GM Phntm888's Way of the Wicked Campaign - Group 2
(Inactive)
Game Master
Phntm888
The worst criminals in Talingarde have been thrown in Branderscar Prison. Can they escape, and if so, what will they do next?
Aldencross
Balentyne
Calendar
Balentyne Map
Victory Points: 0
Female Human Witch (ley-line guardian) 3 | HP: 28/28 | AC 11 (T11, FF 10) | CMB: +3 CMD: 14 | F:+5 R:+3 W:+3 | Init +2 | Perc +1, SM -1, Bluff +2, Diplomacy +5, Intimidate +9 | Speed 30 ft. | Spells: 1st: 6/6 | Blood is Life 5/5, Conduit Surge: 5/5, Villain Points: 3/3 | Active Conditions: Ioun Torch, Disguise (circlet)
LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none
Wraith Bonewalker wrote: Geborah, you need to take a level in vigilante so you can make "Aunty Geb" your alias... I had vague plans to take the Disguise Self hex with my VMC--changing appearance is a classic hag power, and I like the idea of Geborah reversing the usual paradigm of a sinister old witch disguising herself as a harmless maiden. This circlet lets me put the plan in action early--I just have to get the actual Disguise skill somehow.
GM, when you post spoilers, do you prefer that we absolutely not peek, or do you just want us to keep IC and OOC knowledge separate? I've had GMs in both camps. I've been avoiding reading the ones not specifically directed at me/my group, though I've slipped up a few times.
I'd prefer you not peek at my GM Roll spoilers, but as long as you keep IC and OOC knowledge separate, you can peek at other spoilers. If I type Secret in a spoiler, that means definitely don't look.
LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)
Geborah the Laughing Pyre wrote: I had vague plans to take the Disguise Self hex with my VMC--changing appearance is a classic hag power, and I like the idea of Geborah reversing the usual paradigm of a sinister old witch disguising herself as a harmless maiden. This circlet lets me put the plan in action early--I just have to get the actual Disguise skill somehow. I also had vague plans for Taty and the disguise skill/alter egos:
Perhaps we can incorporate them going forward?
Male Human Investigator (Psychic Detective) // VMC Barbarian | hp 17/(17)19, AC 18, touch 13, ff 15, CMD 16 | Fort +1, Ref +6, Will +5 | Init +3, Perception +7 (2 Constitution damage, 8 Dexterity damage)
Dante will dip vigilante if you dip vigilante.
Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None
I was thinking it... Helps make good covers.. Plus it covers some rogue skills which are always handy.... Will take a look at my build and see what it might do for me
LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none
I probably won't give Geborah the Vigilante class: Losing spellcasting is just too painful. However, her VMC witch patron is Trickery, which will give her a few more subterfuge options. In the long run, she'll pick up Bluff, and in the very long run, spells from the Trickery or Deception domain.
What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
I didn't think that the VMC witch patron granted extra spells. It doesn't say that it does, does it?
LE M Human Antipaladin (dread vanguard, lord of darkness) of Asmodeus 3/Cavalier (Vengeance) 32/32 HP 0 NL| AC 21 T 10 FF 21 | F +8, R +4, W +9 | Init +2 | Per +10| CMB +6 | CMD 16 | intim +13, | Dkvis: 30 6/6 STAM | Smite Good 1/day | 4/day Touch of Corruption | Cruelty |Detect Good at will | -6 Armor check
Truth: I'm not even sure what VMC actually does.. or when it kicks in
What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
You trade feats at 3rd and every four levels after for select class features. It does exactly what it says it does. You can just Google it, I suppose. Its found under "character advancement" on the SRD.
Except in this case you don't trade out the feats - You just get the abilities for free.
Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None
i view it as free class abilities from a 3rd class.
LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)
Work being mean. I hope to get caught up tomorrow. Please bot as needed.
LE M Human Antipaladin (dread vanguard, lord of darkness) of Asmodeus 3/Cavalier (Vengeance) 32/32 HP 0 NL| AC 21 T 10 FF 21 | F +8, R +4, W +9 | Init +2 | Per +10| CMB +6 | CMD 16 | intim +13, | Dkvis: 30 6/6 STAM | Smite Good 1/day | 4/day Touch of Corruption | Cruelty |Detect Good at will | -6 Armor check
hey sorry for crawling under a rock for so long. I '[m back now.
