GM Rinaldo's Eyes of the Ten 2018 (Inactive)

Game Master The Great Rinaldo!

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Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

Player Name: Yours is mined
Character Name: Luisila
PFS ID#: 69095-1
Faction: Grand Lodge
Character level (for subtier determination): 12
Normal or Slow track: Normal
Day Job check or Downtime activity: none

Dark Archive

Varisian Human Sorcerer (Sylvan) L13 | HP: 96/96 | AC:13+4+1 T:13+1 FF:12+4 | CMB:+5+2 CMD:18+1 | Saves F:14+2 R:12+2+1 W:14+2 | Init:+6 | Per:+16+2 | Spd: 30 fly 40 +30 | Reroll: 1/1 | Spells: L1 6/9, L2 5/8, L3: 4/8, L4: 5/8, L5: 5/8, L6:4/5 | Topple Rod: 3/3 | Fleeting Glance: 11/13 | Conditions: false life (13h); overland flight (13h); heroism (130m); mage armor (1h); haste

Player Name: kuey
Character Name: Myrdon Gharthrin
PFS ID#: 215076-2
Faction: Dark Arrchives
Character level (for subtier determination): 12
Normal or Slow track: Normal
Day Job check or Downtime activity: perform(act), mw tools: 1d20 + 20 + 2 ⇒ (12) + 20 + 2 = 34

Also, hope you don't mind but I've changed Aegis II's token in the google slides. It has its own alias and I will occasionally post under it. :)


The Midnight Mirror
Myrdon Gharthrin wrote:
Also, hope you don't mind but I've changed Aegis II's token in the google slides. It has its own alias and I will occasionally post under it. :)

No problem! Give me a link so I can save a copy of it. (I can't save it off of the google slide.)

Dark Archive

Varisian Human Sorcerer (Sylvan) L13 | HP: 96/96 | AC:13+4+1 T:13+1 FF:12+4 | CMB:+5+2 CMD:18+1 | Saves F:14+2 R:12+2+1 W:14+2 | Init:+6 | Per:+16+2 | Spd: 30 fly 40 +30 | Reroll: 1/1 | Spells: L1 6/9, L2 5/8, L3: 4/8, L4: 5/8, L5: 5/8, L6:4/5 | Topple Rod: 3/3 | Fleeting Glance: 11/13 | Conditions: false life (13h); overland flight (13h); heroism (130m); mage armor (1h); haste

I'm just using one of Paizo forum's token, which I have linked here.

And oh, forgot about the time zone thing. I'm posting from Singapore, GMT+8.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

Oh yeah, I forgot the time zone too.

Western Australia, GMT+8.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Normally US central time but in Seattle on business this week so US Pacific time


The Midnight Mirror

Just waiting on Vladek to check in and we're ready to go. Everyone make sure to read your faction missions, and if anything is unclear, send me a PM.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg

Please forgive the delay.

Player Name: I'm Hiding In Your Closet
Character Name: Vladek Tehuty-Cabal Odradek (and Qadathra!)
PFS ID#: 40025-3
Faction: Scarab Sages
Character level (for subtier determination): 12
Normal or Slow track: Normal
Day Job check or Downtime activity: Craft (Sculptor), take 10: 10 + 30 = 40

Dark Archive

Varisian Human Sorcerer (Sylvan) L13 | HP: 96/96 | AC:13+4+1 T:13+1 FF:12+4 | CMB:+5+2 CMD:18+1 | Saves F:14+2 R:12+2+1 W:14+2 | Init:+6 | Per:+16+2 | Spd: 30 fly 40 +30 | Reroll: 1/1 | Spells: L1 6/9, L2 5/8, L3: 4/8, L4: 5/8, L5: 5/8, L6:4/5 | Topple Rod: 3/3 | Fleeting Glance: 11/13 | Conditions: false life (13h); overland flight (13h); heroism (130m); mage armor (1h); haste

Realised I somehow missed a chain of discussions earlier re tactics. So some info re Myrdon and Aegis.

Unfortunately, Myrdon can't summon as standard action. Couldn't find a straightforward option for sorcerers to do so, but then again, Myrdon's my first character so I'm sure there are things I'm missing.

