Osirionologist

Tatienne Talbot's page

620 posts. Alias of Fighting Chicken.


Full Name

Tatienne Talbot

Race

| HP: 66/66 | AC: 21/23 (w/shield) ( 12 Tch, 19 Ff) | CMB: +9, CMD: 21 | F:+5 R:+9 (+3 vs traps) W:+7 (+2 vs. enchantments) | Init: +2 | Perc: +20; SM: +0

Classes/Levels

| Speed 30 ft | Spells: 1st: 4/6 2nd: 3/5 3rd: 1/3| Performance: 9/16 | Active conditions: AL 2/3, Alter self 9 minutes (darkvision 60', swim 30', +2 size bonus to Str), haste 9/9 rounds (+1 attack, +1 AC)

Gender

LN Female Half-elf (Chelaxian) Bard (Archaeologist) 9

Strength 19
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 10
Charisma 14

About Tatienne Talbot

Tatienne Talbot, Chelish Half-elf Bard (Archaeologist) 8

Advancement Choices:

1st-8th: Bard (Archaeologist)

Female Half-elf (Chelish) Bard (Archaeologist) 9 Age 28
LN Medium Humanoid (Human)
Init +2; Senses ; Perception +20

--------------------
DEFENSE
--------------------

AC 21/23 (w/shield), touch 12, flat-footed 19 (8 armor, 1 deflection, 2 dex, 2 shield) (+3 vs. traps)
HP 67 (9d8+18)
Fort +5, Ref +9 (+2 vs. traps), Will +7 (+2 vs. enchantments)

--------------------
OFFENSE
--------------------

Speed 30 ft.
Melee
+1 Longspear +11/+6** (1d8+7/x3)
...Power Attack +9/+4** (1d8+13/x3)
+1 Longsword +11/+6** (1d8+5/19-20 x2)
...Power Attack +9/+4** (1d8+9/19-20 x2)
Ranged
MW Javelin +9/+4** (1d6+4/x2; 30 ft)
Space 5 ft., Reach 5 ft.
**-1 ACP applies

--------------------
SPECIAL ABILITIES
--------------------

Archaeologist’s luck (+3 luck bonus [2/class + 1 trait] to attacks, damage, skills, saves; 16 rounds/day [4 + Cha mod (2) + favored class half-elf (4) + feat (6)]
Bardic knowledge (knowledge checks untrained, +½ level on knowledge skills)
Cantrips
Clever explorer (take 10 on disable device checks; +½ level to disable device and perception checks)
Evasion
Lore master (take 10 on knowledge checks; take 20 1/day)
Rogue talent (combat trick)
Rogue Talent (trap spotter)
Trap sense +3
Uncanny dodge

--------------------
STATISTICS
--------------------

Str 19, Dex 14, Con 14, Int 14, Wis 10, Cha 14

Base Atk +6/+1; CMB +9; CMD 21 FFCMD 19

Traits:

Expert Explorer (campaign; Knowledge dungeoneering +1)
Fate’s Favored (faith)

Racial Traits:

Ancestral arms (fauchard)
Elven immunities (sleep, +2 save vs. enchantments)
Keen senses (+2 perception)
Low-light vision
Fey thoughts (fly, swim)
Elf blood

Feats:

Combat reflexes (rogue trick)
Exotic weapon proficiency (fauchard; Ancestral Arms trait)
Extra performance (level 5)
Lingering performance (level 1)
Outflank (level 7)
Phalanx formation (level 9)
Power attack (level 3)

Skills (90 Points - 48 class, 0 race, 16 background*, 16 int):
*background skill
** -1 ACP applies

