GM Rennai's The Midnight Mirror (Inactive)

Game Master Rennaivx

Can a group of intrepid Pathfinders figure out what is happening in the city of Karpad?

Karpad overview map

House of Night maps


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A place for discussion! For those newer to Play by Post, this thread is intended for out of character conversation, while posts in the Gameplay thread should be kept in-character (except for brief comments).

This is how I generally use formatting in my posts:

  • Bold text will be used for speech.
  • Italics will be used for internal dialogue and thoughts. (As such, I probably won't use it as extensively as the GM.)
  • Bold and italicized text will be used for more unusual forms of speech (think mental communication, speech that's translating itself in your head, that sort of thing).
  • Faded text will be used for brief out-of-character communication in gameplay posts.
  • Bigger and smaller text will be used to indicate volume changes as necessary.
  • Spoilers (everyone click here ->):
    will be used for information that only particular people are privy to, or information that requires passing some kind of roll. Please avoid reading spoilers that aren't marked for you, or that you didn't pass a check for. (And if you do peek, please keep that information out of your decision-making.)

    If you need any help with formatting, speak up and I'm happy to explain it. You can also click "Reply" above this post to see my source code for how I've formatted it, or you can click the spoiler button next to "How to format your text" below the text entry box to see other examples.

    Everyone take a second to introduce your character in here, so we can get a good feel for everyone. I should have the first gameplay post up by morning. And, last but not least, I hope everyone has a great time!


  • Male Human AC 17 (t12, fl15) | hp 17/30 | F+5 R+3 W+6 | Per +12 | Hero: 0/1

    Yo!

    As a heads-up, Sunday is my local PFS day, so I likely won't tag again until tomorrow night, or something, but I'll jump on it then.

    ***

    Milo is a young man in his twenties, pale-skinned as a native Nidalese, with black hair on the longish side. He smiles easily and often. A scar on his jaw adds to his rakish air. A beautiful rapier hangs at his side, bossed with what looks to be a coat of arms on its basket hilt. Milo dresses as fashionably as his purse allows (never quite as richly as he'd like) and fancies himself quite the ladies' man. He also cheats at cards. He would likely have spent his latest winnings already if not for the fact that the Society has, semi-against-his-wishes, shipped him off to Nidal for a mission. He's grumpy, because what's the point of being temporarily prosperous if you can't spread the wealth around at a proper Absalom brothel? He says the entertainment prospects in Nidal are, uh... well, he just tells you all not to visit any Nidal brothels, while you're here.

    Sitting on a chunk of change that I left intentionally unspent. Not a HUGE amount, but if we have a pricey group purchase we need to make, Milo can contribute to that, hopefully.


    29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

    Reporting in!

    Nice to see Xander and Milo get to continuing their adventures.

    In contrast to Milo, Xander is a cheery fellow, which is odd for someone who obviously worships the Lady of Graves. He wears a lightweight black hooded robe over his armor. An array of pouches and sheathes covers his chest kinda like a modern day tactical vest. All his gear is firmly secured, probably because things around him tend to move of their own volition. Weird sounds follow him. Extra footprints walk along side his own. He also tends to talk to people who aren't there. In spite of all that, he's an amiable, charismatic person.

    Everything he carries is old, expensive and very well cared for. He proudly wears a silver wayfinder with the spiral of Pharasma engraved on it.


    Male Human AC 17 (t12, fl15) | hp 17/30 | F+5 R+3 W+6 | Per +12 | Hero: 0/1

    Hey, Milo's cheery! Most of the time. Just not right now, because Nidal. ;)

    Also, I just noticed we have two dhampirs in the party! That's funny, but interesting dynamic-wise. It's a rare dhampir that gets to benefit from having a caster with inflict in the party, so enjoy your goth kid shenanigans, you two. ;)

    Xander, you already grabbed a wand, I see. Part of the gold I was reserving was in case we needed to buy one; I'm happy to toss you 65 gold to represent my chunk of the life-fixing you'll be doing on me with that stick. :P


    Male Dhampir HP 40/40 | AC: 21 | FF: 14 | T: 17 | *CMD 20* | Per +8 (+2 Urban) | F: +6 | R: +7 | W: +4 | Init +3
    Skills:
    Acrobatics +7 | Climb +7 | Handle Animal +6| Knw(Nat) +7 | Stealth +7 | Survival +8 (+2 Urban/ +3 Tracking)
    Ranger (Beast Master) 4

    Hi all! Looking forward to getting to know you and your characters over the coming months!

