GM Phntm888's Way of the Wicked Campaign - Group 2 (Inactive)

Game Master Phntm888

The worst criminals in Talingarde have been thrown in Branderscar Prison. Can they escape, and if so, what will they do next?

Aldencross
Balentyne
Calendar
Balentyne Map
Victory Points: 0


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I was referencing the fact you could copy it into your spellbook.

Actually, decompose corpse can be used in combat, but only on a corporeal non-skeletal undead, in which case it inflicts a -2 penalty to AC and CMD for 1 minute.

If you want a spell that can do that to a living creature, you might have to make it, although there may also be one that exists to do that already.


LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none
GM Phntm888 wrote:
Also, if you're going to keep looking for corpses to turn into skeletons, you really should look into the decompose corpse spell. Makes skeleton creation a breeze!

It's handy for display skeletons, but for animated skeletons it's not necessary. From Animate Dead:

Quote:
If a skeleton is made from a corpse, the flesh falls off the bones.


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)

I'm back in town, will get caught up today.


Well, that's even more convenient.

I don't play many undead-creating necromancers. Most games just don't seem to call for them.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Same... should read some of those spells better...would make my life a bit easier.


LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none
GM Phntm888 wrote:

Geborah... see discussion for Hag Magic.

Okay, but I'm not sure where you mean--an old post in this thread?

GM Phntm888 wrote:
Everyone: Please make sure to list the DCs of the ability or spell you are casting when you post for yourself or someone you're controlling. If an ability requires you to choose what aspect of an enemy's rolls you target, make sure you specify that.

Will do, and in the same vein, next time I'll put "(No Save)" next to abilities that don't give one.


Geborah, there are actually two different Hag Magic alternate racial traits - one from Inner Sea Races (the one I believe you chose), and one from Agents of Evil. While the Agents of Evil one is newer, and I believe technically overwrites the older one, I have no problem with using the older one. A couple of things about it:

1) The older one did not list a DC for the spell. Since it did not, I used the calculation from the newer one to determine the DC - 10 + spell level (1) + Charisma modifier (2) = 13.

2) Since ill omen is a level 1 spell, I believe you can only use it once per day instead of 3 times per day, per the Hag Magic alternate race trait. Does not make a difference for this fight, but something to keep in mind for the future.

EDIT: Sorry, I got interrupted while writing the post. I just finished it.


LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none
GM Phntm888 wrote:
Geborah, there are actually two different Hag Magic alternate racial traits - one from Inner Sea Races (the one I believe you chose), and one from Agents of Evil. While the Agents of Evil one is newer, and I believe technically overwrites the older one, I have no problem with using the older one.

Oh, thanks! I didn't know about the other Hag Magic--I don't have Agents of Evil--and now that I've read it, the flavor of it isn't right for Geborah, so I'm glad I don't have to switch. She needs claws!

GM Phntm888 wrote:
1) The older one did not list a DC for the spell. Since it did not, I used the calculation from the newer one to determine the DC - 10 + spell level (1) + Charisma modifier (2) = 13.

Yeah, right calculation, but no save.

GM Phntm888 wrote:
2) Since ill omen is a level 1 spell, I believe you can only use it once per day instead of 3 times per day, per the Hag Magic alternate race trait.

Yep, agreed.

GM Phntm888 wrote:
EDIT: Sorry, I got interrupted while writing the post. I just finished it.

No problem.


Ill Omen does not, in fact, give a save, and I am now flummoxed, as spells that effect other targets usually have a saving throw. Since this does not, I am off to roll another saving throw vs Hold Person for Odenkirk.

That seems strong for a 1st level spell, especially since the Misfortune Hex has almost the same effect, but allows a Will save. Misfortune also applies to all rolls for 1 round, so I guess that's why Ill Omen's okay, but it's still odd to me.


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)

Yep, it is a powerful one.


LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none

Ill Omen also has that "get rid of it with a move action" clause, and it can't be Cackled to last for round after round or spammed on other targets. And when it's the target's turn, they could probably make low-consequence d20 rolls--Perception or Knowledge checks, for example--to get rid of the effect without taking a move action.

