Iolana Altumas |
I agree. I can see Lucien's point. I do recall him mentioning he hoped there would be more role-playing when I joined the game. I agree it's hard to RP while in a fight, and I am trying to do better with describing my actions. I think I write a lot, and it only shows up as a couple of lines so clearly I'm falling short.
I don't take it as a personal attack, but a Seb said a chance to do better. I do know one or two players who might be good fits for the game. GM would you like a message with links to profiles? I won't reach out unless you give me the go ahead.
I'm sorry to see Lucien go.
Iolana Altumas |
Thoughts on our vampire.
I say give him what he asks for, unless someone can talk him down in price, and let him leave. He clearly doesn't want a fight, and I really don't think we do either. He seems nice enough for a hundreds of year old vampire scientist. (What a statement.) He gave us some really good information we can follow up on for free. He seems more like a lackey and not the mastermind behind the whole thing. If he does leave, he's out of Korvosa's hair, and is Ustalav's problem.
What does everyone else think? Does someone want to sense motive him? Mine has a negative to start with.
GM Peachbottom |
Check the treasure sheet and choose what you want to give him. No need for individual donations. There is plenty of unclaimed stuff. He's not going to accept the physicians' or the cultists' gear but if you give him Rolth's spellbook, that covers 1390 gp of the 2000 gp he is asking for. There are also plenty of onyx gems if you want to keep it simple. But you decide.
I added a second tab to the treasuresheet which I think is easier to read than the first tab. Let me know which version you like better.
Tyrandro Amprei |
I was thinking in terms of adventure as it's the first visit the group is sent to in the next book. but if there is down time then there are more options.
I could try to introduce myself as interested in their connections to get the family business running again and help out acquiring special gear in exchange. My family connection should be worth for that. For the full price of course, only saving the 'search every magic shop in Korvosa' if it is available. Only problem with that is that some meeting would be enough, no need to take me along.
Simple approach would be the 'He looks trustworthy' like seen in the youtube video form the gamers. I introduce myself after they report back to the Field Marshal as interested in joining their cause as by rumour they were the first ones at every scene where the perpetrators of the plaque were doing their evil. Would also be a nice reminder that the party is making a name for themselves, even if they didn't plan to.
Or the group decides to search for someone to join them in their preferred adventurer's tavern. Do you have your headquarter in the Harrow-Deck-Ghost's house?
Tyrandro Amprei |
A more concrete suggestion for an entrance. I could take quarter at the Creaky Hammock and keep an eye from the small 2nd story room on the entrance of the Citadel Volshyenek. And once you come along to visit Field Marshal Croft I'll stick to your heels to find out what's behind the rumors about you.
Iolana Altumas |
I'm good healed up. Let's finish this.
My character is trying to figure out how to burn the place to the ground after we're done without catching the rest of the city on fire.
Tyrandro Amprei |
As the group comes back from their four week travel to Osirion - for some pyramid watching and snorkelling - and finally visit Field Marshal Croft they catch a glimpse of a skeleton that is draped in the window of the Creaky Hammock on the second floor. It's skull leaned on the hand, cobwebs between the bones.
Tyrandro Amprei |
Oh the joy of public housing.
The Creaky Hammock can easily house up to four dozen people in its 40 hammocks AND four small rooms.
I was really hoping that means a common room with 40 hammocks plus four rooms. Obviously only wishful thinking. Hope dies last. :)
Tyrandro Amprei |
No, you read it right. Four times ten hammoks housing 40 guests. Additional rooms would mean additional number of guests. It's just my wishful thinking that didn't get to live past the contact with reality.
Have to fight the urge to strangle some of these uncivilised, noisy and drunken sailors to unconsciousness. It would prove that there are other options to get to sleep in this establishment. But would have other unwanted side effects.
It's funny how the role of the character influences the feelings I have about the situation. As my pirate character from the shackles I would have a lot of fun here. As Tyrandro I'm already annoyed by this.
But that's where good roleplaying situations and character depth come from so it's a good thing :)
Sebastian Merrin |
That's fine with botting Lucien. It was a stall post on my part, I don't really expect that we're going to fight it. It sounds pretty tough. There is the dangerous possibility that, if we don't fight it now, it may be released against us in the climax, so that's something worth considering.
Iolana Altumas |
I say leave it alone for now. Maybe we won't have to deal with it. I have a silver sickle, and would have to roll 15 or higher to get past the SR.
Iolana Altumas |
Is Tyrando patient? I have visions of him being so ticked off by the time we show up after our lovely vacation he just yells at us for a while and storms off. With us looking dumbfounded. :)
Tyrandro Amprei |
Tyrando will probably shout at some of the patrons of the inn before he leaves maybe even breaking ones nose if he has the feeling he gets away with it ;) But he'd show up on his best behaviour when meeting you.
GM Peachbottom |
I'm not really sure what the designer was thinking including the nosferatu and the leukodaemon in this dungeon. In the original books, Ramoska was a CR 10 and the leukodaemon is a CR 9. In the revised books, they bumped Ramoska up to a CR 14, which he definitely didn't need. You guys are only level 5. These things will tear you apart. And if you didn't rest, like I let you do, you'd be facing these enemies on low resources.
Iolana Altumas |
I appreciate the warnings of how tough they could be before we found out the hard way.
-Posted with Wayfinder
Sebastian Merrin |
Honestly, I like it. It always seems so contrived when the heroes always face challenges that, though difficult, still provide a reasonable chance of success. Sometimes life doesn't give you lemons, it gives you lemon golems, and there will be no lemonade that day.
Also, Tyrandro, I apologize in advance for the numerous times that each of us is going to misspell your name.
Tyrandro Amprei |
I assumed the Blessed Maiden's Hospice is a known place the way the man talked about it. But I didn't find it on the city-map so I have no idea how long it would take me to get there.
Tyrandro Amprei |
Ok. That's pretty close. About 1200 feet. That's a two minute walk. Depending on the speed with which the action moves in the dungeon below I could even arrive before the action starts.
Depending on your preferences I could walk into the aftermath of what they managed to do there already on the above ground levels. I'll wait for you to give me a description once I arrive. Whether it be early or late compared to the events the others go through.