GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Current Map

Vulture = perfect.

Mort sees things much like they are spelled out on the map. However, he does see a large manticore . The manticore exits a nest somewhere in the mound of junklabeled on map and flies away North.

The man eyes Seventeen hard and then says Alright. Keep your weapons in their sheathes and don't try nothing stupid. I'll take you to talk with Sevroth.

He gestures for you to enter, another man at the gate opens it for you.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo smiles when Seventeen said that they were going in whatever the man thought. I appreciate my sister's new found fierceness.

He reaches out to squeeze her hand in solidarity.

He also watches for hidden enemies and signs of strange tech. This is a rough place, but here we will find what we have been searching for.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen inclines her head slightly and replies, "Appreciated."

She accepts Omo's hand, but her eyes never leave the man she spoke to.


Current Map

Forgot to post this earlier!!!! Consider any information gained to be the result of questioning the Smiler captive, the Crusaders at Aldonard's Grave and knowledge you already had

Kn:Local Dc 10:
Scrapwall is a vast sprawl of junk and refuse, long picked clean of most useful bits of salvage and now home to outcasts and exiles.

Kn:Local Dc 15:
Residents of Scrapwall can earn a place in one of the region's many gangs by proving their bravery, ruthlessness, and audacity, qualities known collectively by locals as one's "scrapworth." The higher your scrap-worth, the more respect you're afforded, and the less likely you are to be bullied by any of Scrapwall's more powerful denizens .

Kn:Local Dc 20:
The current gangs of note within Scrapwall, in ascending order of power, are the Steel Hawks, Redtooth's Raiders, the Smilers, and the Lords of Rust. Another group, the Thralls of Hellion, seems to have recently been disbanded. Loners of significant power are believed to well within Scrapwall as well , including a mysterious worshiper of Brigh, a powerful mutated manticore, and an unknown number of undead spirits that haunt the region's eastern most reaches, but most of those living in Scrapwall are riffraff and lowlifes known collectively as Scrappers-exiles and vagabonds who pay tribute to one of the region's gangs for protection but have no affiliation of their own.

Kn:Local Dc 25:
The Lords of Rust now rule Scrapwall, and they are in turn ruled by an unknown force called Hellion that claims to be a god . The Lords of Rust's headquarters i s located at the center of the junkyard, at a large structure known as the Scrapmaster's Arena, but there are rumors that the bulk of this gang's hideout is underground.

The Guard leads the party into a room. Area B4 on the map
A minute later a tough looking womanenters the room.

Welcome to Scrapwall. You aren't Crusaders, that much is obvious. What are you here in Scrapwall for?


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort as a vulture perches on a ledge of the wall opposite the building and waits for the party to get out, if he's being chased away he's going to perch atop of the building instead.

Area B2, or on B4 itself.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

kn:local: 1d20 + 6 ⇒ (2) + 6 = 8 apparently Jarreck wasn't listening during those conversations

Bowing slightly to the lady who had entered.

"Thank you for your hospitality, we are not crusaders as you can see. We're following the trail of one who was called Meyandra, who came to our town wreaking havoc and speaking of one called Hellion. Who it appears wished the end of all organic life. Last I checked that involved many of us."

diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23

sense motive: 1d20 + 4 ⇒ (11) + 4 = 15

sorry guys drawing a blank on where to go with this conversation, if someone else has a better direction step on Jarreck's foot before he says too much


Current Map

The woman breaks into a smile Well. You happened to talk to just the right person. I have a singular opportunity to benefit us all. My gang, the Steel Hawks, was recently bested and taken over by a buncha right bastards. Call themselves the Smilers...they're led by a really nasty fellow calls himself Birdfood, he killed our leader Veragio. You take out Birdfood and return the Steel Hawks to me, and we will help you when it comes to going against the Lords of Rust.

She waits for your reaction.

Mort, from his perch, notices that the men guarding the place aren't scarred and deformed like the men in Aldonard's Grave.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Never one to appreciate doing somebody else's dirty work, Seventeen frowns and asks, "Tell us more about this 'Birdfood'. Presumably taking him out will not be easy or you would have done so already."

'I'm not keen to find somebody else's turf war, the last person who asked that was ready to stab us in the back, is she the same?' Thinks Seventeen. Her new routines cause her eyes to automatically narrow slightly, as she tries to decipher the woman's motivations and reaction to her question. Yet as ever, humans remain an enigma.
Sense motive: 1d20 + 4 ⇒ (5) + 4 = 9

Still one advantage Seventeen has is an eidetic memory. The Smilers unwittingly revealed many things during their interrogation, things that Seventeen recalls with clarity.
Kn:Local: 1d20 + 10 ⇒ (16) + 10 = 26

Seventeen demands, "And would you really follow us into the Scrapmaster's Arena? Do you..." She pauses and looks directly at the woman, "... wish to prove your 'Scrapworth'?" Seventeen seems mystified by this latest illogicality.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Is she...making a joke? Something's going on, for sure if she is.

"Smilers huh...we ran into a bunch of those degenerates earlier.
Have any of yours fallen to their cannibalistic tendencies?"

