GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

ahh missed the part about croc being on opposite side of the pit - I'll go back to dying now. Ignore the delirious elf.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I'm hoping somebody can use the wand to stabalize you.


Current Map

Round 3
Gunshy clambers out of the pit and crawls forward towards Jarreck and Guaire. Gunshy is also prone right now and will stand on his next turn
Jarreck sleeps the dreamless sleep of someone very close to death but not quite there. He already stabilized
Seventeen's croc chomps on a smiler crushing his bones and killing him. Seven blasts Gunshy ironically for 7.
Smilers
Purple reloads!
Mort
Omo
Guaire

Mort, Omo and Guaire go go go


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire takes distance to the east, before shooting at Gunshy.
Rapid: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21 Dmg: 1d8 + 3 ⇒ (1) + 3 = 4
Rapid: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25 Dmg: 1d8 + 3 ⇒ (5) + 3 = 8

"Spike, kill."

The hedgehog snorts at the ogre and jumps at him.
5ft west.

Gore, PA: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13 Dmg+DC 13 poison: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Tail slap, PA: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24 Dmg: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Uh Guaire West moves you closer to gunshy. Looks like there is a wall between you and purple.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Very much not a fan of the ogrekin, Omo finally turns one of his bombs on the brute.

Bombs Away (RT): 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Electrical Damage: 3d6 + 7 + 1 ⇒ (3, 3, 6) + 7 + 1 = 20
Dazzled: 1d4 ⇒ 3


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort approaches purple and attempts to cloud his vision as well.

Melee Touch attack: 1d20 + 5 ⇒ (16) + 5 = 21

His vision is clouded for 2 rounds with a 20% miss chance.


Current Map

Round 3
Gunshy clambers out of the pit and crawls forward towards Jarreck and Guaire. Gunshy is also prone right now and will stand on his next turn
Jarreck sleeps the dreamless sleep of someone very close to death but not quite there. He already stabilized
Seventeen's croc chomps on a smiler crushing his bones and killing him. Seven blasts Gunshy ironically for 7.
Smilers
Purple reloads!
Mort moves up and touches the Smiler.
Omo hurls a bomb at Gunshy, hitting him for 20
Guaire fires his bow, hitting once for 8 because Gunshy is prone (you get a penalty) Spike hits once for 6.

Round 4
Gunshy stands Sonic gets an AoO , drawing his dagger and attacking Sonic Dagger!: 1d20 + 14 ⇒ (9) + 14 = 23 hitting the Pilo for Dagger: 1d4 + 9 ⇒ (3) + 9 = 12
Jarreck continues his slumber
Seventeen
Smilers
Mort
Omo
Guaire

Seven is up


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Niles can the croc get to purple?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Gore, PA: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24 Dmg+poison: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
The pilo snorts as he's hit.

Good boy.


Current Map

@Seven yes


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen's eyes narrow as she watches Gunshy, 'Estimated danger level: High. Taking evasive measures.'

She dismisses the pit, and the croc double moves to engage Gunshy. It will flank if possible.


Current Map

Fort: 1d20 + 10 ⇒ (14) + 10 = 24 Gunshy grunts in pain as the Pilo smacks him
Seventeen dismisses her pit and the croc moves into position No way for it to flank really...its too big to fit around even with a double move. It has 20' movement.
Smilers
Purple reloads his pistol. The doors north of Mort fly open and another smiler is there shouting What the hell is all this racket Gunshy! Oh...
Mort
Omo
Guaire

Round 5
Gunshy
Jarreck continues his slumber
Seventeen
Smilers
Mort
Omo
Guaire

Mort, Omo, Guaire go go go


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Lacking a proper los with th ogrekin, Guaire moves towards the stairs.
"The little one is as vicious as a true ogre, hehe."

Rapid Shot: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 Dmg: 1d8 + 3 ⇒ (3) + 3 = 6
Rapid Shot: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 Dmg: 1d8 + 3 ⇒ (2) + 3 = 5

Spike continues his frenzy.
Gore, PA: 1d20 + 7 ⇒ (8) + 7 = 15 Dmg+poison: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Tail slap, PA: 1d20 + 7 ⇒ (4) + 7 = 11 Dmg: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

As the crocodile rushes past him to engage the Ogrekin, Omo wishes he had the time to start patching Jarreck up, but the Ogrekin was still very much alive. More smilers arriving on the scene worried Omo.

This might turn into a running battle through their base.

He throws a bomb at the smiler next to Mort.

