GM Parrot's The Ferry and the Depths: Rappan Athuk (Inactive)

Game Master parrot familiar

Google Drive for maps, loot, etc.

Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)

Date: Novampire 2


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Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

For funsies, I believe Orcus would be rendered as either Ωρκως or Ορκως in the Greek alphabet.


How's this for a new marching order? I put Lolly in Joden's spot, Tally in back.

Front:

Brand, Lolly

Behind and adjacent to Brand:

Bedlam

5 ft of space

Tragershen and Aurora

5 ft of space

Talathel

For a total presence of 30 ft.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

That works for me!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

I agree.


Lolygert 'Lolly' Endeferr Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21

Hehehe....yup no problem here as well...


So, how long's a day, for recharging spell slots? I found James Jacobs saying that a day is 24 hours. Does that mean the day runs in the background regardless of when you cast? If so, let's have days run from midnight to midnight, because midnight is a nice magical time of day?

I kinda remember just having to rest for 8 hrs to fully recharge magic in games like Baldur's Gate--we could do that, too, if that would be more fun.

Since we are in a place with a lot of dangers lurking, it matters.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

As someone with a non-spellcasting PC, I'm loathe to weigh in on this.

What do the casters think?


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

8 hours consecutive rest sounds good. It will help with keeping things moving. You could have Shrines like in DDO too...lol.


Anyone else want to weigh in?


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Strictly RAW, prepared divine casters pick a particular time of day (or night) to pray/meditate for spells; they are expected to take their prayers at that time, or as soon as possible afterwards if they are kept occupied at that time by outside circumstances — and if they don't then they just don't get any spells that day and have to wait until the next.

But I'm cool with house ruling it down to a long rest to keep things moving. And if we get to a point where we're sleeping down here, it might get hard to reasonably tell what time of day it is.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I am good with whatever you want. I think the eight hour rules is good; it will help keep momentum. If it turns out to be a mechanical issue, we can change it any time. If Tragershen survives to 7th level, I will probably be crafting a ring of sustenance, which will give him just two hours needed to have a full rest.


Well, let's try the faster pace for now, then. Let it be so: Anything that is usable 1/day can be recharged with a full night's rest, including stuff like Lolly's rage. Let me know if there are significant consequences I haven't foreseen and we'll address them case by case.

A little buff for everyone, slightly more a buff for the clerics, I'm good with it.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam is going to be down 2hp. He is trained in the Heal skill and he has a Healers kit. (+7). May he Treat Deadly Wounds for x2 hp?

Heal:

Heal (Wis)

You are skilled at tending to the ailments of others.

Check
The DC and effect depend on the task you attempt.

Action
Providing first aid, treating a wound, or treating poison is a standard action. Treating a disease or tending a creature wounded by a spike growth or spike stones spell takes 10 minutes of work. Treating deadly wounds takes 1 hour of work. Providing long-term care requires 8 hours of light activity.

Task DC AoO? Time
Identify drug/pharmaceutical ? ? ?
Provide First aid 15 Yes1 Standard Action
Provide Long-term care 15 – 8 hours
Treat wounds from caltrops, spike growth, or spike stones 15 – 10 minutes
Treat deadly wounds 20 – 1 hour
Treat poison Poison’s save DC Usually1 Standard Action
Treat disease Disease’s save DC – 10 minutes
1 Table: Actions in Combat states that administering First Aid provokes an attack of opportunity and using any skill that uses an action “usually” provokes an attack of opportunity.

Common Uses
Identify Drugs/Pharmaceuticals
Source: Technology Guide

The Heal skill is used to identify and understand pharmaceuticals. No further information was provided in the source material.

Provide First Aid
You usually use first aid to save a dying character. If a character has negative hit points and is losing hit points (at the rate of 1 per round, 1 per hour, or 1 per day), you can make him stable. A stable character regains no hit points but stops losing them. First aid also stops a character from losing hit points due to effects that cause bleed.

Action/Time: 1 standard action.

Retry? You can always retry a check to provide first aid, assuming the target of the previous attempt is still alive.

Provide Long-Term Care
Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.

You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.

Action/Time: 8 hours.


male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Given the eternal dungeon crawl we are entering, I agree with the 8-hour ruling! And, if perhaps I multi-class soon (?), I might end up with spellcasting as well....

