GM R Box - Jade Regent AP

Game Master Twistlok

* Tactical Maps *
* Player Notes *
* Loot Sheet *
* Caravan Sheet *


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Sovereign Court

Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

As magic once again came to his blade, Gortrek quickly turned and nodded at Losjien before turning his blade on another skeleton. Weak or otherwise, it was better then trying to punch them.

Attack on Green: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11


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Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Kagyu again calls upon his god and takes the starch out of several of the skeletons and heals himself in the process. Between the monk and the samauri two of the skeletons fall {green} & {black}.

{red} takes another swing at the cleric.
Wakizahi: 1d20 + 2 ⇒ (18) + 2 = 20 hit
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The skeleton with the bow {blue} fires at Miyagi.

Shortbow: 1d20 + 2 ⇒ (15) + 2 = 17 jit
Damage: 1d6 ⇒ 6

Round 1
Bold may act
Miyagi {-6 HP}, Losjien , Kagyu, Gortrek {-3 HP}
Skeletons Blue, Red

Sovereign Court

Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

Weaving through Losjien, Gortrek took a swing at the skeleton that still threatened his allies.

Attack on Blue: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

and Gortrek knocks red into little pieces.

Round 1
Bold may act
Miyagi {-6 HP}, Losjien , Kagyu, Gortrek {-3 HP}
Skeletons Blue, Red


M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5

Taking an arrow is fun for no one, especially for a monk. Even if it scraped by him, it still hurt. Cracking his knuckles, he made a break for it, rapidly closing the distance between him and his attacker before delivering a punch.

Full Round Action: Charge Blue

Unarmed Strike + Charge: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Crit Confrimation: 1d20 + 5 ⇒ (8) + 5 = 13
Crit Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

And the skeleton in blue armor is a pile of bones.

[u] Combat over [/u]

Unfortunately there is nothing of value in the room.

Beyond the way you came in there are two passages leading out of this area. Listening p the NW passage you can hear the dripping of water, very slowly.

Sorry for the slow posts. We are in election season in my city and it has me a little swamped. Plus the boards have been wonky.

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

VOTE GM REDBOX FOR MAYER

Losjien swings his fist as if holding a sword imitating Gortrek as he plows through a skeleton. He is satisfied with the results of his spell.

"Nice work, I Will leave the next bone pile undisturbed... We should head towards the sound of dripping water." Losjien begins to wander that way slowly.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps
Losjien Hallow wrote:

VOTE GM REDBOX FOR MAYER

God no it is bad enough my former boss is running. Be sure to vote for him. :)

The party heads to the most western passage.

The passageway turns north moments after it starts. After about 20 feet the passageway opens into another irregularly shaped room with a small pond on the east wall. Deep into the room you see a large jade and cherry chest with a skeleton sitting on top of it. The skeleton does not stir as you enter the room, apparently nothing more than a simple deceased Tian. Its ornate armor catches the light reflected from the pool showing a pattern of a rising sun on the center of the top.

Map updated.


Male M Half-Elf Cleric | 33/33 HP | AC 22 | T 10 | F 22 | CMB +4 | CMD 16 | Init +2 | Per +9 | | Fort +7 | Ref +4 | Will +8 | MW Morningstar +5 1d8+2 | Light Crossbow +5 1d8 19-20 | Spell DC 15 | Spell load out

Kagyu moved to catch up to Losjien and shield him, and the party, from whatever the sorcerer might disturb. As he passed Miyagi, he clapped him on the shoulder and channeled healing energy directly into him.

Cast cure on Miyagi
Cure Light Wounds: 1d8 + 2 ⇒ (8) + 2 = 10


M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5

Miyagi sighed as the last skeleton fell to his fists. After a moment to catch his breath, Kagyu felt better upon being clapped on the back by Kagyu. "Thank you, friend."

Following the group, he beheld the cave and gazed upon the chest. "Something tell me that belonged on Kaijistu's Blossom."

Sovereign Court

Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

As the fight ended, Gortrek shook his blade before resheathing it. Continuing to hold his torch alight, he followed the crew.

As he entered, he note the skeleton atop the chest. He shook his head.

"Kagyu, would you please hold my torch? I believe in the name of safety, Miyagi-san and I should preemptively deal with skeleton atop the chest. While there is a chance it's not animate, I believe it would be better to be safe than sorry."


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

As the party steps into the room the skeleton, predictably, rises to attack. Unlike the other skeletons wakizashi this blade is shiny and clearly very well made.

Perception DC10:

While the blade is in great condition the handle looks a little loose. Probably in need of some repair.

Before he steps forward the skeleton touches the blade to its own arm and then points back at you as it advances in a fighting stance.

