GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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Harrowing Rolls

Ayako:

Roll Card: 1d9 ⇒ 5 The Foreign Trader
Card 1: 1d6 ⇒ 3 1d9 ⇒ 6 The Mountain Man
Card 2: 1d6 ⇒ 5 1d9 ⇒ 2 The Midwife
Card 3: 1d6 ⇒ 2 1d9 ⇒ 2 The Cricket
Card 4: 1d6 ⇒ 4 1d9 ⇒ 3 The Joke
Card 5: 1d6 ⇒ 4 1d9 ⇒ 2 The Wanderer
Card 6: 1d6 ⇒ 6 1d9 ⇒ 1 The Empty Throne
Card 7: 1d6 ⇒ 5 1d9 ⇒ 8 The Mute Hag
Card 8: 1d6 ⇒ 3 1d9 ⇒ 2 The Survivor
Card 9: 1d6 ⇒ 1 1d9 ⇒ 3 The Big Sky
Total 3 points

Iolana:

Roll Card: 1d9 ⇒ 2 The Wanderer
Card 1: 1d6 ⇒ 6 1d9 ⇒ 9 The Liar
Card 2: 1d6 ⇒ 4 1d9 ⇒ 2 The Wanderer
Card 3: 1d6 ⇒ 5 1d9 ⇒ 9 The Lost
Card 4: 1d6 ⇒ 1 1d9 ⇒ 5 The Bear
Card 5: 1d6 ⇒ 1 1d9 ⇒ 5
Card 5 Reroll: 1d6 ⇒ 6 1d9 ⇒ 4 The Marriage
Card 6: 1d6 ⇒ 1 1d9 ⇒ 7 The Fiend
Card 7: 1d6 ⇒ 5 1d9 ⇒ 4 The Queen Mother
Card 8: 1d6 ⇒ 6 1d9 ⇒ 4 The Marriage
Card 9: 1d6 ⇒ 6 1d9 ⇒ 8 The Betrayal
Total 2 points

Sebastian:

Roll Card: 1d9 ⇒ 9 The Idiot
Card 1: 1d6 ⇒ 4 1d9 ⇒ 9 The Snakebite
Card 2: 1d6 ⇒ 2 1d9 ⇒ 1 The Cricket
Card 3: 1d6 ⇒ 3 1d9 ⇒ 1 The Trumpet
Card 4: 1d6 ⇒ 5 1d9 ⇒ 1 The Winged Serpent
Card 5: 1d6 ⇒ 6 1d9 ⇒ 1 The Empty Throne
Card 6: 1d6 ⇒ 4 1d9 ⇒ 2 The Midwife
Card 7: 1d6 ⇒ 3 1d9 ⇒ 7 The Tangled Briar
Card 8: 1d6 ⇒ 2 1d9 ⇒ 8 The Crows
Card 9: 1d6 ⇒ 4 1d9 ⇒ 6 The Vision
Total 4 points

Tyrando:

Roll Card: 1d9 ⇒ 7 The Vision
Card 1: 1d6 ⇒ 1 1d9 ⇒ 7 The Fiend
Card 2: 1d6 ⇒ 5 1d9 ⇒ 2 The Midwife
Card 3: 1d6 ⇒ 3 1d9 ⇒ 1 The Trumpet
Card 4: 1d6 ⇒ 6 1d9 ⇒ 3 The Unicorn
Card 5: 1d6 ⇒ 2 1d9 ⇒ 4 The Locksmith
Card 6: 1d6 ⇒ 1 1d9 ⇒ 7
Card 6 Reroll: 1d6 ⇒ 3 1d9 ⇒ 6 The Mountain Man
Card 7: 1d6 ⇒ 2 1d9 ⇒ 6 The Rabbit Prince
Card 8: 1d6 ⇒ 1 1d9 ⇒ 6 The Uprising
Card 9: 1d6 ⇒ 2 1d9 ⇒ 7 The Avalanche
Total 1 point

I'll put together the readings and post once done. Probably tomorrow.


Lost my dots! Whoops.


Oops. Missed a duplicate.

Reroll Iolana's Card 8: 1d6 ⇒ 4 1d9 ⇒ 6 The Vision
Total 3 points


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
Ayako wrote:
Lost my dots! Whoops.

