Scribe, Ritual Dagger and other similar weapons maker
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Strength
12
Dexterity
16
Constitution
10
Intelligence
18
Wisdom
12
Charisma
14
About Wraith Bonewalker
Wraith Bonewalker
Male daemon-spawn tiefling necromancer (undead[APG]) 4/sorcerer* (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder RPG Advanced Player's Guide 147, Pathfinder RPG Bestiary 264)
LE Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 19 (4d6)
Fort +2, Ref +4, Will +5; +2 trait bonus vs. death effects
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee cold iron dagger +5 (1d4+1/19-20)
Spell-Like Abilities (CL 4th; concentration +6)
. . 1/day—death knell (DC 15)
Bloodline Spell-Like Abilities (CL 4th; concentration +6)
. . 5/day—grave touch (2 rounds)
Necromancer Spells Prepared (CL 4th; concentration +8)
. . 2nd—blindness/deafness (DC 17), detect thoughts (DC 16), ghoul touch (DC 17), invisibility
. . 1st—charm person (DC 15), mage armor, ray of enfeeblement (DC 16), repair undead[ACG]
. . 0 (at will)—detect magic, mage hand, prestidigitation, ray of frost
. . Opposition Schools Abjuration, Enchantment
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Statistics
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Str 12, Dex 16, Con 10, Int 18, Wis 12, Cha 14
Base Atk +2; CMB +5; CMD 16
Feats - Custom Feat -, Agile Maneuvers, Alertness, Combat Expertise, Command Undead, Deadly Aim, Power Attack, Scribe Scroll, Spell Focus (necromancy), Spell Mastery
Traits deathtouched, grave robbery, inured to death
Skills Appraise +8, Bluff +6, Craft (weapons) +9, Knowledge (arcana) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (religion) +11, Linguistics +11, Lore (Undeath) +11, Perception +4, Profession (scribe) +5, Sense Motive +3, Sleight of Hand +9, Spellcraft +11, Stealth +7; Racial Modifiers +2 Sleight of Hand
Languages Celestial, Common, Daemonic, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Old Talirean (dead Language)
SQ arcane bond (Femur, dwarf caiman [mauler]), bloodline (undead), bolster, finesse weapon attack attribute, power over undead
Combat Gear scroll of bone fists, mage armor (x2), scroll of magic missile (CL 3rd), scroll of sleep (CL 3rd); Other Gear cold iron dagger, backpack, bedroll, belt pouch, blotter (0.2 lb), flint and steel, ink, inkpen, inkpen, knife for cutting quills into pens (0.5 lb), mess kit[UE], pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), spell component pouch, spellbook, vial, waterskin, wizard starting spellbook, wrist sheath, spring loaded, onyx gems (worth 25 gp) (8), scroll crafting materials (worth 45 gp), 186 gp, 4 sp, 1 cp
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Agile Maneuvers Use DEX instead of STR for CMB
Bolster (+1, 2 rounds, 7/day) (Sp) As a standard action, touched undead gains desecrate spell benefits for duration.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Command Undead (DC 14) (Su) Receive Command Undead or Turn Undead as a bonus feat.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Grave Touch (2 rds, 5/day) (Sp) Melee touch attack leaves target shaken for 2 rounds or frightened for 1 round.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Spell Mastery (Animate Skeleton, Curse of Ineptness, Ear-Piercin) You can prepare the chosen spells without a spellbook.
