GM Parrot's The Ferry and the Depths: Rappan Athuk (Inactive)

Game Master parrot familiar

Google Drive for maps, loot, etc.

Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)

Date: Novampire 2


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Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Tragershen wrote:
I love the Breadth of Experience feat. It may not be the most powerful feat, but it is full of flavor and does come in handy periodically. I once had a surprising payoff by being able to roll against profession (bee keeper) using that feat.

I too would love to hear that story!

And as you can gather, I'm also a fan of Breadth of Experience.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

It was a while ago, but as I recall, we were attacked by fey touched swarms of bees, or something like that. I used it and was able to determine that the swarms were not acting like regular swarms, but had an intelligence to them. I then was able to use a confusion spell to get a couple swarms to attack each other, and then a suggestion spell to manipulate another.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Nicely done!


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

That's lovely


This is my birdy. I used the raven though appraise doesn't seem to fit. Also I have no clue if it has any skill ranks of its own.


Feel free to substitute Diplomacy or some other skill you think is more appropriate for a dove.

I am so happy to have a dove familiar in the party.

Familiars usually use the master's skills unless they happen to be better than the master at something.


Also, are you ready to join for real, Vael? The party's about to find your corpse so I'll fast forward to the moment of contact once you're up for it.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Sure but I leave for work in half an hour so my reply might be in like nine hours


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
GM Parrot wrote:
Feel free to substitute Diplomacy or some other skill you think is more appropriate for a dove.

How about "tasting delicious in a pinch" for a substitute skill. :)


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Har, har, har!


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

The flavor, I am told, is practically divine :D


Not cool in the slightest :P


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Oh important question. What killed me and my companions?


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Oh... she’s THAT paladin...

I need to rewrite my head-canon.

If I’m understanding the GM’s plan correctly, you were killed in a ‘rocks fall everyone dies’ situation, that Anzath somehow escaped.


Yup! And when DAA asked to play a paladin, I was like, hey! We gots one of them and the party's about to reach her body!

I have ideas for the scene that I'll write if you don't mind me doing some deus ex machina stuff to get things rolling.

I figure you and Vael can figure out your past relationship as we go. As far as I know, you (Anzath) were hired by Vael's Sarenrae-funded expedition to find and kill Yaza Mongro. When the big REF save happened, Anzath passed, but the rest of the party failed and were killed by a whole pile of dice, erm, rocks.

The collapse was caused in part by a green slime pocket weakening the old wood supports of the tunnel, so a wave of slime fell down separating Anzath from an easy recovery job.

For the rest, see the game thread...


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Heh, it’s just that, in my head, I’ve been playing as if Anzath had been traveling with a paladin and a cleric, and that the paladin was a pompous Eagle Scout type who Anzath loathed, while the cleric was just ok.

I’m willing to retcon all that accordingly. It was all head-canon anyways. Or maybe Vael is a pompous boy scout and we’ll have to work out our differences. Either way we’ll have a lot of fun!


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

The bird, in my head cannon is definitely a pompous boy scout type. But I can work with that. Arrogant and prideful is definatly how she can come across. Work should be kinda short so I can dive into the game play in a few hours. Tell me about the cleric.

Also I have never been in a rocks fall and everyone dies situation before.


I totally forgot to ask. The raven I used as a base has the ability to speak one language. I was gonna go with Common or Celestial if I could still have that.

Also a ring of sparks is awesome!

But I will wait for an answer to Auroa's question before having Vael come back.

Did the nicer Cleric have a name?


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

I am looking forward to this reunion. :D


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Heh, we didn’t flesh them out enough to give them names. Or assign them genders, now that I think of it.


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I read a guide to good pbp gming a while back--one suggestion was to include as few details as necessary about people who aren't plot-centric. That makes it easier for the party to focus. I don't always follow that rule, but I'm realizing it comes with the added bonus of leaving blank spaces on the canvas.

