GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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Moo!


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Don't do that I almost spilled my drink. LMAO


Moooooooooo! Hopefully they are not Hell cows


Sebastian wrote:
"Why are we wasting time with all this subterfuge? Let's knock out the doorman, run in and capture Vancaskerkin and be done with it."

Because there may or may not be a hell cow watching you.

Spoiler:
"MOO!"


MOOO! MOO! MOO! Oh please help this poor cow!

Look like this game will be channeling Super Troopers


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Don't take too long! This will only occupy him for a round, two tops!


Remember you were asked to bring the guards back alive.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

With all the mooing I forgot.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Zon-Moothon?


There is a set of wooden double doors to the east connected to the shed where you are now. There is another pair just to the north connected to the outdoor pen. There's also the front door.

There's a map in case anyone missed it.


East sounds good


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Just when I thought it was safe, I click on the map and find a mooing cow. I will never take a drink before looking at any of these posts (and maps) again. I will start sending you my dry cleaning bill. ;) LMAO


Nadya wrote:
I think she still has his AC debuffed, but that conversation may have taken more than 42 seconds.

Intimidate to influence attitude takes 1 minute, so the AC debuff wore off after that.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Gotcha. Forgot about the Intimidate.


Moo?


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Yup. That's a cow, alright.


I'm going to try using check marks to indicate who's gone during each initiative round to see if that is any clearer for you guys.
There hasn't really been a problem so far, but I'm always working on improvements.


That is very helpful


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Yes it helps me a lot, thanks!


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Can Col charge? I am asking because I am not sure about obstructions in his path.


Yes, Col can charge. The only thing between Col and Verik, is Parns but since he's down, he does not obstruct your movement. The other lines are the railing on the ceiling which also are not in the way. If you do charge, Verik is holding action to shoot.


Nadya wrote:
"Probably need the boys to help do something about that grate, don't we? It's definitely more than I can manage."

The boys aren't much stronger. =)

Sebastian Str 13 (+1)
Col Str 10 (+0)
Ayako Str 10 (+0)
Nadya Str 8 (-1)

With those Strength scores, it's going to be difficult for you to achieve. Honestly, the fastest way the get the grate up would probably be to take 20 with at least two others assisting. Taking 20 takes 2 minutes to complete. Verik will wait if you choose to do this.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

I was going to point that out, I won't be much help.


Col and Sebastion are going to need to do flanking/sneak attacking moves later on since we lack a big meatshield for str checks and tanking.


I think we might have lost Sebastion


I think he'll be back. He might be busy. If not, we'll figure something out.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Yeah, just busy. I apologize. School project demanded all my attention and then I got sick. You'd think laying around would give me time to post, but that's never the way that seems to work.

I understand this isn't the first time I've done this, and I really need to be better about letting others know when it's happening instead of afterward. I'm not in the habit of simply dropping games without notice, but disappearing for a week is still an inconvenience to the rest of you, and I'm sorry.


No problem. Glad you're here. Feel free to amend the action I just posted.


A dozen donuts and all is forgiven.


You guys have gotten into a little bit of trouble. Ayako is going to have to put her leg into overdrive.


Why did you head down there, Nadya?.

Best start using those Harrow points and I forgot mine completely.


Yes. Harrow point totals are:
Ayako: 1
Col Avertin: 3
Nadya Dimineata: 4
Sebastian Merrin: 1

Uses are listed at the top of the page or the campaign info tab.
I'm allowing the Role Cards to activate automatically and did not use up one of Col's points.


Now that some of you are getting hit, please make sure you keep your character sheet headers up to date with the current hp.


Don't worry too much, Nadya. I think you'll survive.


Cards! start tossing those cards!


I added a 15 ft. circle to the map to represent the cesspool


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4
Ayako wrote:
Cards! start tossing those cards!

No fancy cards till Level 2 if I make it.


Whoops, I mean fortune points


Verik should have ditched the guards and just employed a bunch of lobster-creatures. They're much worse.

Reefclaws are only CR 1, but I guess the threat was supposed to be somewhat mitigated by the fact you could pick them off from outside the pit without them having any way to defend themselves. If one person climbs into the pit alone, well that's another story...


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

They are nasty CR1s, especially when they die. Which is what might happen to me too if I don't get some healing from Ayako.


I think Ayako is going to heal you this round. You guys chipped in for that cure light wounds wand I believe, right?


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

I know I did!


Umm..About that...

Ayako does have 2 CLWs available


So, load the knocked out goons in the wagon, hook wagon to cow and take it to our employer!


Cows probably don't make the best beasts of burden.

There's a few more areas to explore here as well if you want.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4
GM Peachbottom wrote:
Cows probably don't make the best beasts of burden.

Yes, but it does make a priceless image. Rule of cool!

GM Peachbottom wrote:
There's a few more areas to explore here as well if you want.

Makes sense to finish going through the joint before we go.


Rule of cool wins. You can ride the cow through town if you want to.


Lady Moodiva?

Ayako could wear the chain mail.


The treasure sheet is up to date with everything you've found so far. Feel free to mark anything you want to keep or sell.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Nothing new for me to claim. I'm trying to keep the load light.

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