    Vandrare cuts an imposing figure. He stands at just over 6 foot tall, and his broad shoulders and battered armour give the impression that he is no stranger to combat. He wears two swords in parallel sheaths on his back, with a third sheathed at his side. A crossbow and quiver hang loosely off his belt, and his clothing is well-worn but in good repair. His ashen skin, pale blue eyes and stark white hair betray his otherworldly ancestry.

    Despite his semi-permanent scowl and odd social graces, Van makes a steadfast companion once you get to know him. Plus, he has swords. All of the swords.


    Milovic Draznoi wrote:

    Also, I just noticed we have two dhampirs in the party! That's funny, but interesting dynamic-wise. It's a rare dhampir that gets to benefit from having a caster with inflict in the party, so enjoy your goth kid shenanigans, you two. ;)

    That actually played into my decision a little - besides just finding Kinvara and Vandrare both interesting, I figured it'd probably be helpful to have a healer who could handle both kinds of energy. :)


    Milo, if I remember correctly, you had some romantic history with Anya, or at least a history of romantic interest? I'm working on the opening gameplay post right now.


    Roc HP 11/11 | AC 19 | FF 15 | T 14 | Per +5 | F: 2 | R: 7 | W: 1 | Init +4
    Skills:
    Fly +8

    Aya is a Roc with feathers of grey and white. She follows Vandrare around when she's not hunting game or preening herself.

    Vandrare rescued Aya from a band of poachers when she was just a hatchling. He tried releasing her into the wild, but she would have nothing of the sort. She stands at roughly the same height as Van, with an almost 12 foot wingspan.

    I agree with Milo. Having two Dhampir will definitely make things interesting, especially for Van as he has never met another of his kind. I can't wait to see how the initial party meeting plays out!


    Male Half-Orc Ranger (Tanglebriar Demonslayer, Trapper) 3 | HP 32/32 | AC 18 TO 13 FF 15 | F +6 R +8 W +5; +1 vs Spells/SLA/Su from Evil Outsiders | CMD 19 | Init +3 | Perc +8 (+9 to pierce a demon's disguise, +10 to find hidden objects inc. secret doors and traps) DV | Trapfinding +1, Favored Enemy (Attack, Damage, Bluff, Knowledge, Perception, Sense Motive, Survival) Evil Outsiders +2, Favored Terrain (Init, Geography, Perception, Stealth, Survival) Urban +2

    Hey guys! Shogunto here! Thanks for the opportunity! And glad to hear the healer can cure my familiar as well :) it's not easy to have a giant head following me around (well, most of the time, it'd be merged with me, but you know...).

    This looks like it's gonna be a fairly interesting group dynamic. Can't wait to see! Good game :)


    Titania here

    Thanks for the opportunity, GM Rennai.

    Titania appears as an Ulfen Woman with an impressive (to non-Ulfen) stature of 6 foot 6. She has inherited comely human features and has an attractive build with pale skin, But her face is beautiful with blue eyes and long Golden Blonde Hair that ends near her waist.

    She is wearing a Breastplate and some gleaves over her clothes. On her back one can see a Halberd, a longsword and a back pack containing her gear.


    Thanks for checking in, everyone. We're just waiting on Kinvara now. If I haven't heard from her by tonight I'll message her.

    I had a couple things come up last minute, so I'm not going to have the first gameplay post finished until tonight. I'll start the thread up now, though, so everyone can dot in and get the campaign on their My Campaigns list.


    If folks want a render of there character, I'll be needing Height and a good description, though I will not be able to do all the details.
    Xander knows I can since I did it in KM.

    KM Example
    Character Example


    Apparently I inadvertently lied - I've got the first gameplay post ready to go. :) But I'm going to wait until we've heard from Kinvara for sure before I get it posted. (So most likely tonight, since I'm nocturnal.) Everyone can still feel free to post in Gameplay and get dotted in, though.

    Silver Crusade

    Inactive

    Sorry to be late. Been a busy weekend.