Bombs Away (RT): 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Electrical Damage: 3d6 + 7 + 1 ⇒ (1, 1, 3) + 7 + 1 = 13


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort activates his chill touch ability again, his hands once again glowing a faint blue and crackling of icy cold coming off of it.

"Time to face the debilitating effects of nature. Let me come closer and introduce you to them."

Mort takes a step up north and attempts to touch the new Smiler.
Melee Touch Attack: 1d20 + 5 ⇒ (8) + 5 = 131d6 ⇒ 2
Fort Save DC 16 or lose 1 Str


Current Map

One day we will get the Cast spell, move and then touch attack action resolved Mort...one day.

Mort casts Chill Touch then moves to engage the Smiler.
Omo hurls a bomb at the purple smiler, hitting for 13.
Guaire fires his bow twice, missing. Sonic also misses.

Round 5
Gunshy snarls and stabs at the Pilo Dagger: 1d20 + 14 ⇒ (1) + 14 = 15 but misses!
Jarreck continues his slumber
Seventeen
Smilers
Mort
Omo
Guaire

Seven!


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

If it's just a Magus way of doing things then I apologise. A few players of mine explained that you could make 5-foot step as part of your action if that gets you to deliver your spell as you get a free action to touch/deliver it. Luck would have it they were both a Magus, so maybe hat's why.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

The croc slips over it's own tail and nearly bites itself.

Bite: 1d20 + 7 ⇒ (1) + 7 = 8Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Grab: 1d20 + 13 ⇒ (1) + 13 = 14

Tail Slap: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d12 + 3 ⇒ (8) + 3 = 11

Two 1s... Yeah.

Seventeen coldly ignores the incompetence of the croc and blasts Gunshy with her wand.
MM CL3: 2d4 + 2 ⇒ (2, 4) + 2 = 8


Current Map

Its a Magus thing only because its part of their spellstrike ability.

Seventeen's crocodile flails about uselessly and Seven blasts Gunshy, he looks very wounded.
Smilers
Purple fires his pistol point blank at Mort Who gets an AoO! Pistol: 1d20 + 8 ⇒ (19) + 8 = 27 hitting Mort for 1d8 + 1 ⇒ (6) + 1 = 7
Yellow fires at Mort Pistol: 1d20 + 8 ⇒ (7) + 8 = 15 hitting the Druid for 1d8 + 1 ⇒ (2) + 1 = 3
Mort
Omo
Guaire

Mort, Omo, Guaire go go go go


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Purple has a miss chance from his sight being obscured, yes?

Omo pulls out his crowsbow and snipes at the purple smiler.

Twang: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

For two rounds he did, this should have been the second round.

Mort sees the pistol being lowered to his head level, he gulps for a second, then immediately attempts to strike back at the man.

Melee Touch attack, Chill Touch: 1d20 + 5 ⇒ (14) + 5 = 191d6 ⇒ 3 DC 16 Fort or lose 1 Str

Mort attempts to touch purple again or shifts to the new target when purple has gone down.

Melee Touch Attack, Chill Touch: 1d20 + 5 ⇒ (16) + 5 = 211d6 ⇒ 5 Same as above


Current Map

@Omo thanks I'll roll it here Miss 1-20: 1d100 ⇒ 20 It's a MISS! i'll add the HP.

Purple fires his pistol point blank at Mort . The little gnome dodges the bullet and touches the smiler with blue flamed hands....the smiler's eyes roll back in his head and he collapses.
Yellow fires at Mort hitting the Druid for 3
Mort steps North and touches the Smiler....Fort: 1d20 + 5 ⇒ (14) + 5 = 19 hitting for 5.
Omo fires at yellow [since purple is down] hitting for 3(you have precise shot right?)
Guaire GOOOOOOOOOOOOOOOOOOOOOOOO

Waiting on Guaire


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Sorry, been doing some cleaning around the house today. Posting had been sporadic.

Rapid: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19 Dmg: 1d8 + 3 ⇒ (7) + 3 = 10
Rapid: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17 Dmg: 1d8 + 3 ⇒ (6) + 3 = 9

Spike keeps going.
Gore, PA: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16Dmg+poison: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Tail slap, PA: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24Dmg: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Current Map

Purple fires his pistol point blank at Mort . The little gnome dodges the bullet and touches the smiler with blue flamed hands....the smiler's eyes roll back in his head and he collapses.
Yellow fires at Mort hitting the Druid for 3
Mort steps North and touches the Smiler....Fort: 1d20 + 5 ⇒ (14) + 5 = 19 hitting for 5.
Omo fires at yellow [since purple is down] hitting for 3(you have precise shot right?)
Guaire and Sonic the Hedgehog combine to take out gunshy!

