GM Parrot's The Ferry and the Depths: Rappan Athuk

Game Master parrot familiar

Google Drive for maps, loot, etc.

Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)

Date: Novampire 2


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Male Gnome Master Summoner 8 | HP 39/39 | AC:18 | FF:16 | T:13 | CMB:+5 | CMD:17 | Fort:+2 | Ref:+4 | Will:+9 | Init:+2 | Perc +5 | DR 10/adamantine

Sorry I took so long to notice it was back!

Rook casts about for the missing priest, dander up and ears quivering, before laying eyes on the much bigger, much tastier evil that's suddenly appeared in the room.

If I'm interpreting constant ongoing Detect Evil right, he should be able to tell Nadroj's direction through the wall but not its exact distance, yeah?

"Let the stones have him then," Rook barks aloud, abandoning his earlier prey and charging the vrock. Double move is 80 feet; that ought to reach, yes? Going right through Lolly?

Great Sword: 1d20 + 12 ⇒ (2) + 12 = 142d6 + 5 ⇒ (3, 5) + 5 = 13

"Back to the abyss with you, scavenger," Rook snarls in Celestial, "this squalid cellar is lost to you and yours."

Meanwhile Terapin is going to begrudgingly use his second to last summon to summon an unpredictable dwarven alchemist, in a fashion. Throwing his hand out as if tossing a handful of sand, Terapin flings: 1d3 ⇒ 1 Lyrakien Azata at Bedlam. The tiny winged woman flits towards him and immediately fires off a spell of Cure Light wounds, healing Bedlam for: 1d8 + 3 ⇒ (1) + 3 = 4 points of damage.

And... that's it for the day. Could have been 3 azatas healing for 11 points a piece, but the dice do not want me to help Bedlam very much today. Hopefully four is enough to get him up? (Remind me to look for a ring of archon summoning affinity next time we're on the surface.)


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam peeks open a blood crusty eye. The dwarf uses it to wink at Terapin.


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Unholy cow! Good to see you all! I'll reach out to Aurora so we can finish this thing. Then we gotta do something drastic to make this game something I can handle again--I just found out that I'm going to have an overload of courses next quarter, so there's no relief on the horizon in terms of time. But I do miss it and all of you!


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Aurora's gaze flicks over the gore enshrouding the temple, down towards Anzath and her new demonic friend at the opposite end of the massive room. A sigh is growled as the cleric turns to begin her march towards the duo, the silvery flame of her stave feebling as its time draws nearer to a close.

Double move towards Anzath. Greyflame on 3 out of 4 rounds remaining.

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