**Acrobatics +10 (5 ranks, 3 class, 2 dex)
Appraise +6 (1 ranks, 3 class, 2 int)
**Climb +8 (1 ranks, 3 class, 4 str)
Diplomacy +13 (7 ranks, 4 class, 2 cha)
**Disable Device +16 (8 ranks, 2 dex, 4 clever explorer, 2 MW)
**Fly +6 (1 ranks, 3 class, 2 dex)
Intimidate +12 (7 ranks, 3 class, 2 cha)
Knowledge [Arcana] +12 (3 ranks, 3 class, 2 int, 4 bardic knowledge)
Knowledge [Dungeoneering] +15 (5 ranks, 3 class, 2 int, 1 trait, 4 bardic knowledge)
*Knowledge [Engineering] +16 (2 ranks, 3 class, 2 int, 4 bardic knowledge 5 competence)
*Knowledge [Geography] +10 (1 ranks, 3 class, 2 int, 4 bardic knowledge)
*Knowledge [History] +19 (5 ranks, 3 class, 2 int, 4 bardic knowledge, 5 competence)
Knowledge [Local] +10 (1 ranks, 3 class, 2 int, 4 bardic knowledge)
Knowledge [Nature] +11 (2 ranks, 3 class, 2 int, 4 bardic knowledge)
*Knowledge [Nobility] +10 (1 ranks, 3 class, 2 int, 4 bardic knowledge)
Knowledge [Planes] +11 (2 ranks, 3 class, 2 int, 4 bardic knowledge)
Knowledge [Religion] +11 (2 ranks, 3 class, 2 int, 4 bardic knowledge)
*Linguistics +8 (3 ranks, 3 class, 2 int)
Perception +20 (6 ranks, 3 class, 0 wis, 2 race, 4 clever explorer, 5 competence)
*Perform [percussion] +9 (4 ranks, 3 class, 2 cha)
Sense Motive +4 (1 ranks, 3 class)
Spellcraft +14 (9 ranks, 3 class, 2 int)
Survival +5 (1 rank, 3 class, 0 wis, 1 trait) [+7 to avoid getting lost (+2 circumstance)] [+10 to follow tracks (+5 competence)]
**Swim +17 (5 ranks, 3 class, 4 str, 5 competence)
Use Magic Device +13 (8 ranks, 3 class, 2 int)

Favored Class: half elf 4 [4 rounds bardic performance]; human 4 [2 1st level spells, 2 2nd level spells]

Languages: Common (Taldan), Azlanti, Aquan, Giant, Draconic, Ignan

--------------------
SPELLCASTING
--------------------

Spells Known:
- 0 (∞/day; DC 12): detect magic, know direction; light; message; prestidigitation; sift
- 1 (6/day; DC 13): grease, heightened awareness, identify, share language, silent image, timely inspiration, vanish, weaponwand
- 2 (5/day; DC 14): alter self, gallant inspiration, heroism, honeyed tongue, mirror image, shared training
- 3 (3/day; DC 15): displacement, good hope, haste, tiny hut
--------------------
GEAR/POSSESSIONS
--------------------
Location: On Persons: bard’s kit, bandoleer, MW javelin (3), explorer’s outfit, longspear +1, mithral breastplate +2 (4200 gp, +6 AC, +5 max dex, ACP-1, 15#), mw thieves’ tools, +1 longsword, +1 light steel shield, ring of protection +1, ring of swimming, mossy disk ioun stone (engineering), lenses of detection, Wayfinder, Talisman of Good Fortune, belt of giant str +2, handy haversack, scholar's ring

Group loot: bottle of air, potion of CLW (2), potion of CMW (4), wand of freedom of movement (15 charges), bottle of messages (2), wand of Alter Self (34 charges),

Zay loot: Wand of Mage Armor (16 charges), Scroll of Mage Armor

Aurelian loan: 1000 gp

To sell: chain shirt +1

Unidentified: magical metal pole, magical candle. silk robe, another robe, and a third robe, scroll

Carrying Capacity Light: 86 lbs. Medium: 87-173 lbs. Heavy: 174-260 lbs.

Money: 3961 GP SP CP

Total Weight: lbs.

