest building, you notice an unusual sight. Several tombstones on the western side of the path here have been crushed and shattered in a wide swath. The back of an ancient carriage is visible through the overgrown weeds and shrubs at the far end of the array of destruction. At a first glance, it looks like a hearse, and a crumbling, open, empty coffin is lying on the ground behind it.


Male Fetchling Ninja/15 || HP 51/83 || AC 27 (T 17/ FF 22) || CMD 27 || Fort +10 Ref +18 Will +15 || Init +14 || Perception+20

Nothing inside building D?

Feeling his invisibility wearing off and hearing his would-be follower say something about an empty coffin, Rasil focuses his ki once again on the light and air around him, and vanishes yet again. 2/12 Ki pool used. Brandishing his twin wakizashi, the assassin feels his way to the wreckage as stealthily as he can, and feels for signs of what occured when he reaches it.

Stealth, Dim Light: 1d20 + 33 + 2 ⇒ (12) + 33 + 2 = 47Perception: 1d20 + 20 ⇒ (19) + 20 = 39

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