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Heheh, yeah friendly fellows those guys, although their numbers are fewer than they were before. I trust you will not miss Hatchethands and his crew? " Jarreck says with a grim smile and arched eyebrow.

sense motive: 1d20 + 4 ⇒ (8) + 4 = 12 still watching the lady for her reaction to the news Hatchethands is no more

"Lady Sevroth, what can you tell us about the smilers with the group surrounding Birdfoot?"


Current Map

Sevroth says First thing, nobody gets into the Arena without being invited, and for that you need some respect. Secondly,my name is Sevroth, I was Veragio's Lieutenant until..well, until Birdfood challenged him to single combat and killed him...and then ate his liver. If you kill that cannibal son of a...I'll do what I can to get you to "Hellion". But just so you know, killing Birdfood would increase your Scrapworth...I've already got my respect.

To Guaire she says Yeah. A few of the boys didn't want Birdfood as an "ally" so they decided to resist...they ended up in cookpots.

To Jarreck she responds Heh, never met Hatchethands and his crew, but fewer Smilers makes for a better Scrapwall.

Birdfood, he fights with a bow...but he is dangerous with his sword too. He has these Hawks, they fight with him...they blinded Veragio...he never stood a chance after that. Birdfood has about ten Smilers with him...and some Orcs sent by the Lords to make sure he stays in command..The Lords of Rust like the Smilers see, and they didn't like the Hawks being in charge of the entrance. The way I see it, they probably put Birdfood up to taking over....Stupid Veragio accepted the duel.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen doesn't seem particularly impressed as she observes, "So you're saying that unless we demonstrate unrivaled savagery nobody will fight us in the arena. Logical I suppose. Presumably they don't want to risk fighting an unknown foe, with abilities they may not anticipate."

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"To make sure I understand, to kill Birdfood then we have to challenge him to a duel...or is there another way to change leadership within Scrapwall"


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Kn. Local: 1d20 + 11 ⇒ (18) + 11 = 29

"We should stay close together whatever we do. Together we can set this Birdfood right."


Current Map

Sevoth sighs as if talking to a child No. If you challenge him to single combat, you'd be fighting to take over the Steel Hawks. And I don't want you to take over, I want me to take over. I just want you to go and take him out. Oh, and killing all his Smiler friends would be nice too.

I really don't suggest someone challenging Birdfood to single combat, but I guess that is one way to handle it...let me know what you guys want to do.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

it wasn't my idea of a good thing just more or less making sure I knew what I was getting into.


Current Map

Ok, because he would be really tough for you guys 1 on 1...However, in the IG game I'm playing in 2 characters defeated him without the rest of the party helping

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Lady Sevoth what can you tell us about the layout of the buildings where we'll find Bird food?"


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Indeed, might they be trapped. Or perhaps there are suitable ambush spots?"

Guaire pays attention to the woman's reaction, he'd seen opportunists backstab before.


Current Map

Sevoth Slaid smirks at Jarreck Hah! Ain't no one called me Lady ever! and the Guaire she says Yeah, I dunno about ambush spots but I'd not let Birdfood open up on you from range, his bow is deadly.

she draws out a rough map for you on a piece of parchment including labels.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Maybe we should surprise him in his room." Omo offers after looking at the map.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen stays perfectly still and quiet while the others talk to Sevoth. She's not at all keen on the idea of doing somebody else's dirty work, even if it does sound like this 'Birdfood' is a nasty piece of work.

She quietly asks Omo, "I have insufficient data to decide if access to the arena is worthwhile. There may be other ways of answering our questions while remaining independent. What do you think? "

Omo would have known Seventeen long enough to guess most of her thinking here.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Well these gangs may have a closer relationship to Hellion we than previously thought. Does it strike you as odd that there are at least two with a direct link to it -- the Lords of Rust and the fallen Hellion's Thralls? I'm not thrilled by the idea of murdering someone we have never met, but we have to have some ingress into the local political ecology. And if we get rid of more cannibals, that cannot be the worst thing, right?"


Current Map

Just a heads up. The AP doesn't assume that you take Sevoth up on her offer, its just an optional miniquest type thing to gain an "ally" in Scrapwall. You'll have other opportunities for making friends too. I don't want you guys to feel like you "have" to help Sevoth to make the AP go forward.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort moves up and down the roof, trying to catch a glimpse of the others or hear any conversation.

Well at least I haven't heard screaming or shouting just yet. That might be a good thing. Then again they could have been killed silently and efficiently.. That's less hopeful.

From time to time a reasonably loud sound of a vulture is heard and a silhouet of a large bird flies past the windows as well.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

"Perhaps mi'lady, old habits are hard to forget. cheeky grin No offense intended."

Turning to the others "I for one have no love of the Smilers I have met and not sure that any of the others will be of benefit to the future of this town. Namely since they are eating the inhabitants or at least parts of them. I for one will vote to help Sevoth, this being a case of joining together in a common cause - rid the world of a few miscreants. "

"We haven't known each other long enough to be friends, but for the moment allies will do, trust can be earned between us."


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"That works for me."

He crosses his arms thinking for a moment.
"Any destraction yours could provide for us to have better chances of sneaking in?"


