GM Parrot's The Ferry and the Depths: Rappan Athuk
(Inactive)
Game Master
parrot familiar
Google Drive for maps, loot, etc.
Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)
Date: Novampire 2
Absolutely! Anything to keep it rolling.
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
This is hilarious!!!
We can't seem to take down four zombies. Look out Orcus, here we come! :D
If the party ever makes it to Orcus, we should fly to a central location and fight him on a real wooden table with tangible freakin' dice, as the gods intend... because at that point we'll have been playing together for at least five, maybe more than ten years?
It'll be glorious. You'll be at least level 15, probably closer to 20. For reference, you're about halfway to level 2, using fast track XP and a generous bonus for straight-up charging the kobold army. The party will level up together, so your courage will rub off on Lolly and Bedlam. And I might switch you to normal track xp once we hit level 4 or so... haven't decided.
The highest I've gotten in multiple playthroughs of the book(s) is level 12 (we started at 4, and stopped while teetering on the brink of 13). There's so much good high-level stuff in there, I hope we get to see it all.
male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7
I would totally be game for that!
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Definitely looking forward to it!
All contingent on my economic status being much improved over the next 5-10 years, but I'm feeling optimistic.
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
That sounds like a blast! Maybe we could even sync it around a convention when the time comes.
male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7
Oh, make the finale at GenCon? That would be cool!
Heh, I bet people would gather 'round to watch. I'm probably moving back to the East Coast this summer or I'd suggest Paizocon here in Seattle. But again, won't happen for a good long while...
I also want to add, I kinda love the faceless anonymity of Play by Post, it reminds me of the old days of the early internet utopias, so I totally understand if anyone in the game would prefer not to ever play in person or with any sort of personally identifiable format.
male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7
Wow, the dice gods are really loving us this battle. I get a 19 to hit, with a 1 for damage roll, then Lolly gets a 3 to hit and Snake Eyes for damage. Ouch.
Yeah, the dice seem to be rolling against you folks today...
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Sorry for going dark. Have been having a super busy week. Down to southern Oregon twice, up to Seattle and back...
Should be home tomorrow, so I’ll try to catch up in the evening.
That's a drive--I got from Seattle to the dune park in a day once, but it was getting dark by the time I got there.
Let me know if you'll be out for a few days so I can bot you with less of a sense of guilt.
Joden, just so you're clear about where you stand (literally):
The party was just finishing up the zombies, doing well, only to realize that they've attracted the attention of a bunch of bad guys--identified as bandits and orcs--who had something to do with the zombies. The bad guys opened a secret door and started firing at the party.
Lolly charged the boss who was in a doorway on the far side of room 16 (see map, link in campaign description). Lolly took the boss--and a ton of damage.
I botted you to follow him with a double move, placing you directly behind Lolly. Then Lolly, hoping to avoid more damage, left rage and stepped back to be right next to you.
I guess you can 5 ft step forward and TWF the orc in the door. Or you can wait for them to come to you. Or come up with something radically different!
Brand also has a turn pending and could get involved in ways that would change your possible options if he goes first.
male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7
Apologies for the absence the last couple days. Got in a pretty major car accident Friday and spent the weekend with lots of ice packs and pain meds. Doing much better now, will find out about my car tomorrow (hopefully).
Legit excuse! Glad you’re ok. Feel better and good luck with your ride.
Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid
Ouch! I hope everything turns out alright for you, Brand.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
I'm glad you're okay too. I hope you're able to take some downtime and let yourself recover.
Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid
GM Parrot in Gameplay wrote: Divine Vessel is so cool. You could guidance someone else, then yourself, and they'd have ersatz Skill Focus for anything they needed to do! We're gonna roughhouse this dungeon with that! We should tell the GM that we're gonna do that every time we are doing any skill check that isn't rushed by circumstances. Haha! While I have unlimited Guidances per day, I only have 3 + Wis mod Divine Vessels per day, now conveniently tracked in my header.
Phew!Still an A+ ability that I really like.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Male Teifling Welcome players! Roll20 Map
Hmmm...how to top Bedlam, have him integrated, and be useful...a thought (funny to me) is to play one of the "orcs", as he agrees to help the party navigate what he knows of the place. I probably would prefer 1/2 orc though...Thinking...
...considering Magus or some type of summoning caster? Never really played either.
Any requests?
Post deleted due to Bedlam being actually not all the way dead yet.
male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7
He's not quite dead... yet...
Honestly, I was getting excited to claim my first victim. But there's time yet, Mr. Hornblower, there's plenty of time yet...
male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7
You've almost claimed two of us now!
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
He's been mostly dead all day.
I'm glad he's not dead yet, but I'm glad Dorian's got some back up ideas, too. Given that my character is a combination of the most fragile race and the most fragile class, I might ponder some back up ideas too. :)
Always good to plan ahead, Tragershen!
Unrelated note, I've written to Joden--he's wandered off, but I'm not sure if "for good" or "for now" yet. I'm messaging the wait list I gathered during the last recruitment, but no nibbles yet.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Anyone got a chocolate cover walnut? You would think that the Alchemist would!
I am happy to keep Bedlam. I really enjoy the class.
Also, "I think I'll go for a walk... I feeeel happpyyy!"
Dorian 'Grey' wrote:
...considering Magus
...Hey Dorian, I know Bedlam didn't die right then, but how about a magus when he does? I have reasons I'll explain at the proper time. Or I might blurt them sooner. But since you brought it up... magus?
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Me ain't dead yet.
Let's just pretend if he does....
It's really just a funny coincidence that would be complete if we had a magus... I'll tell you as soon as the time is right (and you don't actually have to die and come back as a magus).
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
I absolutely love the versatility of the Alchemist.
I have written up a few different Magus builds (mostly in my head), but I haven't actually really played one. Wizard and Rogues are my favorites.
I am actually playing a Rogue/Wizard/Arcane Trickster for our weekly PFS Core game this season. We just started, so only Rogue 2 at the moment. Should be fun!
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Hello all! Decimus Observet here, with Talathel Rhuiren.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
I've updated the map to show the long winding corridor that Talathel traveled through to reach the bandit room (he can just tell the party about it so I don't mind sharing).
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Bedlam's real reason for wanting to go to town is that his creator forgot to give him cure light wounds extract!
You may need to go all the way back to Riddleport to get an arcane written source for Cure Light Wounds, kind of a niche need. Might be faster to level up.
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Talathel Rhuiren wrote: Hello all! Decimus Observet here, with Talathel Rhuiren. Welcome! I'm intrigued by the build you brought for your character; I'm especially curious to see how it plays out.
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Cheers! Talathel should be able to contribute in a number of ways with his knowledges and martial abilities.
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Wouldn't Orcus as a demon lord be speaking abyssal?
Yep, I flipped what kind of beast he was in my head. Please change all "infernal" to "abyssal" in the last couple posts.
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Hey everyone,
I made a little loot spreadsheet and put it in our Google Drive folder. Should help when it comes time to sell off stuff. Somebody let me know if you can see it, and let me know if I forgot anything we've found so far/if I miss something in the future.
Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
I can access the loot sheet. And it looks good to me.
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
Looks fine to me. I like the notes on where we got the items.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Nice work on loot sheet.
I was working 3am-2pm at my last job, but the new one is 2pm-12. So a reversal...lol. Only 1 day but seems fine thank you.
That's a kick to the circadian rhythms for sure.
|