GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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Oh dear, the Great Will of the DM has taken over Sebastion's mind! ;)


Well...It wasn't exactly me just making Sebastian do it. You actually came across something that made him do it that you just haven't figured out yet.


I knew that statue of lesbian succubi was up to no good!


Hopefully we haven't lost Col. But he hasn't posted in any of his campaigns since the 5th-6th, so many he's just busy.


So we get to eat his brains?


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Brains!


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Enjoy that bizarre non-sequitur. I have no idea where it came from, but I enjoyed writing it.


Sebastion is going cray-cray!


The drone of the stirges puts everyone to sleep. Then the derro eat your brains. The end.


OH NOES! Can we play the cow and pigs who avenge our deaths?


I'll give Col a few more days but if he still doesn't show up then I'll look for a replacement. I hope I don't have to. In the meantime, I'll keep playing him or if any of you want to direct him, I'll have him follow your suggestions.


He nobly sacrifices himself to the stirges to save us all!
Perhaps a more up front warrior type? We have two spellcasters and a dex type with Sebastion who could boodt his trap finding skills.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

I hope he is back, but I would second that motion for an up front warrior type. We could definitely use more damage :)


A player that originally applied when I started the campaign has been following us and asked to join. I said that he could. If Col returns, we'll run the game with 5 people. If he doesn't, we'll have a new fourth.

Here is a link to his original application character, which is a Paladin. I also said he had to option to change his character if he wanted to.
Lucien Endrin

I told him to post here and we can discuss getting him set up and in the game with us.


Council of Thieves Maps

Hey guys, here I am! I'm super excited to join your group, I've been enjoying your adventures since the beginning. It was the very beginning of my PbP career and it's nice to be able to join this group now that I've accumulated a bit more experience with PbP gaming.

First off, as GM said, I would like to get your opinion about my character. After all, I'm going to join a cemented group and I don't want to cause any disruption. Lucien is a paladin, but not a very strict one, so he can get along with pretty everyone as long as he/she's not irredeemably evil. He cares for his homecity very much, and will go to any lenght in order to protect it.

I would like to know if you're OK with me playing a paladin from both a roleplaying and a mechanical point of view. I can create another character if you think something else would fill the missing role better.

I'll wait for your answer before leveling up Lucien. In the meantime, I'm going to re-read his background and possibly improve it to better join the group.


That is fine, we're all good aligned here. :)


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M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

I fully trust that the GM won't be forcing you into annoying morality traps, and none of us are particularly prone to solving problems in evil ways. As long as we're all reasonable people, it shouldn't be a problem.

Btw, much respect for translating Pathfinder into Italian.


I really like your character as is. His ties to the Church of Abadar and the Korvosan Guard as well as some of the noble families should play out well.

I see you updated the last bit of your backstory already too and it looks great.

The current combat encounter is winding down and if you are ready by then we can introduce your character at that time.


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

Currently working on Lucien. Updating and improving crunch before I join, mostly. He should be ready by tomorrow!


Great. Let me know if you have any questions or need any help.


I'm just waiting on Nadya and Sebastian's actions and I can post another round.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

I'll pop over there in just a minute for an update. Also to echo the others, I'm fine with a paladin both for RP and mechanically.

A Paladin of Abadar ought to fit just fine with our group. If you don't have it already, I'd be happy to post or send you the paladin code for Abadar. I especially think the bit about fighting against corruption in the courts seems rather appropriate for what we've seen so far.


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

Ok, so Lucien's crunch is ready. I'm ready to join as well as soon as the GM will tell me to do so.

@GM: I'd be glad if you could take a look at Lucien's updated sheet and tell me if everything's OK with it.

@Nadya: If you mean the one featured in Inner Sea Gods I've read it carefully when creating Lucien, and will re-read it now :D Thank you for the heads-up!

I'm going to dot in the Gameplay Thread and delete just to make this game appear in my Campaign Tab.


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Perfect. Everything looks good on your character sheet. I love the formatting. I have no corrections to add.

We'll get you in right away. Hopefully the party will finish off the sole derro remaining quickly. I'd rather introduce you outside of combat.

In the meantime, your character can be arriving right around this time.

