Seoni

Lina Derexhi's page

68 posts. Alias of Nickadeamous.


Classes/Levels

Inactive

About Lina Derexhi

Stat Line:

HP 14/14 AC 14, Touch 13, Flatfooted 11, CMD 13; Saves F +2, R +3, W +7; Perception +12, Sense Motive +6; Init +3 | Status: Normal

Appearance:

Lina stands about 5'6" and weighs around 120 lbs. Her long, sandy blonde hair is usually kept in a single braid that hangs down her back. Sashes and scarves cover her traditional explorer's garb of sturdy boots, leather breeches, pocketed shirt and hooded cloak. A head scarf serves to obscure her face, leaving her pale blue eyes visible.

Background:

Lina is a sneak-thief above all else, a roll she learned during her time with Lamm’s Lambs. She is quiet, observant, and often goes unnoticed, despite the stained clothes, dirty fingernails, and tangled hair. She is of average appearance (when clean), average intelligent (now clean), but of gods-given insight and instincts.

Lina believes in freedom and liberation, mostly of other people’s possessions, and if there is one thing Korvosa has in abundance, it’s people and their possessions. The abilities she spent honing under the employ of Lamm, she continues to use to this day to free people from their possessions, and vice versa.

She wouldn’t bore you with the story of her childhood, or upbringing, or lack there of. She is just one of thousands of other homeless gutter-rats living in Korvosa, looking for a better life, and a shortcut to get it. And like those thousands, she spent some time escaping their poverty-stricken reality with the use of alchemical enhancements. Her drug of choice shiver, and she spent quite some time addicted to it’s imagined improvements more due to a psychological addiction rather than a chemical one.

One evening, in a bliss-induced hazed, she stumbled into the small yard of a priestess of Milani, drawn by the color of the rose bushes. Rather than immediately shooing her away, or worse, the priestess took-in Lina, sheltered her, and showed her a better way. She helped clean her up, in several ways, and for the first time in her life, Lina had learned to trust someone.

She has a kind heart, a soft spot for other children and runaways, and shies away from violence, but in a city like Korvosa it’s only a matter of time before violence finds you and she has learned when to face it and when to run from it.

Lina
Female Half-elf
Sorcerer (seeker wildblooded {empyreal}) 2
CG medium humanoid (drow, elf, human)
23 years old, 5’7”; 125 lbs
Init +3; Senses Darkvision 60 ft.; Perception +12
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Defense
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AC 14 , touch 13, flat-footed 11
(+3 Dex, +1 Armor +0 Dodge, +0 Natural, +0 Shield) {+4 mage armor}
CMD 13
Hp 14 (2d6+2)
Fort +2 Ref +3, Will +3 [+2 Fort vs. poison & disease; ]
Weaknesses Light Blindness
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Offense
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Speed 30 ft.
Base Atk +1; CMB +0
Melee quarterstaff +0 (1d6-1/x2) [double, monk] {bludgeoning}
Ranged acid splash +4 (1d3+1/x2) [acid] |25 ft.|
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Statistics
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Str 8, Dex 16, Con 12, Int 12, Wis 18 Cha 8
Feats Simple Weapon Proficiency, Toppling Spell,
Skills
[+5] Appraise (1 bg, 3 class, 1 int)
[+1] Bluff (-1 cha, 2 untrained)
[+0] Craft
[+9] Disable Device (2 ranks, 3 class, 3 dex, 1 archetype)
[+0] Fly
[+8] Heal (4 wis, 2 bloodline, 2 untrained)
[+1] Intimidate (-1 cha, 2 untrained)
[+5] Knowledge {arcana} (1 rank, 3 class, 1 int)
[+0] Knowledge {religion} (2 bloodline, 2 untrained)
[+0] Knowledge
[+2] Linguistics (2 bg, 1 int)
[+12] Perception (2 ranks, 3 class, 4 wis, 1 trait, 2 race, ) {+1 to find traps}
[+0] Profession
[+6] Sense Motive (4 wis, 2 untrained)
[+4] Sleight of Hand (1 bg, 3 dex)
[+5] Spellcraft (1 rank, 3 class, 1 int)
[+5] Stealth (3 dex, 2 untrained),
[+6] Survival (4 wis, 2 untrained)
[+0] Use Magic Device
Bloodline Empyreal {Celestial}
Deity Milani
Drawback Betrayed
Favored Class Bonus Sorcerer
Languages Celestial, Common, Elven, Infernal, Undercommon
Traits Drug Addict {Personal Addiction} (Campaign), Seeker (Social), Magical Lineage {magic missile} (Magic)
Combat Gear
Other Gear 0 gold, 1 silver, 3 copper;
pickpocket outfit (3 lbs), pocketed scarf (.5 lbs), spell component’s pouch (2 lbs), canteen (1 lbs), flask of acid x1 (1 lbs), thieves tools (1 lbs), bandolier (0 lbs), scroll case (.5 lbs), wooden holy symbol of Milani (0 lbs), scrivener’s kit (1 lbs), coffee pot (4 lbs), backpack (2 lbs), tea x10 (5 lbs), haramaki (1 lbs), waterskin (4 lbs), quarterstaff (4 lbs), headscarf (0 lbs), candles x2 (0 lbs), bell (0 lbs), twine (.5 lbs),
Encumbrance 0 – 26 lbs; 27 – 53; 54 – 80; [Current Weight: 25.5; Light Load]
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Sorcerer Spells Known [CL: 2nd; concentration +6]
1st - 5/day - mage armor, magic missile
Cantrips - acid splash, daze, detect magic, mage hand, mending, penumbra, spark
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Special Abilities
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Betrayed (Drawback) - You can roll twice and take the lower result on Sense Motive checks to get hunches. You cannot reroll this result, even if you have another ability that would normally allow you to do so.