It's a solid spell, I agree. On the other hand, if Geb didn't have it, I'd just have had her memorize and cast Hold Person twice, which would let her hit a second target if Odenkirk failed his first save.

GM, if you want to say the save Odenkirk made vs. the Ill Omen was his first save vs. the Hold Person, I understand. Though I guess he still might have failed the save since the DC would be higher.


He would have failed the save regardless. I'm not particularly concerned either way - you planned ahead, you get rewarded for planning ahead. I thought ill omen had a save and rolled for it. That's on me, not you.


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)

It was a good plan, Geborah.


LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none

Thanks. I'm just glad to have a teammate who can crit for, what, a million damage? Tatienne is seriously dangerous when buffed.


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)

Yeah, she's mediocre if caught off guard, but man those occultists can bring some pain with some prep.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Sorry people... I was sent out of town into a rual area without cell service or reliable internet the last 2 days.... Just got home and dragged out to the oilers game... Will try to post when I get home.


It's okay, Wraith. Post when you can.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Posted, and god I hate emergency calls to rural areas of canada.


Regarding Deadly Aim on Ranged Touch spells (and, I suppose, Power Attack on melee touch spells):

Deadly Aim/Power Attack specifically calls out that the extra damage does not apply to touch spells or touch attacks, and I am inclined to leave it that way.

HOWEVER: I am willing to conduct a trial run with allowing it, with a modification.

You can apply Deadly Aim/Power Attack to touch SPELLS, but ONLY on spells of level up to half your base attack bonus, rounded down. So, at level 3, with a BAB of +1, you can only apply it to level 0 spells. The extra damage does not apply to any spell that does not deal HP damage.

For spell-like or supernatural abilities that grant touch attacks (e.g. Geborah's Firebolt), you calculate the to-hit penalty & damage increases based on half your BAB instead of your full BAB.

I reserve the right to revoke this at any time if I feel its either being abused or has resulted in too great a power increase.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Actually that's a perfect house rule for it... I was mostly thinking of using it for my Ray of frost anyways since the dmg is low


LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none

Folks.

Folks.

We finished an entire round of combat in one day.

I am so very proud of us all. Keep 'em coming!


LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none
GM Phntm888 wrote:

You can apply Deadly Aim/Power Attack to touch SPELLS, but ONLY on spells of level up to half your base attack bonus, rounded down. So, at level 3, with a BAB of +1, you can only apply it to level 0 spells. The extra damage does not apply to any spell that does not deal HP damage.

For spell-like or supernatural abilities that grant touch attacks (e.g. Geborah's Firebolt), you calculate the to-hit penalty & damage increases based on half your BAB instead of your full BAB.

I reserve the right to revoke this at any time if I feel its either being abused or has resulted in too great a power increase.

Ok, thanks. It's nice to have those options.


Feel free to react to the destruction of the Frosthamar. You should also take the time while I work on setting up the next part to discuss, in-character, your disguises and aliases for this part of the trip. You are wanted criminals, after all.

Don't forget, Timeon is from Aldencross, as well.


LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none

Wow, my apologies for the wall of text. I got typing and just couldn't stop. Hope I made it interesting enough to read through.


1 person marked this as a favorite.

Okay.

For the next part, you will notice a link to a map of the Town of Aldencross. I will post a legend for each number as you discover what it is, as well. Once you learn more of Branderscar, I will put a link to the map of Branderscar, as well.

You will also notice a little note that says "Victory Points". I will be tracking what actions you take to destabilize Balentyne, and awarding Victory Points based on what you do and how successful you are. The number of Victory Points you have when Sakkarot makes his attack determines the success of his attack. You can estimate what level of success you are at by rolling Knowledge (engineering) or Profession (soldier) checks at DC 20. I may impose a bonus or penalty on the check, depending on how complete your knowledge of the castle's defenses is. For instance, if you tried a check right now, since you don't know how many soldiers are in Balentyne or have any idea of the layout or other defenses of the fortress, you would take a -8 penalty to the check.

