Bather

Myrdon Gharthrin's page

403 posts. Organized Play character for kuey.


Full Name

Myrdon Gharthrin

Race

Varisian Human Sorcerer (Sylvan) L13 | HP: 96/96 | AC:13+4+1 T:13+1 FF:12+4 | CMB:+5+2 CMD:18+1 | Saves F:14+2 R:12+2+1 W:14+2 | Init:+6 | Per:+16+2 | Spd: 30 fly 40 +30 |

Classes/Levels

Reroll: 1/1 | Spells: L1 6/9, L2 5/8, L3: 4/8, L4: 5/8, L5: 5/8, L6:4/5 | Topple Rod: 3/3 | Fleeting Glance: 11/13 | Conditions: false life (13h); overland flight (13h); heroism (130m); mage armor (1h); haste

Age

29

Deity

Maghd

About Myrdon Gharthrin

Player Name: kuey
Character Name: Myrdon Gharthrin
Chronicles Completed: 33
Fame: 62
PP: 12
XP: 36
GP: 11,033
Society ID: 215076-2
Faction: Dark Archive

Myrdon Gharthrin
Human (Varisian) sorcerer (wildblooded) 13 (Pathfinder RPG Ultimate Magic 70)
LN Medium humanoid (human)
Init +6; Senses Perception +16
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Defense
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AC 13, touch 13, flat-footed 12 (+2 deflection, +1 Dex)
hp 96 (13d6+42)
Fort +14, Ref +12, Will +14
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Offense
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Speed 30 ft.
Melee sickle +5/+0 (1d6-1)
Sorcerer Spell-Like Abilities (CL 13th; concentration +22)
. . At will—fleeting glance (13 rounds/day)
Sorcerer (Wildblooded) Spells Known (CL 13th; concentration +22)
. . 6th (5/day)—chain lightning (DC 25), mislead (DC 25), summon monster VI
. . 5th (8/day)—icy prison[UM] (DC 24), overland flight, telekinesis (DC 24), tree stride, wall of force
. . 4th (8/day)—arcane eye, black tentacles, boneshatter (DC 23), confusion (DC 23), dimension door, dragon's breath[APG] (DC 23), poison (DC 23)
. . 3rd (8/day)—deep slumber (DC 22), dispel magic, fireball (DC 22), fly, haste, heroism, mad monkeys[UM], stinking cloud (DC 23)
. . 2nd (8/day)—bull's strength, create pit[APG] (DC 22), false life, glitterdust (DC 22), hideous laughter (DC 21), mirror image, resist energy, stone call[APG]
. . 1st (9/day)—color spray (DC 20), ear-piercing scream[UM] (DC 20), enlarge person (DC 20), entangle (DC 20), feather fall, grease, magic missile, shield, silent image (DC 20), vanish[APG] (DC 20)
. . 0 (at will)—dancing lights, detect magic, detect poison, ghost sound (DC 19), mage hand, mending, message, prestidigitation, read magic
. . Bloodline Sylvan
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Statistics
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Str 8, Dex 12, Con 16, Int 10, Wis 8, Cha 29
Base Atk +6; CMB +5; CMD 18
Feats Augment Summoning, Boon Companion, Dazing Spell[APG], Eschew Materials, Greater Spell Penetration, Improved Initiative, Persistent Spell[APG], Piercing Spell[UM], Quicken Spell, Spell Focus (conjuration), Spell Penetration
Traits seeker, varisian wanderer
Skills Bluff +16, Diplomacy +21, Disguise +12, Fly +5, Handle Animal +13 (+15 vs. Aegis II while worn), Intimidate +16, Knowledge (arcana) +4, Knowledge (nature) +4, Perception +16, Perform (act) +22, Sense Motive +1, Spellcraft +9, Survival -1 (+1 to avoid becoming lost), Use Magic Device +16; Racial Modifiers +2 Sense Motive
Languages Common, Varisian
SQ woodland stride
Combat Gear lesser toppling metamagic rod[UE], oil of bless weapon (2), scroll of carry companion (x3)(x4), scroll of comprehend languages, scroll of darkvision (x5)(x4), scroll of freedom of movement, scroll of heart of the metal (adamantium), scroll of heart of the metal (cold iron), scroll of heart of the metal (silver), scroll of lesser (x2) restoration, scroll of lesser (x5) restoration, scroll of life bubble, scroll of monkey fish, wand of endure elements (37 charges), wand of heightened awareness (41 charges), wand of infernal healing (25 charges), wand of mage armor (24 charges), wand of magic missile (27 charges), wand of protection from evil (45 charges), wand of shield (30 charges), antitoxin; Other Gear sickle, belt of mighty constitution +2, circlet of persuasion, cloak of resistance +5, cracked dusty rose prism ioun stone, cracked pale green prism - saves ioun stone, headband of alluring charisma +6, ioun stone dull gray, 4th level continual flame ioun stone, lesser ankh talisman, lesser talisman of freedom[OA], lesser talisman of life's breath[OA], lucky horseshoe[OA], page of spell knowledge (color spray)[UE], page of spell knowledge (shield)[UE], ring of protection +2, swarmbane clasp[UE], wayfinder[ISWG], backpack, belt pouch, masterwork tool, scroll case, 11,033 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Dazing Spell You can cast a spell that dazes those injured by it (duration = spell's level in rounds, Fort negates).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fleeting Glance (13 rounds/day) (Sp) As a standard action, turn self invisible as greater invisibility.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Quicken Spell Cast a spell as a swift action. +4 Levels.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.
Woodland Stride (Ex) Move through undergrowth at normal speed.

bot me:

Myrdon is difficult to bot in combat because as a control-focus sorcerer, his actions each round depend very much on what is happening. General sequence of events are:
1. Area effect if allies haven't closed in, e.g. fireball, confusion. Otherwise, summon monster.
2. Group buff: haste
3. Targeted control / dmg: e.g. topping magic missile, ear-splitting scream, glitterdust

All else failing, there is always:
[dice=wand of MM]1d4+1[/dice]