Btw, my apologies for the slow posting the last few days. I am still sorting out all the paperwork from my car accident, and we are in the midst of Restaurant Week and we are blowing our goals out of the water... which is great, just means I have been far busier than expected. But today will be the last day, then back to normal.


What's Restaurant Week like for you, Brand?


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Congratulations, Brand.

I actually do like the Endurance Feat for that purpose, but most of my characters (all but one actually) wear light...lol.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Congratulations Brand! And hopefully that wasn't too bad an accident.


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male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Thank you. The car was totaled at Highway speeds, so it was pretty ugly, but somehow I walked away with little more than a sore shoulder and back. As for restaurant week, by the end of tonight we will have served over 3,600 guests this week (monday-sunday), all dining on a 3-course menu for $35, + drinks (normal check average is around $100/person).


Well done! That's a lot of food. What kind of restaurant is it? Just curious. I love cooking at home. I haven't worked in a restaurant for almost a decade, but I've done that, too.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Been in restaurant business since 15, but was out pass 7 years. And i just started on a line again...lol.


male Halfling Rogue (unc) 3 / Bard (arch) 1 || HP: 34/34 || AC:20 (T:15 / FF:16) || CMD:17 || Fort:+2 Refl:+8 Will:+4(+2 fear) || Init:+4 || Perception:+10/11 Sense +5, adpt luck 3/3, arch luck 7/7

Fine dining steak house, I am the front of house manager and beverage director.


Hey all! Long day, just got longer when I got home. Emails in my inbox are asking me to decide to stay in Seattle (just got a job offer) or move back to Virginia to live in the country and be with family (just got a lease in VA to sign and return). Phew. Don't know what to do!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

That's awesome, Parrot! While I don't envy you the decision process, I am glad you have a solid win-win choice ahead of you.


Yep, I keep telling myself "two good options, don't get stressed out, two good options, don't get worried..."


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

It's a good decision to have to make. Good luck choosing!


Thanks folks! I'll keep you posted.


Will post in a bit! Trap disabled. Rat tracks.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Lol!

Going to my weekly live PFS game. Post again tonight. If you guys get rolling, you know what your Dungeon Expert can do. Bot me.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Hopefully, the first few rats out will get hurt by Talathel's two AOO with the spear, and any other damage we can do to them quickly!


I currently have you 5 ft behind Lolly who fills the doorway, so unless the rats start swarming past him, I don't think you'll get a ton of AOOs, alas. If you move into the room yourself, you'll probably be mobbed by 'em and then yeah, go to town!


What a day of misadventures. But the only save I failed was vs. sunburn. See you in the morning, space cowfolks.


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Ouch! That's a real nasty save to fail.


It could have been worse! I went to a concert outside of the city, about fifteen miles, was meeting some distant family--being a fool, I took one of these unlockable communal bikes they have in Seattle, planning on ditching the bike at the venue and catching a ride back with the people I was meeting. But they were heading the wrong direction, so I went out to unlock my bike again, and... the bikeshare app uses GPS, which drains the battery on my phone, and my phone died while I attempted to unlock it. So I was stranded and phoneless and fifteen mile bike ride tired. But actually it wasn't so bad--it's sorta nice to have a problem that can only be solved by walking, and it was only four miles to the bus stop that would have got me home. Only I missed my stop and ended up downtown and having to take a train to a bus to home. A silly little odyssey, but thanks to the northern latitude it wasn't even dark when I got home at 9.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Real life spontaneously confronted adventures can be exhilarating.

I shall post Bedlam's Round 2 actions tonight after work.

Bedlam will take AoOs if using ranged, correct?


I don't think so, Lolly is stuffing up the door, Talathel is behind him, so Bedlam could either be in position to fight around the corner or you can be back in the corridor a bit (and you could take a 5 ft step if you wanted the latter but were picturing the former).


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Ok, then most likely another bomb. Seems a good option; or if we have them bottled up why not just allow our front liners free reign.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Talathel is a very serious and focused person, and he would react that way to gambling, at least with such deadly consequences as a possibility.

With a different character, I'd have them leaping at the thing, gold in hand. ;)


I wasn't actually complaining! Tempting the party is fun but as soon as B rolled death i knew it would be a hard sell .