Further, once you are in Aldencross, you will have a chance to gather rumors. Some may be true, some may be false, and some may be half-true. I will go over how this works more once we reach that point.

There is one other thing: You are now level 4. Jezabel, Balam, and Timeon do not currently level up, due to their NPC status. Their usage in the upcoming parts of the adventure may allow them to level up, or they may not.


LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none

Oh, good timing for leveling up--it gives me a chance to boost Geborah's infiltration skills a little.

At 4th level, Geborah gains:
HP roll: 1d8 ⇒ 5 HP, plus con and FCB: 8 HP total. (Golachab gains half that.)

7 skill points: Bluff, Diplomacy, Disguise, Knowledge (Nobility), Perception, Perform (Comedy), Sense Motive. (Golachab does too.)

+1 to Fortitude and Will saves and BAB. (Golachab does too.)

New spell slots: 1 first and 1 second level cleric spells.

+1 Wisdom.


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)

Excellent! This looks like a fun little sandbox, GM. Thanks for running this game - it has been great fun so far.

4th Level:

+1 BAB

HP: Are we rolling? I can't recall. If so, 1d8 + 2 ⇒ (1) + 2 = 3 Ugh.

4 base + 2 background +2 bonus + 0 human + 4 int + 0 fcb = 12 skills
bluff x4
disable device x2
diplomacy x1
linguistics x1
sleight of hand x1
disguise x1
sense motive x1
perception x1

+1 fort and will saves

1 second level spell per day (+1 from int)

3 spells known: resist energy, augury (probably), and a transmutation spell tbd.

class abilities: shift focus

+1 mental focus

fcb: occultist or hp (TBD depending on how hps are being done)

+1 dex


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)

Oh, yeah, and Taty's language from linguistics will be goblin.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Sorry people another out of town day for me... Will posttomorrow when I can and also update my character after work.


Roll HP or take half + 1, whichever is higher, is what I think I was doing.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

I'll try rolling the bones.....

Hp: 1d6 ⇒ 5

And the bones like me today....


LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none
Tatienne Talbot wrote:
This looks like a fun little sandbox, GM.

It really does. I'm excited to play a prepared caster in a scenario that gives me time to access the full (if low level) cleric toolbox. I took some time to read over the class's spell list, and I think Geborah will have some great options.

Tatienne Talbot wrote:
3 spells known: resist energy, augury (probably), and a transmutation spell tbd.

Are you interested in suggestions? There are spells on your list that I really wish were on mine, since they seem ideal for taking on a tower fortress. Levitate and Spider Climb, for example--those would be great for bypassing floors on sabotage missions. Knock would give you a big bonus for getting past locks, and let you do it instantly. And Warp Wood would be a great way to disable siege engines so completely that even Make Whole won't help.

I'd really like to have Invisibility and Detect Thoughts, but they're not on either of our lists.


If only you had a wizard who had access to those spells...


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Sorry people, I'm down for the count... A bad flu... All Im doing is sleeping and coughing up a lung... So I'll give it till the weekend before I'm 100%....sorry for any delay


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)

I've got a sick toddler at home. It has been... not fun. Hope you feel better soon, Wraith.

@Geborah, I'm probably taking spider climb. The duration and mobility make it a little better than levitate, imo.


LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none

Sorry you folks have been visited by the plague fairy. I hope everyone feels better soon!

My daughter, who's 6, had a persistent cough for around a month--nothing wracking, but lasting long enough that our pediatrician got worried and prescribed a round of antibiotics. After five days of amoxcillin, she broke out in head to toe rashes, a previously undiagnosed penicillin allergy. Luckily, some kid's Benadryl stopped the itching and the rashes faded as soon as we stopped giving her the amoxcillin. Oh, and the cough is completely gone.

It's nervewracking to have a sick kid. Best of luck to you.


