| Seven.teen |
Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22
"These appear to be curative potions. I suggest we keep them for now."
| Mortimer 'Mort' Burrwaddle |
"I'm fine, I'm fine." Mort stumbles a little across the floor, but keeps a good pace.
"I've lived in the dark for a longer period than one hour when I was young. I picked up a few tricks along the way."
Mort clacks his tongue sharply and tries to listen to the sound bouncing off the walls.
"If you could keep talking or tapping your weapons on the ground I will do just fine with keeping up."
| Mortimer 'Mort' Burrwaddle |
I suggest checking out the noises from the stream, it's bad to leave anything unchecked at our rear.
"Can you hear that noise? It's coming from somewhere over there."
Mort points in a general western direction, but actually he is pointing towards the cave wall as he can't exactly see where and what he's pointing at.
"Let's check that out. No sense in leaving anything behind that could bite us in the rear."
He moves 20 feet in that direction, splashing along the river.
| Guaire |
Guaire takes care not to give himself away and will investigate the noise Mort pointed at.
"I'll have a look.
I'll be right back."
Stealth: 1d20 + 7 ⇒ (11) + 7 = 18
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
| GM Niles Iron Gods |
Are you carrying a light source Guaire, so far I only have the one that Seven carries. If not, then you can't see much at all.
| GM Niles Iron Gods |
1d20 - 5 ⇒ (8) - 5 = 3
Guaire enters the small grotto unnoticed and sees
A shallow creek runs through the middle of this cavern, while to
the south a stony bank rises up from the water. Thick carpets of
green and gray mold and fungus grow on the bank, particularly
around a trio of three-foot-high, foul-smelling mounds.
The mounds shiver with movement. Another body lies on the stones, this one isn't covered by mold. The groans emanated from here.
| Seven.teen |
Seventeen starts slightly at Guaire's voice and tonelessly replies, "Of course."
She whispers an arcane phrase and a light with no obvious source surrounds the party.
| Seven.teen |
"Based on Konnir's ethics class, he would insist we must attempt a rescue, without anyone coming into contact with the mold. That may however be infeasible so other options may have to be explored." explains Seventeen as if this was a school exercise.
Ideas? Lasoo him and drag him out?
| Seven.teen |
Which knowledge skill is needed to know the weaknesses of the molds?
| Seven.teen |
"The lectures on the life cycle and ecology of fungi including slime molds were set for next semester. I suggest we lasoo this unfortunate and drag him out of there. Going in there ourselves would be the height of foolishness.", explains Seventeen.
| Guaire |
Guaire looks at Vrek.
"Say, shall we pull that guy out quickly? Let's just be sure to wrap something around our nose and mouth."
He then looks at the others,
"If we do, be ready to do something, nothing comes to mind about the risk or capabilities of these things."
| Seven.teen |
Has anyone got any rope?
| Vrek |
Oh sure, like little folk never used rope
"Say, shall we pull that guy out quickly? Let's just be sure to wrap something around our nose and mouth."
"Alright " Vrek nods, "Say when." and positions his cloak to cover mouth and nose, perhaps intending to use it to cradle their target
| GM Niles Iron Gods |
Vrek: 1d20 + 1 ⇒ (19) + 1 = 20
Guaire: 1d20 + 3 ⇒ (7) + 3 = 10
Omo: 1d20 + 3 ⇒ (7) + 3 = 10
Seven.Teen: 1d20 + 3 ⇒ (19) + 3 = 22
Mort: 1d20 + 2 ⇒ (4) + 2 = 6
Monster: 1d20 + 1 ⇒ (9) + 1 = 10
You guys have a surprise action.
Round 1
Seven
Vrek
Guaire
Omo
Slimes
Mort
So Seven, Vrek, Guaire and Omo have three actions before the slimes even move. So theoretically someone could run in, pick up the elf and then run back. DC 8 STR check to lift the elf in a move action.
| Seven.teen |
"I have calculated his mass, I believe he is quite light. Somebody strong would have an acceptable probability of rescuing him before the mold can react."
| Guaire |
"I can distract them with a shot, Vrek could you pull the man away when they pay attention to me?"
If Vrek agrees to the plan, Guaire will shoot an arrow at the top slime.