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Nice one on reaching level three folks!


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Fighter Level 3

+6 HP -> 22 HP

+1 BAB

+1 Ref

+1 Will

Skills: 8

Improved: Acrobatics, Diplomacy +3, Knowledge Dungeoneering +2, Perception, Profession (Soldier)

New: None

Feat:
Combat Reflexes

Class Features:
Maneuver Mastery (Ex)


Looks good, Tal!

While you've got the hood popped and a few days off, consider making a statline like the longer-tenured players. Lolly, you too, if you have time. I don't really mind diving into your stat sheets for the details but initiative, perception, saves, AC, and hitpoints are especially useful to have at my talontips.

I'm off to the Hoh Rainforest tomorrow. I hope you all get to see it someday, truly one of the strangest, most beautiful places I've ever been.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
GM Parrot wrote:

Looks good, Tal!

While you've got the hood popped and a few days off, consider making a statline like the longer-tenured players. Lolly, you too, if you have time. I don't really mind diving into your stat sheets for the details but initiative, perception, saves, AC, and hitpoints are especially useful to have at my talontips.

I'm off to the Hoh Rainforest tomorrow. I hope you all get to see it someday, truly one of the strangest, most beautiful places I've ever been.

I think the Hoh Rainforest is closed to visitors for the summer.

Edit: Never mind. It will be closed starting in September.


Lolygert 'Lolly' Endeferr Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21

Took another level in Barbarian

+10 hp ( 7 avg, +2 con, +1 favored class)
+1 Fort
+1 BAB
+4 Skill Points ( Perception, Know(nature), Climb, survival, +
+2 background skill know(history), pro
+1 Rage power ( Good for What Ails You )
+1 Feat ( Extra Rage power( knockdown ))

Class: Uncanny Dodge

Will update profile a bit later....


Tragershen wrote:
I think the Hoh Rainforest is closed to visitors for the summer.

Scared me, Trags. You been there before?


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

No, but close. My niece (from Florida) was a HUGE Twilight fan, so we took the drive over to Forks with her. We drove around for a while while we were in that part of the state. My wife and niece weren't up for hiking, though. Unless, of course, I could have said a scene from Twilight had been filmed up there... :P


Yeah, you were super close! Hope you got to see some huge trees while you were up there. The Hoh is just miles and miles and miles of huge trees. You in Florida or are you out my way, out of curiosity?


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I am here in Paizoland. :) My wife's family is largely out in Florida.


Sweet! Oh, the green Paizo pastures of the PNW. I'll be here in Seattle at least another year, but am from Fredericksburg Virginia.

Also, I think anonymity and privacy are one of the best parts of PbP, but if any other players want to introduce aspects of their IRL selves, I'd be curious to get a 500-mile radius sort of idea of where everyone is (and whatever else you'd like to add). I also really like hearing what people do for work, etc. But again, totally optional, feel free to ignore.

Also also, with that, I'm signing out for a visit to the enchanted ever-rainy woods. See you Friday. adventurers.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
GM Parrot wrote:

Sweet! Oh, the green Paizo pastures of the PNW. I'll be here in Seattle at least another year, but am from Fredericksburg Virginia.

Also also, with that, I'm signing out for a visit to the enchanted ever-rainy woods. See you Friday. adventurers.

Totally! I did send you a PM earlier; I'm not sure if you could see it since Paizo buried it under the My Account heading.

Have a safe trip!


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

I hail from delightfully balmy Georgia, where people just casually go on walks when it's 102F before the heat index while the sun's beating down on them. I personally keep my walking and hiking to shaded areas or for after sunset... mostly because I have photophobia (which isn't actually a fear, but rather an ocular condition characterized by abnormal sensitivity to light.)

The most surreal experience I've ever had was probably driving around the evening a few hours after Irma came through. My town was completely absent power (sans for that one house with a generator), to the point that even the stoplights weren't functional. It was still raining a bit, but nowhere near as hard as earlier. A half hour of driving around occured before electricity was found in the next county, where everything was closed because it had only recently returned but all the lights were on.

Well, one thing was open that night.

A Waffle House right off of I-75.

More importantly than any of that, however, I have two dogs and have named every neighborhood critter that has visited my back porch (as well as a bat who somehow got into the house one time.)

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