Undead Associated School: Necromancy
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Spell Mastery: Animate Skeleton, Curse of Ineptness, Ear-Piercicing Scream, Chill Touch
Femur:
Femur CR –
Dwarf caiman (mauler) (Ultimate Wilderness 195)
N Small magical beast (animal)
Init +0; Senses low-light vision; Perception +4
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Defense
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AC 16, touch 11, flat-footed 16 (+5 natural, +1 size)
hp 9 (1d8+2)
Fort +4, Ref +2, Will +4
Defensive Abilities improved evasion
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Offense
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Speed 10 ft., swim 30 ft.; sprint
Melee bite +3 (1d4)
Special Attacks bond forged in blood
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Statistics
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Str 11, Dex 11, Con 15, Int 6, Wis 11, Cha 2
Base Atk +2; CMB +1; CMD 11 (15 vs. trip)
Feats Combat Expertise, Deadly Aim, Power Attack, Skill Focus (Stealth)
Skills Acrobatics +0 (-8 to jump), Appraise -1, Bluff +0, Linguistics +2, Perception +4, Sleight of Hand +4, Spellcraft +2, Stealth +11 (+19 in water), Swim +8; Racial Modifiers +8 Stealth in water
SQ battle form, empathic link, finesse weapon attack attribute
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Special Abilities
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Battle Form (Str +2, 3/day) (Su) As standard action three times a day, grow larger.
Bond Forged in Blood (Su) You cannot speak or communicate with language. Master dropping a foe grants +2 att/dam to both master and familiar for 1 rd.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Empathic Link (Su) You have an empathic link with your master.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Sprint (×3, 1/minute) (Ex) Once per minute, increase base speed for 1 rd.
Swim (30 feet) You have a Swim speed.
Skelly (Skeleton):
Skelly CR 1/3
XP 135
Human skeleton (Pathfinder RPG Bestiary 250)
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 natural)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) or
. . short sword -2 (1d6+2/19-20) or
. . spear +2 (1d8+3/×3) or
. . 2 claws +2 (1d4+2)
Ranged shortbow -2 (1d6/×3)
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Statistics
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Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Improved Initiative
Languages Common
Other Gear chain shirt, arrows (30), dagger, short sword, shortbow, spear
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Special Abilities
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Damage Reduction (5/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Immunity to Cold You are immune to cold damage.
Undead Traits Undead have many immunities.
Background/Crime:
“You keep asking me about my past, like knowing it will help explain why I’m the way I am. “ The man in the rags, chained to the wall states to the monk of Mitra writing in his book.
“Sir you did say you would share with us. “ The monk had a frighten look on his face as he stared at the man. It grew worse as he was tricked into looking at the man’s gaunt face and piercing red eyes.
“That I did, didn’t I?” With a chuckle at the monks discomfort.
“Well I don’t know the beginning as my memory only seems to reach back to the middle of this story. When I found myself amongst the bones.”
I can’t begin to imagine why I awoke in this long forgotten tomb. No memories of my past, recent or long forgotten, but I figured my current predicament had something to do with the knife in my hand and the book found in a satchel at my waist. As I found myself in this chamber of the dead I won’t lie and say I didn’t panic. Hell I know I panicked for about 3 days, it was when I finally didn’t have enough strength to continue scratching at the stone door, bloody fingers finally registering as pain and I couldn’t hold myself up anymore. Finally exhausted I really took a long look at the room I was in.
The room was boxed shape except for the crescent shaped northern wall. I shocked myself as I thought about what I just looked at. I knew the orientation of the room. If I knew that I must know more. As I examined the room more details about it came to me. The pile of bones I found myself in was found across from the northern wall, along that wall were the sign of a very old magic array. As I studied the array, images of me working around it seemed to flash into my head. In that instant it was all back, but I keep that from the monk in this story. He doesn’t need to know what my beginnings are. What I do tell him is that I have a flash of what this array is for like I do all the others. It’s an augmentation array for modifying undead, intrigued I opened the book from the satchel and realizing it was a journal and spell book. The journal talked about enhancing the basic undead skeleton into new and exciting variations.
As I studied more, I finally realized I was starving and while the water skin still had some few drops I had no food. So I turned my attention to the door, as I sat there studying it a thought finally came to me and soon I had the door open. Hours later I came across what I can only assume to be my original camp. Recouping over the next couple days I studied the magic found in the book trying to find out what my other self was doing. Having no recourse, I knew I must start again from the beginning. What I realized was that the array was a good start, it was key to creating skeleton champions of enhancing power, but what I tried needed something different.
Looking over the spell book again a single spell jumped out as a beginning for what I felt was a chance at real power. Once I felt I was ready I went back into the ruin to the spell array room. The bones finally made sense, they might have been the previous guardians or components brought by myself. Either way they would be my beginning.