Initiative:

Initiative Gortrek: 1d20 + 1 ⇒ (1) + 1 = 2
Initiative Miyagi: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative Kagyu: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative Losjien: 1d20 + 2 ⇒ (20) + 2 = 22

Initiative Tsutamu: 1d20 + 6 ⇒ (2) + 6 = 8

Bold may act
Round 1
Losjien, Miyagi
Tsutamu
Kargyu, Gortrek


M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

"Be careful. This one different than others!" Miyagi warned. With precious little time to act, he worms his way around to get behind the thing and give his comrade more room to enter before punching the thing at the end of his movement.

Move Action: Move 25 feet
Standard Action: Punch the skeleton

Unarmed Strike: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

As the fist flys in you see that this skeletons eyes glow with a yellow light. He sees the punch and moves his head about one inch so the punch misses.

Bold may act
Round 1
Losjien Miyagi
Tsutamu
Kargyu, Gortrek

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

Losjien rushes up the passageway and grabs Kagyu's weapon. Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Magic Weapon:
Touch Magic Weapon: gives a weapon a +1 enhancement bonus on attack and damage rolls. 1 hour.

Also as Magic weapon lasts 1 hour would Gortreks weapon still be enchanted?


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

He is going to cut our hand of one of these days!

The skeleton locks eyes with Gortrek (issues challenge) and attacks with its blade.

Wakzashi: 1d20 + 8 ⇒ (3) + 8 = 11 poop
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Bold may act
Round 1/2

Kargyu, Gortrek / Losjien Miyagi
Tsutamu

Sovereign Court

Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

As the skeleton rose, Gortrek grunted. "It appears that plan will have to wait."

As the skeleton swung, Gortrek stepped aside. "Very well... If it is a challenge you want, it is a challenge you shall get!"

Swift Action: Challenge Spoopy Skelly
Gortrek Attack: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Damage: 1d8 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11


Male M Half-Elf Cleric | 33/33 HP | AC 22 | T 10 | F 22 | CMB +4 | CMD 16 | Init +2 | Per +9 | | Fort +7 | Ref +4 | Will +8 | MW Morningstar +5 1d8+2 | Light Crossbow +5 1d8 19-20 | Spell DC 15 | Spell load out

As Kagyu approached the most recently risen skeleton, he weighed his actions. He is companions where healthy. Miyagi was was out of reach to ward or enhance. But Gortrek would always be a more damaging fighter than himself...

With that in mind he, moved within striking range of the skeleton and touched Gortrek with a bit of luck hoping he could land another devastating blow.

move into melee range, Bit of Luck on Gortrek


M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5

Seeing his first blow just miss the thing frustrated the monk a bit. Still, seeing Gortrek and Kagyu getting up close and personal gave him confidence that this would be over quickly as he went in for a few more strikes.

Unarmed Strike + Flanking: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Unarmed Strike + Flanking: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Gortrek a direct hit but this skeleton is clearly tougher then what they have battled in the past. Also it is clear that the sharp edge of the blade is less effective against a walking skeleton.

Kagyu slips forward and grants Gortrek a boon to his next rolls of the dice but opens himself up to an attack.

Miyagi has one fist connect but the blow bounces harmlessly off of the creatures armor.

Attack Of Opportunity Kagyu: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Bold may act
Round 1/2

Kargyu, Gortrek / Losjien Miyagi
Tsutamu {-11HPG}

Remember any damage I list in the tracker is before any DR.

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

In the tight confines of the cave Losjien can do little to harm the skeleton. He steps back and prepares a clean burst of acid for when the moment arises.

He shouts cheering on his companions.

"turn those bones to dust!"

Prepare Acid Splash


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Losjien holds his action with no clear ability to attack.

The skeleton slightly tips its head back and you can hear a moan in your head, calling something but the eyes dim slightly when nothing responds.

The surrounded skeletons still focus on the samurai, clearly the mirror of its former self agitates it.

Attack Gortrek: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Bold may act
Round 2/3

Kargyu, Gortrek / Losjien Miyagi
Tsutamu {-11HPG}


M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5

Seeing his blows glance off the skeleton,
Miyagi grit his teeth as he punched harder.

Unarmed Strike + Flanking - Power Attack: 1d20 + 4 + 2 - 1 ⇒ (15) + 4 + 2 - 1 = 20
Damage + Power Attack: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Unarmed Strike + Flanking - Power Attack: 1d20 + 4 + 2 - 1 ⇒ (19) + 4 + 2 - 1 = 24
Damage + Power Attack: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9


Male M Half-Elf Cleric | 33/33 HP | AC 22 | T 10 | F 22 | CMB +4 | CMD 16 | Init +2 | Per +9 | | Fort +7 | Ref +4 | Will +8 | MW Morningstar +5 1d8+2 | Light Crossbow +5 1d8 19-20 | Spell DC 15 | Spell load out

Kagyu glances over his allies for injuries before lashing out at the skeleton with his spear.