Round 6
Jarreck continues his slumber
Seventeen
Smilers
Mort
Omo
Guaire

Seven, then the poor lonely smiler and then everyone else....


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen and the Croc both double move north towards the last enemy.

I believe she can end up just SE of Mort. The croc can't quite get around the corner.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

I do. I think it's terribly rude if ranged characters do not pick up Precise Shot.

Omo looks back to Jarreck and moans softly. He hated seeing his friends injured. So, the little ratfolk scurries over to him, and injects him with the black hypogun.

Healing: 2d8 + 3 ⇒ (8, 5) + 3 = 16


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Yay nice one Omo!


Current Map

Round 6
Jarreck continues his slumber
Seventeen moves around with her crocodilian friend
Smilers withdraws around a corner and out of sight
Mort
Omo heals Jarreck
Guaire

Combat is nominally over. Unless you plan on pursuing the Smiler.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"We should get Jarreck back on his feet and go after him! Who knows what mischief they can have planned if given enough time. Plus, we should take advantage of that crocodile."

Healing: 2d8 + 3 ⇒ (4, 4) + 3 = 11
Healing: 2d8 + 3 ⇒ (2, 8) + 3 = 13

After helping Jarreck up to his feet, moves to follow after the wicked cannibal.

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

If there are traps, Omo certainly doesn't notice. Hopefully Jarreck will.


Current Map

Someone is keeping track of charges from that Hypogun right?

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Sitting up slowly and painfully at first, Jarreck shakes his head a bit looking around ."What just happened? I remember the door opening and then pain and nothing. Except a strange dream about my uncle, I haven't thought of him in a very long time."

Looks like he has used 8 charges on this canister and should have 4 more, he used one charge in the birdfood fight but I think that was from the brown hypo because it was only listed as a 1d8 heal not 2d8 like the black gun. Omo has both.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

After getting his bearings Jarreck collects his gear and decides to carry the laser rifle, for the moment.

percetion: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
stealth: 1d20 + 11 ⇒ (6) + 11 = 17

Knowing any additional time spent here is time the remaining Smilers can prepare for them, he moves slowly and quietly down the hall. he hopes


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

1d8 was from that wand we bought.


Current Map

Ok, I've arrayed you guys on the map but check to make sure that is where you want to be. It's been approx 5 rounds since the last round of combat. You guys should be able to edit the map. The door closed itself behind the smiler. I'll put a red bar to indicate where the door is...Place yourselves on the map as you see fit and post some actions

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck moves up to the doorway checking for any traps he might see.

perception: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28

If he find no traps he will ease the door open and look inside Moving in if nothing seen.

stealth: 1d20 + 11 ⇒ (7) + 11 = 18
perception : 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15

He still has the laser rifle out.

@Niles - unable to move token with phone


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Omo would you mind if you move 1 square north? Would like to move the Croc up.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

I very much support that.

Omo lets the monstrous crocodile take point.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort comes to collect the wand and one healing charge before he moves on.

"should I keep this wand with me or will you do the honours Omo?"

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

He then moves together with the rest and holds at the door and listens.

Perception: 1d20 + 13 ⇒ (19) + 13 = 32

Assuming he hears/sees nothing
"Let's go in quickly, there's not knowing how many friends he's calling in."

He'll make room for the croc if needed. Not sure where it wants to be atm.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Seeing the croc is moving up thru the group, Jarreck sketches a mock bow and waves the creature through. "By all means, you can take point, I believe you might be just a mean as the last thing that attacked me"

If Seven gives him one of those looks that says he still has point Jarreck shrugs and moves out again


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Hmm, maybe i should have put an arrow in that cannibal's back.
The gods know what help he's calling for, blowing any surprise we potentially had."

Looking sideways,
"Come Spike, follow."


Current Map

The door requires hands to push the button that operates it...so Jarreck will have to open the door. I moved things around to make sense.

Jarreck opens the door to find several humans with shaven heads covered with scars carrying large clubs and drooling. Behind them are several Vicious looking undead/robot creatures and finally the smiler flanked by an evil looking hobgoblin. The hobgoblin cackles More experiments for my lab! Take them my pretties, and their little crocodile too!

Initiative:

Guaire: 1d20 + 3 ⇒ (15) + 3 = 18
Omo: 1d20 + 3 ⇒ (16) + 3 = 19
Seven.Teen: 1d20 + 3 ⇒ (9) + 3 = 12
Mort: 1d20 + 2 ⇒ (18) + 2 = 20
Jarreck: 1d20 + 4 ⇒ (8) + 4 = 12
Marrow and Rust Risen: 1d20 + 3 ⇒ (8) + 3 = 11
Smiler and Lobotomites: 1d20 + 5 ⇒ (9) + 5 = 14

Round 1
Mort
Omo
Guaire
Smiler and Lobotomites
Jarreck
Seven
Marrow and her Rust Risen


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo studies these new things.

