GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22

"These appear to be curative potions. I suggest we keep them for now."


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

"I'm fine, I'm fine." Mort stumbles a little across the floor, but keeps a good pace.

"I've lived in the dark for a longer period than one hour when I was young. I picked up a few tricks along the way."

Mort clacks his tongue sharply and tries to listen to the sound bouncing off the walls.

"If you could keep talking or tapping your weapons on the ground I will do just fine with keeping up."


Current Map

Ok, waiting on you guys to tell me what is next.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

I suggest checking out the noises from the stream, it's bad to leave anything unchecked at our rear.

"Can you hear that noise? It's coming from somewhere over there."

Mort points in a general western direction, but actually he is pointing towards the cave wall as he can't exactly see where and what he's pointing at.

"Let's check that out. No sense in leaving anything behind that could bite us in the rear."

He moves 20 feet in that direction, splashing along the river.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire takes care not to give himself away and will investigate the noise Mort pointed at.

"I'll have a look.
I'll be right back."

Stealth: 1d20 + 7 ⇒ (11) + 7 = 18
Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Current Map

Are you carrying a light source Guaire, so far I only have the one that Seven carries. If not, then you can't see much at all.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire reminds himself someone else is carrying a light source.

"Seven, could you come over here to shed some light on the matter?"


Current Map

1d20 - 5 ⇒ (8) - 5 = 3

Guaire enters the small grotto unnoticed and sees
A shallow creek runs through the middle of this cavern, while to
the south a stony bank rises up from the water. Thick carpets of
green and gray mold and fungus grow on the bank, particularly
around a trio of three-foot-high, foul-smelling mounds.

The mounds shiver with movement. Another body lies on the stones, this one isn't covered by mold. The groans emanated from here.

Kn:Dungeoneering DC 8:
The three mounds are Slime Molds! They look young and not fully formed yet.


Male Human (Varisian Heritage) Oracle-Level 1

"Don't worry, Mort. I will walk near you while you recover if you wish."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen starts slightly at Guaire's voice and tonelessly replies, "Of course."

She whispers an arcane phrase and a light with no obvious source surrounds the party.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo needs no light to see, so he can do some scouting.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Current Map

Map is updated, see above post for relevant info


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Knowledge: Dungeon Stuff: 1d20 + 4 ⇒ (5) + 4 = 9

Slimes!


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"Based on Konnir's ethics class, he would insist we must attempt a rescue, without anyone coming into contact with the mold. That may however be infeasible so other options may have to be explored." explains Seventeen as if this was a school exercise.

Ideas? Lasoo him and drag him out?


Male Human (Varisian Heritage) Oracle-Level 1

"Did his classes mention much about mold weaknesses or the like?"


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Nope, don't got a rope for making one, sorry.

"Mold hasn't been a frequent sighting in my ventures.
Could you tell us something so we know what to be weary of?"


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"I'm guessing we shouldn't touch it. But I don't know whether the advanced decay of things in this area attracted the slimes or brought them here."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Which knowledge skill is needed to know the weaknesses of the molds?


Current Map

Dungeoneering


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Unfortunately......Kn. dungeoneering is scraped off the archetype skill list.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"The lectures on the life cycle and ecology of fungi including slime molds were set for next semester. I suggest we lasoo this unfortunate and drag him out of there. Going in there ourselves would be the height of foolishness.", explains Seventeen.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire looks at Vrek.

"Say, shall we pull that guy out quickly? Let's just be sure to wrap something around our nose and mouth."

He then looks at the others,
"If we do, be ready to do something, nothing comes to mind about the risk or capabilities of these things."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Has anyone got any rope?


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Nope, that's something the big guys should carry with them.


Male Human (Varisian Heritage) Oracle-Level 1

Oh sure, like little folk never used rope

Quote:
"Say, shall we pull that guy out quickly? Let's just be sure to wrap something around our nose and mouth."

"Alright " Vrek nods, "Say when." and positions his cloak to cover mouth and nose, perhaps intending to use it to cradle their target


Current Map

Initiative:

Vrek: 1d20 + 1 ⇒ (19) + 1 = 20
Guaire: 1d20 + 3 ⇒ (7) + 3 = 10
Omo: 1d20 + 3 ⇒ (7) + 3 = 10
Seven.Teen: 1d20 + 3 ⇒ (19) + 3 = 22
Mort: 1d20 + 2 ⇒ (4) + 2 = 6
Monster: 1d20 + 1 ⇒ (9) + 1 = 10

You guys have a surprise action.

Round 1
Seven
Vrek
Guaire
Omo
Slimes
Mort

So Seven, Vrek, Guaire and Omo have three actions before the slimes even move. So theoretically someone could run in, pick up the elf and then run back. DC 8 STR check to lift the elf in a move action.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo wrings his hands, feeling quite useless!


Current Map

Omo:
You know that slimes are immune to fire.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"I have calculated his mass, I believe he is quite light. Somebody strong would have an acceptable probability of rescuing him before the mold can react."