Female Human Witch (ley-line guardian) 3 | HP: 28/28 | AC 11 (T11, FF 10) | CMB: +3 CMD: 14 | F:+5 R:+3 W:+3 | Init +2 | Perc +1, SM -1, Bluff +2, Diplomacy +5, Intimidate +9 | Speed 30 ft. | Spells: 1st: 6/6 | Blood is Life 5/5, Conduit Surge: 5/5, Villain Points: 3/3 | Active Conditions: Ioun Torch, Disguise (circlet)
I just found out my neighbourhood won't have power tomorrow, so I won't be online. Bot me as needed! Thanks!
Hey guys, a friend of mine is going through a rough patch right now, so posting may be spotty this week.
LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)
Good luck to you and your friend, GM.
Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None
Okay, I spoke to Dante, and he's decided to drop the game. So, unless you guys want to try continuing with five people, I'll look into either inviting one of the original applicants or recruiting someone new.
LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none
I'd prefer to add a sixth, but I'm fine waiting until they can be introduced without straining the narrative--so presumably after we finish these tests.
That's why I brought it up now. I'm going to need time to pick someone up and get them started, I think.
LE M Human Antipaladin (dread vanguard, lord of darkness) of Asmodeus 3/Cavalier (Vengeance) 32/32 HP 0 NL| AC 21 T 10 FF 21 | F +8, R +4, W +9 | Init +2 | Per +10| CMB +6 | CMD 16 | intim +13, | Dkvis: 30 6/6 STAM | Smite Good 1/day | 4/day Touch of Corruption | Cruelty |Detect Good at will | -6 Armor check
Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None
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Male Human Inquisitor of Asmodeus (sanctified slayer) 3
Hey everyone,
Sorry to jump the gun but, with the holiday weekend and all, I just wanted to say I'll be joining you and thank you to GM Phntm888 for contacting me.
I look forward to overthrowing these sanctimonious Mitran pricks and restoring the Dark Prince to his rightful place
LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)
I'm traveling please bot as needed.
Female Human Witch (ley-line guardian) 3 | HP: 28/28 | AC 11 (T11, FF 10) | CMB: +3 CMD: 14 | F:+5 R:+3 W:+3 | Init +2 | Perc +1, SM -1, Bluff +2, Diplomacy +5, Intimidate +9 | Speed 30 ft. | Spells: 1st: 6/6 | Blood is Life 5/5, Conduit Surge: 5/5, Villain Points: 3/3 | Active Conditions: Ioun Torch, Disguise (circlet)
LE M Human Antipaladin (dread vanguard, lord of darkness) of Asmodeus 3/Cavalier (Vengeance) 32/32 HP 0 NL| AC 21 T 10 FF 21 | F +8, R +4, W +9 | Init +2 | Per +10| CMB +6 | CMD 16 | intim +13, | Dkvis: 30 6/6 STAM | Smite Good 1/day | 4/day Touch of Corruption | Cruelty |Detect Good at will | -6 Armor check
Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None
LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none
I'll try to post as promptly as possible so we get you in the game ASAP, Cain.
Male Human Inquisitor of Asmodeus (sanctified slayer) 3
No problem, I still need to work with GM Phntm888 on how I came into Cardinal Thorn's employ.
Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None
Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None
Well it was a 5 sec suggestion based on what I remember, I'm surprised you actually responded with a comment.
LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)
LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9 | HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0 | Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)
Hey all, the flooding in south texas got our neighborhood. I'm out of town but driving back now. Don't know the extent of the damage yet but I may be gone a bit.
LE Female Changeling (Ash Hag) Cleric (Theologian) 4 // Witch VMC | HP: 34/34 | AC: 18 (12 Tch, 16 Ff) | CMB: +3, CMD: 14 | F:+6, R:+4, W:+9 | Init: +4 | Perc: +10, SM: +13 | Speed 30 ft | Active conditions: none
Can I ask for your opinions on a familiar? Geborah's VMC grants her one at this level.
Since her Trickery patron is Alichino, I was thinking his sacred animal--a magpie--might make sense. I could use the same stats as a Raven or Thrush, maybe with the skill bonus altered to Bluff or Disguise to fit that species's superior mimicry. It's a flavorful choice with definite game advantages.