Melee attack vs skeleton
MW Spear plus magic weapon buff: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Miyagi-san lands two blows that seem to do the most damage of any attacks so far. Kagyu connects with his spear but the damage does not seem significant.

This would normally require a knowledge roll of some sort but you guys have fought enough skeletons. Slashing and Piercing weapons do not do much damage to a skeleton.

Bold may act
Round 2/3

Kargyu, Gortrek / Losjien Miyagi
Tsutamu {-31HP before DR}

Sovereign Court

Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

"Watashi wa anata ni fusawashī meiyo aru shi o o atae ni narimasu!"

Translation:
"I shall grant you the honorable death you deserve!"

Attack: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Bit of Luck: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Damage: 1d8 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10

Grand Lodge

Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
Spells Known:
(CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

Losjien steps back to get a clear shot and spills acidic energy over the creature.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d3 ⇒ 2


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Gortrek's weapon hits but finds little purchase while Losjien's acid flys wide With the combined damage the skeleton is clearly only animated by whatever force inhabits the bones. Any normal skeleton would have been long ago.

The skeleton is locked in on Gortrek and swings with his blade another time.

Attack: 1d20 + 8 ⇒ (14) + 8 = 22 hit
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Bold may act
Round 3/4

Kargyu, Gortrek / Losjien Miyagi
Tsutamu {-44HP before DR}

You may not have picked up on it yet but this is a boss fight.

Sovereign Court

Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

Gortrek grits his teeth as he takes the blow as best he can. "Anata wa shin no tsuyo-sa de tatakau. Kono tatakai wa meiyodesu."

Translation:
"You fight with true strength. This battle is an honor."

Attack: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Confirmation: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Gortrek, probably inspired by the blow he just took swings true. His blade strikes square acting more as a club then a sword and strikes the skeleton down.

The fallen Skeleton samurai’s armor is broken and useless but it has a key on a cord around it’s neck and it’s weapon is a +1 Wakizashi with the words Whispering Shrike engraved on the side in Tian. The handle is loss and will require some repair,600gp, 1 Day and DC20 craft weapon, so it takes a -2 to hit until fixed.

DC20 Spellcraft Whispering Shrike:
The sword is etched with images of seven shrikes perched on a coiling branch that runs the length of the blade. Once per day, Whispering Shrike can be used to cast shield other on any creature touched by the blade while you wield it.

The skeletons have stored the whole cause of their obsession in this cavern, locked away inside a large jade and cherry wood chest. The chest weighs just over 50 pounds with all of its contents, and is worth 250 gp if undamaged. It can be unlocked with a DC 30 Disable Device check or with the key that hangs on Tsutamu’s neck.

Once the chest is opened, it’s obvious that many objects (mostly fireworks and potions) have been removed from numerous slots in the chest’s velvet-lined interior— the handiwork of the Licktoad goblins. However, the chest still holds [list]

  • five potions of cure light wounds
  • two potions DC17, three potions DC17
  • a ring DC20
  • a wand with 19 charges DC16
  • masterwork chain shirt
  • a masterwork cold iron wakizashi
  • 11 Desnan candles (roman candle),
  • four skyrockets (see page 60)
  • 3,820 sp
  • 421 gp
  • various pieces of fine jewelry worth 560 gp total.

    Inside Hilt of Sword:

    Yet perhaps the most important piece of treasure in the entire cavern is hidden in a secret compartment in the pommel of Tsutamu’s sword, Whispering Shrike.

    A miniature mithral scroll tube worth 100 gp rests inside. While this scroll tube is too small to store a magical scroll, it does hold a letter—Rokuro Kaijitsu’s last letter to his son Lonjiku. image in maps page .

    Loot sheet updated.


  • Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    You are now all Level 2

    Grand Lodge

    Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
    Spells Known:
    (CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

    As the bones and armor shatter to the ground Losjien stabs his spear forward and bows in a gesture purely ceremonial.

    "Your fighting words are lost on me Gortrek, do continue these incantations." Losjien smiles when the hilt of the weapon catches his eye. He picks it up and his pupils sink into his head "Well look here"

    Spellcraft: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

    "Seven Shrikes! This sword is of great defensive use."
    Glad I uncovered this one first try! Who wants it?

    Sovereign Court

    Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

    Gortrek has an idea in mind...

    Gortrek wedged his torch in a rock so that he could finally clean his blade by hand. After doing so, he crossed his arms.

    "It is clear that the chest and the belongings within it are property of the Kaijitsu family. As Ameiko is the last known member of the line, we should return it, along with the armaments of its guardian to her, post-haste."

    Lawful is as Lawful does.


    M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5
    Gortrek the Honorable wrote:

    Gortrek wedged his torch in a rock so that he could finally clean his blade by hand. After doing so, he crossed his arms.