Shot+PBS: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Dmg+PBS: 1d8 + 1 ⇒ (1) + 1 = 2
Critch check: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Dmg: 1d8 + 2 ⇒ (4) + 2 = 6
| Vrek |
Vrek waits till the arrow is fired, and then, trying to weave around the slime, makes his way towards the body so he might carry it back to safety. He moves with great rapidity.
Speed 40 , unless a roll 'to hit' is needed, I think the rest all depends if the distraction works
| GM Niles Iron Gods |
Surprise Round
Guaire fires an arrow, it punctures the ooze can't crit them causing some damage but not much.
Vrek runs in to the room. Make a str check Vrek.
Seven holds?
Omo holds?
Mort?
Round 1
Seven
Vrek *lift and move back if pass STR 8 check
Guaire
Omo
Slimes
Mort
| Seven.teen |
Seventeen holds for now
| GM Niles Iron Gods |
Surprise Round
Guaire fires an arrow, it punctures the ooze can't crit them causing some damage but not much.
Vrek runs in to the room. Make a str check Vrek.
Seven holds?
Omo holds?
Mort?
Round 1
Vrek easily hauls the figure onto his shoulders, and whirling on his heel, makes his way back to the others
Guaire
Seven
Omo
Slimes
Mort
Ok, srsly. Post some actions.
| Seven.teen |
Agreed it sounds like a non violent solution is the best option here.
| Seven.teen |
"I doubt those molds can move fast. I suggest we get out of here, back the way we came, and attempt resuscitation."
| Mortimer 'Mort' Burrwaddle |
"That seems like a good plan. I don't think our weapons are that good against those slimes and I don't want to actually touch them myself. Let's get back to the other room and see if we can bring the guy back."
Mort says, while making his own hasty retreat back to the previous room.
When Vrek lays down the man, Mort checks on him the best as he can.
Heal check: 1d20 + 3 ⇒ (14) + 3 = 17
| GM Niles Iron Gods |
Their speed is 30' so...you aren't gonna outrun them. Just squish em, they have 5HP each!
| Seven.teen |
"These may be faster moving than anticipated. Kill them from range!", remarks Seventeen as she fires her light crossbow.
Attack one mould not in melee: 1d20 + 3 ⇒ (19) + 3 = 22
Dmg if that hits: 1d8 ⇒ 4
| GM Niles Iron Gods |
Round 1
Vrek easily hauls the figure onto his shoulders, and whirling on his heel, makes his way back to the others
Guaire gets botted and fires his bow again 1d20 + 5 ⇒ (1) + 5 = 6 but misses. He then moves away from the slimes.
Seven moves up and fires her crossbow, the bolt punctures the slime, and like a bad pustule it leaks all over...dying.
Omo gets botted also and fires his crossbow 1d20 + 4 ⇒ (20) + 4 = 24 hitting for 1d8 ⇒ 1 he also retreats to the cave
Slimes move around, one attacks Seven Slam: 1d20 + 1 ⇒ (2) + 1 = 3 missing her
Mort checks over the unconscious elf, finding him still alive! -1HP and stable
Round 2 Please post some actions. Botting 2/5 of the party and all the monsters isn't all that fun.
Vrek fires his bow, and the slime explodes into gooey bits.
Guaire
Seven
Omo
Slimes
Mort
| Seven.teen |
Seventeen takes a 5' step back and rapidly re-spans the bow and fires with a dispassionate grace.
Attack with light crossbow: 1d20 + 3 ⇒ (14) + 3 = 17DMG if that hits: 1d8 ⇒ 3
| Mortimer 'Mort' Burrwaddle |
"I believe the elf will survive, he needs some good rest and perhaps some medical care, but he's stable and alive."
"You guys alright back there?" Mort calls out to whoever is still fighting against the slimes.
He moves 15 feet back into the water, shield up to provide cover for the ones that would need to retreat.
| GM Niles Iron Gods |
Round 2
Vrek fires his bow, and the slime explodes into gooey bits.
Seven takes a 5' step back and rapidly re-spans the bow and fires with a dispassionate grace. hitting for 3.
Guaire fires missing
Omo
Slimes
Mort