However, I'm also considering a goat, mostly because of Black Phillip in The Witch. It would be a fun choice, and an unusual one.
A viper would match Asmodeus's sacred animal, and offer some benefits, but would be rather more suspicious than a bird or goat, and I'm just not very enthused by the idea.
Any guidance?
Necromancer 3/ Sorcerer VMC | Hp: 19 / 19 | AC 13, T 13, FF 13 | CMB +5, CMD 16 | F +2, R +4, W +5 | Init: +3 | Perc +4, Know (A, H, L, R) +11, Lore (Undeath) +11, SC +11 | Spd 30 | Villain Points: 1 / 1 | Active Conditions: None
I like bird types for scouting, I went with my current familiar choice cause it was something different. Here's a question though...Is this your final choice with a familiar or are you thinking of getting improved familiar down the line, if it isn't it doesn't really matter.. If it is I would choose the magpie or goat.
Magpie cause its different then a Raven so it could be overlooked by mages or those that know of familiars. And like you said, Goat would be interesting... and it would have to be a screaming goat... That would be a great distraction...
An adventuring party (not us) stumbles across a goat in the woods. They ignore it, they see it as odd but it is a goat. They start walking by... suddenly.. (Insert goat scream video clip)... They all turn to look at the goat again. Meanwhile our group comes up from behind getting the drop on them.... Final blow to adventuring party's ego... during the battle the goat comes in and starts chewing on one of their clothes or the spell casters component pouch... at the same time delivering a touch spell to the person.... Nobody suspects the goat of trickery till the end.
Ok after that scenario I want a goat...
Female Human Witch (ley-line guardian) 3 | HP: 28/28 | AC 11 (T11, FF 10) | CMB: +3 CMD: 14 | F:+5 R:+3 W:+3 | Init +2 | Perc +1, SM -1, Bluff +2, Diplomacy +5, Intimidate +9 | Speed 30 ft. | Spells: 1st: 6/6 | Blood is Life 5/5, Conduit Surge: 5/5, Villain Points: 3/3 | Active Conditions: Ioun Torch, Disguise (circlet)
For teamwork feats, how about 'Escape Route,' 'Lookout,' or 'Shake it Off'?
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We just roll and take what we get, right?
HP: 1d6 ⇒ 1 which makes +5 she gains this level.
+1 Fort, +1 Ref
Skills: +1 in Diplomacy, Intimidate, Knowledge (arcana), Knowledge (planes), linguistics, spellcraft, stealth, use magic device
Background Skills: +1 in Perform (song), profession (cook)
+1 Spell per day
+1 Spell Known - comprehend languages
Feat - weapon focus (unarmed strike)
VMC Sorcerer (undead [sanguine]) blood line power: Blood is Life
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A question about Villain Points: We should have three now, right? It follows all the same rules as hero points?
Roll or take Half HD + 1. If you get less than Half HD + 1, you get Half HD + 1 instead.
Incidentally, I will be posting a couple of feats in the Campaign description, if anyone is interested. Geborah, one of these is the feat you will need to take to qualify for your Prestige Class.
EDIT: Familiar question: If you want to re-flavor a raven into a magpie, I would be okay with that. I'll look at the skill bonus and decide which one is the most flavorful and interesting.
Female Human Witch (ley-line guardian) 3 | HP: 28/28 | AC 11 (T11, FF 10) | CMB: +3 CMD: 14 | F:+5 R:+3 W:+3 | Init +2 | Perc +1, SM -1, Bluff +2, Diplomacy +5, Intimidate +9 | Speed 30 ft. | Spells: 1st: 6/6 | Blood is Life 5/5, Conduit Surge: 5/5, Villain Points: 3/3 | Active Conditions: Ioun Torch, Disguise (circlet)
Half HD +1 makes my roll a 4, so I instead gain 8 hp this level. Thanks.
LE M Human Antipaladin (dread vanguard, lord of darkness) of Asmodeus 3/Cavalier (Vengeance) 32/32 HP 0 NL| AC 21 T 10 FF 21 | F +8, R +4, W +9 | Init +2 | Per +10| CMB +6 | CMD 16 | intim +13, | Dkvis: 30 6/6 STAM | Smite Good 1/day | 4/day Touch of Corruption | Cruelty |Detect Good at will | -6 Armor check
What's the feat tree for a Death Knight? I know we'd talked about it, buts it ready yet?
