Primal Companion Hunter

Uronzeer Urdhaqu's page

267 posts. Alias of Jay the Diviner.


Full Name

Uronzeer Urdhaqu

Race

Half-Orc Brbarian 5 HP 43/43+0[Rage], Init +2, Per +16, AC 18(16+1+1[Rage -2 Stance +2]), T12, FF14, F+7, R+3, W+3, Masterwork Earthbreaker +8 2d6+4 19-20X3 | Masterwork Spiked Ganutlet +8 1d4+3 x2

Classes/Levels

11/14 Unchained Rage | 1/1 Orc Ferocity

Gender

Male

Size

6' 5"

Age

20

Special Abilities

Rage, Fast movement

Alignment

Neutral Good

Deity

Sarenrae

Languages

Common, Orc, Aklo (learned from his formr slave masters)

Occupation

Wanderer

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 9

About Uronzeer Urdhaqu

Uronzeer Urdhaqu
Male half-orc unchained barbarian 5 (Pathfinder Unchained 8)
NG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +16
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Defense
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AC 16+1+1: 18, touch 12, flat-footed 15 (+5 armor, +2 Dex)
HP 37 (4d12+12+Endurance Ft.)
Fort +8, Ref +6 (+1 bonus on reflex saves and AC against traps)
Will +6
Defensive Abilities danger sense +3, orc ferocity, uncanny dodge
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Offense
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Speed 40 ft.
Melee dagger +6 (1d4+3/19-20) or
. . greatsword +7 (2d6+4/19-20) or
. . mwk earth breaker +8 (2d6+4/×3) or
. . Masterwork spiked gauntlet +8 (1d4+3)
Special Attacks Rage (12 rounds/day), Rage powers (Auspicious Mark, Renewed Vigor)
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 14, Cha 9
Base Atk +6/+1; CMB +6; CMD 18

Feats:

Endurance You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.

Toughness You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Enforcer Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.


Traits against the technic league (weapons), stargazer
Skills Acrobatics +9 (+10 to jump), Climb +9, Handle Animal +6, Intimidate +16, Knowledge (Nature +7 (+9 to identify alien monsters' abilities and weaknesses), Local +1, Religion +3), Perception +16, Survival +9, Swim +9
Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ fast movement, orc blood
Other Gear +1 chain shirt, dagger, greatsword, mwk earth breaker[UE], spiked gauntlet, 78 gp, Mater work Spiked Gauntlet
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Special Abilities
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Auspicious Mark (+1d6, 1/day) (Su) As a swift action while raging, gain variable bonus to a d20 roll.
Danger Sense +1 +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Movement +10 +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Blessing from Aldronard Cure Serious Wounds one time as a spell like effect. This ability does not expire before it is used.
Rage (Unchained, 12 rounds/day) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Uncanny Dodge Retain DEX bonus to AC when flat-footed.
Improved Uncanny Dodge A barbarian can no longer be flanked. This defense denies enemies the ability to sneak attack the barbarian by flanking her, unless the attacker has at least 4 more levels in a class that provides sneak attack than the barbarian has barbarian levels.
Renewed VigorAs a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every 4 levels the barbarian has beyond 4th, the amount healed increases by 1d8 (to a maximum of 5d8 at 20th level). This ability can be used only once per day
Guarded Stance "+2 dodge bonus to her Armor Class for the duration of her current rage. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power."
Intimidating Glare: The barbarian adds her Strength modifier in place of her Charisma modifier on all Intimidate checks to demoralize a foe. She can attempt an Intimidate check to demoralize an adjacent foe as a move action instead of a standard action. If the barbarian successfully demoralizes an adjacent foe, that foe is shaken for the remainder of the barbarian’s current rage.
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"Uronzeer arrived in town seeking an old friend, Parda Garr. After feverishly searching the town he discovers that Parda is dead with a tarnished reputation. The people in this place know a different Parda then he once knew.

Uronzeer feels ill at the development. Memories of the past rushing into his conscience. With his gautleted hand, Zeer takes his blade and cutsdeep on his forearm crossing existing scar tissue in a deliberate pattern.

Feverishly he sets off searching for solitude in darkness and danger. Perhaps this will be the final laceration on his body."