    "It is clear that the chest and the belongings within it are property of the Kaijitsu family. As Ameiko is the last known member of the line, we should return it, along with the armaments of its guardian to her, post-haste."

    "If that how you feel, can return it." Miyagi replied, rubbing his knuckles a bit and grabbing one of the potion bottles. "Still, might be good idea to test things and identify what they are before our Sandpoint return. Who know if potions like this still good after many years of storage."


    Male M Half-Elf Cleric | 33/33 HP | AC 22 | T 10 | F 22 | CMB +4 | CMD 16 | Init +2 | Per +9 | | Fort +7 | Ref +4 | Will +8 | MW Morningstar +5 1d8+2 | Light Crossbow +5 1d8 19-20 | Spell DC 15 | Spell load out

    Kagyu examines the potions from the chest, and tries to recall what he knows about cure portions.

    Heal knowledge check: 1d20 + 6 ⇒ (1) + 6 = 7
    womp womp

    Kagyu turns to Miyagi and whispers:
    "I can tell Gortrek is determined, and for what it's worth, I've known Ameiko to be a generous woman." Loudly so the rest of the party can hear, "I'm sure she'll be happy to have some family heirlooms rediscovered."

    Grand Lodge

    Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
    Spells Known:
    (CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

    "YES, Ameiko! We must bring it back. We should head west and finsh exploring this cave, after all we may never be back"

    Sovereign Court

    Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

    Gortrek nodded. "Then we are in agreement. We shall finish our exploration, and then return to Ameiko."

    Looking at the blade, Gortrek holds out a hand. "The blade is well made, but damaged. Once we return, I will attempt to fix it. May I take a closer look at it so I may determine the damage?"


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    The party follows the final unexplored passage of the cavern which terminated in another pool of water. A number of glittering crystals protrude from an island surrounded in the middle of the pool of water.

    As Gortrek draws near a Giant Amoeba sloshes out from the water intent on trapping a meal. Saldly for the Amoeba Gortrek's sword is sharp and slices though the creature immediately.

    AC6 and only 15HP not making you do the combat. There is an image on the tactical maps though, its a pretty gross creature.

    The crystals in the middle of the pool have no value.

    Poking around the swamp or heading home?


    M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5

    Soon after exploring the rest of the cave, the monk stretches his limbs. "Perhaps if enough light left, we explore more of swamp on way back to Walthus? Could be more out here and town would like map to use."

    Grand Lodge

    Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
    Spells Known:
    (CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

    "Of course Gortrek" Losjien hands over the weapon. Before Miyagi finishes speaking Losjien is wandering into the marsh.

    You will always have to pull losjien away from exploring any form of wilderness

    Yes gross creature indeed!

    Sovereign Court

    Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

    Gortrek took the weapon in hand. Before he could take much of a look, the rest went on their way.

    Following along, he was not entirely pleased with using his blade upon an amoeba, as the resulting cleaning was especially strenuous.

    After cleaning it, he finally took a moment to look over the blade.

    Is there a check to find the note, or is that automatic upon examination? I'll make a Craft[Blades] check just to be safe.

    Craft(Blades): 1d20 + 6 ⇒ (18) + 6 = 24


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    At a table I would have made you make a check but it one of those thing that in PbP I chose to skip. It could just bog things down and be easilly forgotten about.

    The party heads out of the cave, deciding to look around for a bit more. Following the larger body of water to the east you encounter little thought you do find two more skeletons, armed like those you fought. They do not appear to have been damaged but they are clearly not animated.

    Further on you find a ten-foot-high mound of branches, logs, and reeds lies amid the trees here, nestled in a narrow, muddy clearing. Flies buzz and swarm around the foul-smelling mound of rotting vegetation. From your position you can see what appears to be a narrow opening in mound.

    Perception DC15:

    You notice a large quantity of animal bones mixed in with the vegitation to the left side of what appears to be an opening.

    Took a little narrative licence on direction as otherwise it is just a walk getting your feet wet.

    Sovereign Court

    Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

    As Gortrek looked over the blade, he noticed an off weight in the hilt. Broken though it was, he took a closer look before finding a note.

    Am I correct in assuming the note is written in Tian? Gortrek can read that.

    As Gortrek read the letter, his brow furrowed. "Strange..."


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Yes it would be in Tian. I assume anyone who can read it read it to the others.


    Male M Half-Elf Cleric | 33/33 HP | AC 22 | T 10 | F 22 | CMB +4 | CMD 16 | Init +2 | Per +9 | | Fort +7 | Ref +4 | Will +8 | MW Morningstar +5 1d8+2 | Light Crossbow +5 1d8 19-20 | Spell DC 15 | Spell load out

    Perception: 1d20 + 8 ⇒ (18) + 8 = 26

    "There's a lot of bones near that...entrance," Kagyu said, struggling to describe the mound. "I'm guessing whatever's home this is isn't friendly. Losjien, do you have any tricks you could unleash on this mess?"