    Kinvara tries to remain cloaked as much of the time as possible. Her pale skin and dark hair might be considered pretty if it weren't for the rotting pustules that spread across her face, or the patches of skin on her hands that are sloughing off. She stands just short of six foot, but is skinny and frail. She leans on her longspear.

    This looks to be a party for some interesting RP.


    And the gang's all here! :) I'll get first posts thrown out, and we can get going.


    Male Dhampir HP 40/40 | AC: 21 | FF: 14 | T: 17 | *CMD 20* | Per +8 (+2 Urban) | F: +6 | R: +7 | W: +4 | Init +3
    Skills:
    Acrobatics +7 | Climb +7 | Handle Animal +6| Knw(Nat) +7 | Stealth +7 | Survival +8 (+2 Urban/ +3 Tracking)
    Ranger (Beast Master) 4

    Well done with the intro Ren, Van's letter was perfect!

    Silver Crusade

    Inactive

    I agree, excellent intro. Your description of Kin was spot on. I am really looking forward to this game.


    29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

    GM:

    Some things that might be relevant about Xander which I figured I'd bring up now-

    Xander's whole family are essentially professional monster hunters. They've been doing it for a long time and he was brought up in the family business. In addition, he has the ghosts of dead family members around him all the time that give him advice.

    Those things mean Xander is useful as a means of getting information out to the group in ways which might bypass the normal investigation methods. I've seen this be really useful in investigative games for GMs who want to use Xander's abilities as plot hooks. I've also seen it unravel mystery games pretty fast because he can gain information in unexpected ways.

    For example-

    1) He has a great deal more theoretical knowledge than practical experience. He carries around books written by his family and by the pathfinder society. There's lots of stuff in them that might prove useful.

    2) He never gets lost. His ancestral memories have been pretty much everywhere and his family can speak to local ghosts to learn more. He can track people through places he's never been as though he were born and raised there. He can remember strange, unique historical details about places through the eyes of people who were actually there.

    3) He can speak with the dead. Assuming he asks the right questions, he can learn a lot in a shot time.

    One more thing, since I'm pretty sure this adventure will deal a lot with darkness and shadows and stuff like that.

    Xander has a Heightened Continual Flame cast on the inside of his Wayfinder. Because higher level light effects suppress or dispel lower level darkness effects, that means Xander has a trump card up his sleeve for enemies that rely on darkness. I figured you'd want to know that.


    For those wondering about renders, they are free
    and I just require;
    Height
    build
    hair color and style
    Eye color
    Skin color
    armour/cloth style


    Xander Ravencourt wrote:
    ** spoiler omitted **

    Xander:
    Thanks for letting me know. It can be kind of nice to have some kind of prophetic/clairvoyant/whatever character, for exactly those reasons. I remember seeing the books in your inventory, and I'm assuming the other abilities are the revelations from your mystery. (Side note: I love oracles. They're just such a flavorful class.)

    And yes, the heightened continual flame is good to know about. :) Did you remember to account for the cost of the spellcasting in your character wealth? I know it's not an earth-shattering amount, but it could prove to be a highly useful effect.

    @Titania - Thanks for the offer on free renders. I know having character art can be fun for me sometimes. :)


    Male Human AC 17 (t12, fl15) | hp 17/30 | F+5 R+3 W+6 | Per +12 | Hero: 0/1
    GM Rennai wrote:
    Milo, if I remember correctly, you had some romantic history with Anya, or at least a history of romantic interest? I'm working on the opening gameplay post right now.

    Sorry not to respond more timely, but yes-- I was just unclear from the original campaign blurb if she was old enough for that to be feasible without Milo being a pedophile, lol. It's fine how you handled it in the intro! :D


    29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

    GM:
    Yeah, the cost of a single casting of a 4th level spell is only 280 gp. It's surprisingly cheap.