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)

Yes it is nervewracking. Down here in south Texas, the allergies are really bad. We get the Mexican sugarcane fields burning off in November, then the cedar trees pollinating in hill country in December, and then the winds from Mexico blowing allergens into the frontera until March. And of course my daughter is allergic to everything. She's too young to manage this on her own, so we go through a cycle of runny nose -> chest conestion -> wracking cough -> brochilitus -> plethora of medications -> runny nose ->...

Basically from November until March. I took a job in San Diego and we're moving there in March, in large part because the allergies here make her so miserable.

Anyways, she's on the plethora of medications cycle now and doing alright for the moment, so that's good!


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

well my goal is to have munchkins of my own one day soon...till then I'll not envy you too much.... and I'm doing much better... I even braved work today...not realizing it was friday :s...so too much sleep is a bad thing some times....

edit....As you know I'm a canuk....so screw allergies... I deal with cold weather...wet cold weather...cold weather again...back to freezing cold weather... and all this in a 12 hour time period


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)

I used to live in the midwest, and I can never go back because of the winters there. I couldn't even imagine functioning in Edmonton this time of year. You are a hardier sort than I, Wraith!

Though I do hear the general awesomeness of Canada is well worth the cold!


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

At 4th level Wraith gains:
HP roll: 1d6 ⇒ 6 ⇒ 6 HP] realized I rolled earlier and got a 5

11 skill points: Bluff, Craft (weapons), Know (Arcana, History, Local & Religion),Linguistic (Goblin), Lore (undeath), Perception, Slight of Hand, Spellcraft
+1 to Will saves and BAB.

New spells: Detect Thought and Ghoul Touch.....Had invisibility from the warden's spell book

+1 Charisma

Will post actions later today....


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)
Auntie Geb wrote:
Insanely cold Chicago weather and family business means I might have trouble posting for a day or two, so I'm submitting some stuff for the next game day to avoid slowing the game down.

That polar vortex is no joke! Stay warm!


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

I've survived -60C, with the wind... I'm sure I can handle -30 thats happening right now


I will consider and rule on the use of Ears of the City. The intent of the author, I believe, is to have to spend the time to discover each rumor, since Ears of the City had not been published when this was written. However, I don't want to short circuit clever use of a spell out of hand. I'll have a decision tomorrow.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Now just because i was nice and told you you missed the bullseye you did get...Now i'm asking about a way to cheat... There is no way Wraith can keep up the rolls he's been making. Is it possible to use his grave touch in a way nobody notices... It does require a touch attack to grant the shaken condition... the frightened condition seems a little to noticeable for this spectical...


Hmmm....an interesting question. Let me think about it.


Cheating with Grave Touch:

This is a very interesting section of the rules. Here is what the Core Rules say about Spell-Like abilities

CRB wrote:


Spell-Like Abilities: Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.

A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.

Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

If a character class grants a spell-like ability that is not based on an actual spell, the ability's effective spell level is equal to the highest-level class spell the character can cast, and is cast at the class level the ability is granted.

So, here is my ruling. If you want to cheat by grave touching Barnabus, you can. I'll retroactively apply the -2 penalty to his rolls this round, too. HOWEVER: I believe that, as a spell-like ability, grave touch would have a visual effect of surrounding your hand with negative energy. So, if you want to do this, you must attempt a Stealth check (with the alcohol penalty) opposed by Barnabus's Perception check to do so without him noticing. Otherwise, he will notice, and call you out.


Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None

Can I use slight of hand instead of stealth?


Sure. I even meant to post Sleight of Hand in addition to Stealth, and for some reason I didn't.


LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)
Wraith Bonewalker wrote:
I've survived -60C, with the wind... I'm sure I can handle -30 thats happening right now

It has been pretty cold here too! Last night it got down to 40f!

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Don't kill me!


It's expected to drop below 0 in my neck of the woods today, with up to -30 possible including wind chill. I don't know if I'm gonna get the dogs out for a walk tonight.

Course, since they're spending all day in daycare today, they may be too tired for a walk. One can hope.

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