    Grand Lodge

    Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
    Spells Known:
    (CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

    Losjien looks to the bones and back to Kagyu "I'm all out of juice Kagyu...I have one trick left

    KHTT Losjien rips the string into the latch of the crossbow that Proudstump traded him.

    prepare crossbow


    M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5
    Gortrek the Honorable wrote:

    As Gortrek looked over the blade, he noticed an off weight in the hilt. Broken though it was, he took a closer look before finding a note.

    Am I correct in assuming the note is written in Tian? Gortrek can read that.

    As Gortrek read the letter, his brow furrowed. "Strange..."

    "Find something interesting, Gortrek-san?" Miyagi asked as he took in his surroundings.

    Kagyu Mamoru wrote:
    "There's a lot of bones near that...entrance," Kagyu said, struggling to describe the mound. "I'm guessing whatever's home this is isn't friendly. Losjien, do you have any tricks you could unleash on this mess?"
    Losjien Hallow wrote:
    Losjien looks to the bones and back to Kagyu "I'm all out of juice Kagyu...I have one trick left

    "Be aware. Might not be home, but could be on it's way like us." The monk warned as he looked along the ground for any kind of fresh tracks to see if a creature was around.

    Survival: 1d20 + 3 ⇒ (7) + 3 = 10


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Miyagi can see that there are tracks leading too and from the makeshift enclosure but does not recognize the three toed creature that would have made them.


    M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5

    After examining the tracks, the monk rose to his feet. "Familiar tracks. Bet this may be home of mystery creature stalking swamp. Recommend investigation."

    Sovereign Court

    Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day
    Miyagi-san wrote:

    "Find something interesting, Gortrek-san?" Miyagi asked as he took in his surroundings.

    Gortrek looked up from the note before handing it to Miyagi. "I assume you can read Tian? I believe there is more to this treasure and the Kaijitsu family than even Ameiko is aware."

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    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Please dot in if you have been contacted and post where you are in your character concept. Once all four of you have dotted in and the discussion is going I will see if I am going to invite anyone else.

    20 Point Buy
    Background Skills if you like
    Unchained only in classes that have it
    Max starting gold
    Non-Evil
    Archetypes are fine
    2 traits, one must be campaign
    Bench Mark Leveling: no XP tracking
    Races: You are starting in sandpoint so check the demographics. Breaking the mold is fine but have a good justification and don't pick a crazy OP race if you are doing so.
    Initiative: I will roll all initiatives. Each party member will be unique and the enemies will act together.

    Check the players guide for ideas of tieing your character to the adventure.

    NOTE

    Loot Tracking
    I will create a loot sheet and add thing to it as found. I will not get involved in how the loot is divided from there unless I have to. The loot-sheet will have a place that you can track purchases vs a master GP total. If you want to do individual gold, mark it on the sheet like a purchase.

    Combat
    When you roll the attack always roll the damage even if you are sure you missed, you never know.

    Critical Hits
    If you roll a critical always roll to confirm and always roll critical damage as a secondary roll. I will apply max damage if the crit is not confirmed.

    Initative, Saves and Perception
    As I said I will always toll initative and I will also sometimes roll saves if everyone has to save. To that end there will be a page in my tactical maps that has a nice chart that I will be copying and pasting in. The players are responsible for updating these lists when you level. If you do not and a roll is made with an old number it will stand. (not being a hard ass but I like to be clear)

    GM Cheating
    In a real life game a GM rolls behind a screen. You will see most my rolls but I reserve the right to override the dice. This will mostly only happen if I think a character death should not occur as it would derail the story or multiple bad perception rolls are going to make you miss the only clue.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    GM Cheating Addendum
    I also may roll the same thing multiple times to hide a stat from you that I think would give too much information on an encounter. In those situation you must trust that I want a good game and want everyone to be challenged and have fun. What you will not see is the real life die that i roll to decide which is being used.

    Sovereign Court

    Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

    Here's one of those previous contacts. The only thing the character is missing is a backstory, which I will complete after work.


    Dotting. Been enjoying WoW while I still have days left, but will get my sheet up asap.


    Dotting. Job hunting atm. Will post character when possible.


    Forgiveness for the lateness of the sheet. Being laid off replaced my creativity with stress.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    There is no lateness. I do not expect to start this in any kind of hurry. We all have craziness and, having had to find jobs in the past, I completely understand.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Gortrck:

    Gortrek: So my other games are not posting because it is a beautiful summer weekend, that has me prepping Jade Regent. That got me looking at your character, I hope you do not mind?

    What age are you putting Gortrek at at this point? I like the backstory but want to make sure we can match up the timeline of you both being children.

    You mention coming into town with Grandmother as a kid. At the start of Runelords she is already running the tavern so I would put her at at least 20 so you would be in the same range. If we go by strict AP publish dates that would be four years older then that.