    Male Half-Orc Ranger (Tanglebriar Demonslayer, Trapper) 3 | HP 32/32 | AC 18 TO 13 FF 15 | F +6 R +8 W +5; +1 vs Spells/SLA/Su from Evil Outsiders | CMD 19 | Init +3 | Perc +8 (+9 to pierce a demon's disguise, +10 to find hidden objects inc. secret doors and traps) DV | Trapfinding +1, Favored Enemy (Attack, Damage, Bluff, Knowledge, Perception, Sense Motive, Survival) Evil Outsiders +2, Favored Terrain (Init, Geography, Perception, Stealth, Survival) Urban +2

    Rennai:

    GM, sorry if it's a little too late, but - could I make small changes to my list of spells? I'll send them to your approval... :)


    Shogunto:
    Go for it. I'm pretty sure I'll say yes, considering tomorrow you could just re-prepare with what you want anyway. :)


    Male Half-Orc Ranger (Tanglebriar Demonslayer, Trapper) 3 | HP 32/32 | AC 18 TO 13 FF 15 | F +6 R +8 W +5; +1 vs Spells/SLA/Su from Evil Outsiders | CMD 19 | Init +3 | Perc +8 (+9 to pierce a demon's disguise, +10 to find hidden objects inc. secret doors and traps) DV | Trapfinding +1, Favored Enemy (Attack, Damage, Bluff, Knowledge, Perception, Sense Motive, Survival) Evil Outsiders +2, Favored Terrain (Init, Geography, Perception, Stealth, Survival) Urban +2

    Rennai:

    Thanks! I just switched one of my Burning Hands with a Inflict Light Wounds.

    I asked for permission because I also changed one spell in my spell book (removed reduce to add ILW that I forgot) - and that I wouldn't be able to do when I wake up :)


    Shogunto:
    Ohh...sounds good. Thanks for letting me know!


    Vandrare RoughDraft


    Kinvara

    Silver Crusade

    Inactive

    Thanks for putting in the time to do those renders, they're looking great BTW. It will be interesting to see them complete.


    They are rough drafts, so If I need to make changes I need to know.
    I picked the best clothes and matching hairstyles.


    Male Dhampir HP 40/40 | AC: 21 | FF: 14 | T: 17 | *CMD 20* | Per +8 (+2 Urban) | F: +6 | R: +7 | W: +4 | Init +3
    Skills:
    Acrobatics +7 | Climb +7 | Handle Animal +6| Knw(Nat) +7 | Stealth +7 | Survival +8 (+2 Urban/ +3 Tracking)
    Ranger (Beast Master) 4

    They look awesome Tess, well done! The only things I think Van is missing are a cloak and a sword! I agree with Kinvara, thanks for putting time and effort into the renders, It's much appreciated


    Unfortunately, I don't really have cloaks for use.
    I'd add swords if it was going to be an action scene being rendered.

    Silver Crusade

    Inactive

    Yeah, I can understand the limitations of the props you have available. Kin looks pretty good, maybe too healthy (not pale enough and not veined enough), but I'm guessing that may be a texture limitation.


    That is the most pale skin(material) I currently have, though I can up the Zombie morph to make her appear more sickly.

    Silver Crusade

    Inactive

    Van pointed out that my stat block did not show a cloak. I had not noticed that the free Traveler's Outfit (which should include the cloak) had not printed out. I've reorganized my equipment to show where things are stored and added the outfit.


    For those wondering what I use for rendering the renders
    I use Daz Studio
    and they are currently having their Platinum Club sale..


    Next post isn't going to be until tonight - I've had a family emergency come up with the in-laws and will be visiting them for the day.

    I know Sho and Tess haven't had a chance to speak up, but it sounds as if the consensus now is the inn and the drama in the town square, correct? I'll keep that percolating in my brain, and my post should come up tonight once I'm back home. Have a good day, everyone!

    EDIT: And of course Sho posts in gameplay while I'm working on my post here. :) The inn it is, then!


    Male Half-Orc Ranger (Tanglebriar Demonslayer, Trapper) 3 | HP 32/32 | AC 18 TO 13 FF 15 | F +6 R +8 W +5; +1 vs Spells/SLA/Su from Evil Outsiders | CMD 19 | Init +3 | Perc +8 (+9 to pierce a demon's disguise, +10 to find hidden objects inc. secret doors and traps) DV | Trapfinding +1, Favored Enemy (Attack, Damage, Bluff, Knowledge, Perception, Sense Motive, Survival) Evil Outsiders +2, Favored Terrain (Init, Geography, Perception, Stealth, Survival) Urban +2

    Lol sorry :)