In the mean time, though, Aegis II would make a good tank. I can easily get its AC to 40+. Its damage is not that impressive though, and will-based attacks are its bane.

Myrdon has got a spread of spells, although they lean towards control.

Marta, missed your post here earlier about mage armor. That can be easily fixed if I purchase of page of spell knowledge for 1000gp.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

No need, I think, as Vladek has the spell. I was actually considering getting that item for Marta just for those cases where she cannot find someone to cast it. But it's problematic since she would still need a caster that could use the page and I expect she will eventually get magic vestment or bracers and not need it.

Then again, at 1000gp it is certainly cheap enough to consider.


The Midnight Mirror
Marta - A.K.A. Telmar So-Melnop wrote:
She will take the longstrider spell, provided Fendahl is willing to cast it on her with no pearl of power, whenever he casts it on himself and his companion.

Longstrider is self only, and if you cast it into a spell storing item, when you cast it back out it comes out at minimum caster level, so will only last 1 hour.

Dark Archive

Varisian Human Sorcerer (Sylvan) L13 | HP: 96/96 | AC:13+4+1 T:13+1 FF:12+4 | CMB:+5+2 CMD:18+1 | Saves F:14+2 R:12+2+1 W:14+2 | Init:+6 | Per:+16+2 | Spd: 30 fly 40 +30 | Reroll: 1/1 | Spells: L1 6/9, L2 5/8, L3: 4/8, L4: 5/8, L5: 5/8, L6:4/5 | Topple Rod: 3/3 | Fleeting Glance: 11/13 | Conditions: false life (13h); overland flight (13h); heroism (130m); mage armor (1h); haste

Would we have been able to purchase items before setting off? If so, Myrdon would like to "upgrade" his cloak of resistance to +5.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism
GM Rinaldo wrote:
Longstrider is self only, and if you cast it into a spell storing item, when you cast it back out it comes out at minimum caster level, so will only last 1 hour.

What! A spell storing item reduces the level at which it was cast?!? I did not know that. I figured you could not apply metamagic to it, but I never for a minute thought it would reduce the caster level.


The Midnight Mirror
Ring of Spell Storing wrote:
A minor ring of spell storing contains up to three levels of spells (either divine or arcane, or even a mix of both spell types) that the wearer can cast. Each spell has a caster level equal to the minimum level needed to cast that spell. The user need not provide any material components or focus to cast the spell, and there is no arcane spell failure chance for wearing armor (because the ring wearer need not gesture). The activation time for the ring is the same as the casting time for the relevant spell, with a minimum of 1 standard action.

Nearly all items that store spell (including the ioun stone) reference this text. Really screwed me up the first time I discovered it. :-(

On the other hand:

Quote:
Metamagic versions of spells take up storage space equal to their spell level modified by the metamagic feat.

So if the item allows sufficient spell levels, you can use metamagic to store a spell, and then it comes out at the minimum caster level for the adjusted spell level.


The Midnight Mirror
Myrdon Gharthrin wrote:
Would we have been able to purchase items before setting off? If so, Myrdon would like to "upgrade" his cloak of resistance to +5.

You should have done all that before we started ... ;-)

But yes, go ahead and make the purchase.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none
GM Rinaldo wrote:
Dammit, that's on me. Somehow I didn't see Mists in your list.

Oh, please don’t worry about it, GM Rinaldo! I think it actually works out great!

By coincidence, Adril’s ‘forgetting Luisila’ is entirely in character for when they met at the briefing of Mists of Mwangi.

The GM roleplayed VC Hestram as a ‘you n00bs know nothing’ type evil wrestling coach.

Luisila stood up to him like a principled teacher against a big student-bully ;)

Years later, she remains a cleric of ‘NOT-turning-the-other-cheek.’

Having said that, she will cooperate fully with Adril as a VC and not disrupt his big night or any plans you have.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg

Please give me a bit; yesterday was an unexpectedly terrible day, and I'm feeling extra-unwell at the moment.


The Midnight Mirror

Understandable. I'll keep an eye out over the weekend.


The Midnight Mirror

I had a PM conversation with Vladek and he expects to be able to post some time today.