    Where did you live that you were coming into town from?

    Sovereign Court

    Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day
    GM Red Box wrote:
    ** spoiler omitted **

    I'll be honest; I was holding off on giving an exact age until I had time to confirm Ameiko's, in order to make sure they matched up. So for now, let's assume that 23-25 range.

    As for actual living location(which I had difficulty working organically into the journal format), Gortrek and his grandmother lived in a small cabin a mile and a half east of Sandpoint. His grandmother preferred the solitude, and is a capable enough samurai on her own that the occasional goblin attack ended swiftly and bloodily.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Makes sense. We will hold off on fixing an age until the others come in. If someone wants to be the son or daughter of a RotRL hero or some such I want to make that work as well.

    Sovereign Court

    Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

    It's worth mentioning that Gortek's backstory ties in with Sage & Zaals. When there's come out, it should make a bit more sense.

    Grand Lodge

    Male Half-Orc Brbarian 5 HP 43/43+0[Rage], Init +2, Per +16, AC 18(16+1+1[Rage -2 Stance +2]), T12, FF14, F+7, R+3, W+3, Masterwork Earthbreaker +8 2d6+4 19-20X3 | Masterwork Spiked Ganutlet +8 1d4+3 x2 11/14 Unchained Rage | 1/1 Orc Ferocity

    Dotting.

    Work week ends tomorrow shooting to get my character sheet up Thursday.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    While everyone is working on characters (and job hunting) a question for you.

    We have a Samauri, Monk, Ranger and Sorcerer as the party makeup up as I know it. I am fine rolling with no healer but it will present challenges for the group. Which of the following would you like me to do?

    1. Roll as is because you guys can hack it
    2. Recruit a healer (this would be personal invite only)
    3. NPC healer (kind of a pain but do able in PbP)

    I want to keep the party small but the difference between 4 and 5 is irrelevant to me.

    Sovereign Court

    Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

    I plan to get the "Godless Healing" feat to aid Gortrek in survival. Past that, I'd be interested in seeing what we can pull off sans healer. Then again, I'm crazy.


    I wouldn't mind a healer, but we can potentially hack it and spend money on wands if we need to.


    Just as an update to show I've not given up on this, I've got the character built to specs. Just need to get him into a Paizo friendly format on here.

    Grand Lodge

    Status: -2 STR | Wand CLW: 43/50 | 1/1 Bears Endurance | 1/1 CLW Fighter (melee) 2 | 01/20 HP | AC 22 | T 13 | F 19 | Init +4 | Per +0 | Fort +5 | Ref +2 | Will +0 | +6 Cold Iron Longsword 1d8+3 | +5 Silve Shortsword 1d6+2 19-20 | +4 Dagger 1d4+3 |

    I know there has been some life upheaval so I am not rushing. Give me plenty of time to get the books read too.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Our sorcerer is coming along, I would think he will have his alias up soon.

    Regarding getting things into Paizo format I have Herolab and about every add-on for it so I am happy to enter and export to the into the nice builtin board format if anyone wants.

    I have been reading further and I think some sort of healer will be needed so I am going to put out a couple of feelers.


    If you would be so kind, I'll send you my character's Google Spreadsheet shortly for a conversion.


    Male Human

    The caravan rules look awesome. I'm excited to see the maps your making for this one!


    Dotting in.

    Jay recruited me. I'll be your friendly neighborhood Cleric and face-tank. Taking the hits so you don't have to! I'm still working on my character but it will probably be up in a few days.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Welcome aboard. NLP here is a Rl friend of Jay the Diviner who I know IRL.

    I know Silent Sage has been working on his character, not sure where Tybalt is at the moment.

    Sovereign Court

    Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day

    I'm still on board, and to the best of my knowledge, Tybalt is under a lot of stress after losing his job and replacing it with another, shittier job. But he's on the road to recovery, and I'm helping him with his character when we get the time.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Far enough. I know things were influx. Jay is in europe for two weeks right after the 4th as well so I am not rushing anything.

    Plus it gives me plenty of time to worry about the sandbox nature of the beginning of this sucker.

    Grand Lodge

    Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
    Spells Known:
    (CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

    Hey guys. Not gone quite yet. Got my character sheet together. Nick and I spoke for a bit on the phone a bit, his Half-Elf Cleric is coming along.

    Ill be checking in and put finishing touches on my sheet when I'm back.

    Happy July 4th. Excited to set out on another journey soon as I'm back.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Character Creation Addendum

    Feats:
    Point-blank shot is baked into Precise shot ie. Just take Percise Shot and Point-blank Shot comes with it.
    Power Attack is free for any full BaB class from 1st level and 3/4 BaB class from 3rd level.
    Selective Channeling is free for anyone who can channel.