Uh, the cleric was, according to "Who the F is my DND character," :I'm going to roll the stats for a (n effing)

compassionate Dwarf Cleric from a fake leper colony hiding a secret who killed their brother in a duel over their inheritance

named (according to the fantasy name generator) Hurdain

So:

Hurdain's life was rough. He grew up as part of a family of con artists posing as the victims of a terrible wasting disease, begging for alms through their stage makeup. When his parents finally died, his evil older brother demanded that they continue the family business. Hurdain disagreed and the two battled in a duel. Hurdain, victorious, went on to find a better space to excercise his natural compassion as a priest of Sarenrae. But his fratricide remained a terrible secret that he kept from all but his closest companions... and now he's dead-dead.


Minor Artifact: Sarenrae's Avian Ring of Sparks

A great smith-abbot of Sarenrae was once led to shelter in the wilderness by a compassionate starling. He rewarded the kindness of the bird by asking it, through a druid interpreter, what boon it would have. The bird requested a way to set things on fire. While taken somewhat aback, the smith-abbot relented on the condition that the jay always be a very good bird. The two went on to have many adventures before eventually passing on, and now the ring is an heirloom of the temple of Sarenrae in Riddleport. It is occasionally granted to very good birds who promise to only start lawful AND good fires with it.

This ring allows the bearer to cast the cantrip "Spark" at will. It may only be used by a Good-aligned creature. It is incredibly small, designed to slip on the leg of a bird.


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F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Broad strokes, blank spots on the canvas, handwaves, random generators, on the spot imrovisations, filling in the details only when necessary... these are the tools of a good GM :)


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Running Rogue Trader, I've had to come up with worlds on the spot. Though the fine detail can be swept under the carpet till required. ;)


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

I love random generators. Beautiful things come from that and Hurdain's life was certainly interesting. As is the cool ring!

Blank spaces are usually a good idea. I wish I could get my players to figure that out. Specially the one that has been playing way longer than me.


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Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

That dwarf had quite the life!

I, for one, am excellent at leaving blank spaces in backstories... because it takes me some time (sometimes lots of time) of RPing a character to develop backstory beyond the initial rough concept. I can't force my characters, they have to come to me.

As an aside, I love the song you linked Parrot! I keep mishearing 'I've been there before' as 'I've been dead before,' however, which seems infinitely more fitting in this context...


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Right the song. Man that was a delightful listen. Thank you for that and yeah it fits rather well.

On a side note this is the second time I have had a companion that cannot speak, the other being a horse for a cavalier. I will be dividing some of my levels at least until I hit paladin level 7. Valrah needs to be able to talk! It is so weird trying to write for someone who does not speak.


As you two know, bard is my favorite class to play--I love mixing in music when I can.

Vael, I think you only need Paladin 5 for Speak with Master, and I don't think there's a Speak with Everybody option unless you take an archetype like Sage. So, one more level to get SwM, or if you want, you can still rebuild to Pal 5 instead of Fighter 1 Pal 4.


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

I believe Valrah becomes an improved familiar via Chosen One archetype at level 7, and could speak that way.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

I could do that. The only thing I really lose out on is the feat and my saves change. I forgot that was a thing and I was thinking the true form thing we get at level 7. No clue what that form would be though. I have a while though.

Edit. Wait my skills totally change. And I might wanna swap one of my traits. is that ok?


D'oh I forgot about the free improved familiar thing! Awesome, awesome class feature.

You can tinker with Vael up to when we start rolling initiative--which will likely be tomorrow irl if you head downstairs.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

I'm enjoying VMC bard with another character. Bonus to all knowledge skills for a feat? Oh yes!


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

I made a mistake making both of them a V name. I am gonna mix them up so often.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

heh, should have thought of this before, but I wonder if Hide from Undead is still effective through a scrying device.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Good question!


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Not sure why the gameplay thread did not show the last three posts before I posted but even though I refreshed the page that happened.


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

The forums have been acting weird again lately.


Yeah posts seem to be laggy. Sometimes mine take a few minutes to post and I'm like, did the monster eat it?! So far so good.


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F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

I'm starting to have suspicions of what's behind this door.

