GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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Potential drama if Sebastion gets all stabby!


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Just a notice for all of my games, I have a very important project due this Thursday. I'll try to keep things going, but my posting will be lacking in either quality or quantity this week.


No problem, Sebastian. Thanks for the heads up.


Perhaps we should get a wand of Infernal Healing for out of combat healing 10 points vs 1d8+1


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None
Ayako wrote:
Perhaps we should get a wand of Infernal Healing for out of combat healing 10 points vs 1d8+1

Lucien doesn't like this element :D


Good medicine tastes bitter.


There is a temple of Asmodeus in Korvosa where you can purchase such a wand. However, although it won't change your alignment, it is a spell with the [evil] subtype. I don't have a problem with it but you do have a paladin in the party now, so you have to take that into consideration.


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

Lucien wouldn't use it, relying on his own lay on hands instead. You can just avoid telling him about the source of your healing XD But never try to heal him with that...hellish thing.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Nadya wouldn't be as picky. Even though she's good, she's not overly religious.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Project was pushed back, but it's over now. I should have a post up this evening or tomorrow.


No problem.


The dice are not your friend this round.


I'm really excited about the Curse of the Crimson Throne Hardcover!


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Me too! I figured it was a couple years away if they ever did it at all. I'm sure that will make your prep a lot easier. It's also exciting because it means inevitable PFS sanctioning and more PFS content always makes me happy!


Most of the NPCs and monsters have been converted somewhere online. Also I've ran the campaign once through already so there is really very little prep for me. But I'll definitely pick up a pdf of the new version and integrate the updates when it comes out. As long as everyone doesn't quit, I assume we'll still be playing through this campaign in September. How far along we'll be, I couldn't guess at this point.


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

In Italy all of the Adventure Paths are hardcover!


Need a new roller. Ayako missed again.


Sad trombone =(


Time to bot?


If you guys are waiting for me, I'll post Vreeg's action. Sebastian can post his afterwards.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

I rolled bad! So I'm waiting on almost everyone!


Still with us Sebastian?


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

No SR on glitterdust. Its conjuration.

Maybe you'll let that SR check be his Will save! :)


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Yeah, sorry about that. Somehow it's been even harder to keep up with things after the project :/

Looks like it will be time to invest in a ranged weapon. Sebastian doesn't seem much like an archer. Maybe a crossbow? A musketeer pistol is probably out of the question.


Nadya, you are correct. I missed that Glitterdust doesn't have spell resistance. I will use the roll as a failed save and give him a different action in round 2. I'll post it shortly.

Sebastian, I'm not opposed to you purchasing a pistol if you want to use it as a ranged weapon. Pistols and swashbucklers go well together. A crossbow is fine too if you prefer.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Thx! I think a pistol fits Sebastian very well. Maybe something with an imp vs. pseudodragon theme!


Or sexy entwined succubi...like a certain statue he kept.


Sebastion is back! Now we don't have to eat his brains.


I'm beginning to think Ayako is a zombie.


Her favorite song.


Once you get out of here, the Con damage will be healed.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

While a pistol sounds fun, analysis shows a couple of problems.

First, the mechanics are a hindrance. With the default technology level I don't have proficiency. I could take EWP (pistol) at the next level, but without the Gunsmithing feat the ammunition can be prohibitively expensive. I wouldn't be able to get Gunsmithing until 5th level.

Checking out the Swashbuckler archetypes, there's the Musketeer and the Picaroon that grant firearm proficiency. Picaroon is cool, but disqualifies itself on the basis of replacing Opportune Parry and Riposte, which I love too much to replace. The Musketeer is an otherwise viable option, but I would have to retrain into it.

Second, the pistol-wielding swashbuckler (à la The Three Musketeers and the like) fits best with a certain light-hearted attitude toward death. We seem to have veered hard in the other direction of that fairly early on. Admittedly, this is less of a concern as Pathfinder does not have the assumption that pistol wound = instant death, so perhaps it's not that much of a hindrance.