Me too. I'm having to look at each and every campaign to see if it's been updated.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

The concept of dots is foreign to me. But my feed reader works fine. Maybe that would work for you too?


I'm about halfway through the harrow write up. I'll probably need another day to finish it up.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

No worries. New post notifications are now showing up.

-Posted with Wayfinder


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

I'll be back tomorrow, posting should resume then.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

I'm back from vacation in California! Ye gods, am I back. Everything went fine until the return trip. We wrecked twice in Colorado due to a run of bad luck and worse weather. Everybody's fine, and there was only minor damage to non-essential systems. I have nothing but bad to say about Colorado's weather, but nothing but good to say about Colorado's people.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |
Sebastian Merrin wrote:
I'm back from vacation in California! Ye gods, am I back. Everything went fine until the return trip. We wrecked twice in Colorado due to a run of bad luck and worse weather. Everybody's fine, and there was only minor damage to non-essential systems. I have nothing but bad to say about Colorado's weather, but nothing but good to say about Colorado's people.

I'm so glad to hear you are back safely, and the wrecks weren't too bad.

We traveled through CO one year, and were chased across the state by a spring snowstorm. We managed to stay ahead of it, but it was stressful.


Wow. Luck was on your side, glad you are back safe.


Welcome back Sebastian.

Ayako wrote:
The queen has some protective magic the likes I have never seen. Something that deflects bolts would cause one to harmlessly bounce away, not impale her in the head.

The bolt wasn't deflected. It did impale her head. The Queen just pulled it out and stabbed Marcus with it.

I'll let you guys continue your own conversation before jumping in.


I guess I didn't write that correctly, implying an impaled head spell is more impressive than a bolt deflecting on.

How about camping int he Dead Warrens? Ayako will get some incense to get rid of the dead smell and some blankets and throw pillows to brighten the place up.

Or we take over Eel's End! Ya!


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

We could rent a flat someplace in town. I have a few gold left.


I'm sure Majenko has a place where he and the other House Drakes lair and would possibly let us stay.

"Don't mind the imp skulls."


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

I'm somewhat confused; are we treating Ileosa's declaration as something of a veiled threat directed toward us?


Well we did bring to light the whole plague thing and are rather popular, so it might very well be. Better safe than sorry unless we want to storm the gates. :)


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

We sure want to storm the gates. But probably in the last book of the AP.

The queen obviously doesn't trust anyone. She has written off the hell knights killed the commander of the sable company and cut the spport for the guard who is now the only one of three mayor players that were set to make sure the king/queen stays true to the interests of Korvosa. And she builds her own army with the Grey Maidens.

Add in a little paranoia on the Queens part and it's enough to look at her in the wrong way to find your head separated from the rest of your body.

About the living space. Zellara's home might be an acceptable choice. In the adventure there is only one cozy room so far. But as she had a kid and has probably not slept under the table there might be one or two more rooms to that. Then we could be done with that part for now as we're probably not sitting for long in the house.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Working on that purchasing list now.

So far I've got:

Belt of Incredible Dexterity (4000 gp)
Hat of Disguise (1800 gp)
Quick Runner's Shirt (1000 gp)
Lenses of Situational Sight (5000 gp)
Cracked Pale Green Prism (4000 gp)

I've also realized that I forgot to include Human racial bonus skill points, which account for the extra I thought were there.


@Tyrando. Right, no doubt a bedroom or two there as well as a kitchen, enough for 4 at least

Huh 5k for a limited use item? 10 minutes for each before it demagics.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

I thought as much too, at first. But there aren't any other cheap ways for me to get access to those spells, and the lenses get me between 10 and 100 rounds of each use. 10 uses of see invisibility should be plenty to get through the middle levels.

Plus, in my head, they totally look like Jack Rackham's awesomely ridiculous glasses from Black Sails.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Those glasses are something. Sebastian you use your dex for damage correct? Cat's Grace is now one of my known spells, and Haste. Go fast and hit hard. :)


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
Iolana Altumas wrote:
I took Haste instead of Fly. Might have been a bad choice.

