GM Parrot's The Ferry and the Depths: Rappan Athuk
(Inactive)
Game Master
parrot familiar
Google Drive for maps, loot, etc.
Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)
Date: Novampire 2
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
So when the Rappan Athuk GM urges you to move forward, you turn and run.
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Anzath wrote: So when the Rappan Athuk GM urges you to move forward, you turn and run. ...I've noticed that game activity plummets when out of combat, maybe because nobody wants to be the one who boldly moves forward... to their doom?
I'll admit that I am actively looking forward to you all being challenged by some of RA's more interesting evils, and while it's starting to weird me out that nobody has died yet... it's ok. All in due time.
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Talathel will do his best to AOO the hell out of approaching foes. :)
On a similar note, I got accepted into a pbp of Slumbering Tsar. The GM *fully* expects us to rotate through characters and roles over the course of that game. And he thinks Rappan Athuk is even deadlier. ;)
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Speaking for myself, I don't want to speak for the trappers when it comes to checking doors and such. And with my luck, I certainly don't want to roll for them!
But if it is just a matter of picking which corridor we go down or which door we open, I'd be glad to do that sort of thing. Especially if we have an assumed standard approach. For example, if we say we are opening a door, it is assumed Brand checks it for traps with Bedlam aiding him, Brand listens at the door, Tragershen casts detect magic on it and only then does Bedlam open it. Or something similar.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Bedlam is a decent trapper with good saves, so he can lead; no worries...lol.
I like the idea that procedure, let's try it on the next door... eh?
In the interests of keeping the game going, I have fewer qualms about rolling for people, but when I saw that I double-nat-20'd on the last trap... well, at least I didn't kill anyone.
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Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Roll that beautiful bean footage!
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
I think at this point, Anzath is just happy to have safety in numbers, and is more or less following. However, I do believe in a good push just to keep things moving along.
male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7
I must say, that double nat 20 was amazing.
Sorry for my slower that normal pace these last couple days. Still trying to get caught up at work and home after being out of action for so long.
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Two encounters in and I get to lvl up!
New Toys:
Slayer 4
HP: +6 +1con = 33/33
Lvl 4 Ability: +1 Dex
+1 BAB, +1 Fort, +1 Ref
Slayer Talent 2: Rogue Talent: Terrain Mastery: Gain a Favored Terrain (Underground, duh)
Skills: +1 Bluff, +1 Heal, +1 Kn. Dungeoneering, +1 Linguistics, +1 Perception, +1 Ride, +1 Sense Motive, +1 Survival
GM, do you want us to retain current dmg? Or do we heal up on lvl up?
Taking a Skill Rank in Linguistics to learn Drow Sign Language. If someone (Talathel?) wants to learn it with me, could help us communicate stealthily over distance or in the face of more Shriekers or what have you.
Looks good, Anzath! Heh, a slayer taking a rogue talent to poach a ranger goodie. I love pathfinder.
Since the party has only negligible damage, I'm going to make you all keep your bumps and scrapes this time.
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Talathel would be more than happy to learn Drow Sign Language. :)
I'll level up tomorrow.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Thinking about taking Infusion Discovery, so he can share his extracts.
Would help with Buffs and Cures.
Infusion is a great discovery, but I would personally find Vestigial Arm, Tentacle, or Tumor Familiar almost irresistible.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Lol. I am trying to be a team player...besides, not certain those fit him.
Not in the armor he's currently wearing, but, a little hole here, an extra sleeve here, and a lil' loosening up over here...
kidding of course.

male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7
Brand will be taking his 4th level in Rogue (3), making him a rogue 3 / bard 1. My combat skills will see a nice bump, as a +1 to BA and +1 to dex will grant a +2 to attack, and finesse training will grant +3 dmg.
4th Level (Unchained Rogue 3):
HP: 1d8 ⇒ 7, +1 (fcb)
Base Attack +1
Fort +0 Refl +1 Will +1
Skills: acrobatics 1 rank, bluff 1 rank, disable 2 ranks, perception 1 ranks, perform 1 bg rank, sleight 1 bg rank, spellcraft 1 rank, stealth 1 rank, umd 1 rank
Abilities: Danger Sense +1, Finesse Training (short sword), Sneak Attack +2d6
In updating my sheet, I also rediscovered that I took the Trap Spotter talent as my Rogue 2 choice, which grants me the following:
Trap Spotter (Talent) Whenever a rogue with this talent comes within 10 feet of a trap, she can attempt an immediate Perception check to notice the trap. This check should be made in secret by the GM.
So, even if I am not looking, I am always looking... sort of...
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Anzath, I like the idea of some of us (or all of us) learning drow sign for discreet communications. I was also thinking along those lines, though perhaps with a language like Sylvan.
Unsurprisingly, I'll take a level of wizard at 4th. I'll work out what that means tomorrow. It has been a really long day today.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Have my F2F SFS game tonight after work, so leveling up tomorrow.
Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid
I'm half asleep, so I'll be leveling up tomorrow (or, rather, later today...) when I'm nice and awake.
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
I forgot to include the Favored Class Bonus, which for Half-Elf Slayers is a +1/2 Bonus to Bluff Checks to Feint and Diplomacy Checks to Gain Information. This'll be the second time for Anzath to take this option, so she gets a +1 to those situational skill checks.