I don't like it.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

But "Leroy Jenkins!" we could do that!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

GM Parrot wrote:

You return to the leech room. The room smells terrible. As your lights shine into the darkness, you see that it switchbacks for quite a way down. You find a scrawl of graffiti: "Dam it is alive. Have to sleep, or die."

Also,

GM Parrot wrote:
Water trickles from a crack in the ceiling in the eastern side of thisroom, where it gathers behind a thirty-foot long stone dam that is about a foot in height. On the eastern wall, on the far side of the gathered water, there is a niche in the wall. The niche is one foot tall, six inches wide, and six inches deep. The bottom of the niche is ten feet above the surface of the water (the room’s ceiling is fifteen feet high).The stone dam appears to be carved in the form of a vast serpent.

Putting this together so we can follow up on it later. I forgot this was described as a dam; I just remembered it as a stone serpent and assumed it was a construct. If this graffiti is correct, then it may be a living thing and can be subject to enchantments like the sleep spell. Maybe command?


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Gloves of Reconnaissance are how I am peaking though the door just so you know I am not actually cracking the door.


Yep, I saw them on your profile! Neither you nor your opponent really needs to open the door


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Tragershen wrote:
GM Parrot wrote:

You return to the leech room. The room smells terrible. As your lights shine into the darkness, you see that it switchbacks for quite a way down. You find a scrawl of graffiti: "Dam it is alive. Have to sleep, or die."

Also,

GM Parrot wrote:
Water trickles from a crack in the ceiling in the eastern side of thisroom, where it gathers behind a thirty-foot long stone dam that is about a foot in height. On the eastern wall, on the far side of the gathered water, there is a niche in the wall. The niche is one foot tall, six inches wide, and six inches deep. The bottom of the niche is ten feet above the surface of the water (the room’s ceiling is fifteen feet high).The stone dam appears to be carved in the form of a vast serpent.
Putting this together so we can follow up on it later. I forgot this was described as a dam; I just remembered it as a stone serpent and assumed it was a construct. If this graffiti is correct, then it may be a living thing and can be subject to enchantments like the sleep spell. Maybe command?

Could be a typo meant to read "Damn, it is alive." You know, people aren't keen on grammar when scrawling out graffiti.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Anzath wrote:
Tragershen wrote:
GM Parrot wrote:

You return to the leech room. The room smells terrible. As your lights shine into the darkness, you see that it switchbacks for quite a way down. You find a scrawl of graffiti: "Dam it is alive. Have to sleep, or die."

Also,

GM Parrot wrote:
Water trickles from a crack in the ceiling in the eastern side of thisroom, where it gathers behind a thirty-foot long stone dam that is about a foot in height. On the eastern wall, on the far side of the gathered water, there is a niche in the wall. The niche is one foot tall, six inches wide, and six inches deep. The bottom of the niche is ten feet above the surface of the water (the room’s ceiling is fifteen feet high).The stone dam appears to be carved in the form of a vast serpent.
Putting this together so we can follow up on it later. I forgot this was described as a dam; I just remembered it as a stone serpent and assumed it was a construct. If this graffiti is correct, then it may be a living thing and can be subject to enchantments like the sleep spell. Maybe command?
Could be a typo meant to read "Damn, it is alive." You know, people aren't keen on grammar when scrawling out graffiti.

So maybe it is a reference to the room that caused Brand to sleep for a day? Both rooms we haven't resolved yet. If that's the case, I'm not sure what the "or die" means. Maybe we can check out that hole in the floor next time we come back from resting outside the dungeon.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Yeah I dropped that feat but it removed the -4 to slap instead of slice and ok apparently did not buy a bludgeoning weapon. And forgot what tb I took that trait. I was just checking cause I wasn't sure. I will still happily ugh take the penalty to be helpful


Going winter camping tomorrow morning->Sunday, so I will likely not be posting again 'till then.

Suspense!


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Enjoy, and try not to freeze!


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Have fun. Also the house hunting has begun. I will do my best to keep up but if I don't post for a day it mean I lost far to much sleep to be able to function as a civilized human. I work nights and it seems like everyone want to show houses before noon. The monsters.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Good luck with house hunting. It can be trying.

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