Priestess of Nethys

Aurora Fallowarc's page

471 posts. Alias of LadyGrayRose.


Classes/Levels

Fort +9, Ref +5, Will +10 | Init +1 | Perception +3 | 6/6 Channel Energy; 6/6 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Bless

Gender

Female Human Cleric of Nethys 6 | 56/56 HP | AC 22, T 12 , FF 20, CMD 19 |

About Aurora Fallowarc

Basics:
Aurora Fallowarc
Female Human Cleric of Nethys 6
Neutral Medium Humanoid (Human)
Init +1; Perception +3

Defense:

AC 22, Touch 12, Flat-Footed 20; (+7 armor, +1 deflection, +1 Dex, +3 shield)
hp 56 (6d8+12)
Fort +9, Ref +5, Will +10

Offense:

Speed 20ft.
Melee +1 Light Mace +8 (1d6+4; 20/x2)
Masterwork Quarterstaff +8 (1d6+5; 20/x2)
Ranged Light Crossbow +5 (1d8; 19-20/x2)
Special Attacks Channel Positive Energy (3d6, DC 14, 6/day)

Spells:

Spells Prepared (CL 5th; Concentration +8)
3rd—Dispel Magic(D), Prayer, Searing Light, OPEN SLOT
2nd—Lesser Restoration x3, Shield Other(D), Status
1st—Bless, Divine Favor, Sanctuary(D) (DC 14), Shield of Faith (+2)
0 (At Will)—Create Water, Detect Magic, Guidance, Stabilize
Domains Divine, Protection

Statistics:

Str 16, Dex 12, Con 14, Int 10, Wis 17, Cha 13
Base Atk +4; CMB +6; CMD 19
Feats Bless Equipment, Extra Channel, Magical Epiphany, Quick Channel

Traits Eldritch Delver (+1 trait bonus on all Knowledge (dungeoneering) and Knowledge (history) checks, and you may treat your caster level as 1 level higher for all conjuration spells of the teleportation subschool),
Underlying Principles (You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is a class skill for you.),
Jeweler's Conversation (+1 to Appraise)

Skills Appraise +6, Craft (Alchemy) +7*, Heal +7, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +3, Knowledge (Planes) +4, Knowledge (Religion) +9, Linguistics +7*, Sense Motive +8, Spellcraft +5, Survival +4, Use Magic Device +8
2/level class, 1/level racial, 1/level FCB. * = Background skill.
Languages Abyssal, Aklo, Common, Draconic, Drow Sign Language
SQ Domain Abilities, Spontaneous Casting (Cure)

Equipmment:

Combat Gear
20 bolts;
Scroll of Summon Monster IV,
Scroll of Breath of Life x2,
Scroll of Lesser Restoration x3

Other Gear
+1 Breastplate,
Yaza's Other +1 Light Mace,
+1 Heavy Wooden Shield,
+1 Ring of Protection,
Ring of the Faithful Dead,
Belt of Giant Strength +2,

Masterwork Quarterstaff,
Cold Iron Dagger,
Silver Sickle,

Cleric's Kit (backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), a waterskin, and a wooden holy symbol.),
Spring-Loaded Wrist Sheath (Cold Iron Dagger within),
Sunrod (2),
Vermin Repellent (4),
Flask of Holy Water (2),
Coffee bean grinder,
Trail Rations (8)

2,000gp of diamond dust,
100gp of powdered silver,
5,898gp

===== Special Abilities =====
Divine Vessel (Su): Whenever you are the target of a divine spell, you can, as a swift action, grant each ally within 15 feet of you a divine boon. This boon grants a +2 bonus on the next attack roll, skill check, or ability check made before the end of their next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Protection Domain: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.