Using the array I started the ritual, it would be months before I would get it to work. In that time I finished learning the rest of spells. I realize that a lot of the book seemed to be missing pages, many seemed torn out, and I would later learn desperate mages could use these pages. In reality the pages were torn out for notes, but I want to allude to two things, the first I was I wanted to let the monk think I was at one point more powerful. The other that before I was eventually caught that the Mitran Knight Order was closer than they were.
So the spell completed, it gave me a guardian. I could see its strengths but I was but a skeleton, and while it was week now the notes truly spoke at the hidden potential of these overlooked minions. Finally realizing that the ruin had nothing left for me I made sure that nothing remained to link me here and to seal this ruin from those who would destroy it. Loading down my minion we travelled to one of the frontier towns, I knew that restarting this research would require material. At least a frontier town would have a consistent flow of people and a few missing here and there or a grave dug up might go unnoticed.
I’ll do us both a favor here, over the next several years I recruited 2 people to my cause, one for money and the other for the unused material. Ford was the grave keeper and thanks to the money I paid him, was able to keep a mistress on the side. Though from the screams down the hall I guess you didn’t cut him any slack. The other was Mordechai, a ghoul who said he was over 100 years old. Personally I figure he was more likely the last grave keeper and put him dead at a few years over 20. With the promise of a fresh corpse or a chance to eat living flesh he cleaned the flesh off the bones. This arrangement lasted about a year, while my research was slowly making progress. I realized it would take longer than I think I had time for, this lead to another branch of study.
The look on the monk’s face drains of blood at this, I think he either knows of my research material or were I was going.
Yes my good sir I studied the most darkest of dark and yet I’m being punished for grave robbing that’s because I’m already be beheaded within the week. I even heard they might draw and quarter me for good measure. Bury my remains in the salt mines some of the other prisoners have to work. I look forward to it.
Now let me finish there’s not much left to tell. Well Ford was starting to feel greedy so I was starting to have to dig my own materials. Mordechai seemed to disappear, I think now the knights that got me were watching and waiting either dealt with him or scared him off. Really doesn’t matter. The deed was done the moment I opened the coffin. My guardian skeleton was nothing more than a stop gap, but it was enough time to destroy the book with my records and experimental data. So here I am bruised and nearly broken but alive, for now at least.
Guards can soon be heard coming down the hall. So I’m done here. Take your notes and write your storey for the records, but I’ll give you something to worry about. Walls and bars don’t scare me, and work is nothing new to me. So I will be back, and when I do you may want to worry that I’m coming after you.
Personality:
Excerpt from Monk Yannis’ notes on Prisoner known as Wraith.
Prisoner seems to talk whenever it suits him, it can be said he can run on unless he has some point to tell. Education seems to be a mixture of self-study and formal training, which has led him to be precise with this words. Over our discussions he’s made several small promises and follows through with them when he can.
*side note I worry about his last promise to me
Methodical and through his notes that were recovered are detailed and precise.
One final note, though this is what I discovered but I fear that he might be putting up a façade. I can only assume that the only person that will truly know Wraith, is Wraith.
End Notes
Description:
Excerpt from Monk Yannis’ notes on Prisoner known as Wraith.
Prisoner can be easily described but not easily identified. From looking at him its not hard to tell that his blood has been fouled by some planetouched creature. His head is crowned by horns, a pair that sweep back almost like what is seem in pictures of dragons. This is joined by smaller and flatter horns that blend in with his raven colored hair. Pale skin almost seems translucent, allowing his bone structure to be seen, this gives him a skeleton like appearance. It looks like he’s a master whose life reflects his passion. Scars cover his body, mostly around the hands and lower arms. If I had to guess from blood sacrificed in his dark rituals. Several arcane tattoos also cover parts of his body, the mages and priest say it gibberish but it seems to have some meaning to him. The last feature of note is the man’s eyes. Blood red iris’ surrounding a deeper red barely outlined in black. The red of the iris’ has a corona of white before there is nothing but black.
*I fear those eyes.