Bloodline Arcana - Unlike most sorcerers whose innate magic is powered by force of personality, you use pure willpower to master and fuel your magic. You use your Wisdom, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, maximum spell level you can cast, and the save DCs of your spells. You gain a +2 bonus on all Heal and Knowledge (religion) checks. This ability replaces the Celestial Bloodline Arcana.

Drow-Blooded - Some half-elves born of drow parents exhibit more drow traits than others—particularly many of the physical features of the drow—and have darkvision 60 feet and light blindness. This racial trait replaces the low-light vision racial trait.

Drow Heritage - Half-elves with this trait count as drow for the purposes of any effect related to race, including prerequisites. This racial trait replaces the ability to choose any language as a bonus language, instead limiting the character to the bonus languages offered to drow.

Elf Blood - Half-elves count as both elves and humans for any effect related to race.

Heavenly Fire (Sp) - Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Keen Senses - Half-elves receive a +2 racial bonus on Perception checks.

Reflexive Improvisation - Half-elves raised among elves often stumble unprepared into each new stage of life because their elven relatives are unaccustomed to the speed of their maturation. They gain a +2 racial bonus on untrained skill checks. This racial trait replaces adaptability and multitalented.

Thinblood Resilience - Half-elves from the underdark with this racial trait are accustomed to torture at the hands of their drow forebears, and gain a +2 racial bonus on Fortitude saves against poison and disease, including magical diseases. Darkborn also gain the poison use ability and never risk accidentally poisoning themselves. This racial trait replaces the elven immunities racial trait.

Tinkering (Ex) - Seekers often look to ancient devices, old tomes, and strange magical items in order to learn more about their sorcerous bloodlines. As a result of this curiosity and thanks to an innate knack at deciphering the strange and weird, a seeker gains Disable Device as a class skill. In addition, at 1st level, a seeker adds half his oracle or sorcerer level on Perception checks made to locate traps and on all Disable Device skill checks (minimum +1). A seeker can use Disable Device to disarm magical traps. If the seeker also possesses levels in rogue or another class that provides the trapfinding ability, those levels stack with his sorcerer levels for determining his overall bonus on these skill checks. This ability replaces his bonus Eschew Materials feat.

Wish List:

10 gp - reinforced scarf
85 gp - skeleton key
100 gp - mw thieves tools
50 gp - mw backpack
150 gp - dancing scarves