The Midnight Mirror

Sent Vladek another PM, if he doesn't post some time today we'll have to move on without him.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg

VERY SORRY - posts made before reading the Discussion page or your PM, by the way.

Just some bad timing and a long-pressing need for a small break from it all, I guess.


The Midnight Mirror

Great, glad you're back! :-)

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism
Vladek Odradek wrote:
I did have them prepared - I erased them from my spells prepared BECAUSE I'd just cast them, as I've always done; note the empty spell slots at those levels.

@Vladek

I recommend keeping a section at the top of your sheet for resources expended. Something like this:
...
Special ability 1 uses (3/day): 1
Wand of CLW uses: 2
Scroll/potion uses: Potion of lesser restoration
Level 1 Spell uses: Mage Armor (at beginning of day, 20 hour duration)
Level 2 Spell uses:
...

The advantage of doing it this way is that they are all in one place, they are easy to clear at the beginning of every day, and you do not have to put strikeouts on things or remove spells/scrolls/potions when you use them. You can add notes like whey they expire. And when the chronicle is over its easy to reconcile the consumable uses for items like wands or, even better, just restock the ones you used.

I used to strike out a spell or item when I used it but that was such a pain in the butt. And if you just remove it you sometimes forget to readd/restock it.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

GM, Good suggestions. I am still using the cross-out method but will give this a try. Since I use pearls of power, that is another reason I need to keep track of which spells were cast.


The Midnight Mirror

Vladek: I'd prefer you use a system that doesn't remove the spells from your list -- leaving them empty makes it look like you have unprepared slots you can choose to fill later.

What I have done for casters is make a google sheet, with each spell level in a column; as I cast the spells I use strikeout to mark them cast, then on a new day I can just highlight all of the spells and remove the strikeout feature. If you want to do something like that, just link the sheet either from your tagline or at the top of the character sheet so I can get to it easily.

The major creation would still not be appropriate due to the 10 minute casting time, so don't expend it. The Mad Sultan's Melody would create a disturbing backdrop with no specific mechanical benefits, so I assume you were going for a roleplay bonus for the effect. I'll factor that in, as well as the Heroism.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg
GM Rinaldo wrote:
The Mad Sultan's Melody would create a disturbing backdrop with no specific mechanical benefits, so I assume you were going for a roleplay bonus for the effect. I'll factor that in, as well as the Heroism.

Correct (more or less).

I'll adapt to the 'strikeout' method for now.

GM Rinaldo wrote:
Vladek: I'd prefer you use a system that doesn't remove the spells from your list -- leaving them empty makes it look like you have unprepared slots you can choose to fill later.

For the record, when I do this (which is usually only between games or sometimes with my Alchemist), I indicate an unprepared, as opposed to spent, slot with a question mark.


The Midnight Mirror
Qadathra wrote:
alchemical power component (IF they can be used to complement wands)

With a wand, you are simply releasing power that was stored in the wand, so I'm going to say no. I would allow it with a scroll, since you actually cast the spell off the scroll.

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6
GM Rinaldo wrote:
Qadathra wrote:
alchemical power component (IF they can be used to complement wands)
With a wand, you are simply releasing power that was stored in the wand, so I'm going to say no. I would allow it with a scroll, since you actually cast the spell off the scroll.

It's a deal. Power component recanted.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

What has Hestram been doing during the battle?

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

@GM Rinaldo, I’ve got a slight problem with the Blue Worm squeezing between a solid wall and a wall of swirling blades.

Now I know you’ve got waaaaay more experience than I do, but from an … I dunno … common sense(?) perspective:

If you’ve got an 8’ wide elephant squeezed into a 4’ wide corridor, and one side of the corridor is a vertical wall of flat spinning blades, bits of that elephant’s flab are going to bulge into the bladed territory, and instant jumbo steaks are going to be created.

Am I making sense? I get that it’s odd to talk ‘realism’(?) in a made-up environment, but this instance is testing my suspension of belief.


The Midnight Mirror

By the rules, you can squeeze into a space that is less than your full space but more than half with specified penalties.

If it helps, remember that your game "size" isn't just your actual physical space, it represents the space you take up during a fight. In reality, several people can comfortably stand in a 5' by 5' square, but in combat there are penalties if they do so, because they can't maneuver as well. In this case, the huge creature uses up a 15' by 15' area in combat, but that doesn't mean it is actually that large physically.