    Sovereign Court

    Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day
    GM Red Box wrote:

    Character Creation Addendum

    Feats:
    Point-blank shot is baked into Precise shot ie. Just take Percise Shot and Point-blank Shot comes with it.
    Power Attack is free for any full BaB class from 1st level and 3/4 BaB class from 3rd level.
    Selective Channeling is free for anyone who can channel.

    Well, I ain't gonna say no to a free feat, but may I ask were this comes from out of pure morbid curiosity?


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Feat Tax

    Check out that attached article.

    Three of the games I have played in have used some version of lessening the feat tax and I agree with it. The three that I tend to chose all make the most sense to me from a systems point of view.

    My biggest problem with how some of these basic feats are structured is simply that it makes characters somewhat cookie cutter. The three feats that I focused on are almost always purchased and I would rather players be able to have a more interesting character.

    The channeling one is simply a pet peeve that forces a clerics hand if he wants to be effective.

    Sovereign Court

    Male Half-Orc Samurai(Sword Saint) 4 | 39/39 HP | AC 20 | T 12 | F 18 | Init +2 | Per +1 | | Fort +5 | Ref +3 | Will -1 | Samurai Sword +10 1d8+7/18-20 | Longbow +6 1d8/ x3 | Challenge 2/day(+4 Damage, DR 2/--), Iajutsu Strike +2d6, Honor in All Things 1/day
    GM Red Box wrote:

    Feat Tax

    Check out that attached article.

    Three of the games I have played in have used some version of lessening the feat tax and I agree with it. The three that I tend to chose all make the most sense to me from a systems point of view.

    My biggest problem with how some of these basic feats are structured is simply that it makes characters somewhat cookie cutter. The three feats that I focused on are almost always purchased and I would rather players be able to have a more interesting character.

    The channeling one is simply a pet peeve that forces a clerics hand if he wants to be effective.

    Actually, I was never planning on getting Power Attack, but whatever floats your boat.


    Male M Half-Elf Cleric | 33/33 HP | AC 22 | T 10 | F 22 | CMB +4 | CMD 16 | Init +2 | Per +9 | | Fort +7 | Ref +4 | Will +8 | MW Morningstar +5 1d8+2 | Light Crossbow +5 1d8 19-20 | Spell DC 15 | Spell load out

    I'm more than happy to take the free feat as I was going to choose Selective Channeling anyway.

    I'm getting closer to finishing my character. I'd say it's ~90% done. Just some backstory and point fiddling-left to do.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps
    SilentSage wrote:
    If you would be so kind, I'll send you my character's Google Spreadsheet shortly for a conversion.

    Did you send the sheet? Did I do the conversion? What day is this?

    So Losjien is out of town for a bit and I would like to start when he gets back. We have one more that I am waiting on. Can one of you folks who are RL friends let me know if he is still game and planning to come along.


    M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5

    Finally found it in me to get this all formatted and figured out. Sorry for the wait, but Miyagi the Monk is finally ready to go.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Well I am glad you were able to pull out of the real life funk. I can just say I have been there.

    Miyagi-San the Samsaran Monk.
    Vishtu "Vish" Kagyu the Half-Elf Cleric of Shelyn
    Gortrek Raijin the Half-Orc Samauri
    Losjien Hallow the Elf Sorcorer

    I believe we are still missing one person, Tybalts character. Losjien is still on a European trip with his wife but will be back soon.


    M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5

    I will see what I can do to motivate him. He's still stuck in the funk a bit, not that the new job is helping him any.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    I completely understand. I really have been there. I lost a dream job once upon a time and it broke me up for quite awhile.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Two Thoughts:

    1st: Once we get started please do not hesitate to provide feedback, on stylistic choices, pacing, game mechanics or anything else to me. I will never stop learning Pathinder or how to GM and feedback will make your game, your story, better for you.

    2nd: Beyond the normal use of the discussion thread please feel free to post spoiler comments to each other once the game is going. Just as I ask you not to look at spoilers you don't make the roll for or that are not directed to you I will NEVER look at things you send to each other.


    Male M Half-Elf Cleric | 33/33 HP | AC 22 | T 10 | F 22 | CMB +4 | CMD 16 | Init +2 | Per +9 | | Fort +7 | Ref +4 | Will +8 | MW Morningstar +5 1d8+2 | Light Crossbow +5 1d8 19-20 | Spell DC 15 | Spell load out

    I met someone at work this week who goes by "Vish" so...yeah. I changed my characters name now that "Vish" is no longer fictional to me.

    I also added a bit of backstory.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Hilarious.

    Were getting close on this very slow start. Waiting on Jay to get back into things and Tybalt.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Ok everyone is back in the country. I believe we are waiting on Donovan Fletching (Tybalt) at this point to dot in and they we can start.