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"I can distract them with a shot, Vrek could you pull the man away when they pay attention to me?"

If Vrek agrees to the plan, Guaire will shoot an arrow at the top slime.
Shot+PBS: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Dmg+PBS: 1d8 + 1 ⇒ (1) + 1 = 2

Critch check: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Dmg: 1d8 + 2 ⇒ (4) + 2 = 6


Male Human (Varisian Heritage) Oracle-Level 1

Vrek waits till the arrow is fired, and then, trying to weave around the slime, makes his way towards the body so he might carry it back to safety. He moves with great rapidity.

Speed 40 , unless a roll 'to hit' is needed, I think the rest all depends if the distraction works


Current Map

Surprise Round
Guaire fires an arrow, it punctures the ooze can't crit them causing some damage but not much.
Vrek runs in to the room. Make a str check Vrek.
Seven holds?
Omo holds?
Mort?

Round 1
Seven
Vrek *lift and move back if pass STR 8 check
Guaire
Omo
Slimes
Mort


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo will hold.


Male Human (Varisian Heritage) Oracle-Level 1

Str check: 1d20 + 3 ⇒ (16) + 3 = 19

Vrek easily hauls the figure onto his shoulders, and whirling on his heel, makes his way back to the others


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen holds for now


Current Map

Surprise Round
Guaire fires an arrow, it punctures the ooze can't crit them causing some damage but not much.
Vrek runs in to the room. Make a str check Vrek.
Seven holds?
Omo holds?
Mort?

Round 1
Vrek easily hauls the figure onto his shoulders, and whirling on his heel, makes his way back to the others
Guaire
Seven
Omo
Slimes
Mort

Ok, srsly. Post some actions.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Is there a way to circumvent the slimes? Given that I cannot do anything to harm them, I'm looking for a non-violent solution.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Agreed it sounds like a non violent solution is the best option here.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"I doubt those molds can move fast. I suggest we get out of here, back the way we came, and attempt resuscitation."


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

"That seems like a good plan. I don't think our weapons are that good against those slimes and I don't want to actually touch them myself. Let's get back to the other room and see if we can bring the guy back."

Mort says, while making his own hasty retreat back to the previous room.

When Vrek lays down the man, Mort checks on him the best as he can.
Heal check: 1d20 + 3 ⇒ (14) + 3 = 17


Current Map

Their speed is 30' so...you aren't gonna outrun them. Just squish em, they have 5HP each!


Male Human (Varisian Heritage) Oracle-Level 1

"I do not think we'll be given the chance to elude them, they're awake now..." He reaches for his short bow.

But I think I'll have to wait for my action.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Outmoving normally...but using Withdraw action...we might?


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"These may be faster moving than anticipated. Kill them from range!", remarks Seventeen as she fires her light crossbow.

Attack one mould not in melee: 1d20 + 3 ⇒ (19) + 3 = 22
Dmg if that hits: 1d8 ⇒ 4


Male Human (Varisian Heritage) Oracle-Level 1

When I can go again Vrek nods and fires his own bow
To hit: 1d20 + 2 ⇒ (17) + 2 = 19
Dmg: 1d6 ⇒ 5


Current Map

Round 1
Vrek easily hauls the figure onto his shoulders, and whirling on his heel, makes his way back to the others
Guaire gets botted and fires his bow again 1d20 + 5 ⇒ (1) + 5 = 6 but misses. He then moves away from the slimes.
Seven moves up and fires her crossbow, the bolt punctures the slime, and like a bad pustule it leaks all over...dying.
Omo gets botted also and fires his crossbow 1d20 + 4 ⇒ (20) + 4 = 24 hitting for 1d8 ⇒ 1 he also retreats to the cave
Slimes move around, one attacks Seven Slam: 1d20 + 1 ⇒ (2) + 1 = 3 missing her
Mort checks over the unconscious elf, finding him still alive! -1HP and stable

Round 2 Please post some actions. Botting 2/5 of the party and all the monsters isn't all that fun.
Vrek fires his bow, and the slime explodes into gooey bits.
Guaire
Seven
Omo
Slimes
Mort


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen takes a 5' step back and rapidly re-spans the bow and fires with a dispassionate grace.

Attack with light crossbow: 1d20 + 3 ⇒ (14) + 3 = 17DMG if that hits: 1d8 ⇒ 3


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

"I believe the elf will survive, he needs some good rest and perhaps some medical care, but he's stable and alive."

"You guys alright back there?" Mort calls out to whoever is still fighting against the slimes.

He moves 15 feet back into the water, shield up to provide cover for the ones that would need to retreat.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire fires another arrow.

"I can imagine cleaning that off your boots is a time consuming job."

Shot+PBS: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Dmg: 1d8 + 1 ⇒ (4) + 1 = 5


Current Map

Round 2
Vrek fires his bow, and the slime explodes into gooey bits.
Seven takes a 5' step back and rapidly re-spans the bow and fires with a dispassionate grace. hitting for 3.
Guaire fires missing
Omo
Slimes
Mort

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