Also, are we playing with Background Skills? I haven't included those in her build.
I don't remember--but that's something a player doesn't forget. Did we use background skills, anyone?
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
good to know! retroactively adding them into Appraise and several Knowledges, so it doesn't change much.
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Fighter Level 4
+6 HP -> 28 HP
+1 BAB
+1 Fort
Skills: 8, plus 8 worth of background skills worked in as I neglected to account for those.
Improved: Acrobatics, Diplomacy, Knowledge (Dungeoneering), Knowledge (history) +3, Linguistics, Perception, Profession (Soldier)
New: Knowledge (engineering), Knowledge (geography), Knowledge (nobility), Stealth +4
Language: Drow Sign Language
Feat:
Skill Focus (Knowledge Dungeoneering) (requisite for Student of War prc)
Class Features:
None
Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid
4th level: Cleric (4)
HP: 1d8 ⇒ 8 +2 Con = 10 (nice!)
+1 BAB
Ability Score +1 Wis
Saves +1 Fort save / +1 Will Save
Spells +1 2nd level spell slot available.
Skills (2 class, 1 racial bonus, 1 FCB, 2 Background (marked with asterisk)) +1 rank Use Magic Device, +1 rank Knowledge (Religion), +1 rank Survival, +1 rank Sense Motive. +1 rank Craft (Alchemy)*, +1 rank Linguistics —
If we want to go ahead and take Drow Sign Language or an obscure language such as Sylvan for private communications among the group, I'm good for going ahead and doing that.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
I like the Drow Sign language idea.
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Same. I've taken a rank of linguistics for that very purpose.
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Wizard, 4th level
Language added (due to linguistics): . Drow Sign Language
BAB +1, Will +1
Ability Score: +1 Intelligence
Hit Points +6 (4 HD, 1 Con, 1 FC)
Skill Points: +8. One each to: Knowledge (arcana), Linguistics, Spellcraft, Knowledge (engineering), Knowledge (history), Knowledge (planes), Knowledge (religion), Use Magic Device.
Spells Known +2: Create Pit, Blur
Spell Slots: +1 1st, +1 2nd
Onboard with Drow sign language. Though I think the elves will wince at Bedlam's "accent." :)
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Our refined eyes will wince!
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Now that i know about the background skills, i don't mind investing more ranks into linguistics, picking up Sylvan and Aklo as well, instead of kn. Nobility or whatever. I've got 8 extra ranks to play with now :D
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Me be want'n ta see da elven folk in tears!...Harharhar!
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Anzath is a regular ol' polyglot now. Golarion United Nations here I come!
male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7
just leaving work now, but when I get home, I will update Brands skills to shift a background skill point to Linguistics to get drow sign. So we will have a silent, visible mode of communication. Next level, should we take another language to be an auditory, private form of communication? If so, might I recommend halfling? It is rather often overlooked...
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Brand Hornblower wrote: It is rather often overlooked... HA!
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
GM, the search rolls you set up looks great. Thanks for doing that. It should certainly help keep our momentum going, especially if you keep those 20's coming!
And Brand nailed why I was suggesting Sylvan as a language. Something to communicate privately in writing or darkness. And halfling is a much better choice; it is far less likely a random minion of Orcus will have it.
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
We found a spellbook with Gelver a while back. Did we ever find out what was in it? The same place we found the pearl of power. Even if I haven't copied spells into my book, I'd like to try and avoid spell selections when I level up that I could glean from captured books or scrolls.
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
That perception setup looks great!
Because Brand's suggestion of Halfling is a great one, I'll fiddle with my level up.
Fighter Level 4
+6 HP -> 28 HP
+1 BAB
+1 Fort
Skills: 8, plus 8 worth of background skills worked in as I neglected to account for those.
Improved: Acrobatics, Diplomacy, Knowledge (Dungeoneering), Knowledge (history) +2, Linguistics +2, Perception, Profession (Soldier)
New: Knowledge (engineering), Knowledge (geography), Knowledge (nobility), Stealth +4
Language: Drow Sign Language, Halfling
Feat:
Skill Focus (Knowledge Dungeoneering) (requisite for Student of War prc)
Class Features:
None
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Leveling up after work...
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Using my retroactive bg skills to take halfling as well, as well as Aklo since it jives with her backstory. Going forward i think i may just keep investing in new languages.
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
I was already maxed out in Linguistics, so I could only take one skill point in it this level. If Tragershen survives to 5th level, I'll take Halfling then.
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
do we want to take that suit of plate with us? scoop it on the way back out?
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
We should take it if someone has the capacity to take it, or if we can split it amongst us. I can carry one of the gauntlets without it slowing me down. Maybe two.
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
It's definitely worth taking. If nothing else, it would sell for a bunch of gold.
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
distributing the weight is a grand idea. you full elves and yer smarts. yes, let's us sell it for a pretty penny. or toss a boot into the poison gas trap room?
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Bedlam can carry plenty.
All leveled up! Fun stuff!
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Apologies, but We have a wedding to attend tonight. As such, I shall catch up on my games tomorrow.
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Enjoy, Bedlam! And the same to our GM at the state fair!
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