    If all the players could humor me and let me know they are still here and paying attention at this point as well.

    Also please go to the 2nd page of the tactical maps. (Link above)
    1. enter your info. You need to add your character name, level and class in the appropriate slots (I will put in the picture)
    2. add the proper modifier for your character in the tables to the right.
    The one thing that I am inflexible on is if I do a mass roll for the part using this chart we live with roll if the modifier is wrong.

    I have some travel soon but all my notes are digital so I can GM on the road no problem except for two or so days where internet will not exist.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Oh also please set up the "Race" line of your characters profile to reflect pertinent info for your character.

    Example
    M Half-Orc Brawler | 9/13 HP | AC 16 | T 12 | F 14 | Init +4 | Per +4 | Fort +4 | Ref +4 | Unarmed Strike +4 1d6+3 x2 | Cold Iron Gauntlet +5 1d4+3 x2 | Short Sword +4 1d6+3 19-20


    Male M Half-Elf Cleric | 33/33 HP | AC 22 | T 10 | F 22 | CMB +4 | CMD 16 | Init +2 | Per +9 | | Fort +7 | Ref +4 | Will +8 | MW Morningstar +5 1d8+2 | Light Crossbow +5 1d8 19-20 | Spell DC 15 | Spell load out

    Updated and ready to go.

    Grand Lodge

    Male Half-Orc Brbarian 5 HP 43/43+0[Rage], Init +2, Per +16, AC 18(16+1+1[Rage -2 Stance +2]), T12, FF14, F+7, R+3, W+3, Masterwork Earthbreaker +8 2d6+4 19-20X3 | Masterwork Spiked Ganutlet +8 1d4+3 x2 11/14 Unchained Rage | 1/1 Orc Ferocity

    Updated and ready. Everything looks great, from the caravan sheet down to the font!

    Need to get my spells formatted into my profile. Ill get that in tomorow.

    Grand Lodge

    Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
    Spells Known:
    (CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

    Sorry guys. Rookie Mistake

    Updated and ready. Everything looks great, from the caravan sheet down to the font!

    Need to get my spells formatted into my profile. Ill get that in tomorow.


    M Samaran Monk 4 | 36/36 HP | AC 16 | T 16 | F 13 | Init +6 | Per +11 | Fort +6 | Ref +5 | Will +4 | Unarmed Strike +7 1d8+2 x2 | Ki Pool: 4/5

    Ret-2-go


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Losjien:
    I have found the spells work well as a spoiler in the class/level line at lower levels. At some point you will be preparing too many to fit so a link to an attachment there works well too. Kind of like I do with the maps.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    I will make the first post today.

    It is not the ideal week for me to start as I am traveling Wed to Sunday but that really should not make a huge difference, it might just be a little slow at the start.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Tomorrow afternoon I am heading out of town for my sisters wedding and then a trip to Nashville for work. Wednesday afternoon till Sunday my internet will be spotty at best as I will be on the family farm.

    I will post as I can.

    Grand Lodge

    Male M Elf Sorcerer|19/21 HP | AC 12 | T 12 | F 12 | Init +2 | Per +4 | Fort +3 | Ref +3 |
    Spells Known:
    (CL 3; 4/7 lv1 4 LV2 PD, Concentration +5) —bungle(DC 15), magic weapon, acid splash, daze (DC 14), detect magic, haunted fey aspect

    Have a great time at the wedding! Our caravan sends its regards.

    Wedding Regards: 1d20 ⇒ 15


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Back from the wedding and the conference. Should be back to normal for my posting now.


    Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

    Just a couple little PbP comments.

    Because the game by its nature is slow it is best if posts, particularly in non-combat situations, have some sort of hook to involve other players or some sort of interaction with the world that the GM can respond to other wise things stagnate. Also 1 post a day during the week keeps things moving and no one worries you have ghosted.

    I would highly suggest reading the first two posts of this LINK . We have a couple new players and I think it is good for any player to brush up on.

    In case you dont read here is one of the key points.

    Doomed Hero wrote:


    To give is to get. Don’t expect anyone to give a damn about your character until you give a damn about theirs. Strike up conversation. Ask other characters about themselves. Discuss the party goals in character. PBP games tend to have quite a bit of “down time”. That can mean that everyone sits around waiting for the GM to update, or it can mean time to chat with other party members. Sometimes the best parts of a PBP game are the dialogues people get into. In a Tabletop game it might be normal to bypass a lot of mundane things to get to the plot, but in a PBP game, you can take the two weeks that the GM is on vacation and turn it into “party talk around the fire”. It can be really fun, but it takes being a proactive gamer rather than a reactive gamer.

    Currently we are at a point in the story that there is nothing I can do to advance the narrative with out railroading players which I don't like to do. I love the conversation and encourage more but I don;t want to drag along [u] try and keep to 1 post a day during the week. [/u]

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