Also, based on the worm's size, the analogy of the elephant is better thought of as the 8' wide elephant that normally "uses up" 10' of space is having to stand in a space that is just 8' wide (roughly 2/3 of its normal space). It is fully aware of the whirling blades, and is just barely keeping from bumping them.

Dark Archive

Varisian Human Sorcerer (Sylvan) L13 | HP: 96/96 | AC:13+4+1 T:13+1 FF:12+4 | CMB:+5+2 CMD:18+1 | Saves F:14+2 R:12+2+1 W:14+2 | Init:+6 | Per:+16+2 | Spd: 30 fly 40 +30 | Reroll: 1/1 | Spells: L1 6/9, L2 5/8, L3: 4/8, L4: 5/8, L5: 5/8, L6:4/5 | Topple Rod: 3/3 | Fleeting Glance: 11/13 | Conditions: false life (13h); overland flight (13h); heroism (130m); mage armor (1h); haste

Well, my 2 cents worth.

RAW, combat rules cover squeezing into space smaller than what a creature normally occupies. So is as the space is still at least half the normal occupied space, it is done automatically without any checks (albeit with penalties to attack and AC). Any space smaller would require an escape artist trick. (Or having the compression ability.)

Rules aside though, a creature does not actually take up the entirety of the space. For example, a medium-sized human doesn't occupy an entire 5-foot cube. It's just that it needs an unhampered 5-foot cube space to function properly, i.e. without penalties to its actions. It can allow itself to take up a small space but as a result becomes hampered. So similarly, while the worm is huge, it does not actually take up the entirety 15ft cube space. I imagine that during normal times, the way it naturally coils up takes up that space, and now, it is limiting itself to a 10x15ft space, and has to coil and stretch in a way that is not what it normally would do, hence being less able to attack and defend.

edit: ninja'd!

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg
GM Rinaldo wrote:
Also, based on the worm's size, the analogy of the elephant is better thought of as the 8' wide elephant that normally "uses up" 10' of space is having to stand in a space that is just 8' wide (roughly 2/3 of its normal space). It is fully aware of the whirling blades, and is just barely keeping from bumping them.

My 2 copper:

Bear in mind also that this is NOT an elephant.

This is a giant trunk.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

And here I thought it was just crawling on the wall. I learned a bit about the rules though. Always a good thing. I did wonder why the rules do not allow a player to end his turn in a space with another character even thought there is obviously enough space

Say, what with the worm having blown away the ceiling, and all the structural damage, can Aegis II join the fun?

Dark Archive

Varisian Human Sorcerer (Sylvan) L13 | HP: 96/96 | AC:13+4+1 T:13+1 FF:12+4 | CMB:+5+2 CMD:18+1 | Saves F:14+2 R:12+2+1 W:14+2 | Init:+6 | Per:+16+2 | Spd: 30 fly 40 +30 | Reroll: 1/1 | Spells: L1 6/9, L2 5/8, L3: 4/8, L4: 5/8, L5: 5/8, L6:4/5 | Topple Rod: 3/3 | Fleeting Glance: 11/13 | Conditions: false life (13h); overland flight (13h); heroism (130m); mage armor (1h); haste

Heh heh, that was what the fireball was for - to blow out the door to let Aegis join in. Of course, dazing the worm for 3 rounds doesn't hurt either. :)


The Midnight Mirror

The worm didn't knock out the ceiling, just the balcony on the upper floor. The fireball did open the door, though.


The Midnight Mirror

Marta, I was reading the Purity line from Judgment Light:

Quote:
Purity: White light erupts from the caster, allowing each ally within the burst to attempt a saving throw against a single effect that allows a saving throw with a +2 sacred bonus on the roll.

I read that as saying that at the moment you cast the spell, everyone affected gets a single re-roll on an effect that allowed a saving throw in the first place, and that re-roll gets a +2 sacred bonus. It isn't an ongoing bonus to saves (if it were, it would include a duration like the others do).