In other news, I've realized that I should only be getting a +4 to attack with a light mace, as Swashbuckler's Finesse does not grant Weapon Finesse with bludgeoning weapons of any kind. My bad. That might justify switching to a heavy mace.


It sounds like you might just be better off with a light crossbow or something then. Since you are primarily melee, later on, maybe work on ways to reach flying enemies without a ranged weapon like jumping or flying yourself.


Or a shortbow so you can get multiple shots.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Hey Lucien, up for a little Fastball Special?


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

If only we had a wizard!


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None
Sebastian Merrin wrote:
Hey Lucien, up for a little Fastball Special?

Count me in Sebastian!


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Jeez. Now I know where all my good rolls were hiding.

So how should the Fastball Special actually be set up? I could delay my action to coincide with Lucien's initiative, make an acrobatics check aided by Lucien to set up a (vertical/flying) charge into a bullrush to knock Vreeg back to the ground (or grapple him).

Or Lucien could throw me as an improvised ranged weapon?


Well you defeated Vreeg without needing to do a fastball special, but I allow creativity so if you want to try a fastball special in the future, you can.

Let's not make it too complicated. How about the thrower makes a CMB roll DC 20 + 5 for every five feet to be thrown. Then the one being thrown makes an attack roll (or combat maneuver) and an acrobatics roll, same DC as the throw, to land unharmed, otherwise falls prone and takes falling damage.

Example, so, you'd need a CMB roll of 25 to throw someone 5 feet or 30 to throw someone 10 feet. It's a high roll but throwing someone like that isn't easy.

What do you think?


We need halflings and gnomes for proper fastball specials!


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Works for me. I agree that throwing somebody isn't easy. Also, I'm fairly certain there are actually feats and/or racial traits for halflings to be easily thrown.


No doubt popular in Cheliax.


I think there is a halfling feat or something, but for an action you'll probably only do once or twice, I'm not going to make you take a feat for it.

The treasure sheet is updated. Let me know what you want to keep. You are pretty much done with the Dead Warrens now. Just wrap up the last room and make your way out.


Don't forget the harrow deck helps identify items as well.


How often a day? We will use it on the wand and then robe and ring


3/day it can be used to cast the spell identify (caster level 10th) which will give Nadya +10 on all her spellcraft rolls for 3 minutes at a time.

Anyone can use it, just Nadya is currently carrying it.


So who would like the ring? The wand might be usable by Nadya or Ayako


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

We probably ought to have Sebastian or Lucian take the ring.

Ghoul touch is not on my list, but I am continuing to invest in UMD. If it is on Ayako's list though, go ahead. I don't think I can use a wand and still deliver touch spells with my spell deck, but I do need to research that question. That is definitely going to be my usual schtick for delivering touch spells.

RAW, I cannot transfer spells from the spellbook to my spell deck. But, I may as well ask if you'll allow it.

If you do...from the spellbook, I'd definitely want:
False life (which is a level 2 for me)
Fly (a level 3)
Gentle repose (a level 2 for me)
Vampiric touch (a level 3)
Darkness (not on my list till 4th level from patron)
Scare (a level 2 for me)
Spectral hand (a level 2 for me)
Cause fear (a level 1)

Not on my list
Water breathing
Command undead
Shield
Scorching ray
Feather fall
Magic missile

Already in spell deck
Blindness/deafness
Chill touch
Ray of enfeeblement
Sleep


Ghoul Touch is not on Ayako's spell list.


Nadya, I'll allow you to add spells from the spellbook to your spell deck using the same rules as adding spells to a witch's familiar from a scroll.

Learn from a Scroll: A witch can use a scroll to teach her familiar a new spell. This process takes 1 hour per level of the spell to be learned, during which time the scroll is burned and its ashes used to create a special brew or powder that is consumed by the familiar. This process destroys the scroll. At the end of this time, the witch must make a Spellcraft check (DC 15 + spell level). If the check fails, the process went awry in some way and the spell is not learned, although the scroll is still consumed.

Spells consumed in this way will reduce the value of the spellbook when you sell it. (1st -5gp, 2nd -20 gp, 3rd -45 gp). But totally worth it in my opinion.

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