Current Map

Sevoth says Not much chance of sneaking in, unless you plan on climbing the walls. Otherwise, yeah I can come with ya.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen nods at Omo's words and replies, "I'm not keen on any of this, but I don't have a better plan right now."

When Jarreck decides to throw his lot in with Sevoth, Seventeen simply says, "Very well."

She glances sideways at Sevoth and thinks, 'According to the books a great general once advised: Keep your friends close and your enemies closer. I don't know which you are yet Sevoth but I am watching.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker
Sevoth wrote:
Not much chance of sneaking in, unless you plan on climbing the walls.

Thinking of their missing companion - " How slick are the walls? That might not be as difficult as you seem to think"

Earlier in response to Seven's comment although lightly spoken "Me either"


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort would be happy to oblige and carry up a rope towards the top of the wall. He can still be in vulture form for at least another 3 hours. But not when I dismiss it, that's why Mort is absent in this conversation.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

you still understand us fine but are unable to speak except in the language of your current form correct?

"Sevoth, if I were able to sneak in from the roof, are there access points easily obtained?"

Jarreck is thinking back to his previous occupation and whether there would be windows and access that would be hidden from the ground and not have him backlit by the prevailing sun or moon through the window/opening.


Current Map

Walls'er made of timbers and rusty parts...I guess you could climb em if you wanted. The whole place is open....theres no roof cept on the buildings. And they don't have any windows.

You have a map to look at...

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

I actually did go back an look at the map before posting. It is labeled Hawk's palace, I gave them more credit than they deserved I guess. I figured the whole thing was the palace and a building that large might have upper access points.

"Noted, thanks, next idea..."


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Indeed Jarreck, unless I get natural speech through a Feat I'm only limited to making bird sounds at the moment.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Seems we've got some clearning to do.

"Well, things never are as easy as you'd think them to be.
What do you reckon the number to be, 7, a dozen perhaps?"


Current Map

Yeah. I think naming it Hawk Palace was a kinda tongue in cheek joke by the developers.

Sevoth wrote:


Birdfood, he fights with a bow...but he is dangerous with his sword too. He has these Hawks, they fight with him...they blinded Veragio...he never stood a chance after that. Birdfood has about ten Smilers with him...and some Orcs sent by the Lords to make sure he stays in command..The Lords of Rust like the Smilers see, and they didn't like the Hawks being in charge of the entrance. The way I see it, they probably put Birdfood up to taking over....Stupid Veragio accepted the duel.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

" 6 on 12 makes for bad odds on the 6 for a straight up fight. But if we can catch most of the goons as they come out of the barracks we could possibly shut them down quickly. Say cause a commotion first thing in the morning, that has them rushing to get out of the barracks. If our lovely Seven here consents a pit just outside the door should be able to catch several and a few of Omo's concoctions tossed in should put those in the pit mostly out of commission. Don't necessarily have to kill them but definitely shut them down. Guaire with his bow can put a hurting on one or two guards quickly, I can try to take one out before the party gets started. Guaire, if you can move to that elevated walkway, your view will be better from there. Then we are down to a 'fair' fight. Questions/better suggestions?"

Jarreck looks to the others.

Haven't forgotten you Mort but if you're still an unknown I'd like to keep you that way for the moment.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Yeah figured that, the guards didn't even see me enter the settlement. Though Mort will need a place to stay and sleep. Also Mort has some control spells as well so count him in with keeping the lone guards busy. Blinding Birdfood also sounds like a good idea.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

agreed


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"I have a concoction that will allow me to climb walls."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen glances at a map and traces the contours of the throne room with a finger. She asks Sevoth, "So there is no roof, and this birdfood's room is open to the sky? That seems, remarkable. What happens when it rains?"

If Sevoth indicates this is correct, Seventeen suggests a plan, "Going over the wall is a good idea, assuming we can do that fast and reliably. I can block the door at least for anyone who isn't flying. Although I am powerless to prevent him from just flying away. Still I don't suppose he could fly with a net over him, such a thing will be available for barter no? As for the Hawks, they are small, perhaps an air elemental could deal with them?"


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"A net is probably the most cost effective option. Tanglefoot could also do the trick. I definitely think a targeted strike would be best. A net might also make his bow less than useful."

Omo nods at Seventeen's suggestions, he remembered only a few short weeks ago that they argued about everything, but when it came to their lives being in danger the two siblings seemed both practical and of one accord.


Current Map

Sorry for the poor description. There isn't a roof over the entire complex. However, the individual buildings do have a roof.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"A net is indeed useful, he'd be very restricted in his movement of both legs and weapons. But prior to that, we'd need to take out his henchmen first."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

In a monotone, Seventeen says, "Oh so it does have a roof, after all. Are there any windows near the throne room or Birdfood's room? If not I suspect we'll have to do this the hard way."


Current Map

No, no windows.

when have I ever made things easy on you =)

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

never and for once I'm trying not to go rushing in. And have a plan. Although I seem to remember something about battle plans never surviving the first engagement. ;)


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Then let's rush in!


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen notes, "I've yet to try my web spell, I think that will be most effective in closed quarters. And since most of you are ranged, doubly so."

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