Dark Archive

Varisian Human Sorcerer (Sylvan) L13 | HP: 96/96 | AC:13+4+1 T:13+1 FF:12+4 | CMB:+5+2 CMD:18+1 | Saves F:14+2 R:12+2+1 W:14+2 | Init:+6 | Per:+16+2 | Spd: 30 fly 40 +30 | Reroll: 1/1 | Spells: L1 6/9, L2 5/8, L3: 4/8, L4: 5/8, L5: 5/8, L6:4/5 | Topple Rod: 3/3 | Fleeting Glance: 11/13 | Conditions: false life (13h); overland flight (13h); heroism (130m); mage armor (1h); haste

For Luisila's copycat ability, I think she was referring to the trickery domain power.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism
GM Rinaldo wrote:

Marta, I was reading the Purity line from Judgment Light:

Quote:
Purity: White light erupts from the caster, allowing each ally within the burst to attempt a saving throw against a single effect that allows a saving throw with a +2 sacred bonus on the roll.
I read that as saying that at the moment you cast the spell, everyone affected gets a single re-roll on an effect that allowed a saving throw in the first place, and that re-roll gets a +2 sacred bonus. It isn't an ongoing bonus to saves (if it were, it would include a duration like the others do).

First time using the spell. Somehow, in spite of the fact that it says so quite clearly, I missed that. Well, if Osprey is in need or a reroll, maybe he can take advantage of it. Otherwise, I could have planned better. Still, that is a pretty sweet effect under different circumstances.


The Midnight Mirror

It is a pretty sweet spell. I'll have to remember that for when my inquisitor gets high enough level.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none
Myrdon Gharthrin wrote:
For Luisila's copycat ability, I think she was referring to the trickery domain power.

That's the one! Thanks, Myrdon.

I did the rotated, x-rayed Worm. I won't change anything from now on unless cleared to do so.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

I could take the archers or the worm on pretty easily, but these golems are going to flatten Marta in short order with a +22 to hit. Unfortunately Marta is behind the blades with one of the golems. I still plan on giving the critters some judgment light, but Marta is going down if she gets hits twice again. She does not have a lot of HP. So that invisibility might save her and allow her to cast her spell without taking an AoO. I think the invisibility is the best bet.

@Rinaldo
If Marta makes an acrobatics roll can she get somewhere up high on the other side of the blade barrier near to the archers?


The Midnight Mirror

Sadly, Acrobatics won't do it unless you can make the DC for a high jump (4 times the vertical distance; DC 40 to reach the balcony ledge 10' up).

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

With all the rubble and damage from the worm shouldn't there be trail of debris from the floor to the undamaged section of the balcony? Maybe not on the side with the archers, but on the north. Don't know whether that would help me get to the archers any time soon, but it would get me out of reach of that golem. I could even use the body of the worm as a launching point.


The Midnight Mirror

The rubble is difficult terrain, and would get you 5' higher, so once there the Acrobatics DC would drop to 20 to grab the ledge, then a climb check to pull yourself up and over.


The Midnight Mirror

Myrdon, if it is any consolation, when my group played this, our Oracle was the one flying, and he took four sets of archers' on the first round. He was *so* dead. (But he got better... ;-) )

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Were any of Myrdons archers within 30 of Fendahl when they fired?


The Midnight Mirror

They were not. Fendahl is on the wrong side of the room, and they are 15' up.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

I was afraid of that but worth asking.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

I want to take a little longer to think Luisila’s actions through, before posting.

I don’t believe any of Vladek or Myrdon’s hits were criticals, so I can’t take advantage of divine interference. Correct?

Minor issue: I made an error with the iterative archer attack on Luisila. I had assumed she was still FF. As she wasn’t, the copycat survives, though the damage taken remains the same.

Statistically, 5d8 will only heal 18+d8 hp, which would still leave Myrdon dead. My head says Luisila should focus on keeping the living alive :( Myrdon, I’m so sorry, but I have gold to kick in for a raise dead.

Vladek, looks like you have exactly two rounds.

My plan this minute is to veil the living as ants, so we can attack from range/with spells, with impunity for 12 rounds and then drop a 6th level heal on you.

That would also give Fendahl and Marta the option and time to run out the door to heal themselves for a few rounds, if that’s what they’d like to do.

Thoughts on this are welcome.

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