Omo throws a bomb at the lead shambling man (green).

Bombs Away (RT): 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Electrical Damage: 3d6 + 7 + 1 ⇒ (2, 5, 6) + 7 + 1 = 21
Daze: 1d4 ⇒ 2

White takes 11 if he/it fails a 17 Reflex check.

He tries to understand what was done to these men.

Knowledge: Arcana: 1d20 + 18 ⇒ (1) + 18 = 19


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Drat, either no plant growth here or I can't exclude my own and Jarreck's tiles with entanglement. Also I intended to move to listen, but I wasn't sure where people wanted the croc.

Mort begins casting a spell and quickly after, frost begins to chill the area catching white and green.

Frost Fall Damage: 2d6 ⇒ (4, 4) = 8 Fort Save DC 15 or they are staggered.

He then moves back so the crocodile might pass.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Can the croc squeeze in front of Jarreck and attack green?

If Yes:
The croc pushes forwards, and takes a bite at green!
Bite: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Grab: 1d20 + 13 ⇒ (16) + 13 = 29

Seventeen casts Mirror Image #Images: 1d4 + 1 ⇒ (1) + 1 = 2 and moves between Jarreck and Omo.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Lobotomized patients, brings back memories. Is that actually in this, or is it a flavorful fill? :)

"I knew it, next time a cannibal runs with risk of alerting more weirdos, i'm putting an arrow or 2 in his back for our safety's sake."

If the croc can indeed move past, Guaire will take position on square below Omo.

Rapid @ green: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27 Dmg: 1d8 + 3 ⇒ (2) + 3 = 5
Rapid @ green: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16 Dmg: 1d8 + 3 ⇒ (6) + 3 = 9
If he dies before or after the 1st shot, the attacks are against white.

"Spike, come, guard."
The hedgehog moves to the square in front of Guaire's and takes total defense.


Current Map

Round 1
Mort casts Frost Fall Fort1: 1d20 + 4 ⇒ (16) + 4 = 20Fort2: 1d20 + 4 ⇒ (12) + 4 = 16 which damages the lobotomites. Mort then moves away
Omo drops the lead lobotomite with a canister of electrical energy Reflex: 1d20 + 7 ⇒ (20) + 7 = 27 the second one is unaffected.
Guaire would very much like to move however there is a crocodile in the way.
Smiler fires his gun at the Croc Pistol: 1d20 + 8 ⇒ (1) + 8 = 9 the gun jams and the smiler snarls in fury as he works to clear the breech. and Lobotomites
Red attacks Jarreck Greatclub: 1d20 + 3 ⇒ (12) + 3 = 15 missing
Blue attacks Jarreck Greatclub: 1d20 + 3 ⇒ (11) + 3 = 14 missing
White drools in place Uuuuuuhhhhhhh
Jarreck
Seven
Guaire
Marrow and her Rust Risen

Jarreck, Seven*, and Guaire* *means you might want to redo actions or you can leave them be and I'll adjudicate.

Omo:
It looks like Marrow did something to the men's brains...perhaps to increase their pliability


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Not much use then. I'll leave this to your judgement.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

thought I posted already but it's not showing, so I'll try to recreate

Jarreck ducks under the clubs and steps back to gain a little room.

movement 5'step towards Omo

attack
TWorn Laser Rifle+PBS(red): 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
damage if that hits: 2d6 + 1 ⇒ (1, 2) + 1 = 4

Glitch if more than a month since rifle was fired:

Glitch percentage: 1d100 ⇒ 29

Hmm, if applicable, it appears that the shot cosumes 2 charges and does electrical damage: 2d6 ⇒ (2, 4) = 6 to me! This place is hazardous to my health for sure.


Current Map

Jarreck backs up and burns a hole in Red. (no glitch but don't you roll twice and take the better result anyways?)
Seven[2 images] casts Mirror Image and the croc misses.
Guaire fires at the only one he has LoS to and only hits once due to some crazy Cover bonuses to AC that RED has.
Marrow casts Magic Missile at the Croc 3d4 + 3 ⇒ (3, 2, 2) + 3 = 10 and her Rust Risen move to guard her

Round 2
Mort
Omo
Smiler and Lobotomites
Jarreck
Seven [2 images]
Guaire
Marrow and her Rust Risen

Mort and Omo are up

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