    Male Dhampir HP 40/40 | AC: 21 | FF: 14 | T: 17 | *CMD 20* | Per +8 (+2 Urban) | F: +6 | R: +7 | W: +4 | Init +3
    Skills:
    Acrobatics +7 | Climb +7 | Handle Animal +6| Knw(Nat) +7 | Stealth +7 | Survival +8 (+2 Urban/ +3 Tracking)
    Ranger (Beast Master) 4

    I think that's the general consensus Ren. Best of luck with the in laws, no need to rush the next post :)

    Silver Crusade

    Inactive

    Take all the time you need to. Family comes first (then work or school, and down near the bottom of the list is us).


    29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

    I think that normally only one Diplomacy check to shift disposition is allowed against a person per day.

    Is that the case here, or is it different because we're trying to sway a crowd too?

    What are our options?


    You've taken your one attitude-shift check with Lucian, but not with the crowd yet, so you could speak with the crowd and appeal to them to calm them down.

    You can also make another check with Lucian to ask some favor/make some request of him, at the same DC it would be to shift him from his current attitude, which could also ostensibly be used to disperse the crowd or accomplish something else.

    Those are the two main options, although Pathfinder being the game it is, there's obviously always something the GM would never think of. :)


    Male Dhampir HP 40/40 | AC: 21 | FF: 14 | T: 17 | *CMD 20* | Per +8 (+2 Urban) | F: +6 | R: +7 | W: +4 | Init +3
    Skills:
    Acrobatics +7 | Climb +7 | Handle Animal +6| Knw(Nat) +7 | Stealth +7 | Survival +8 (+2 Urban/ +3 Tracking)
    Ranger (Beast Master) 4

    We'll done Tess and Xander! That was some fine negotiating!


    29/40 HP, 18 AC, Fort +4, Ref +3, Will +4, Perception +15 1st 7/7, 2nd 3/4, Weapon 5/5, Memories 7/7, Voice 5/5, CLW wand 50/50

    Thanks.

    Sorry to hog the spotlight right off the bat like that. Once we get to a place where we're not likely to get a riot for having a pair of Dhampir with us, I want to see you and Kinvara in action.


    Male Dhampir HP 40/40 | AC: 21 | FF: 14 | T: 17 | *CMD 20* | Per +8 (+2 Urban) | F: +6 | R: +7 | W: +4 | Init +3
    Skills:
    Acrobatics +7 | Climb +7 | Handle Animal +6| Knw(Nat) +7 | Stealth +7 | Survival +8 (+2 Urban/ +3 Tracking)
    Ranger (Beast Master) 4

    No need for apologies, we all have our strengths. That situation was definitely your forte, I imagine my undead heritage and 9 charisma score would have turned that whole conversation on its head pretty quickly :)


    Oh, come on, I think you're just being paranoid, Vandrare. ;)


    Male Human AC 17 (t12, fl15) | hp 17/30 | F+5 R+3 W+6 | Per +12 | Hero: 0/1

    Apologies for the lack of chiming in there; busy day, as I'm trying to prep locally for a con this weekend. Wrangling GMs! Creating terrain! Printing Chronicle Sheets, etc!

    This is also my subtle way of slipping in that I'm likely going to be AWOL for the weekend itself, though I'll try and check the game at night.


    No worries, mate. Life happens. Hope the con goes well!


    Male Human AC 17 (t12, fl15) | hp 17/30 | F+5 R+3 W+6 | Per +12 | Hero: 0/1

    Thanks! It's a smallish con, just 12 tables of PFS for me to coordinate, but 12 tables is 12 tables. I'm working on making what will hopefully be a cool terrain piece for my players, when I get it done.


    Male Dhampir HP 40/40 | AC: 21 | FF: 14 | T: 17 | *CMD 20* | Per +8 (+2 Urban) | F: +6 | R: +7 | W: +4 | Init +3
    Skills:
    Acrobatics +7 | Climb +7 | Handle Animal +6| Knw(Nat) +7 | Stealth +7 | Survival +8 (+2 Urban/ +3 Tracking)
    Ranger (Beast Master) 4

    12 tables? That sounds nuts! Good luck Milo!

    @GM Rennai: Paranoid, or incredibly sensible? :P

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