LE M Human Antipaladin (dread vanguard, lord of darkness) of Asmodeus 3/Cavalier (Vengeance) 32/32 HP 0 NL| AC 21 T 10 FF 21 | F +8, R +4, W +9 | Init +2 | Per +10| CMB +6 | CMD 16 | intim +13, | Dkvis: 30 6/6 STAM | Smite Good 1/day | 4/day Touch of Corruption | Cruelty |Detect Good at will | -6 Armor check
Also, for the group: What's our teamwork feat to be?
Male Human Inquisitor of Asmodeus (sanctified slayer) 3
Hey everybody. I actually got home from vacation on Friday and took the weekend to recuperate from a whirlwind time in Boston. Then Monday at work was catch up on all the sh....stuff that didn't get done while I was away and Monday night is my RL game. So I'm good to go now and will get a in-game post up in a little bit.
Welcome back, Cain.
Balam, the Graveknight feats are now linked on the Campaign Info tab. Please note that while you can start the chain now, you will not be able to take the third feat in the chain until the armor has been constructed.
Okay, everyone, there is a spoiler on the Campaign Info page titled "Hellbound Feats". These are feats that I am making available for the AP. They were created for this AP and are available.
Geborah, the Devil's Pact feat is the one I am allowing you to take in place of Skill Focus to qualify for the Exalted prestige class. It is listed there. The previous qualifier I applied above still applies.
LE M Human Antipaladin (dread vanguard, lord of darkness) of Asmodeus 3/Cavalier (Vengeance) 32/32 HP 0 NL| AC 21 T 10 FF 21 | F +8, R +4, W +9 | Init +2 | Per +10| CMB +6 | CMD 16 | intim +13, | Dkvis: 30 6/6 STAM | Smite Good 1/day | 4/day Touch of Corruption | Cruelty |Detect Good at will | -6 Armor check
Rolling for hp..
big money, no whammies!: 1d10 ⇒ 5
Ok so that's half .... i'll take.. HALF!! BWHAHAHA
CHANGES:
Feat: The Initiate (-2 to Con, +2 intimidate and perception, 30' darkvision, plus anyone who is intimidated by 10 or more must make will save or be commanded)
Trait: Strike.... (+2 to initiative)
Teamwork feat: ?
Skills:
+1 to Intimidate and Perception
Order:
Vengeance (bonus to attack rolls)
Antipaladin abilities:
Plague bringer, Aura of Obedience, Cruelty
Half+1 HP, Balam.
Also, you get 2 extra skill points per level, as well as your 2 background skill points.
LE M Human Antipaladin (dread vanguard, lord of darkness) of Asmodeus 3/Cavalier (Vengeance) 32/32 HP 0 NL| AC 21 T 10 FF 21 | F +8, R +4, W +9 | Init +2 | Per +10| CMB +6 | CMD 16 | intim +13, | Dkvis: 30 6/6 STAM | Smite Good 1/day | 4/day Touch of Corruption | Cruelty |Detect Good at will | -6 Armor check
Ahh!! Too true too true! I'll be taking care of that today! Thanks!!
Female Human Witch (ley-line guardian) 3 | HP: 28/28 | AC 11 (T11, FF 10) | CMB: +3 CMD: 14 | F:+5 R:+3 W:+3 | Init +2 | Perc +1, SM -1, Bluff +2, Diplomacy +5, Intimidate +9 | Speed 30 ft. | Spells: 1st: 6/6 | Blood is Life 5/5, Conduit Surge: 5/5, Villain Points: 3/3 | Active Conditions: Ioun Torch, Disguise (circlet)
LOOOOOOT!
Jezabel has the following items for the group to use:
Sir Balin's Cloak of Resistance +1
Dante's chain shirt (for Wraith's skeleton)
Dante's rapier (for Wraith's skeleton)
Dante's buckler (for Wraith's skeleton)
Dante's MW Thieve's tools
Dante's travelling clothes
Dante's masterwork backpack
Dante's silver dagger - Jezebel is taking this
Dante's acid - Jezabel is taking this
Dante's silk rope
Dante's grappling hook
Any takers for the rest of the stuff?
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