You've been following leads on your sister's rescuers from Gaedren Lamm. You've inquired about these so-called heroes for a few weeks now but they haven't made such a name for themselves yet that they are widely know. A contact in the Korvosan Guard points you in the direction of the Three Rings Tavern stating that he heard some new heroes were working for Cressida Croft and that she usually comps such peoples' board and meals over at the tavern. However, he hasn't personally met these people and can't give you a good description. At the tavern, the owner, Theandra Darklight, remains tight-lipped and refuses to confirm or deny the heroes you seek's presence only stating that she protects the privacy of those who stay under her roof. However, a patron of the tavern hears your story and approaches you with another rumor that he overheard a group talking about bringing some orphans rescued from Gaedren Lamm to the Grand Temple of Pharasma for shelter. When you arrive at the temple, a priestess there confirms that the group you are seeking was recently here but that the orphans in question have gone missing. The heroes have gone off to an area in the Potter's Ward of the Gray called the Dead Warrens to hopefully rescue the orphans again along with a few acolytes who have similarly been abducted. She mentions something about the group looking for the body of a Shoanti boy as well.

With directions provided by the priestess, it is easy to find the open mausoleum that the heroes have entered. The secret trap door remains ajar. A strange pseudodragon perches on a nearby unmarked grave and eyes you warily but does not speak. As you are preparing to enter, a few injured stirges fly harmlessly out of the opening and disperse into the afternoon sky. The party is too far into the underground complex to see their light spell or hear the sound of combat from the outside.

Feel free to post about your entrance into the Dead Warrens and I'll time it so that you catch up with the group at the end of the fight.


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

Thank you kindly GM!


Lucien's token has been added to the map. I expect round 5 to be the end of combat. The derro was badly wounded in round 4 and will either be killed or escape on its turn.


What do you guys want to do with Col's character? Would you prefer he accompany you for the rest of this dungeon (I'll DMPC) and then leave at the end, or should I have him leave right away? Either way is fine by me. I'd rather not bot him but I'll need to come up with a reason for his exit then. I have some ideas though. Or if you have any ideas, I'm open to suggestions.


Lucien, you can also have Col's 3 harrow points. The uses are listed at the top of the page. This is the last location for all of you to use your points, so use them or lose them. You'll get new points at the start of chapter 2.


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None
GM Peachbottom wrote:
Lucien, you can also have Col's 3 harrow points. The uses are listed at the top of the page. This is the last location for all of you to use your points, so use them or lose them. You'll get new points at the start of chapter 2.

They'll come in handy, thanks!


Eat his brains! Errr..Have him guard against reinforcements!


Ayako wrote:
Even though we have just met, I know you are trustworthy and you are welcome to join our group.

That's very trusting of you. I wonder if Ayako will be as trusting when the clerics of Zon-Kuthon ask to join your party... Actually, I think she will be.


Those will be npcs no doubt, free to kill and take stuff.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |
Ayako wrote:
Those will be npcs no doubt, free to kill and take stuff.

What? No! Laori is awesome!


Well...We could always make out.


I'm still checking in, but I'm giving you a chance to introduce yourselves and decide where to head next.


Let us go back through the secret door and head east.


Oh, if you are wondering about the Moos, we are just The Company of the Cow.


Are you guys really The Company of the Cow? Should people start referring to you as that?


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Please no.


Moove over Queen Ileosa! We're tired of you uddering us around. There's a new bull in town.


Ileosa is just a big nincowpoop who thinks we are gullibull!


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

She's not and I am.


Ayako is going to get a cowprint cloak made with a hood with plush horns.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

So Lucien, how did you end up doing the Pathfinder translations?


Just an FYI, necrophidiuses suck a lot (for you). This was an awful fight the last time I ran. We'll see how it goes. Hope you don't fail any saves.


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None
Sebastian Merrin wrote:
So Lucien, how did you end up doing the Pathfinder translations?

Well, I'm Italian and have been working on several projects related to RPGs in my country, then I was lucky enough to be selected to work on Pathfinder! :D Improving my English in one of the reasons driving me to do PbP in fact!


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

GM, what does Lucien know about derros? They're humanoids, and the minumum DC to identify them is 12 I think, so Lucien cannot attempt an untrained Knowledge (local) check about them. My reaction to the derro is going to depend hugely on what Lucien knows, of course. He wouldn't outright attack a creature if he doesn't know anything about it, unless his companions do not provide the info he needs.


Well, derro aren't completely unknown in Korvosa, but without the proper knowledge (Knowledge [local] DC 13), you've only heard folk tales and gossip. Mostly that derro are insane creatures that live in the dark and emerge from underneath Korvosa to steal people away. Most people think they are children's stories to scare people at night, much like a bogeyman. You don't know if the stories are true or any of a derro's abilities. However, the rest of the party has learned much more about the derro from Bishop Keppira D'Bear and if they share, you can learn all the basic information from the Monster Manual.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

I think its probably safe to assume that we've briefed Lucien on derro since we knew we were going to be encountering more of them at some point.


You are free to assume that.

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