--------------------
GEAR WISHLIST
--------------------

Magic fauchard, keen
Various MW skill kits that would help with exploration and research
Mithral breastplate
Handy Haversack
Metamagic Rods:
-Extend
-Quicken
Servants
Horse-drawn carriage
Chests of books, clothes and mundane gear

--------------------
Background
--------------------

It could be said, truthfully, that Tatienne Talbot simply would not exist were it not for Fiero Thrune, the great Chelish illustrator and writer. Fiero's books, among them the well-received Elnora the Diabolic Explorer series, could be found in most any Chelish child's bedroom, such was the pull of his works, the imagination of Chelish tots stoked in every corner of the Empire with Elnora's tales of bravery and pluck.

Elnora fought Andoran spies in The Threat of Freedom, watched with pride as her older brother became a sacrifice to Asmodeus in The Liar in the Pyre (a willing sacrifice it should be noted - Fiero's works were children's books, after all), and traveled back in time to fight in the glorious Everwar. Taty's favorite of the Elnora books, however, were the ones where the precocious explorer went on the hunt for ancient and eldritch artifacts, braving the dangers of countless tombs, enemy agents, and other twisted and horrific tests. Fiero’s books gave the girl - a voracious reader - illustrative examples of pluck and persistence, cunning and charisma, and a window into far off cultures and exotic landscapes. Even Thrune’s Chelocentric worldview and unsubtle racism couldn’t dim the palpable excitement that the girl felt, reading of anywhere that wasn’t home.

Tatienne was not the girl’s given name. She was born Alsatia Leroung, the bastard half-elf child of a minor nobleman. Most nobles in the position of Alsatia’s stepmother would have quietly disposed of the baby when she showed up upon their doorstep one insufferably heavenly spring morning. Not so with Alsatia's stepmother; she brought the baby girl into their home as a constant reminder of her husband’s infidelity, a living manifestation of the shame he had brought onto the family.

The Leroungs did what any respectable Chelish family did with a secret - they hid it - literally in young Alsatia’s case, in the attic. The girl grew up there, closed off from the world behind shut doors and heavily-curtained windows. Elnora the Explorer was Alsatia’s companion, friend, and teacher. Young Alsatia learned about tenacity from The Sargaavan Gambit, duty from Hell’s Night with the Hellknight, and courage from The Eldritch Episode. And, it can’t be stressed enough, the books also provided the curious girl with a window into the world outside of Alsatia’s window. One particular work, The Azlantian Antiquity Ambuscade, captured the girl’s imagination like no other. That dogeared book was read again and again and again, and Alsatia vowed that one day she would visit the shattered continent. This was the beginning of a plan that would take years to iron out. Alsatia put her plan into effect the day before her eighteenth birthday.

The plan began with a daring early morning heist - while her father and stepmother slept, Alsatia sprung the lock on her mother’s jewelry cabinet and took a huge platinum necklace studded with emeralds more brilliant than those illustrated in Jewel of Arcadia. Next, the family’s ancestral weapon, a fauchard of great antiquity and value, was stolen off of the manor’s library wall. The guard hounds, lulled to inaction by years of nighttime visits from Alsatia bringing treats, wagged their tails as the girl climbed the cold iron fence that encircled the Leroung manor. Another fence, this one living, a freed slip related to her family’s cook, Nessie, who Alsatia had taken great pains to ply with extra food and flattery over the years, waited in a darkened alleyway with a small chest of platinum. Alsatia traded the necklace for the platinum, but kept the fauchard, and on the way out of town made the decision her name would now be Tatienne Talbot, an exemplary Andoran name. Tatienne made her way south to Osiran to enroll in the finest school of antiquities on the continent.

If the girl’s previous life was difficult, her new one proved quite fortuitous. Taty excelled at her schoolwork, and upon graduating had a run of successful explorations. She fought her way through the marked tomb of Ankis, swam the Jolphar strait, beat the finest poker player in Brevoy with an drawn full house, and traveled among the Belzken hordes en route to discovering the lost frescos of the Boar King. A decade after her escape from Leroung manor, while Taty sipped an espresso in an Andoran cafe, word reached her that colonists were needed for a distant venture within the shattered continent. A day later, Taty was aboard a ship headed towards her next adventure.