Haste is an excellent choice. But scrolls and wands are excellent options to aid there. My wondering is caused by the sorceress not suggesting a magic solution ;)

The solution that would be really cool - literally and figuratively - would be if you could freeze over the river for us to walk there. But I guess it's still a few levels and a flexible handling of the rules to make that work.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Freezing would be awesome. This is my first mid level caster so I don't think about using magic first off. I need to start.

-Posted with Wayfinder


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Every character is different. I come from playing a gnome elemental fire sorcerer. We made it to 10th level already and he is like "Does it burn?" with everything we encounter. But he was designed that way and behaved that way since level 1. If it doesn't burn he has not really another option. Even his background was based on fire that he had to leave home because he burnt down one thing too much.

If your background bases on your Varisian heritage it is an interesting thing to roleplay that. Please don't let my wondering ruin that.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Not ruining it. I just never think of spells outside of combat and I should. I appreciate the reminder.

-Posted with Wayfinder


four potions of cure serious wounds
three potions of lesser restoration
wand of invisibility (10 charges)
wand of cure moderate wounds (30 charges)

I suggest 1 CSW potion each

1 Lesser Restore potion for sebastion,Iolana andTyrando
Wand of Invisibility for Iolana
Wand of CMW for Ayako(she is pretty much the only one that can use the wands, maybe someone should drop points into Use Magic Device?)


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

I have a +14 to UMD.


four potions of cure serious wounds (1 each)
three potions of lesser restoration (1 for everyone except Ayako)
wand of invisibility (10 charges) (Iolana)
wand of cure moderate wounds (30 charges) (Iolana)


Since this chapter takes place entirely in Old Korvosa (unless you leave) a map of Old Korvosa is available and I added a link on the header.


Champions of Korsova, roll out!


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Sebastian knows how to get to Vencarlo's home, correct? You studied there right?


Yes, Sebastian knows. Those characters who were around for Chapter One also visited his Academy and know where to find him.


Is everyone's character sheets and headers up to date for level 6? It looks like some might still need updating. I just ask because I use them for reference.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Updated mine some hours ago with the new items and added the quick reference bar for the fight.


I created a small map for this but it's probably not needed.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

I just updated the sheet. Thank you for the reminder.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

My header is now updated.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Sebastian, it was mentioned that it would be nice for you to have a flanking buddy. You're doing sneak attack damage?

If that's the case I'm willing to alter my plans of taking Furious Focus to Outflank if you're interested in that teamwork feat at level 7.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

No need to alter your plans. No sneak attack here, the extra damage comes from the Human Bane enhancement on the rapier. When attacking humans, it grants an extra +2 enhancement bonus and another 2d6 damage on top.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

You're sure they're down with 45 points of damage? But wiping your blade already while the last one tumbles on his last two HP is also cool ;)


We can say he's dead. I'll post later.


I'll wait a little longer and see if Iolana or Sebastian want to try searching.


Some loots
Potion of bull’s strength, alchemist’s fire, +1 leather armor, +1 sawtooth sabres (2), daggers (4), cloak of resistance +1, mask of the mantis, 27 pp

We could try disguising ourselves as members of the Mantis.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Some thoughts on my build. I already stated that I'm missing the hunter's bond yet. To choose my companions sounded good until now:

The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (minimum 1)

With an wisdom of ten this is neglectable. So I guess I'll take on a horse once we're leaving the town if that's ok.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Do we leave town much in this AP? I thought I remember hearing that it's mostly in and under Korvosa itself.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

I believe that the next two books have us leave Korvosa.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

It might be one book too early for that. But I checked with the short descriptions of the AP books now and the next one gets us to leave. I just thought that Escape from Old Korvosa might already be this leaving the city. But I guess that's not true.

It's just that most of the animal companions don't fit the concept of Tyrandro. And a horse that doesn't run away is a nice boon. The only other thing would be a Dobermann (with wolf stats) with a rivet choker. But for that I would need to do some changes too. Like Boon Companion to make it survivable.

Also to make it really cool I would need two of them. And then name them Apollo and Zeus and call them Lads ;)


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

If you can convince Ayako to take a doberman instead of a piggy. You might be in luck. :)

Are psuedodragons on the list or are they strickly for the arcane types?


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Oh and now I'm going to be hearing you talk in Higgins voice from now on.

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